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Pet Mod Fusion Evolution Alpha

Approved by Ludicrousity
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ALPHA
Sprite by KirbyRider1337

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"Sir! The Mission has been a success. The Chromo Stone has been stolen from Team Rocket."
"Excellent. Now, with this, we can combine it with the DNA splicers, and the result is..."
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"THE FULL POTENTIAL OF FUSIONS! We shall break any previous limitation. Let's begin to assemble our army."
Fusion Evolution Alpha is a side project to the main mod. Here, we shall make a micro meta, with around 40-50 fusions. For returning veterans from the main thread, please do look over the rules, as some stuff has been changed


SUBMISSION PHASE

These last for about 7 days. The slates will consist of a few requests for a certain role (Stallbreaker, Physical Wall, Offensive Pivot) or a mixture of several roles, which will fill up a corresponding role compendium listed below. Note that your submission can have roles apart from the one it fills, but it should first and foremost fit the slate (Think of gliscor being a stallbreaker but also working as a pretty decent defensive defogger). The format we will be using is the following:

Fusion: (Fusion name)
Role: (Eg. Hazard Setter, Special Wall, Set-Up Sweeper)
Type: The type of the fusion
Ability: Ability (A + B) - Effect
Stat Distribution: The stats of the fusion
Relevant Moves: What moves will be most common on this fusion's sets?
Justification: Why should this fusion be voted in and what does it bring to the meta?

It should be noted that all submissions should be based around the metagame- If "fast" in this pet mod ends up being around 90-100 a powerful attacker with a "poor" speed of 90 wouldn't be appropriate.


Now, onto how each thing works:
- You can fuse any Pokemon. The only rule is that it must be balanced.
- To get the stats of the Fusion, you simply average the stats of both Pokemon. Then, you have a total of +40 to add to its bst, with a maximum of +20 on a single stat.
- Each Pokemon donates one of its types to the fusion. A fusion of
Charizard and Corviknight can be all of Fire / Flying, Fire / Steel, Steel / Flying or Pure Flying.
- For the ability, you select one ability from each parent and create a new one, mixing the effects of both abilities. In case both donated abilities are the same, the Fusion will instead gain +5 base points to all of its stats.
- Fusions get the movepool of both of their parents.


To aid everyone, we have a Fusion Tool made by charizard8888 and aided by OPStellar.


As for alternate forms, the formula goes as it follows:
Origin and Crowned
Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).

Mega Evolutions
Use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.

Greninja -> Greninja-Ash
A/B/C/D/E/F becomes A/B(+50)/C/D(+50)/E/F(+10)

Eiscue -> Noice Eiscue
A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)

Darmanitan -> Darmanitan-Zen
Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).

Galarian Darmanitan -> Galarian Darmanitan-Zen
Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).

Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E (call these forms whatever you like).

Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.

Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)

School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but we found a solution.
It goes as follows:
  1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
  2. To find the stats of Solo form, do the following:
    • Multiply Attack by 1/7
    • Multiply Defense by 1/6
    • Multiply Special Attack and Special Defense by 1/5
    • add 10 points to speed
    • round all stats down when applicable

Zygarde-10% -> Zygarde-100%
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).

Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).

Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Fusions that come from any of the two can transform into their Ultra form if holding the Depleted UltraNecrozmium Z, similarly to Mega Evolutions. Ultra form's characteristics are defined as follows:
  1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +40 base points.
  2. After adding the +40 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
  3. The stat spread of the Ultra form is calculated like this:
    • Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
    • Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
    • Speed is equal to base form's Speed, +52 base points.
    • HP are the same as base form's.
  4. Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
  5. The ability of the Ultra form becomes Neuroforce.


Eternamax Eternatus
Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.



VOTING PHASE

Voting phase lasts for around a day or two. In the voting phase, users vote for their preferred submissions and the winning submissions are added to the role compendium and spreadsheet.
The voting format is as follows:

Role in question: 1st preferred option, 2nd preferred option, 3rd preferred option.

Note: These self voting rules and the explanation are from good user lyd, slightly adapted to fit this pet mod
If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.



In case of a tie, a tiebreaker will be held. The two users in question cannot vote for themselves in this, but they're perfectly free to just not vote

Council:
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leonard (from big bang theory)
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Reviloja753
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Cookie Butter
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KirbyRider1337
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Mygavolt
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AquaticPanic

Current Slate
1 hazard setter, 1 hazard control, 1 stall option, 1 Choice Scarfer

Spreadsheet
https://docs.google.com/spreadsheets/d/1VnRGTaWn24bB_P071Zy-ZIC15J1CA432YQDfNco3Cnk/edit#gid=0

Discord
https://discord.gg/5uRbTbs
 
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Yung Dramps

pawsome gaming
is a Pre-Contributor

Fusion: Crammerajah
Role: Physical Wall, Hazard Setter
Type:
Steel-type
/
Water-type

Ability: Disarmament (Sheer Force + Gulp Missile): Upon using a move with a secondary effect, attains a Gulp Missile. Opponents hit by the missile when activated will have secondary effects of their moves nullified until they switch out (no paralysis at low health).
Stat Distribution: 116 (+20) / 107 / 87 (+20) / 82 / 82 / 57 (506 BST)
Weight: 334 lbs
Design: Copperajah with Cramorant's eyes and blue skin with the orange parts becoming the light blue of Cramorant's fur, as well as tiny Cramorant wings on the sides of its body. When Disarmament activates, a bunch of Arrokuda get stuck up its nose.
Pokedex Entry: Crammerajah often get into contests over who can fit the most prey in their trunks. How they are able to breathe in this state is unknown.
Relevant Moves: Scald, Roost, Defog, Stealth Rock, Taunt, Whirlwind, Iron Head
Justification: While it may seem cut out for offense, the typing and movepool ultimately make it more suitable for being a fat mon that can set hazards and support the team in other ways. Disarmament can protect it against Scald burns, flinches and other stuff.


