
~an RU Hyper Offense
Introduction~
After playing Ubers for pretty much all of BW2, I'd gotten bored. When I was beaten by Blara's LC team, it was a sign to stop Ubers until gen 6. So I set out to my second favourite tier, RU. I hadn't played in a while so I decided to feel out the tier by throwing a bunch of high tier mons from the viability thread. It turned out so well I didn't even have to make another team! The team is currently 15-1 (the one loss was due to hax at the worst possible moments) on PS and has beaten a bunch of notable players on PO, but I'll probably ladder more later when I have time. I'm hoping to get some refinements of the team. So yeh:
Team Building~

Drud is top so let's chuck him in.



Moltres and Tops seem pretty cool.




FWG core? why not.





Slowking is pretty high up there, let's throw him in for good measure.






A bunch of priority is always nice on HO teams, so why not Medicham.






In Detail~

Druddigon (M) @ Choice Band
Trait: Rough Skin
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Outrage
- Sucker Punch
Drud is more often than not my lead. With a Band, it rips apart almost every Pokemon in the tier and I like the early offensive momentum it brings to my team. Dragon typing is sexy, resisting Grass, Water, Electric and Fire. 77/90/90 bulk isn't bad either and let's it switch in repeatedly. Dragon Claw is there for a reliable hit when I don't want to lock myself into OUTRAGE, still 2hko'ing fat stuff like Lanturn. This is especially important against Sub users who would otherwise stall out my OUTRAGE turns and leaving me vulnerable to possible confusion hax. Earthquake is used to hit Steels, but to be honest I mostly just let loose OUTRAGE or predict the switch and send in Embroar/Moltres. OUTRAGE BECAUSE OUTRAGE. Sucker is nice especially against faster Choice users and lessens the problem of having no actually revenge killer. The EVs are standard, but with a bit more speed to creep other Druds, but I feel I should run more. Rough Skin is great for chip damage, especially when you're about to die and contributes to KOs of other mons.

Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Rapid Spin
- Stone Edge
- Aqua Jet
- Stealth Rock
Tops is a cool guy. He is my important spinner that supports the team, most importantly Moltres. Not only does Tops spin, he does it reliably:
252+ Atk Life Orb Kabutops Stone Edge vs. 252 HP / 192+ Def Spiritomb: 153-181 (50.32 - 59.53%) -- guaranteed 2HKO after Stealth Rock

Moltres @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Roost
Moltres is a (BAN ME PLEASE). Games are won and loss depending on whether Fire Blast and Hurricane decides to hit. When I do hit, the rewards are tremendous. Slowking, a seemingly safe switch with his massive special defense and fire resist, is always 2HKOed by Hurricane. Uxie, another (BAN ME PLEASE), is also 2HKOed.
252 SpA Life Orb Moltres Fire Blast vs. 252 HP / 0 SpD Uxie: 199-234 (56.21 - 66.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Moltres Hurricane vs. 248 HP / 116+ SpD Slowking: 187-222 (47.58 - 56.48%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Moltres Hurricane vs. 248 HP / 116+ SpD Slowking: 187-222 (47.58 - 56.48%) -- guaranteed 2HKO after Stealth Rock

Sceptile (M) @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Substitute
A cool guy and an important Electric resist for the team. 120 speed is amazing and allows Sceptile to outpseed every unboosted mon in the tier, bar Aero and Accelgor. 105 special attack is also pretty decent, especially when boosted by the a Life Orb. Sub is a very handy move, probably my favourite in competitive Pokemon. It provides a lot of versatility. It allows me to: set up on stall mons (most importantly Slowking), fish for a miss, get into Overgrow range if the power is not sufficient and provides a barrier against Scarfers. Grass STAB forces a lot of switches from the large number of Ground and Water types in the tier, giving me plenty of opportunities to Sub. Giga Drain is my STAB move of choice and mitigates the recoil from LO and Sub. Focus Blast is my heaviest hit on opposing Sceptiles and is a good move in general vs Steels (OHKOs Durants, which can be a pain in the ass). HP Rock is the final move of the set, allowing me to get a solid hit off on the Flying types of the tier.

Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature
- Dragon Tail
- Scald
- Slack Off
- Thunder Wave
The most defensive member of the team. Slowking serves no specific purpose, but is a general check to most threats of the tier that do not hit it super effectively. Dragon Tail is a handy move for chip damage and lets me phase out one of the biggest (BAN ME PLEASE)s for this team: Cosmic Power Sigilyph. Thunder Wave is a neat move supporting the more offensive members in their attempts to blow holes/sweep. Slack Off is really handy vs Volt Switchers. Due to Slowking's great special bulk, I can survive a hit, Slack off and then Regen out, bringing me back to full health. Scald isn't used all that much, but is nice to have vs more frail mons. I don't know what the EVs do, I shamelessly stole them from Smogon, but it has been working well so far!

Emboar (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Sleep Talk
~Thanks to Cherub Agent
Embroar fills the role of the revenge killer on my team. He is also an ideal sleep absorber. With almost every common sleeper being a Grass type, he can force Sleep Powder or force them out of play with a powerful Flare Blitz. Fire is also a great type for a physically offensive mon as it means an immunity to Will-O-Wisp. Embroar covers some crucial threats that my team would otherwise struggle with. Durant, Sceptile and Liligant are all capable of sweeping my team if the smallest things go wrong. Flare Blitz and Superpower are my STAB moves of choice and with max investment and a base 123 attack, they hit like trucks. I don't like using Wild Charge as it is much weaker comparatively. Regardless, it is necessary for the many bulky Waters in the tier as many resist Fighting due to their secondary typing (Slowking, Qwilfish etc.). Sleep Talk is there so Embroar is not a sitting duck while sleeping. The EVs are there to maximise power and speed for obvious reasons.
Possible Changes~
I've had another variant of this team suggested to me by New Breed, which has Scarf Medicham, Offensive SR Drud and SD Tops. I don't know why it just doesn't to match my wavelength.
I also may replace Medicham for a Scarfer, because being cock blocked by Tomb really sucks.
Former Members~

Medicham (M) @ Life Orb
Trait: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Fake Out
- Bullet Punch
- Hi Jump Kick
- Zen Headbutt
The final member of the team, the lowest on the viability chart and the most expendable member of the team. If Slowking loosely checked most things defensively, Medicham loosely checks most things offensively. A combination of Fake Out + Bullet Punch does around 90% to most threats that do not resist either move. This in combination with Aqua Jet from Tops and Sucker from Drud let's me kill my choice of pretty much every offensively threatening mon once. Steel sucks offensively, but it is the only option bar the pathetically weak Vacuum Wave. It does have some perks though. Priority is the obvious one, but it does take out Archeops and Aero. Bullet Punch is also the only move on this set which can touch Spiritomb, although against Tomb I just use Medicham as bait and double switch to my Moltres or Sceptile. HIGH JUMP KICK BECAUSE HIGH JUMP KICK. The potential recoil does suck however, but the power is just too good to pass. Zen Headbutt is the final move and has good coverage with HIGH JUMP KICK, hitting Poison types and Ghosts (not named Tomb).
Importable~
Druddigon (M) @ Choice Band
Trait: Rough Skin
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Outrage
- Sucker Punch
Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Rapid Spin
- Stone Edge
- Aqua Jet
- Stealth Rock
Moltres @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Roost
Sceptile (M) @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Substitute
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature
- Dragon Tail
- Scald
- Slack Off
- Thunder Wave
Emboar (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Sleep Talk
Trait: Rough Skin
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Outrage
- Sucker Punch
Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Rapid Spin
- Stone Edge
- Aqua Jet
- Stealth Rock
Moltres @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Roost
Sceptile (M) @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Substitute
Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature
- Dragon Tail
- Scald
- Slack Off
- Thunder Wave
Emboar (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Sleep Talk
Final Notes~
-Take it out for a spin, idk why it's a fun team to use and I've had a lot of close matches with it.
-Thanks to New Breed for the suggesting the Sceptile set and looking over the team.
-Keep a damage calculator handy when playing with this team. Your win/loss ratio increases so much when you don't needlessly risk Fire Blasts, Focus Blasts etc.
-Threat list will be up soon enough (it probably won't, but hurrah for goals)
-Thanks for reading :)