VGC Fun times with Mega Venusaur and Suicune (VGC 2015 RMT)

Hey guys, haven't posted in a while but I thought I'd share a very good VGC I've been working on for a very long time. I took this team to the Madison Wisconsin Regionals (finished Swiss 5-4) this year, and it never fails to climb the ladder comfortably when I use it. As the title suggests this team was built around Mega Venusaur and Suicune, two Pokemon I felt were the hardest to break in the current meta. Initially this team had Pokemon like Sylveon, Landorus-T and Primeape but after some testing I have decided this was the best version of my team.

Note: This team does not have any designated leads, you should pick your leads based off of the opponent's matchups rather than your own. Unlike most teams which are more offensive/combo oriented, this team is reactionary by nature.

Suicune @ Sitrus Berry

Ability: Pressure

Level: 50

EVs: 244 HP / 180 Def / 8 SpA / 76 SpD

Bold Nature

- Tailwind

- Scald

- Protect

- Snarl

This Suicune is all about staying power and supporting the team as long as possible. The investment spread prevents Mega Kangaskhan from 2HKOing with Double Edge, while the rest is essentially put into Special Defense to help Suicune take Special hits better. Tailwind offers Speed control as this team is otherwise pretty slow, Scald provides Burns and damage, Protect is staple and Snarl helps alleviate threats like Hydreigon and Gengar from doing too much damage to the team.

Hydreigon @ Choice Specs

Ability: Levitate

Level: 50

EVs: 84 HP / 92 Def / 156 SpA / 176 Spe

Modest Nature

- Draco Meteor

- Dark Pulse

- Heat Wave

- Earth Power

Hydreigon is the main powerhouse of the team, and by far scores the most KOs. The spread allows Hydreigon to survive a Garchomp’s Dragon Claw and 252 Atk Double Edge from Mega Salamence, with enough Speed to out speed Smeargle with the rest put into Special Attack to maximize damage output. The moves are otherwise standard, Draco Meteor and Dark Pulse offer powerful STAB moves while Heat Wave provides a solid spread move while Earth Power provides additional Steel type coverage.

Aegislash @ Leftovers

Ability: Stance Change

EVs: 228 HP / 252 SpA / 28 Spe

Modest Nature

IVs: 0 Atk

- Substitute

- Flash Cannon

- Shadow Ball

- King’s Shield

This set is based on Alex Ogloza’s Aegislash he used to win Nationals, only this set runs 2 more Speed points. It essentially fulfilled the same role as well, which was to be a reliable lead against a variety of threats. Substitute keeps Aegislash safe from Sucker Punch, Flash Cannon and Shadow Ball provide good STAB coverage while King’s Shield is staple on Aegislash.

Venusaur-Mega @ Venusaurite

Ability: Thick Fat

Level: 50

EVs: 204 HP / 100 Def / 36 SpA
 / 164 SpD
Bold Nature

- Sleep Powder

- Giga Drain

- Sludge Bomb

- Protect

As I said, Mega Venusaur and Suicune were what I based the team around as they both are incredibly bulky Pokemon and they core well together. This Venusaur can survive a Life Orb Talonflame’s Brave Bird 100% of the time, and instantly KO Talonflame with Sludge Bomb after. This Venusaur also survives 252 Atk Zen Headbutt from Mega Metagross, as well as a Psychic from 252 SpA Life Orb Latios. Sleep Powder was used as opposed to Leech Seed or Synthesis, as those moves were too slow and didn’t have as good of an effect in battle despite having poor accuracy. Sleep Powder essentially turns the battle into a 2v1 or just an unfair fight in general if used correctly. Otherwise Giga Drain and Sludge Bomb provide recovery, Poison and good damage options while Protect is again a staple VGC move.


Rotom-Heat @ Rocky Helmet

Ability: Levitate

Level: 50

EVs: 236 HP / 100 Def / 28 SpA / 4 SpD / 140 Spe

Modest Nature

- Will-O-Wisp

- Protect

- Thunderbolt

- Overheat

This is by far the most intricate set on the team, again having enough investment to survive a Mega Kangaskhan’s Double Edge, an 82% to survive a Hydro Pump from standard VGC Rotom, enough Special Attack to guarantee the 2HKO on Aegislash with Overheat and enough Speed to out speed Adamant Bisharp. Whew, otherwise the set it pretty standard. Will-O-Wisp cripples Physical attackers, Protect is staple and Thunderbolt and Overheat provide good STAB options.