Fusion: Mr. Crime
Role: Special Wall, Screens Setter, Speedy Pivot
Type:
Fairy-type
/
Ice-type

Ability: Getaway Van (Filter + Levitate): Derivative effects combined
Stat Distribution: 80 (+20) / 47 / 57 / 97 / 127 / 117 (+20) (525 BST)
Weight: 101.25 lbs
Design: Cryogonal with a giant Mr. Mime face on it. The little snowflake edges are all replaced with Mr. Mime hands.
Pokedex Entry: It lures in children with its friendly smile and the promise of free candy. It then proceeds to freeze them in place before stealing all the candy they have on hand.
Relevant Moves: Defog, Rapid Spin, Haze, Recover, Healing Wish, Fake Out, Taunt, Freeze-Dry, Teleport
Justification: Mr. Crime brings a unique combination of high speed and amazing special bulk which, in conjunction with its abilities, will make it very difficult to break on that side. However, not unlike Chansey or base Cryogonal, its physical bulk is pitiful and ripe for exploitation. Ice/Fairy is also a shaky defensive typing with some big weaknesses, notably to Steel moves.
 

Ludicrousity

Spreading Like Wildfire
is a Forum Moderator
Moderator

Milolix
Donors: Milotic + Steelix


Roles: Physical Wall, Status Absorber, Rock Setter
Ability: Marvelous Guard (Marvel Scale + Rock Head) - If this Pokemon is statused, raise defence by 1.5*. Immune to recoil and status based damage.
Stats: 95 HP +10 / 82 Atk +10 / 159 Def +20 / 77 SpA ±0 / 95 SpD ±0 / 55 Spe ±0
Notable Moves:
: Waterfall, Iron Head, Earthquake, Body Press, Crunch, Rock Slide
: Surf, Ice Beam, Earth Power, Dark Pulse, Flash Cannon
: Dragon Dance, Haze, Toxic, Coil, Rock Polish, Stealth Rock, Recover, Protect
Role Identification: Orb abuser. Toxic Orb allows it to get its defence to ridiculous levels. It‘s also not just a sitting duck, with very nice boosting choices such as Dragon Dance and Coil. It can use Haze to deter anything that decides to set up on it, can Stealth Rock to... well, you know what it does. Recover also grants it longevity.

New Ability: Sand Force
New Base Stats: 95 HP ±0 / 122 Atk +40 / 189 Def +30 / 77 SpA ±0 / 125 SpD +30 / 55 Spe ±0
Notable Moves: Read above
Role Identification: Gains much more attack, and becomes more bulky as to work well as a sweeper if you can get off a few Dragon Dances. Ther ability is meh, however. So I'd say stick with the regular form.




Umbrelego
Donors: Umbreon + Nihilego


Roles: Special Wall, Hazard Setter, Support/Cleric, Special sweeper?
Ability: Synchro Boost (Synchronize + Beast Boost) - Both effects + If an opponents boosts their stats, this pokemon also gains those boosts.
Stats: 112 HP +10 / 59 Atk ±0 / 80 Def +2 / 100 SpA +7 / 140 SpD +10 / 95 Spe +11
Notable Moves:
: Poison Jab, Foul Play, Iron Head, Zen Headbutt, Crunch,
: Sludge Wave, Psychic, Thunderbolt, Dazzling Gleam, Power Gem, Dark Pulse, Shadow Ball
: Moonlight, Toxic, Stealth Rock, Toxic Spikes, Substitute, Wish, Heal Bell,
Role Identification: Special Wall that deters setup sweepers by taking their boosts. Has very respectable physical bulk, and high special bulk. It has a very good support moveset, and some good stalling moves. It can also forgo any stat points in Special Defence, and gain Speed or Special Attack with a 252 SpA, 252 Spe, 4 Def, Modest/Timid spread.
 
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Cookie Butter

formerly the someone
is a Pre-Contributor

Fusion: Umbreon / Gliscor
Offspring Name: Scorbreon
Roles: Physical Wall, Cleric, Hazard Setter, Hazard Control
Type:

Stats: 85 / 80 / 137 / 52 / 102 / 100 [BST: 556] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +20 Spe)
Ability: Poison Heal + Synchronize = Synchro Heal: If another Pokemon burns, paralyzes, poisons, or badly poisons this Pokemon, that Pokemon receives the same major status condition. If this Pokemon is burned, paralyzed, poisoned, or badly poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
Notable Moves:
Knock Off, Foul Play, Facade, U-Turn
None
Roost, Wish, Heal Bell, Stealth Rock, Defog, Swords Dance
Justification: Scorbreon is a very versatile physical wall and cleric. Of note, it gets the combination of Wish, U-Turn and Heal Bell to help teammates while keeping momentum.
scorbreon: {
num: 75000###,
types:["Dark", "Flying"],
species: "Scorbreon",
id: "scorbreon",
baseStats: {hp: 85, atk: 80, def: 137, spa: 52, spd: 102, spe: 100}
abilities: {0: "Synchro Heal"},
weightkg: 34.75,
fusion: ["Umbreon", "Gliscor"],
},


