SS OU Full Priority Beatdown (peaked #1757)


THE TEAM



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I decided to build an hyper offensive team a little bit different from the others. The aim was to create a chance for a free set up and start to litterally eviscerate walls or sweep against faster frail mons with boosted priority. You don't care if someone of your sweepers faints if you chipped your opponent enough to be in range of another one. The main core is a standard Stealth Rocker + Anti- Spinner + Defiant user to keep hazard on the field.


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Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Stone Edge

A Stealth Rock setter is mandatory for every team especially an hyper offense. I chosed Mamoswine Lead because he beates most opposing leads including Excadrill and Torkoal and he puts a huge pressure to the opponent from the beginning of the match. The item i choiced is the Focus Sash to ensure Rocks and allows Mamo to beat faster threats like (non fake out) Zeraora, Excadrill, Bisharp, Gengar,Terrakion and Cinderace. A jolly Nature allows Mamo to outpeed Rotoms and in general is better for a Lead set.
-Eartquake obvious Stab and Stone Edge for Rotoms that otherwise walls Mamo. Other option are Endeavor and Icicle Crush
-Ice Shard is a really solid priority that allows Mamo to check Dragons:

252 Atk Mamoswine Ice Shard vs. 0 HP / 0 Def Dragapult: 168-198 (52.9 - 62.4%) -- guaranteed 2HKO
252 Atk Mamoswine Ice Shard vs. 0 HP / 0 Def Hydreigon: 144-170 (44.3 - 52.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Mamoswine Ice Shard vs. 80 HP / 252 Def Kommo-o: 90-108 (28.9 - 34.7%) -- 61.8% chance to 3HKO after Stealth Rock

252 Atk Mamoswine Stone Edge vs. 248 HP / 0 Def Rotom: 136-160 (44.8 - 52.8%) -- guaranteed 2HKO after Stealth Rock


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Aegislash @ Air Balloon
Ability: Stance Change
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat

Aegislash is the spinblocker of the team and a pseudo (and only) ground immunity withthr air balloon. His main role is to jump on Excadrill when he tries to Spin Hazards away and OKHO with close combat while he breaks the ballon. Aegilash is also useful to kill fairies, a staple member of defensive cores, to weaken opponents team hitting really hard, to revenge kill ghosts or simply weaked mons with Shadow Sneak and possibly to sweep late game.
With the Air balloon Aegislash can also set up on defensive Kommo - O fearing litteraly nothing from him. The EVs in speed with a Jolly nature allow Aegislash to outspeed all fairies except for Togekiss and Mimikyu and Jollly Crowdaunt and KO them with Iron Head and Close Combat.

252 Atk Aegislash-Blade Iron Head vs. 252 HP / 0+ Def Sylveon: 356-422 (90.3 - 107.1%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
252 Atk Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Clefable: 242-288 (61.4 - 73%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Clefable: 486-572 (123.3 - 145.1%) -- guaranteed OHKO
252 Atk Aegislash-Blade Close Combat vs. 4 HP / 0 Def Crawdaunt: 316-374 (117.9 - 139.5%) -- guaranteed OHKO


252 Atk Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Dragapult: 176-210 (55.5 - 66.2%) -- guaranteed 2HKO
252 Atk Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Gengar: 210-248 (80.1 - 94.6%) -- 50% chance to OHKO after Stealth Rock



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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Bisharp is the Defiant user of the team, he can pressure Defoggers while Aegislash spin blocks. This two mons also create a great offensive and defensive core because Bisharp can deal with Dark and Ghost for Aegislash, Aegislash can set up on Ground types and has a key immunity to fight while both can deal with Fairies. This two also shares some physical counters so they can weaken them allowing the other sweeping. At +2 with Sucker Punch kills everithing don't resist it.

+2 252+ Atk Black Glasses Bisharp Knock Off vs. 252 HP / 252+ Def Corviknight: 190-225 (47.5 - 56.2%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Bisharp Iron Head vs. 252 HP / 4 Def Mandibuzz: 267-315 (62.9 - 74.2%) -- guaranteed 2HKO
252+ Atk Bisharp Iron Head vs. 252 HP / 252+ Def Sylveon: 264-312 (67 - 79.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Bisharp Iron Head vs. 252 HP / 0+ Def Sylveon: 362-428 (91.8 - 108.6%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery


+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Zeraora: 372-438 (117.3 - 138.1%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Cinderace: 372-438 (123.5 - 145.5%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Gyarados: 357-420 (107.8 - 126.8%) -- guaranteed OHKO

