Hello fellow smogonites!
Today I am showing you my first team (that i put in a rmt)
A little more about myself: I'm quite a noob, I only got in the competitive aspect of Pokemon about a year ago but Pokemon online only a month ago and smogon even less. So please go easy on me
It is a semi-standard rain team. Not quite Hyper-offensive and absolutely not stall you can consider it balance. It has got me to around 1150(ya im a noob).. All your help and input on how to make it better would be greatly appreciated.
Goal:
the goal of my team is simple. Weaken the opponents team with rachi, loom, starmie, and even politoed. After the opponents team is weakened enough latios and azumarill will sweep the rest of their team.
Thanks for reading guys!
Please criticize my team and give me good suggestions thanks everyone :)
Today I am showing you my first team (that i put in a rmt)
A little more about myself: I'm quite a noob, I only got in the competitive aspect of Pokemon about a year ago but Pokemon online only a month ago and smogon even less. So please go easy on me
It is a semi-standard rain team. Not quite Hyper-offensive and absolutely not stall you can consider it balance. It has got me to around 1150(ya im a noob).. All your help and input on how to make it better would be greatly appreciated.
Goal:
the goal of my team is simple. Weaken the opponents team with rachi, loom, starmie, and even politoed. After the opponents team is weakened enough latios and azumarill will sweep the rest of their team.
Here is the team:
Standard Politoed here to summon the rain. Its physically defensive and the only thing that can take decent physical hits on my team. His goal on my team is to outlive the other weather starter with his stally moveset. Scald good for damage and the occasional burn which helps poli take physical hits even better. Toxic is here to get things that my team usually has trouble taking down i.e dragons and such. Perish song is a god send to poli and is a great phazing move in general. Protect is there to stall out the opponents when toxic is racking up and is good for scouting. Politoed usually dies midgame (when facing no weather) because he already did his job. Set u the rain
ThatGuy (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Protect
Specially defensive Jirachi is great especially in the rain. It can sponge a plethora of special attacks, cripple sweepers with t-wave, and also is my stealth rocker. The set's main goal is to set up stealth rock and wish pass(if need be then flinch hax). It has decent synergy with politoed covering poli's weaknesses such as grass attacks and electric attacks. I've had trouble dealing with magnezones though as they can easily trap and kill me(though if they have no sub they will get flinch haxed XD) Also if you didnt notice i only have one steel type on my team (not enough to deal with pesky dragons) and when jirachi dies then dnite dragon dances its almost gg for me.
Jiraya (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head (good for flinch haxing stuff to death)
- Thunder (makes haxing easier)
- Wish (revives almost fallen comrades)
- Stealth Rock (getting those ko)
Bulk up breloom is just amazing. Bulk up is great! It makes his already great attack even better and his low defenses to acceptable amounts! Also this lets him run evs on special defense. Also thiis guy stops volt turn very well and counters threats to my team such as gliscor(after a lot of bulk ups it can!)blissey, tyranitar,ferrothorn, jellicent, and to an extent terakion and haxorus. His other moves also dont let him down. Very accurate spore to cripple opponents and strong dual stabs. Not to mention one of the best abilites in the game which is poison heal pretty much making him immune to statuses and gives this fungus another way of reliable recovery.
Mushroom (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up (great)
- Drain Punch (more hp)
- Seed Bomb (120 bp after stab hurts)
- Spore (never misses? yes please)
Starmie's been OU since 1st gen for a good reason! It has boltbeam coverage, recovery, and the rare rapid spin. My team suffers a bit from entry hazards mostly spikes and thats why starmie is here to get ride of them! Also starmie just isnt for spinning it can also attack and be a great late game sweeper. With recover starmie fills the role of being able to stall out some pokemon too!
WentToJareds (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam (awesome to kill dragons before +1)
- Thunder (abuses rain! 120 bp with 100 accuracy is great)
- Recover (dont wanna die)
- Rapid spin (this is why im here)
Choice banded azumarill is an underrated threat that most teams arent prepared for. With a choice band and its ability its attack reaches over 500! And its move hurts too! With stab aqua jet in rain it'll decimate everything not named jellicent. Also this guy has very good bulk and can live through powerful attacks. It has decent coverage with its 4 moves. Aqua jet gives my team much need priority. Waterfall if i predict a switch. Superpower if i predit a switch to pesky ferrothorns and finally ice punch. Ice punch can OHKO (normal dd)dragonite with multiscale intact! This guy is very good and should not be underestimated!
Cutesy (Azumarill) (M) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet (priority is never bad)
- Waterfall (stab move that reaches 120 bp after stab!) :D
- Ice Punch (Bye-Bye dragonite)
- Superpower (Ferrothorn is happily 2hkoed by this move)
Awesome scarfer is awesome! Latios with choice scarf is just blistering fast and can outspeed threats and ohko them. Threats like landorus, haxorus, terakion, and other not mentioned here hate to see scarfed latios. Also if latios gets tired of holding his fashionable scarf he can always trade with the opponents item. The trade can cripple walls like skarm and bliss which is always good. Latios can also revenge kill dragons who have +1 speed like dragonite!
JetBlue (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor (stab attack denting that doesn't resist it)
- Surf (very powerful in the rain)
- Trick (lol heres my stuff)
- Psyshock (good stab that ohkos terakion)