DNA Donors/ Parents: Celesteela / Cherrim
Offspring Name: Cherresteela
Roles: Special Wall, Cleric, Physical Wallbreaker, Sun Abuser
Type:

Stats: 103 / 80 / 86 / 97 / 109 / 73 [BST: 548] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
Ability: Beast Boost + Flower Gift = Bamboo Gift: The Attack and Special Defense of this Pokemon are multiplied by 1.5. If Sunny Day is active, this Pokemon changes to Sunshine Form and its highest stat is raised by 1 stage.
Notable Moves: Moves in italics are more niche sets.
Heavy Slam, Seed Bomb, Iron Head, Gyro Ball, Play Rough, Solar Blade, Explosion
Giga Drain, Flamethrower, Fire Blast, Weather Ball
Leech Seed, Toxic, Aromatherapy, Morning Sun, Healing Wish, Swords Dance, Sunny Day
Role Identification: A Steel/Grass special wall that can whittle down foes with Leech Seed/Toxic, is immune to Leech Seed/Toxic, and isn't afraid of the Sun. Sun boosts Fire moves by x1.5, but a +1 in Special Defense is the same boost. Due to its ability, it won't die in one hit to a Fire move even in Sun. Cherresteela can also apply pressure with Heavy Slam (depending on the weight of rest of the metagame), Gyro Ball (depends on the Speed of the rest of the metagame) or the more reliable Iron Head/Seed Bomb. It also has the moves to abuse Sun itself, as a bulky attacker. It could also run Assault Vest, also as a bulky attacker.
cherresteela: {
num: 75000###,
types:["Steel", "Grass"],
species: "Cherresteela",
id: "cherresteela",
baseStats: {hp: 103, atk: 80, def: 86, spa: 97, spd: 109, spe: 73}
abilities: {0: "Bamboo Gift"},
weightkg: 504.59999999999997,
fusion: ["Celesteela", "Cherrim"],
},
 
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Normal Sprite
Normal Sprite

Fusion: Zakaking
Role: Physical Wall, Bulky Offense
Type:
Steel-type
/
Water-type

Ability: Fortress Progress (Dauntless Shield + Truant): Upon switching in or every other turn, it raises its Defense by 1.
Stat Distribution: 141 (+20) / 145 / 142 (+20) / 87 / 105 / 114 (734 BST)
Relevant Moves: Behemoth Bash, Return, Slack Off, Close Combat, Earthquake, Counter, Toxic,
Justification: It may be a bit 1-dimensional, but its basically a tank. With Fortress Progress, it can stack Defense buffs and it can heal, too. Its base 141/142/105 defenses are also really good. Steel/Normal is also a pretty good typing, being immune to Ghost-type moves, but having a 4x weakness to the Fighting type sucks.

Normal Sprite
Normal Sprite

Fusion: Unboho
Role: Special Wall, Hazard Removal, Bulky Offense
Type:
Steel-type
/
Water-type

Ability: Phoenix Properties (Magician + Regenerator): Heals for 33% max HP when holding an item.
Stat Distribution: 113 (+20) / 145 / 75 / 140 / 162 (+20) / 85 (720 BST)
Relevant Moves: Sacred Fire, Hyperspace Fury, Earthquake, Roost, Defog, Knock Off, Fire Blast, Flamethrower, Nasty Plot, Earth Power, Thunderbolt, Dark Pulse
Justification: Unlike its counterpart, this takes the Special Wall role a bit more seriously. Having powerful passive healing and a monstrous Special Defense, it can stomach hits all day unless it gets struck by Knock Off. Stealth Rock and the low Defense makes it also not really fine, but it got Defog so there's that. And again, bulky offense, but with more focus on Special Attack, although Sacred Fire is really good for the insane burn chance.
 
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DNA Donors: Jirachi / Leafeon
Offspring name: Jirafeon
Role: Physical Wall, Hazard Setter, Screens Setter, Physical Offense, Fast Pivot, Wish Passer
New Type: Steel / Grass
New ability and desc: Faded & Flower (Serene Grace + Leaf Guard) - This Pokémon's moves have their secondary effect chance doubled. Under Sun, this Pokémon is immune to secondary effects of moves.
Base Stats: 102 / 105 / 125 / 80 / 84 / 105 (+20 HP, +10 Def, +2 Sp Def, +8 Speed)
Notable Moves: Leech Seed, Wish, Knock Off, Stealth Rock, Encore, Roar, Healing Wish, Synthesis, Life Dew, Thunder Wave, Screens, U-Turn, Heal Bell, Iron Head
Justification: With pretty neat 102 / 125 / 84 Bulk and great defensive typing, it can shrug off many needed hits. It has usable Attack so as to not be passive and tons of utility moves. Think of it as a Ferrothorn with a less useful ability but overall better support options and healing. Encore makes it risky for a foe to try to set up on Jirafeon, while Knock Off cripples Switch-Ins. Overall it is pretty easy to see what all this mon has to offer



