THE TEAM
I decided to build an hyper offensive team a little bit different from the others. The aim was to create a chance for a free set up and start to litterally eviscerate walls or sweep against faster frail mons with boosted priority. You don't care if someone of your sweepers faints if you chipped your opponent enough to be in range of another one. The main core is a standard Stealth Rocker + Anti- Spinner + Defiant user to keep hazard on the field.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Stone Edge
A Stealth Rock setter is mandatory for every team especially an hyper offense. I chosed Mamoswine Lead because he beates most opposing leads including Excadrill and Torkoal and he puts a huge pressure to the opponent from the beginning of the match. The item i choiced is the Focus Sash to ensure Rocks and allows Mamo to beat faster threats like (non fake out) Zeraora, Excadrill, Bisharp, Gengar,Terrakion and Cinderace. A jolly Nature allows Mamo to outpeed Rotoms and in general is better for a Lead set.
-Eartquake obvious Stab and Stone Edge for Rotoms that otherwise walls Mamo. Other option are Endeavor and Icicle Crush
-Ice Shard is a really solid priority that allows Mamo to check Dragons:
252 Atk Mamoswine Ice Shard vs. 0 HP / 0 Def Dragapult: 168-198 (52.9 - 62.4%) -- guaranteed 2HKO
252 Atk Mamoswine Ice Shard vs. 0 HP / 0 Def Hydreigon: 144-170 (44.3 - 52.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Mamoswine Ice Shard vs. 80 HP / 252 Def Kommo-o: 90-108 (28.9 - 34.7%) -- 61.8% chance to 3HKO after Stealth Rock
252 Atk Mamoswine Stone Edge vs. 248 HP / 0 Def Rotom: 136-160 (44.8 - 52.8%) -- guaranteed 2HKO after Stealth Rock
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Aegislash is the spinblocker of the team and a pseudo (and only) ground immunity withthr air balloon. His main role is to jump on Excadrill when he tries to Spin Hazards away and OKHO with close combat while he breaks the ballon. Aegilash is also useful to kill fairies, a staple member of defensive cores, to weaken opponents team hitting really hard, to revenge kill ghosts or simply weaked mons with Shadow Sneak and possibly to sweep late game.
With the Air balloon Aegislash can also set up on defensive Kommo - O fearing litteraly nothing from him. The EVs in speed with a Jolly nature allow Aegislash to outspeed all fairies except for Togekiss and Mimikyu and Jollly Crowdaunt and KO them with Iron Head and Close Combat.
252 Atk Aegislash-Blade Iron Head vs. 252 HP / 0+ Def Sylveon: 356-422 (90.3 - 107.1%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
252 Atk Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Clefable: 242-288 (61.4 - 73%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Clefable: 486-572 (123.3 - 145.1%) -- guaranteed OHKO
252 Atk Aegislash-Blade Close Combat vs. 4 HP / 0 Def Crawdaunt: 316-374 (117.9 - 139.5%) -- guaranteed OHKO
252 Atk Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Dragapult: 176-210 (55.5 - 66.2%) -- guaranteed 2HKO
252 Atk Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Gengar: 210-248 (80.1 - 94.6%) -- 50% chance to OHKO after Stealth Rock
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Bisharp is the Defiant user of the team, he can pressure Defoggers while Aegislash spin blocks. This two mons also create a great offensive and defensive core because Bisharp can deal with Dark and Ghost for Aegislash, Aegislash can set up on Ground types and has a key immunity to fight while both can deal with Fairies. This two also shares some physical counters so they can weaken them allowing the other sweeping. At +2 with Sucker Punch kills everithing don't resist it.