Standard Politoed here to summon the rain. Its physically defensive and the only thing that can take decent physical hits on my team. His goal on my team is to outlive the other weather starter with his stally moveset. Scald good for damage and the occasional burn which helps poli take physical hits even better. Toxic is here to get things that my team usually has trouble taking down i.e dragons and such. Perish song is a god send to poli and is a great phazing move in general. Protect is there to stall out the opponents when toxic is racking up and is good for scouting. Politoed usually dies midgame (when facing no weather) because he already did his job. Set u the rain
ThatGuy (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Protect

Specially defensive Jirachi is great especially in the rain. It can sponge a plethora of special attacks, cripple sweepers with t-wave, and also is my stealth rocker. The set's main goal is to set up stealth rock and wish pass(if need be then flinch hax). It has decent synergy with politoed covering poli's weaknesses such as grass attacks and electric attacks. I've had trouble dealing with magnezones though as they can easily trap and kill me(though if they have no sub they will get flinch haxed XD) Also if you didnt notice i only have one steel type on my team (not enough to deal with pesky dragons) and when jirachi dies then dnite dragon dances its almost gg for me.
Jiraya (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head (good for flinch haxing stuff to death)
- Thunder (makes haxing easier)
- Wish (revives almost fallen comrades)
- Stealth Rock (getting those ko)

Bulk up breloom is just amazing. Bulk up is great! It makes his already great attack even better and his low defenses to acceptable amounts! Also this lets him run evs on special defense. Also thiis guy stops volt turn very well and counters threats to my team such as gliscor(after a lot of bulk ups it can!)blissey, tyranitar,ferrothorn, jellicent, and to an extent terakion and haxorus. His other moves also dont let him down. Very accurate spore to cripple opponents and strong dual stabs. Not to mention one of the best abilites in the game which is poison heal pretty much making him immune to statuses and gives this fungus another way of reliable recovery.
Mushroom (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up (great)
- Drain Punch (more hp)
- Seed Bomb (120 bp after stab hurts)
- Spore (never misses? yes please)

Starmie's been OU since 1st gen for a good reason! It has boltbeam coverage, recovery, and the rare rapid spin. My team suffers a bit from entry hazards mostly spikes and thats why starmie is here to get ride of them! Also starmie just isnt for spinning it can also attack and be a great late game sweeper. With recover starmie fills the role of being able to stall out some pokemon too!
WentToJareds (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam (awesome to kill dragons before +1)
- Thunder (abuses rain! 120 bp with 100 accuracy is great)
- Recover (dont wanna die)
- Rapid spin (this is why im here)

Choice banded azumarill is an underrated threat that most teams arent prepared for. With a choice band and its ability its attack reaches over 500! And its move hurts too! With stab aqua jet in rain it'll decimate everything not named jellicent. Also this guy has very good bulk and can live through powerful attacks. It has decent coverage with its 4 moves. Aqua jet gives my team much need priority. Waterfall if i predict a switch. Superpower if i predit a switch to pesky ferrothorns and finally ice punch. Ice punch can OHKO (normal dd)dragonite with multiscale intact! This guy is very good and should not be underestimated!
Cutesy (Azumarill) (M) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet (priority is never bad)
- Waterfall (stab move that reaches 120 bp after stab!) :D
- Ice Punch (Bye-Bye dragonite)
- Superpower (Ferrothorn is happily 2hkoed by this move)

Awesome scarfer is awesome! Latios with choice scarf is just blistering fast and can outspeed threats and ohko them. Threats like landorus, haxorus, terakion, and other not mentioned here hate to see scarfed latios. Also if latios gets tired of holding his fashionable scarf he can always trade with the opponents item. The trade can cripple walls like skarm and bliss which is always good. Latios can also revenge kill dragons who have +1 speed like dragonite!
JetBlue (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor (stab attack denting that doesn't resist it)
- Surf (very powerful in the rain)
- Trick (lol heres my stuff)
- Psyshock (good stab that ohkos terakion)
Thanks for reading guys!
Please criticize my team and give me good suggestions thanks everyone :)