DNA Donors: Latias / Tentacruel
Offspring name: Cruellati
Role: Special Wall, Hazard Removal, Screens Setter, Status Spreader
New Type: Dragon / Poison
New ability and desc: Aerial Service (Levitate + Rain Dish) - This Pokémon is airbone. If targeted by a Ground move, heals by 1/8 of its max HP.
Base Stats: 90 / 75 / 87 / 105 / 135 / 105 (+10 HP, +10 Def, +10 SpA, +10 SpD)
Notable Moves: Toxic, Roost/Recover, Haze, Rapid Spin/Defog, Scald, Knock Off, Acid Spray, Sludge Bomb, Screens, Dragon Pulse, Thunder Wave, Toxic Spikes, Psywave?, Healing Wish, Roar
Justification: Due to its typing, it resists plenty of common offensive types, such as Fighting, Fire, Electric and thanks to the ability, immune to Ground. Its special attack is not too low, allowing it to not be entirely passive. Haze and Roar both guarantee nothing can set up on it, while Recover keeps it healthy. Scald is a pretty neat option to patch up the defense. Cruellati also has a ton of utility moves, such as Screens, Tailwind, Defog and Healing Wish, all of which are aided by its fine speed. Lastly, Calm Mind and its colourful coverage on the special side also turns offensive sets possible.


New Type: Dragon / Poison
New ability and desc: Levitate
Base Stats: 90 / 95 / 117 / 135 / 155 / 105

Not much to say that hasn't been said for base.
 
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Fusion: Skarmory + Toucannon
Offspring Name: Skarcannon
Roles: Physical Wall, Hazard Removal, Hazard Setter, Stallbreaker
Type: Steel/Flying
Stats: 97/105/127/62/80/72 (+25 HP, +5 Atk, +20 Def, +5 SpA, +8 SpD, +7 Spe) BST: 543
Ability: Keen Eye
Notable Moves:
Physical- Beak Blast, Iron Head, Knock Off, U-Turn, Gunk Shot, Brave Bird
Special- N/A
Status- Stealth Rock, Spikes, Roost, Defog, Swords Dance, Toxic, Taunt
Justification: While Skarcannon lacks in the ability department, it makes up for it with it's good defensive stats, typing, and movepool. It will mainly fish for Beak Blast burns, while also setting up or removing hazards. While it does have SD for setting up, it's low speed prevents it from sweeping.

skarcannon: {
num: 75000###,
types:["Steel", "Flying"],
species: "Skarcannon",
id: "skarcannon",
baseStats: {hp: 97, atk: 105, def: 127, spa: 62, spd: 80, spe: 72}
abilities: {0: "Keen Eye"},
weightkg: 38.25,
fusion: ["Skarmory", "Toucannon"],
},



Fusion: Mr. Rime + Blissey
Offspring Name: Mr. Bliss
Roles: Special Wall, Cleric, Hazard Control, Hazard Setter
Type: Normal/Psychic
Stats: 167/47/62/92/137/62 (+20 Def, +20 SpD)
Ability: Ailment Cleaner (Natural Cure + Screen Cleaner): Uses Heal Bell on switch in
Notable Moves:
Physical- Rapid Spin, Seismic Toss
Special- N/A
Status- Soft-Boiled, Stealth Rock, Toxic, Wish, Calm Mind, Barrier, Taunt
Justification: Mr. Bliss has an amazing ability and movepool for a support pokemon. It also has a very high Special Defense set. It's only problems are it's very low defense and a subpar defensive typing.
 
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Fusion: Meaneon
Role: Special Wall, Status Absorber, Cleric
Type: Water/Dark
Ability: Status Absorber (Water Absorb + Synchronize) - This Pokemon recovers 1/4 of it's maximum HP when inflicted with a Status Condition by an opponent; immune to status.
Stat Distribution: 100/52/95/80/150/67 (+10 HP, +5 Def, +10 SpA, +15 SpD) - 544 BST
Relevant Moves: Scald, Roost, Toxic, Defog, Heal Bell, Wish, Ice Beam, Foul Play, Protect.
Justification: 100/95/150 defenses is hella nice and with it's alright typing and immunity to status, it's quite the wall to try and wear down. Meanwhile you're trying to beat it up, it's got Scald and Toxic to deter you down and Defog, Wish, or Heal Bell to take advantage of mons that simply can't touch it if there are hazards up.


Fusion: Comoaless
Role: Physical Wall, Hazard Removal, Hazard Placement
Type: Dragon/Fire
Ability: Burning Presence (Intimidate + Flame Body) - On switch-in, attempts to lower the attack of all foes by 1 stage. If it does this, 30% chance to burn affected Pokemon.
Stat Distribution: 120/109/115/95/90/65 (+18 HP, +2 Atk, +15 Def, +5 SpD) - 594 BST
Relevant Moves: Roost, Will-O-Wisp, Spikes, Stealth Rock, Defog, Rapid Spin, Earthquake, Stone Edge, Fire Punch.
Justification: Excellent physical wall because even though 120/115/90 bulk is not exactly the best thing in the world, it is pretty good, and it's ability is quite a fright for physical attackers. If you're affected by intimidate, you hold the chance to also become burned, instantly deterring the usefulness of that mon. It can make use of this situation by wisping a switchin mon, setting up hazards or clearing them, healing, etc.
 
oie_transparent.png

Fusion: Quappo
Role: Physical Wall, Setup Check, Hazard Setter, Sand Setter
Type: Water/Ground
Ability: Unamused (Unaware + Sand Stream) - This Pokemon ignores other Pokemon's stat stages and summons Sandstorm when taking or doing damage.
Stat Distribution: 110 / 100 / 110 / 80 / 70 / 45 [BST: 515] (+9 HP / +2 Atk / +9 Def / +14 SpA / +2 SpD / +4 Spe)
Relevant Moves: (italics means niche options)
Earthquake, Liquidation, Stone Edge
Scald
Recover / Slack Off, Stealth Rock, Toxic, Haze, Whirlwind
Justification: Fat wall that doesn't care about stat boosts and can set sand really easily for Sand Rush fusions. Exploitable SpD, though.