Terrakion @ Focus Sash

Ability: Justified

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Quick Guard

- Close Combat

- Rock Slide

- Protect

Finally is Terrakion, which was originally Landorus-T until I realized I had way to many Pokemon weak to Ice types, particularly Weavile which has risen in VGC popularity lately. Terrakion did turn out to be better than Landorus-T in the long run, only time I regretted not having Landorus-T was against a Zapdos I played which did a lot more damage to my team than I wanted it to and actually lost me that game. Otherwise the set is pretty standard, Quick Guard helps against protect against priority as my team has none, Close Combat and Rock Slide provide great STAB options while Protect is again a VGC staple.

Weaknesses:

Thundurus and Zapdos: These two Pokemon in particular gives this team the most Detroit, as they not only set up Tailwind but counter my own Tailwind user as well. Hydreigon and Terrakion were my best counters for these Pokemon, but most of the time these Pokemon were still able to do what they needed before the KO.


Sun Teams: Sun teams also gave this team a bit of a problem, as they always forced me to bring Terrakion, Hydreigon and Rotom-H. Since the opponent knows I’d have to bring at least two of these Pokemon they effectively could predict half my team and plan accordingly. However, my Sun team counters do their job pretty well no matter what so it’s not easy for a Sun team to completely destroy me, but it does put the opponent an advantage knowing what to prepare for.

Thanks again for reading, I hope this team works as well for you as it did for me and I'll leave an importable version of this team down below! :]

Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 244 HP / 180 Def / 8 SpA / 76 SpD
Bold Nature
- Tailwind
- Scald
- Protect
- Snarl
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 84 HP / 92 Def / 156 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Heat Wave
- Earth Power
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Flash Cannon
- Shadow Ball
- King's Shield
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 204 HP / 100 Def / 36 SpA / 164 SpD / 4 Spe
Bold Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
Rotom-Heat @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 236 HP / 100 Def / 28 SpA / 4 SpD / 140 Spe
Modest Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Overheat
Terrakion @ Focus Sash
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- Protect
 
Nice team you got there! In fact, it's going to be quite difficult to feedback because the team is so well done....

Well, a few details on the team:

Given that you're Substitute Aegislash, i can see your team struggling against Landorus-T, even with the Tailwind up. To patch this, little is needed: Modify Suicune's EV Spread so it can outspeed Adamant Scarf Landorus-T after a Tailwind. This investment is little: with 20 Speed EVs you can hit the benchmark.

That's pretty much all of what i can say about your team. Btw, i'd add this to the Weaknesses of your team.
Gardevoir: As for all Mega Venusaur teams, Gardevoir is a natural issue. 3/6 Pokemon of your team are hit by a SE STAB move from this monster, and it can deal massive damage to Suicune too. Aegislash walls it and hits it hard, Rotom-W resist Hyper Voice but still gets hit really hard by Psychic, and can't do much to fire back besides lowering its Sp.Atk 2 stages, which leaves Gardevoir's partner free to do whatever it wants. It isn't a fixable weakness, but by playing smartly this team can definitely get past this Pokemon.

Hope i helped! Have a nice day!
- Skarm
 
Thanks for the reply, and sorry for my late reply! I usually let my threads build up for a while before responding, but I guess that's not the case this time lol. On the subject of Lando-T, while my team can't hit Lando-T extremely hard with say, an Ice type attack Lando-T can't really do much to my team either besides hit Aegislash and Rotom-H. I believe I will invest the 20 Speed into Suicune however, since that wasn't a benchmark I had considered when making the team.

Yeah, Mega Gardevoir can be a bit tricky now that it's much more popular to use. But as you said, multiple checks are there so I don't really view it as too much of a threat since a Venusaur+Aegislash lead deals with it very well to take it down quickly as I believe both Sludge Bomb and Flash Cannon are guaranteed 2HKO's. You seem very intuitive about VGC, and it's always great to have another set of expert eyes look at the team, so thanks again! :]
 
No problem man! That's what i am here for n_n
On the subject of Lando-T, while my team can't hit Lando-T extremely hard with say, an Ice type attack Lando-T can't really do much to my team either besides hit Aegislash and Rotom-H.
Lando-T checks Terrakion hard, and also can Superpower the Hydreigon for a solid OHKO.
js :P
 
True true, and Rock Slide does hit Rotom-H pretty hard... Usually I just rely on Suicune and Venusaue for Lando but now that you bring it up I may need a more suitable counter :P
 
True true, and Rock Slide does hit Rotom-H pretty hard... Usually I just rely on Suicune and Venusaue for Lando but now that you bring it up I may need a more suitable counter :P
I'm the one to tell ya, because Milotic is quickly replacing Suicune as bulky water due it having Competitive and access to Recover, which is huge. Give it a try n_n
 
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