...I suck at OU. I can make predictions and calcs during play, but my team building lacks foresight. This team is team I have been using for at least a full year now- so granted it's a bit outdated.
Main Course (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Thunder Wave
- Roost
- Dragon Tail
- Substitute
The team starts with Dragonite... so it obviously is the Main Course. A support dragonite set that I am very very proud of. It hardly takes advantage of it's monstrous attack, and it neglects the law of priority... but it works so well! Either way, it creates great support/phasing. At multiscale max, it can take an unboosted anything from OU, that includes an HP ice from Chandelure. This set is non-negotiable for me, as is this spot. Anyway, I of course was in desperate need of ice coverage...
Beverage (Tentacruel) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 16 Spd / 240 SDef
Calm Nature
- Rapid Spin
- Substitute
- Scald
- Ice Beam
So I added myself a Tentacruel. It kills 3 birds with one stone... ice coverage, rapid spin for stealth rocks, and a beverage for the meal. It's a pretty standard set minus toxic spikes... I thought about putting them on, but valued the ice beam coverage rather than the off chance that I would only get one layer up, and my Dragonite is rendered useless.
Entre (Infernape) (M) @ Focus Sash
Trait: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Stealth Rock
- Close Combat
- Overheat
- Stone Edge
Hey if my Tentacruel won't set up, I need SR at least right? So what do I get? A Jirachi? A metagross? A ferrothron? A fortress? NO. I get myself a motherfucking Infernape. Being my only method of set up, it remains my Entre, and proudly flagging his sash, gets his rocks up save the seldom scarfed Cloyster (as if something like that actually works). But seriously, against unprotectead teams it actually makes a great sweeper, or at least can leave a momento of damage on pretty much anything. The stone edge for coverage might need replacing though... I'd like to keep the overheat and CC for Physical/Special coverage with STAB. Overheat > Flare Blitz because obviously sash, but also threats like Skarmory and sometimes even Fortress/Ferrothorn, plus in blaze range, Infernape can still dish out, despite being as -2. This thing is an entre served... ON THE ROCKS!!!
Salad (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Heal Bell
- Recover
- Leech Seed
- Leaf Storm
As far as OU goes, I can't stand being statused... which leads me to need a heal bell/Armoatheropy. Now... this is were I get a little (scratch that, a lot) idiotic using Celebii > Blissy/Chancey because of the name salad... but just as well I can live with having eggs Benedict or something on my team. But either way, my team doesn't go so well against synergetic momentum gaining U-turn Volt Switchers so having a Celebii doesn't really help. This set doesn't work great... my preference is to use trick with a flame orb, paired with natural cure it works well... but without leech seed it doesn't wall so great, and then I would have to replace Leaf storm with giga drain, and that might just fail... but please, really need to do something about this.
Desert (Alakazam) (F) @ Life Orb
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Psychic
- Charge Beam
- Substitute
I'd say this thing is pretty standard- basic LO sweeper. The lack of priority on my team makes it susceptible to ice shards and mach punches- but it handles itself. I use Charge Beam > Calm Mind because I find the Special Defence worthless, but because of the 90% hit rate, I might consider switching... plus the ground type immunity and the fact that there is only 50% hit. Otherwise, I may consider losing Sub for Shadow ball or Energy Ball, and may switch Focus Blast for encore. Either way, it's a desert so intense, it takes 2 spoons to master.
Today's Special (Salamence) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Outrage
- Aqua Tail
- Shadow Claw
Now, this team is obviously waiter themed, however I used to complete it with a revolving special based on the day/week. So I tried every single smogon set of Dugtrio, Scizor, Rotom-W, Magnezone, even Cloyster. Finally when I made this a solid team, I realised I needed sweeper... and scarf moxiemance was just too tempting... this spot is completely open for trial. I was thinking maybe IF I replace Celebii with Breloom, I might make this spot into Lucario or Landorus-T, but if I don't I might just make this a Lucario/Terrakion.