oie_transparent (2).png

Fusion: Saturn
Role: Special Wall, Hazard Control
Type: Dragon/Psychic
Ability: Pressure Bounce (Pressure + Magic Bounce) - This Pokemon blocks certain status moves and bounces them back twice to the user.
Stat Distribution: 114 / 65 / 80 / 115 / 104 / 90 [BST: 568] (+16 HP / +3 Atk / +0 Def / +0 SpA / +20 SpD / +1 Spe)
Relevant Moves:
Nuzzle, Dragon Tail
Dazzling Gleam, Flamethrower, Dragon Pulse, Dynamax Cannon, Sludge Bomb
Recover, Toxic, Toxic Spikes, Calm Mind
Justification: Potent Magic Bouncer that effectively checks Spikes and Parting Shot users and stuff.
 
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DNA Donors: Guzzlord / Stonjourner
Offspring Name: Guzzjourner
Role: Physical Tank, Physical Setup
New Types:

New Base Stats: 161 / 113 / 114 / 58 / 56 / 56 [BST: 558] (+20 Def / +20 SpD)
New Ability and Desc: Power Spot + Beast Boost = Power Generator: x1.3 to highest stat.
Relevant Moves:
Dragon Tail, EdgeQuake, Heavy Slam, Heat Crash (It's 704kg), Crunch, Dragon Rush, Outrage, Poison Jab, Gyro Ball, Drain Punch, Knock Off, Self-Destruct
Stealth Rock, Gravity, Wonder Room, Curse, Gastro Acid, Stockpile, Swallow
Justification: Beefy thing that has almighty physical bulk and can run Curse sets. Special Hits would be... OOF, and having six weaknesses really doesn't help matters. Though you do have Gravity to ensure EQ + Heat Crash is unresisted.
guzzjourner: {
num: 76000###,
types:["Rock", "Dragon"],
species: "Guzzjourner",
id: "guzzjourner",
baseStats: {hp: 161, atk: 113, def: 114, spa: 58, spd: 56, spe: 56}
abilities: {0: "Power Generator"},
weightkg: 704,
fusion: ["Guzzlord", "Stonjourner"],
},


DNA Donors: Registeel / Hatterene
Offspring Name: Hattersteel
Role: Special Wall, Hazard Prevention, Utility
New Types:

New Base Stats: 88 / 82 / 122 / 105 / 146 / 39 [BST: 582] (+20 HP / +20 SpD)
New Ability and Desc: Clear Body + Magic Bounce = Mirror of Purity: Combines effects
Notable Moves:
Nuzzle, Seismic Toss, Explosion
Charge Beam, Flash Cannon, Shadow Ball, Dark Pulse, Mystical Fire, Dazzling Gleam, Psychic, Psyshock, Focus Blast, Stored Power, Giga Drain
Block, Gravity, Iron Defense, Calm Mind, Toxic, Stealth Rock, Magic Powder, Trick/Wonder/Magic Room, Gravity
Role Identification: Utility mon that can delete enemies' STABs and overwrite them with one it resists. You can also Double Dance CM+Iron Defense and barrel through lots of stuff with Stored Power, with whatever blocks it being answered for by Focus Blast if you can get past the accuracy. (otherwise Mystical Fire will help, though Gravity can help remedy the Focus Miss issue)
hattersteel: {
num: 76000###,
types:["Steel", "Fairy"],
species: "Hattersteel",
id: "hattersteel",
baseStats: {hp: 88, atk: 82, def: 122, spa: 105, spd: 146, spe: 39}
abilities: {0: "Mirror of Purity"},
weightkg: 105.05,
fusion: ["Registeel", "Hatterene"],
},
 
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DNA Donors/ Parents: Toxapex / Tapu Fini
Shared Egg Group: none (DNA right?)
Offspring Name: Tapu Apex
New Types:

New Base Stats: 80 / 69 / 153 / 74 / 136 / 60 [BST: 532] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Merciless + Misty Surge = Gaseous Surge: Sets Gaseous Terrain upon switching in. Gaseous Terrain poisons all active pokemon that can be poisoned and prevents critical hits on poison types.
Notable Moves:
toxic Spikes, toxic, Haze, recover, Scald, probably more
Role Identification: Physical Wall, Toxic Spikes setter
tapu apex: {
num: 75000###,
types:["Poison", "Water"],
species: "Tapu Apex",
id: "tapu apex",
baseStats: {hp: 60, atk: 69, def: 133, spa: 74, spd: 136, spe: 60}
abilities: {0: "Gaseous Surge"},
weightkg: 17.85,
fusion: ["Toxapex", "Tapu Fini"],
},



DNA Donors/ Parents: Registeel / Lugia
Shared Egg Group: DNA
Offspring Name: Steelugria
New Types:

New Base Stats: 113 / 82 / 140 / 82 / 172 / 80 [BST: 669] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Multiscale + Clear Body = Clear Scales: Takes half damage from attacks when its stats are lowered.
Notable Moves: IDK sorry...
Role Identification: special wall
steelugria: {
num: 75000###,
types:["Steel", "Psychic"],
species: "Steelugria",
id: "steelugria",
baseStats: {hp: 113, atk: 82, def: 140, spa: 82, spd: 172, spe: 80}
abilities: {0: "Clear Scales"},
weightkg: 210.5,
fusion: ["Registeel", "Lugia"],
},
 
