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XY NU FUN NU TEAM (needs help)

FIRST OF ALL: I KNOW THIS TEAM IS SWEPT BY THROW EVERYTIME I DONT KNOW WHAT TO SWAP OUT THOUGH. PLEASE HELP!!!


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Fat Fuck (Bibarel) (F) @ Lum berry
Ability: Simple
Shiny: Yes
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Curse
- Quick Attack
- Waterfall
- Amnesia

Bibarel (main sweeper): bulkier set used to switch into something you know you can take. then setup and start winning. usually brought in later in the game, as a last resort if youre in trouble. lum berry in case of burn.

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Dirty Jew (Probopass) (F) @ Assault Vest
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Flash Cannon
- Thunderbolt
- Power Gem

Probopass is used as a pivot switch, it can take almost everything (except an earthquake) and is able to fire back with some power. it has over 330 d and spd so it can be used as a sponge with av. have fun using! EATING IT UP

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Beyonce (Vespiquen) (F) @ Leftovers
Ability: Pressure
EVs: 56 HP / 200 Def / 252 SpD
Sassy Nature
- Defend Order
- Toxic
- Bug Buzz
- Air Slash

Vespiqueen is used to setup 2 or 3 defend orders and sponge most hits. toxic and bug buzz spam follows. very fun to use and really frustrates opponents throughout the match. :) (also the only thing that can really take fighting type moves well) EATING IT UP

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TITS (Miltank) (F) @ Leftovers
Ability: Thick Fat
EVs: 32 HP / 116 Atk / 220 Def / 140 Spe
Impish Nature
- Body Slam
- Iron Head
- Milk Drink
- Thunder Wave

Ahhhh. good old miltank. this fatass is used to take all phsyical hits thrown at it. then t-wave and spam body slam lol. It is very useful on my team and usually one of my win conditions. can do some serious damage late match when necessary bc of the attack evs.

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Bitch the Witch (Mismagius) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Thunderbolt

This is just your average scarf-magius set. revenge kill when necessary. thunderbolt for coverage. and dazzling gleam tries to cover those pesky throhs. very useful on this team and necessary imo.


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gypsy (Uxie) @ Light Clay
Ability: Levitate
EVs: 80 HP / 36 Atk / 140 Def / 252 SpD
Careful Nature
- Light Screen
- Reflect
- Stealth Rock
- Knock Off

This is my lead uxie set. i use it to get those screens and sr up and then switch into bibarel and try to sweep. knock off is there to cripple xatu and other bulky psychic types. atk evs can possibly be moved to speed, but that is all personal opinion.

BIGGEST THREATS:
MALAMAR
THROH

once again, this team was made for fun not to be super tryhard. willing to take suggestions! thanks! enjoy :)
 
Last edited:
Hi there, this honestly isn't that good of a team because of its inability to beat most of NU's top threats, and a lot of flaws stand out in it. To start with, the team is running Vespiquen with no method of viably removing hazards, which means in the majority of matches you are looking at losing 50% of Vespiquen's HP right off the bat, which for a defensive pokemon is rather horrific. Furthermore, your entire team is incredibly dark weak, with pokemon such as Liepard and Pawniard basically spamming Knock Off to win. This seriously needs some help, but before that I feel you should go look at Battling 101, smogon's mentorship program where we have tons of great users who would love to push you in the right direction, as you do have the "basics" of competitive battling.

Vespiquen needs to go. It really doesn't do anything for your team, and opens more weaknesses than it helps to close. I would consider trying Tank Gurdurr, as you are currently using it more or less just as a bulky attacker. Gurdurr can help to remove most of the Dark Type threats I mentioned earlier with no issue, and also acts as a good status absorber with Guts so that it can pivot in and out of moves other members are wary to take. Furthermore, access to strong priority lets it be a pseudo revenge killer in the process.

You are using Miltank as just a tank, but it doesn't really support the team much. Typing wise, it stacks on fighting weaknesses which is why you cited Throh and Malamar as threats, and it doesn't help much at checking your other dark weakness. Miltank isn't really that strong either, which makes it setup fodder for a lot of opponents giving them free turns to set up, especially if they have Substitute, making stuff like Klinklang a major threat. I would suggest running Offensive Support Granbull, as it again helps to beat dark types, but beats both threats you cited in your threatlist consistently, and still offers Thunder Wave support with better typing and offensive presence.

Minor Changes:
Bibarel: The only viable Bibarel set worth running is 248 HP / 252 Atk / 8 SDef with Rest / Waterfall / Quick Attack / Curse holding a Chesto Berry. It is far more efficient than your current set, as you really shouldn't invest at all in speed since Curse + bad speed stat makes it completely useless. The bulk does let you take resisted hits from either side of the spectrum and set up Curses on physical attackers, and Rest allows Bibarel to effectively perform its sweep from full health, or it will fall out any special attackers or simply priority, and rids it of status such as Thunder Wave or Burns from the setup process.
Probopass: I reccomend using Volt Switch over Thunderbolt, as it still covers Water Types but more importantly gains momentum, letting you take advantage of forced switches.
Mismagius: Again you cited two sweepers in Throh and Malamar as threats, but stall actually puts in work on your as well. As a result I reccomend you run Shadow Ball / Destiny Bond / Dazzling Gleam / Trick as Shadow Ball and Dazzling Gleam already have perfect neutral coverage, and so the other two slots are open. Trick lets you cripple stall or setup sweepers by locking them into an unwanted attack, while a fast Destiny Bond can save your ass against a out of control setup sweeper.
Uxie: Last but not least, I believe your Uxie set can also be improved to be more efficient. You have a rather bulky team, and as a result Screens are not only ineffective but a complete waste of time. My reccomendation is to just run the standard lead uxie, of Psychic / Thunder Wave or Yawn / Stealth Rock / Knock Off or U-Turn, which maximizes its utility while on the field and lets it support the team with Status, Rocks, Knock Off, and Pivoting capabilites.

This was a longer rate, but the above changes make your Bibarel team a lot more efficient. Hope this helped!
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Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up / Poison Jab / Ice Punch

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Granbull @ Leftovers
Ability: Intimidate
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Play Rough
- Earthquake
- Thunder Wave / Toxic
- Heal Bell
 
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