Thoughts? I'm in need of desperate help...
Main Course (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Thunder Wave
- Roost
- Dragon Tail
- Substitute
The team starts with Dragonite... so it obviously is the Main Course. A support dragonite set that I am very very proud of. It hardly takes advantage of it's monstrous attack, and it neglects the law of priority... but it works so well! Either way, it creates great support/phasing. At multiscale max, it can take an unboosted anything from OU, that includes an HP ice from Chandelure. This set is non-negotiable for me, as is this spot. Anyway, I of course was in desperate need of ice coverage...
Beverage (Tentacruel) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 16 Spd / 240 SDef
Calm Nature
- Rapid Spin
- Substitute
- Scald
- Ice Beam
So I added myself a Tentacruel. It kills 3 birds with one stone... ice coverage, rapid spin for stealth rocks, and a beverage for the meal. It's a pretty standard set minus toxic spikes... I thought about putting them on, but valued the ice beam coverage rather than the off chance that I would only get one layer up, and my Dragonite is rendered useless.
Entre (Infernape) (M) @ Focus Sash
Trait: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Stealth Rock
- Close Combat
- Overheat
- Stone Edge
Hey if my Tentacruel won't set up, I need SR at least right? So what do I get? A Jirachi? A metagross? A ferrothron? A fortress? NO. I get myself a motherfucking Infernape. Being my only method of set up, it remains my Entre, and proudly flagging his sash, gets his rocks up save the seldom scarfed Cloyster (as if something like that actually works). But seriously, against unprotectead teams it actually makes a great sweeper, or at least can leave a momento of damage on pretty much anything. The stone edge for coverage might need replacing though... I'd like to keep the overheat and CC for Physical/Special coverage with STAB. Overheat > Flare Blitz because obviously sash, but also threats like Skarmory and sometimes even Fortress/Ferrothorn, plus in blaze range, Infernape can still dish out, despite being as -2. This thing is an entre served... ON THE ROCKS!!!
Salad (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Heal Bell
- Recover
- Leech Seed
- Leaf Storm
As far as OU goes, I can't stand being statused... which leads me to need a heal bell/Armoatheropy. Now... this is were I get a little (scratch that, a lot) idiotic using Celebii > Blissy/Chancey because of the name salad... but just as well I can live with having eggs Benedict or something on my team. But either way, my team doesn't go so well against synergetic momentum gaining U-turn Volt Switchers so having a Celebii doesn't really help. This set doesn't work great... my preference is to use trick with a flame orb, paired with natural cure it works well... but without leech seed it doesn't wall so great, and then I would have to replace Leaf storm with giga drain, and that might just fail... but please, really need to do something about this.
Desert (Alakazam) (F) @ Life Orb
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Psychic
- Charge Beam
- Substitute
I'd say this thing is pretty standard- basic LO sweeper. The lack of priority on my team makes it susceptible to ice shards and mach punches- but it handles itself. I use Charge Beam > Calm Mind because I find the Special Defence worthless, but because of the 90% hit rate, I might consider switching... plus the ground type immunity and the fact that there is only 50% hit. Otherwise, I may consider losing Sub for Shadow ball or Energy Ball, and may switch Focus Blast for encore. Either way, it's a desert so intense, it takes 2 spoons to master.
Today's Special (Salamence) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Outrage
- Aqua Tail
- Shadow Claw
Now, this team is obviously waiter themed, however I used to complete it with a revolving special based on the day/week. So I tried every single smogon set of Dugtrio, Scizor, Rotom-W, Magnezone, even Cloyster. Finally when I made this a solid team, I realised I needed sweeper... and scarf moxiemance was just too tempting... this spot is completely open for trial. I was thinking maybe IF I replace Celebii with Breloom, I might make this spot into Lucario or Landorus-T, but if I don't I might just make this a Lucario/Terrakion.
Thoughts? I'm in need of desperate help...