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Fusion: Saturn
Role: Special Wall, Hazard Control
Type: Dragon/Fairy
Ability: Pressure Bounce (Pressure + Magic Bounce) - This Pokemon blocks certain status moves and bounces them back twice to the user.
Stat Distribution: 114 / 65 / 80 / 115 / 104 / 90 [BST: 568] (+16 HP / +3 Atk / +0 Def / +0 SpA / +20 SpD / +1 Spe)
Relevant Moves:
Nuzzle, Dragon Tail
Dazzling Gleam, Flamethrower, Dragon Pulse, Dynamax Cannon, Sludge Bomb
Recover, Toxic, Toxic Spikes, Calm Mind
Justification: Potent Magic Bouncer that effectively checks Spikes and Parting Shot users and stuff.
Hattrem is pure Psychic; only Hatterene is Psychic/Fairy.
 

Fusion: "Floratina"
DNA Donors: Florges / Giratina
Role: Special Wall, dragon-buster, field-setter (not hazard-setter)
Type:

Ability: Flower Veil + Pressure = Bug Off: This Pokémon and its allies cannot have their stat stages lowered by other Pokémon, have a major status condition inflicted on them by other Pokémon, or have the PP of their moves reduced by other Pokémon.
Stat Distribution: 114 / 86 / 114 / 114 / 141 / 86 [BST: 655] (+4 Atk / +20 Def / +8 SpA / +4 SpD / +4 Spe)
Synthesis, Aromatherapy, Defog, Nature Power, Moonblast, Shadow Ball, Wish, Grassy Terrain, Misty Terrain, Draco Meteor, Aura Sphere, Dark Pulse, Air Cutter, Ancient Power, Hex, Dragon Breath, Silver Wind, Charge Beam, Payback, Shadow Sneak, Magic Coat, Tailwind, Spite, Earth Power, Energy Ball, Psychic, Thunderbolt
Justification: A bulky recovery (Synthesis, Aromatherapy, Heal Bell, Wish, Grassy Terrain) and field-setter (Defog, Nature Power, Grassy Terrain, Misty Terrain, Tailwind, Magic Coat) with some backup Dragon power, this Special Wall is a dragon-buster (Dragon Breath, Draco Meteor, Misty Terrain, Dragon Pulse, Twister) and a priority finisher (Shadow Sneak with STAB).
Short Justification: A shut-down even for Scrappy Fighting sweepers, thanks to a triple immunity plus resistance. I estimate it could wall off a number of powerful special sweepers, and resist physical ones.
floratina: {
num: 75000###,
types:["Fairy", "Ghost"],
species: "Floratina",
id: "floratina",
baseStats: {hp: 114, atk: 86, def: 114, spa: 114, spd: 141, spe: 86}
abilities: {0: "Bug Off"},
weightkg: 380,
fusion: ["Florges", "Giratina"],
},



DNA Donors: Melmetal / Shuckle
Fusion: Muscle
Role: Slow Physical Wall and Hazard Setter
Type:

Ability: Iron Fist + Contrary = Seize & Resist: This Pokémon's punch-based moves invert the positive stat stage changes of targeted Pokémon before dealing damage. (1.2x from Iron Fist becomes "positive stat stages" | "…before dealing damage" because I don't want Sheer Force sheering this effect off)
Stat Distribution: 97 / 77 / 201 / 45 / 151 / 19 [BST: 589] (+20 HP / +1 Atk / +15 Def / +4 SpD)
Body Press, Gyro Ball, Double Iron Bash, Thunder Punch, Mega Punch, Darkest Lariat, Superpower, Self-Destruct, Earthquake, Rock Smash, Reversal, Smack Down, Sand Tomb
Steel Beam, Mud Slap
Toxic, Gastro Acid, Mimic, Thunder Wave, Stealth Rock, Power Split, Power Trick, Iron Defense, Electric Terrain
Justification: Shuts down fast physical sweepers in their tracks. Unfortunately, only after getting hit with an attack.
muscle: {
num: 75000###,
types:["Steel", "Bug"],
species: "Muscle",
id: "muscle",
baseStats: {hp: 97, atk: 77, def: 201, spa: 45, spd: 151, spe: 19}
abilities: {0: "Stop It"},
weightkg: 410.25,
fusion: ["Melmetal", "Shuckle"],
},
 
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I'm back.


Fusion: Heaterene
Role: Special Wall, SR Setter, TR Special Sweeper
Type:

Ability: Magic Cylinder (Magic Bounce + Flash Fire) - If targeted by a Fire-type move, it takes no damage and bounces back the move at 1.5x power to the enemy; Will-O-Wisp is bounced normally.
Stat Distribution:
HP (57 + 91) / 2 + 16 => 90
ATK (90 + 90) / 2 => 90
DEF (95 + 106) / 2 => 100
SPA (130 + 130) / 2 => 130
SPD (103 + 106) / 2 + 16 => 120
SPE (29 + 77) / 2 + 8 => 61
BST (90 + 90 + 100 + 130 + 120 + 61) => 591
Relevant Moves:
- STAB: Dazzling Gleam, Flash Cannon, Iron Head, Play Rough
- Status: Aromatherapy, Baton Pass, Calm Mind, Healing Wish, Life Dew, Light Screen, Nature Power, Roar, Stealth Rock, Swords Dance, Taunt, Thunder Wave, Toxic, Trick Room, Will-O-Wisp
- Coverage: Dark Pulse, Dragon Pulse, Earth Power, Eruption, Explosion, Fire Blast, Flamethrower, Giga Drain, Heat Wave, Lava Plume, Nuzzle, Overheat, Power Whip, Psychic, Psyshock, Shadow Ball
Justification: Well, a damage moves version of Magic Bounce was never really seen in action, and come on, we already know this meta will get insanely strong components, so here's a strong special wall to stop them. Possible set:

Status Master (Heatrene) @ Leftovers
Ability: Magic Cylinder
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Aromatherapy / Life Dew
- Flash Cannon / Dazzling Gleam
- Thunder Wave / Toxic / Will-O-Wisp / Stealth Rock
- Calm Mind



Fusion: Weepion Dragar form
Role: Physical Wall, Hazard Setter
Type:

Ability: Gas Armor (Neutralizing Gas + Battle Armor) - No ability is active and no critical hit can happen while the holder is on the field.
Stat Distribution:
HP (65 + 70) / 2 + 3 => 70
ATK (90 + 90) / 2 => 90
DEF (120 + 110) / 2 + 20=> 135
SPA (130 + 130) / 2 + 8 => 80
SPD (103 + 106) / 2 + 8 => 80
SPE (29 + 77) / 2 + 1 => 78
BST (70 + 90 + 135 + 80 + 80 +78) => 533
Relevant Moves:
- STAB: Belch, Brutal Swing, Clear Smog, Cross Poison, Crunch, Dark Pulse, Knock Off, Night Slash, Poison Fang, Poison Jab, Poison Tail, Pursuit, Snarl, Sludge Bomb, Sludge Wave, Throat Chop, Venoshock
- Status: Agility, Confuse Ray, Destiny Bond, Hone Claws, Memento, Pain Split, Scary Face, Swords Dance, Stockpile, Swallow, Taunt, Torment, Toxic, Toxic Spikes, Venom Drench, Whirlwind, Will-O-Wisp
- Coverage: Fire Blast, Fire Fang, Flamethrower, Gyro Ball, Ice Fang, Rock Slide, Shadow Ball, Thunder, Thunder Fang, Thunderbolt, X-Scissor
Justification: A strong ability to tone down the power creep of the meta we'll have, with some good defenses and useful moves. Funny Set:

Weepion-Dragar @ Black Sludge
Ability: Gas Armor
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Venom Drench
- Venoshock
- Fire Blast / Flamethrower
 
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Combining these two was a bad idea, but looks like the PTA can't stop me! >:)
DNA Donors/ Parents: Deoxys-Defense / Registeel
Shared Egg Group:
Offspring Name: Deoxisteel
New Types:

New Base Stats: 65 / 72 / 155 / 72 / 155 / 70 [BST: 589] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Pressure + Clear Body = Oxidized Mirror: Combined effects of both abilities.
Notable Moves:
Seismic Toss, Earthquake, Iron Head
(None)
Toxic, Recover, Stealth Rock, Spikes, Protect, Taunt
Role Identification: Stupidly bulky wall that provides some decent utility with Stealth Rock, Spikes, etc. Access to reliable recovery makes things easier for it when it comes down to pure defensive utility as well. The low HP undermining its defenses hurts it, though, and it is also extremely passive, making it fairly easy to exploit.
deoxisteel: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Deoxisteel",
id: "deoxisteel",
baseStats: {hp: 65, atk: 72, def: 155, spa: 72, spd: 155, spe: 70}
abilities: {0: "Oxidized Mirror"},
weightkg: 132.9,
fusion: ["Deoxys-Defense", "Registeel"],
},


+ :runerigus:
MUAHAHAHAHAHAHAHA! NOW the PTA cannot stop me! I have became all powerful!
DNA Donors/ Parents: Metagross / Runerigus
Shared Egg Group:
Offspring Name: Metarigus
New Types:

New Base Stats: 69 / 115 / 137 / 72 / 97 / 50 [BST: 540] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe) Mega Stats: 69 / 125 / 157 / 82 / 117 / 90 [640 BST]
New Ability and Desc: Clear Body + Wandering Spirit = Mirrored Soul: When this pokemon has its stats lowered, it swaps abilities with the opponent. (Upon Mega Evolving, becomes Tough Claws)
Notable Moves:
Iron Head, Shadow Claw, Body Press, Meteor Mash, Earthquake, Explosion, Bullet Punch
(None)
Toxic, Stealth Rock, Will-O-Wisp, Toxic Spikes, Agility
Role Identification: Read Deoxisteel's entry, minus the insane bulk because its bulk is good but not THAT good. Mirrored Soul is pretty interesting for punishing pokemon that rely on lowering the opponent's stats to deal damage, especially if they have a good ability. Offensive variants are even possible as well because of its passable physical attack stat and good coverage, so there's that. It can even mega evolve as well, which makes it even bulkier and somewhat stronger and faster, not to mention Tough Claws being a fantastic ability as well.
metarigus: {
num: 75000###,
types:["Steel", "Ghost"],
species: "Metarigus",
id: "metarigus",
baseStats: {hp: 69, atk: 115, def: 137, spa: 72, spd: 97, spe: 50}
abilities: {0: "Mirrored Soul"},
weightkg: 308.3,
fusion: ["Metagross", "Runerigus"],
},
 
