Hey guys, haven't posted in a while but I thought I'd share a very good VGC I've been working on for a very long time. I took this team to the Madison Wisconsin Regionals (finished Swiss 5-4) this year, and it never fails to climb the ladder comfortably when I use it. As the title suggests this team was built around Mega Venusaur and Suicune, two Pokemon I felt were the hardest to break in the current meta. Initially this team had Pokemon like Sylveon, Landorus-T and Primeape but after some testing I have decided this was the best version of my team.
Note: This team does not have any designated leads, you should pick your leads based off of the opponent's matchups rather than your own. Unlike most teams which are more offensive/combo oriented, this team is reactionary by nature.
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 244 HP / 180 Def / 8 SpA / 76 SpD
Bold Nature
- Tailwind
- Scald
- Protect
- Snarl
This Suicune is all about staying power and supporting the team as long as possible. The investment spread prevents Mega Kangaskhan from 2HKOing with Double Edge, while the rest is essentially put into Special Defense to help Suicune take Special hits better. Tailwind offers Speed control as this team is otherwise pretty slow, Scald provides Burns and damage, Protect is staple and Snarl helps alleviate threats like Hydreigon and Gengar from doing too much damage to the team.
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 84 HP / 92 Def / 156 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Heat Wave
- Earth Power
Hydreigon is the main powerhouse of the team, and by far scores the most KOs. The spread allows Hydreigon to survive a Garchomp’s Dragon Claw and 252 Atk Double Edge from Mega Salamence, with enough Speed to out speed Smeargle with the rest put into Special Attack to maximize damage output. The moves are otherwise standard, Draco Meteor and Dark Pulse offer powerful STAB moves while Heat Wave provides a solid spread move while Earth Power provides additional Steel type coverage.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Flash Cannon
- Shadow Ball
- King’s Shield
This set is based on Alex Ogloza’s Aegislash he used to win Nationals, only this set runs 2 more Speed points. It essentially fulfilled the same role as well, which was to be a reliable lead against a variety of threats. Substitute keeps Aegislash safe from Sucker Punch, Flash Cannon and Shadow Ball provide good STAB coverage while King’s Shield is staple on Aegislash.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 204 HP / 100 Def / 36 SpA / 164 SpD
Bold Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
As I said, Mega Venusaur and Suicune were what I based the team around as they both are incredibly bulky Pokemon and they core well together. This Venusaur can survive a Life Orb Talonflame’s Brave Bird 100% of the time, and instantly KO Talonflame with Sludge Bomb after. This Venusaur also survives 252 Atk Zen Headbutt from Mega Metagross, as well as a Psychic from 252 SpA Life Orb Latios. Sleep Powder was used as opposed to Leech Seed or Synthesis, as those moves were too slow and didn’t have as good of an effect in battle despite having poor accuracy. Sleep Powder essentially turns the battle into a 2v1 or just an unfair fight in general if used correctly. Otherwise Giga Drain and Sludge Bomb provide recovery, Poison and good damage options while Protect is again a staple VGC move.
Rotom-Heat @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 236 HP / 100 Def / 28 SpA / 4 SpD / 140 Spe
Modest Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Overheat
This is by far the most intricate set on the team, again having enough investment to survive a Mega Kangaskhan’s Double Edge, an 82% to survive a Hydro Pump from standard VGC Rotom, enough Special Attack to guarantee the 2HKO on Aegislash with Overheat and enough Speed to out speed Adamant Bisharp. Whew, otherwise the set it pretty standard. Will-O-Wisp cripples Physical attackers, Protect is staple and Thunderbolt and Overheat provide good STAB options.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- Protect
Finally is Terrakion, which was originally Landorus-T until I realized I had way to many Pokemon weak to Ice types, particularly Weavile which has risen in VGC popularity lately. Terrakion did turn out to be better than Landorus-T in the long run, only time I regretted not having Landorus-T was against a Zapdos I played which did a lot more damage to my team than I wanted it to and actually lost me that game. Otherwise the set is pretty standard, Quick Guard helps against protect against priority as my team has none, Close Combat and Rock Slide provide great STAB options while Protect is again a VGC staple.
Weaknesses:
Thundurus and Zapdos: These two Pokemon in particular gives this team the most Detroit, as they not only set up Tailwind but counter my own Tailwind user as well. Hydreigon and Terrakion were my best counters for these Pokemon, but most of the time these Pokemon were still able to do what they needed before the KO.
Sun Teams: Sun teams also gave this team a bit of a problem, as they always forced me to bring Terrakion, Hydreigon and Rotom-H. Since the opponent knows I’d have to bring at least two of these Pokemon they effectively could predict half my team and plan accordingly. However, my Sun team counters do their job pretty well no matter what so it’s not easy for a Sun team to completely destroy me, but it does put the opponent an advantage knowing what to prepare for.
Thanks again for reading, I hope this team works as well for you as it did for me and I'll leave an importable version of this team down below! :]
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 244 HP / 180 Def / 8 SpA / 76 SpD
Bold Nature
- Tailwind
- Scald
- Protect
- Snarl
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 84 HP / 92 Def / 156 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Heat Wave
- Earth Power
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Flash Cannon
- Shadow Ball
- King's Shield
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 204 HP / 100 Def / 36 SpA / 164 SpD / 4 Spe
Bold Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
Rotom-Heat @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 236 HP / 100 Def / 28 SpA / 4 SpD / 140 Spe
Modest Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Overheat
Terrakion @ Focus Sash
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- Protect
Note: This team does not have any designated leads, you should pick your leads based off of the opponent's matchups rather than your own. Unlike most teams which are more offensive/combo oriented, this team is reactionary by nature.