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Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade


This thing is a monster. Guts Conkeldurr has litterally no safe switch ins. This is (except for Mamoswine) the only non set up sweeper, he garantees instant huge power who insanely pressure the opponent. He sinergyes well with bisharp and Aegislash because he can destroy Dark Monsters with Drain Punch or priority Mach Punch, Steels who the core has difficulty to overcome, Ghosts with prediction and ALSO FAIRIES. With investement in speed conkeldurr can outspeed defensive fairies and OKHO or 2KO them with Facade. Conkeldurr Revenge kills everything except for Ghosts including Obstagoon,Excadrill,Cloyster, Terrakion, Hydreigon, Tyranitar Bisharp. This Conckeldurr also outspeed other Conkeldurrs wich is useful sometimes to kill them if weakened and is so strong that can win the 1 vs 1 with Zeraora and Cinderace at full life

252+ Atk Guts Conkeldurr Drain Punch vs. 104 HP / 0 Def Conkeldurr: 222-262 (58.8 - 69.4%) -- guaranteed 2HKO after Stealth Rock and burn damage
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Hydreigon: 252-296 (77.5 - 91%) -- 25% chance to OHKO after Stealth Rock
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Bisharp: 456-540 (168.2 - 199.2%) -- guaranteed OHKO
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 4 Def Terrakion: 248-294 (76.7 - 91%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 252+ Def Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 0+ Def Sylveon: 344-405 (87.3 - 102.7%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
252+ Atk Guts Conkeldurr Mach Punch vs. 168 HP / 0 Def Tyranitar: 420-496 (109.6 - 129.5%) -- guaranteed OHKO
252+ Atk Guts Conkeldurr Mach Punch vs. -1 0 HP / 0 Def Cloyster: 204-242 (84.6 - 100.4%) -- guaranteed OHKO after Stealth Rock
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Obstagoon: 456-540 (139.4 - 165.1%) -- guaranteed OHKO
252+ Atk Guts Conkeldurr Mach Punch vs. 4 HP / 0 Def Excadrill: 344-408 (95 - 112.7%) -- 87.5% chance to OHKO after Stealth Rock

252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Conkeldurr: 199-235 (56.6 - 66.9%) -- guaranteed 2HKO after Stealth Rock and burn damage
252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Zeraora: 271-319 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Cinderace Pyro Ball vs. 0 HP / 4 Def Conkeldurr: 187-222 (53.2 - 63.2%) -- guaranteed 2HKO after Stealth Rock and burn damage
252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Cinderace: 271-319 (90 - 105.9%) -- guaranteed OHKO after Stealth Rock



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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet

Crawdaunt is the definition of wallbreaker. With adaptability this monster can OHKO everything don't resist it. He opens holes in early game for other member KOing random things or even better Toxapex, Ferrothorn and Seismitoad at +2 who are the mons your opponent usually send against it but he can also become a late game sweeper with +2 Life Orb Adaptability Aqua Jet. Crawdaunt is also very useful for the ability to set up on Cinderace and Locked Dragapult or easy reveange Cinderace and Rotom - H.
No more to say, i think example damage explain better then words

+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Seismitoad: 450-530 (108.6 - 128%) -- guaranteed OHKO
+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Toxapex: 278-328 (91.4 - 107.8%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252 Def Ferrothorn: 341-403 (96.8 - 114.4%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Corviknight: 374-442 (93.5 - 110.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 471-554 (119.5 - 140.6%) -- guaranteed OHKO



VS KOMMO - O (1ST COUNTER) MAX HP AND DEF:
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Kommo-o: 165-195 (46.6 - 55%) -- 99.6% chance to 2HKO after Stealth Rock



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Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

The last mon is Mimikyu. Mimikyu fit perfect in hyper offensive teams thanks to his great and unique Ghost-Fairy type and Disguise. Mimikyu is a great late game sweeper and cleaner. He is also useful because is a Conkeldurr check, Dracovish Check and other dragons and fighting monsters check. He gives me good match up against other hyper offense and a way to deal with opposing Mimikyu



Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Stone Edge

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw

-Rotom W: annoying, crawdaunt can do his job here on the switch
-Flamethrower Togekiss, Ice Shard check it
-Difensive Kommo - O
-Rain
-Screens

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Hope for suggestion, thanks for reading!
 