+2 252+ Atk Black Glasses Bisharp Knock Off vs. 252 HP / 252+ Def Corviknight: 190-225 (47.5 - 56.2%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Bisharp Iron Head vs. 252 HP / 4 Def Mandibuzz: 267-315 (62.9 - 74.2%) -- guaranteed 2HKO
252+ Atk Bisharp Iron Head vs. 252 HP / 252+ Def Sylveon: 264-312 (67 - 79.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Bisharp Iron Head vs. 252 HP / 0+ Def Sylveon: 362-428 (91.8 - 108.6%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Zeraora: 372-438 (117.3 - 138.1%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Cinderace: 372-438 (123.5 - 145.5%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 0 Def Gyarados: 357-420 (107.8 - 126.8%) -- guaranteed OHKO
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade
This thing is a monster. Guts Conkeldurr has litterally no safe switch ins. This is (except for Mamoswine) the only non set up sweeper, he garantees instant huge power who insanely pressure the opponent. He sinergyes well with bisharp and Aegislash because he can destroy Dark Monsters with Drain Punch or priority Mach Punch, Steels who the core has difficulty to overcome, Ghosts with prediction and ALSO FAIRIES. With investement in speed conkeldurr can outspeed defensive fairies and OKHO or 2KO them with Facade. Conkeldurr Revenge kills everything except for Ghosts including Obstagoon,Excadrill,Cloyster, Terrakion, Hydreigon, Tyranitar Bisharp. This Conckeldurr also outspeed other Conkeldurrs wich is useful sometimes to kill them if weakened and is so strong that can win the 1 vs 1 with Zeraora and Cinderace at full life
252+ Atk Guts Conkeldurr Drain Punch vs. 104 HP / 0 Def Conkeldurr: 222-262 (58.8 - 69.4%) -- guaranteed 2HKO after Stealth Rock and burn damage
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Hydreigon: 252-296 (77.5 - 91%) -- 25% chance to OHKO after Stealth Rock
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Bisharp: 456-540 (168.2 - 199.2%) -- guaranteed OHKO
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 4 Def Terrakion: 248-294 (76.7 - 91%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 252+ Def Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 0+ Def Sylveon: 344-405 (87.3 - 102.7%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
252+ Atk Guts Conkeldurr Mach Punch vs. 168 HP / 0 Def Tyranitar: 420-496 (109.6 - 129.5%) -- guaranteed OHKO
252+ Atk Guts Conkeldurr Mach Punch vs. -1 0 HP / 0 Def Cloyster: 204-242 (84.6 - 100.4%) -- guaranteed OHKO after Stealth Rock
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Obstagoon: 456-540 (139.4 - 165.1%) -- guaranteed OHKO
252+ Atk Guts Conkeldurr Mach Punch vs. 4 HP / 0 Def Excadrill: 344-408 (95 - 112.7%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Conkeldurr: 199-235 (56.6 - 66.9%) -- guaranteed 2HKO after Stealth Rock and burn damage
252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Zeraora: 271-319 (85.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Cinderace Pyro Ball vs. 0 HP / 4 Def Conkeldurr: 187-222 (53.2 - 63.2%) -- guaranteed 2HKO after Stealth Rock and burn damage
252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Cinderace: 271-319 (90 - 105.9%) -- guaranteed OHKO after Stealth Rock
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet
Crawdaunt is the definition of wallbreaker. With adaptability this monster can OHKO everything don't resist it. He opens holes in early game for other member KOing random things or even better Toxapex, Ferrothorn and Seismitoad at +2 who are the mons your opponent usually send against it but he can also become a late game sweeper with +2 Life Orb Adaptability Aqua Jet. Crawdaunt is also very useful for the ability to set up on Cinderace and Locked Dragapult or easy reveange Cinderace and Rotom - H.
No more to say, i think example damage explain better then words
+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Seismitoad: 450-530 (108.6 - 128%) -- guaranteed OHKO
+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Toxapex: 278-328 (91.4 - 107.8%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252 Def Ferrothorn: 341-403 (96.8 - 114.4%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Corviknight: 374-442 (93.5 - 110.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 471-554 (119.5 - 140.6%) -- guaranteed OHKO
VS KOMMO - O (1ST COUNTER) MAX HP AND DEF:
+2 252 Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Kommo-o: 165-195 (46.6 - 55%) -- 99.6% chance to 2HKO after Stealth Rock
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
The last mon is Mimikyu. Mimikyu fit perfect in hyper offensive teams thanks to his great and unique Ghost-Fairy type and Disguise. Mimikyu is a great late game sweeper and cleaner. He is also useful because is a Conkeldurr check, Dracovish Check and other dragons and fighting monsters check. He gives me good match up against other hyper offense and a way to deal with opposing Mimikyu
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Stone Edge
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Stone Edge
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Facade
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
-Rotom W: annoying, crawdaunt can do his job here on the switch
-Flamethrower Togekiss, Ice Shard check it
-Difensive Kommo - O
-Rain
-Screens
-Flamethrower Togekiss, Ice Shard check it
-Difensive Kommo - O
-Rain
-Screens
Attachments
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