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 244 HP / 180 Def / 8 SpA / 76 SpD
Bold Nature
- Tailwind
- Scald
- Protect
- Snarl
This Suicune is all about staying power and supporting the team as long as possible. The investment spread prevents Mega Kangaskhan from 2HKOing with Double Edge, while the rest is essentially put into Special Defense to help Suicune take Special hits better. Tailwind offers Speed control as this team is otherwise pretty slow, Scald provides Burns and damage, Protect is staple and Snarl helps alleviate threats like Hydreigon and Gengar from doing too much damage to the team.
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 84 HP / 92 Def / 156 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Heat Wave
- Earth Power
Hydreigon is the main powerhouse of the team, and by far scores the most KOs. The spread allows Hydreigon to survive a Garchomp’s Dragon Claw and 252 Atk Double Edge from Mega Salamence, with enough Speed to out speed Smeargle with the rest put into Special Attack to maximize damage output. The moves are otherwise standard, Draco Meteor and Dark Pulse offer powerful STAB moves while Heat Wave provides a solid spread move while Earth Power provides additional Steel type coverage.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Flash Cannon
- Shadow Ball
- King’s Shield
This set is based on Alex Ogloza’s Aegislash he used to win Nationals, only this set runs 2 more Speed points. It essentially fulfilled the same role as well, which was to be a reliable lead against a variety of threats. Substitute keeps Aegislash safe from Sucker Punch, Flash Cannon and Shadow Ball provide good STAB coverage while King’s Shield is staple on Aegislash.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 204 HP / 100 Def / 36 SpA / 164 SpD
Bold Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
As I said, Mega Venusaur and Suicune were what I based the team around as they both are incredibly bulky Pokemon and they core well together. This Venusaur can survive a Life Orb Talonflame’s Brave Bird 100% of the time, and instantly KO Talonflame with Sludge Bomb after. This Venusaur also survives 252 Atk Zen Headbutt from Mega Metagross, as well as a Psychic from 252 SpA Life Orb Latios. Sleep Powder was used as opposed to Leech Seed or Synthesis, as those moves were too slow and didn’t have as good of an effect in battle despite having poor accuracy. Sleep Powder essentially turns the battle into a 2v1 or just an unfair fight in general if used correctly. Otherwise Giga Drain and Sludge Bomb provide recovery, Poison and good damage options while Protect is again a staple VGC move.
Rotom-Heat @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 236 HP / 100 Def / 28 SpA / 4 SpD / 140 Spe
Modest Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Overheat
This is by far the most intricate set on the team, again having enough investment to survive a Mega Kangaskhan’s Double Edge, an 82% to survive a Hydro Pump from standard VGC Rotom, enough Special Attack to guarantee the 2HKO on Aegislash with Overheat and enough Speed to out speed Adamant Bisharp. Whew, otherwise the set it pretty standard. Will-O-Wisp cripples Physical attackers, Protect is staple and Thunderbolt and Overheat provide good STAB options.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- Protect
Finally is Terrakion, which was originally Landorus-T until I realized I had way to many Pokemon weak to Ice types, particularly Weavile which has risen in VGC popularity lately. Terrakion did turn out to be better than Landorus-T in the long run, only time I regretted not having Landorus-T was against a Zapdos I played which did a lot more damage to my team than I wanted it to and actually lost me that game. Otherwise the set is pretty standard, Quick Guard helps against protect against priority as my team has none, Close Combat and Rock Slide provide great STAB options while Protect is again a VGC staple.
Weaknesses:
Thundurus and Zapdos: These two Pokemon in particular gives this team the most Detroit, as they not only set up Tailwind but counter my own Tailwind user as well. Hydreigon and Terrakion were my best counters for these Pokemon, but most of the time these Pokemon were still able to do what they needed before the KO.
Sun Teams: Sun teams also gave this team a bit of a problem, as they always forced me to bring Terrakion, Hydreigon and Rotom-H. Since the opponent knows I’d have to bring at least two of these Pokemon they effectively could predict half my team and plan accordingly. However, my Sun team counters do their job pretty well no matter what so it’s not easy for a Sun team to completely destroy me, but it does put the opponent an advantage knowing what to prepare for.
Thanks again for reading, I hope this team works as well for you as it did for me and I'll leave an importable version of this team down below! :]
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 244 HP / 180 Def / 8 SpA / 76 SpD
Bold Nature
- Tailwind
- Scald
- Protect
- Snarl
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 84 HP / 92 Def / 156 SpA / 176 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Heat Wave
- Earth Power
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Flash Cannon
- Shadow Ball
- King's Shield
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 204 HP / 100 Def / 36 SpA / 164 SpD / 4 Spe
Bold Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect
Rotom-Heat @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 236 HP / 100 Def / 28 SpA / 4 SpD / 140 Spe
Modest Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Overheat
Terrakion @ Focus Sash
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Guard
- Close Combat
- Rock Slide
- Protect