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Last edited:
Usually Corvi has not a free Bulk Up turn because the team is so aggro and beat him down to death.
You can even send Aegislash and try to take him down with boosted Close Combat or at least damage it a lot for the newt sweeper
 
i think that Aegislash should be running adamant instead of Jolly, because speed seems important, but not a necessity because you have shadow sneak, and for fairy types, most of the ones in the base 60 speed tier dont run heavy speed investment, not enough to warrant a speed boosting nature in my opinion, though enough speed investment to out speed non-speed invest seismitoad might be helpful
 
i think that Aegislash should be running adamant instead of Jolly, because speed seems important, but not a necessity because you have shadow sneak, and for fairy types, most of the ones in the base 60 speed tier dont run heavy speed investment, not enough to warrant a speed boosting nature in my opinion, though enough speed investment to out speed non-speed invest seismitoad might be helpful

This sounds good, thanks a lot. I have to decide how many EVs to put in speed.
Outspeed at least Adamant Crawdaunt and defensive Inceriroar with an Adamant nature could be an option
 
Defensive Kommo O is the big real team's treath and I saw is going to become common in this meta. Any idea to deal better with him? Mimikyu due to his terrible coverage is not enough
Except for Kommo O this team is a real glass cannon, I'm really satisfied!
 
Hey there! Nice team you've got there! I rlly like the concept of spamming priority! Considering that HO teams aim to overwhelm opponents quickly and aggressively, having priority spam is pretty fundamental to the playstyle. Personally I think we could have a small switch up and the team could see some better successes!

Firstly, your team is too physically oriented. Basically if the metagame see a trend to tends towards the usage of physical walls such as Quagsire, your team may find it harder to break through. This change is a small change but it will give your team a much needed switch up and that is to change from physically oriented Aegislash to a Specially Oriented Aegislash.

By using a moveset of Flash Cannon, Shadow Ball, Shadow Sneak and Steel Beam as well as utilizing Choice Specs, this allows you to maintain the immense pressure that Aegislash provides while giving you a way to break fat physically present mons.

Next, you might want to change LO on your Crawdaunt to Choice Band. The reason for this is simple. Crawdaunt's power and typing allows it to threaten standard rock setters easily. With how aggressive HO is and your lack of hazard control, using LO may end up racking up unnecessary damage and this may end up against your favor. Also, when you need to set up with Swords Dance to start breaking walls, it gives them some space to breathe and potentially cripple you by fishing for scald burns with tox / seis or para you with twave. With CB, this allows you to run Toxic over Swords Dance and that allows you to soften up opposing threats (such as fat Kommo-o) that you can't easily soften with your breakers.

It's a great team that's for sure and I hope that you have fun mixing up the options since I believe that's the beauty of HO. Cheers!
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat / Toxic
- Knock Off
- Crabhammer
- Aqua Jet

Aegislash @ Choice Specs
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Flash Cannon
- Steel Beam
- Shadow Ball
- Shadow Sneak
 
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Hey there! Nice team you've got there! I rlly like the concept of spamming priority! Considering that HO teams aim to overwhelm opponents quickly and aggressively, having priority spam is pretty fundamental to the playstyle. Personally I think we could have a small switch up and the team could see some better successes!

Firstly, your team is too physically oriented. Basically if the metagame see a trend to tends towards the usage of physical walls such as Quagsire, your team may find it harder to break through. This change is a small change but it will give your team a much needed switch up and that is to change from physically oriented Aegislash to a Specially Oriented Aegislash.

By using a moveset of Flash Cannon, Shadow Ball, Shadow Sneak and Steel Beam as well as utilizing Choice Specs, this allows you to maintain the immense pressure that Aegislash provides while giving you a way to break fat physically present mons.

Next, you might want to change LO on your Crawdaunt to Choice Band. The reason for this is simple. Crawdaunt's power and typing allows it to threaten standard rock setters easily. With how aggressive HO is and your lack of hazard control, using LO may end up racking up unnecessary damage and this may end up against your favor. Also, when you need to set up with Swords Dance to start breaking walls, it gives them some space to breathe and potentially cripple you by fishing for scald burns with tox / seis or para you with twave. With CB, this allows you to run Toxic over Swords Dance and that allows you to soften up opposing threats (such as fat Kommo-o) that you can't easily soften with your breakers.

It's a great team that's for sure and I hope that you have fun mixing up the options since I believe that's the beauty of HO. Cheers!
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat / Toxic
- Knock Off
- Crabhammer
- Aqua Jet

Aegislash @ Choice Specs
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Flash Cannon
- Steel Beam
- Shadow Ball
- Shadow Sneak

Thanks a lot, I'll try this changes!
 
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