I think my sandstorm team may be good but i do need some help with it like what items i need to put on them.Im having a hard time thinking for all of the items.
Tar-Pits (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 64 HP / 176 Atk / 192 Def / 76 SpA
Relaxed Nature
- Rock Blast
- Crunch
- Fire Blast
- Thunder Wave
T-Tar is my Sand Setter which i picked over Hippowdon because it has more move variety.Rock Blast may be replaced with Stone Edge but not sure or not.Helps deals with things such as Zapdos or Moltres.Crunch is for it being the only usable Dark move on T-Tar.Fire-Blast is for things like
and
.T-wave is to slow the opponent and make them not able to move as well as having
my next mon with Hex to double on the power of Hex.
Dragapult (M) @ Colbur Berry
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Hex
- Scald
- U-turn
I picked
because it was the only ghost in the Ou so i could switch it in on something with a fighting move so T-tar doesn't get OHKO'd.Draco Meteor is for other dragons and just overall power to pick up kills with.Hex is doubled powed on T-wave or one of my burning moves.Scald is to potentially burn with but may be switched with something else.U-turn is for the pivoting.
Excadrill (M) @ Focus Sash
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 148 Def / 108 SpD
Adamant Nature
- High Horsepower
- Iron Head
- X-Scissor
- Swords Dance
is my Swords Dance/Sand Rush set up sweeper.HIgh Horsepower is so Grassy Surge doesn't halve EQs power.Iron head for fairies like the Tapus and
. X-Scizzor is for if a
does switch in giving it a powerful surprise.
Heatran (M) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 252 HP / 68 SpA / 188 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Taunt
is here for statusing the opponent and taunting so other mons can't set up.Flash fire is so Lava Plume gets more power if they try to use a fire move on my Steel types.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Knock Off
- Leech Seed
- Thunder Wave
- Protect
Ferrothorn is for a big problematic wall with leech seed and leftovers stacked for passive healing.Knock off is for getting items off of the opponent.T-wave is for the hex
and for hoping the opponent cant move so u get the upper hand.
Corviknight (M) @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drill Peck
- U-turn
- Defog
- Roost
Corvinight might need leftover but it is my defoger so i can keep stage control.U-turn is so i don't get trapped by magnezone.Drill peck is so i don't take a lot of recoil.
Thanks for getting this far and please give me feedback.
Tar-Pits (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 64 HP / 176 Atk / 192 Def / 76 SpA
Relaxed Nature
- Rock Blast
- Crunch
- Fire Blast
- Thunder Wave
T-Tar is my Sand Setter which i picked over Hippowdon because it has more move variety.Rock Blast may be replaced with Stone Edge but not sure or not.Helps deals with things such as Zapdos or Moltres.Crunch is for it being the only usable Dark move on T-Tar.Fire-Blast is for things like





Dragapult (M) @ Colbur Berry
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Hex
- Scald
- U-turn
I picked



Excadrill (M) @ Focus Sash
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 148 Def / 108 SpD
Adamant Nature
- High Horsepower
- Iron Head
- X-Scissor
- Swords Dance





Heatran (M) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 252 HP / 68 SpA / 188 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Taunt



Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Knock Off
- Leech Seed
- Thunder Wave
- Protect
Ferrothorn is for a big problematic wall with leech seed and leftovers stacked for passive healing.Knock off is for getting items off of the opponent.T-wave is for the hex



Corviknight (M) @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drill Peck
- U-turn
- Defog
- Roost
Corvinight might need leftover but it is my defoger so i can keep stage control.U-turn is so i don't get trapped by magnezone.Drill peck is so i don't take a lot of recoil.
Thanks for getting this far and please give me feedback.