110-g.png
889.png

Fusion: Zamazing (Weezing-Galar and Zamazenta)
Role: Physical Wall, Defogger, Misty Terrain support, Dual Screens
Type: Fairy/Fighting
Ability: Misty Shield (Misty Surge + Dauntless Shield): Boosts Defense by 1 stage and sets up Misty Terrain for 5 turns upon switch-in.
Stat Distribution: 95 / 110 / 130 / 92 / 92 / 99 (+17 HP, +13 Def, +10 SpA) BST: 618
Relevant Moves: Defog, Haze, Play Rough, Close Combat, Explosion, Reflect, Light Screen, Crunch, Psychic Fangs, Iron Head, Wild Charge, Strange Steam, Flash Cannon, Fire Blast, Thunderbolt, Toxic, Pain Split
Justification: It's a physical wall that cannot be taken down by status and Misty Terrain support makes it a great teammate for a set-up sweeper. It can also provide further support in Defog, Haze, and dual screens. Explosion provides momentum to bring a teammate in.

clefable.gif
snorlax.gif

Fusion: Clefablax (Clefable and Snorlax)
Role: Special Wall, Hazard Setter, Cleric, Wish-passer, Set-up sweeper
Type: Normal/Fairy
Ability: Belly Guard (Thick Fat + Unaware) - Ignores opponent's stat changes, halves damage taken from Fire- and Ice-type moves.
Stat Distribution: 130 / 90 / 81 / 90 / 115 / 45 (+3 HP, +12 Def, +10 SpA, +15 SpD) BST: 551
Relevant Moves: Stealth Rock, Wish, Protect, Encore, Moonlight, Moonblast, Play Rough, Hyper Voice, Body Slam, Double-Edge, Flamethrower, Thunderbolt, Ice Beam, Darkest Lariat, Earthquake, Light Screen, Reflect, Fire Punch, Meteor Mash, Calm Mind, Curse, Belly Drum
Justification: Stops set-up sweepers and special wallbreakers with its fat special bulk and its ability. Incredibly versatile movepool offensively and defensively, allowing it to perform multiple roles. 130 HP allows it to pass huge wishes to its teammates. Its typing and ability combination grants it two immunities and a lot of resistances. Overall a very splashable mon thanks to its versatility.
 
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sorry I'm late folks, I was having a little trouble with motivation.


Fusion: Goumaru (Gourgeist-Super and Togedemaru)
Role: Physical Wall, Status Spreader, Bulky Attacker
Type: Grass/Electric
Ability: Spike Sprayer (Pickup + Iron Barbs) - At the end of the turn, the opponent is damaged for 1/8 of their maximum Health.
Stat Distribution: 95 / 100 / 110 / 49 / 75 / 75 (+20 Health, +1 Attack, +18 Defence, +1 Sp.Def)
Relevant Moves:
Offensive: Seed Bomb, Power Whip, Zing Zap, U-Turn, Foul Play, Flame Charge, Poison Jab, Super Fang
Utility: Synthesis, Leech Seed, Spiky Shield, Wish, Will-O-Wisp, Toxic, Nuzzle, Disable, Encore, Destiny Bond,
Justification: When setting out to create the physically defensive fusion, I decided it was a good idea to ensure that the fusion was not hit super-effectively by any of the four types of Ground, Rock, Fighting and Flying. These are the four main types I feel a physical wall should be able to deal with, and Grass/Electric is a very unique typing that provides this well. Goumaru is made to be rather unconventional for a wall, with an actual solid offensive presence and a surprising amount of speed which actually helps with its role very well, allowing it to use Will-O-Wisp before slower wallbreakers get a chance to attack, and also allowing it to use U-Turn effectively and act as a nice bulky pivot. Otherwise, Goumaru provides some rather neat moves that I don't feel have really been used to their full potential in the main game due to being put on Pokemon that are too offensive to use them, namely Super Fang and Spiky Shield.


(unfortunately no Indeedee-F pic. Sorry!)
Fusion: Indirisu (Indeedee-F and Pachirisu)
Role: Special Wall, Cleric, Set-up Sweeper, Pivot
Type: Normal/Electric
Ability: Charged Mind (Psychic Surge + Volt Absorb) - Immune to Electric and Psychic moves. Upon switching in, this Pokemon sets Psycho-Electric terrain, which combines the effects of both Psychic and Electric terrains and also heals Pokemon for 25% of their maximum Health whenever they use an Electric or Psychic move.
Stat Distribution: 85 / 50 / 67 / 70 / 117 / 90 (+20 Health, +20 Sp.Def)
Relevant Moves:
Offensive: Hyper Voice, Discharge, Thunderbolt, Volt Switch, Psychic, Psyshock, Dazzling Gleam, Shadow Ball, Mystical Fire
Set-up: Calm Mind
Utility: Healing Wish, Aromatherapy, Light Screen, Reflect, Nuzzle, Super Fang
Justification: I decided to make another Electric fusion in order to keep a little sort of theme between the duo, and as it turns out Electric is a great typing to give to a special wall, as its only weakness, Ground, is a very predominantly physical-attacking type, and so the typing lets Indirisu blanket check all the special attackers it really needs to quite well. Normal is a very similar typing in this regard, only being weak to the physically-oriented Fighting type and also providing an immunity to one of the most common special-attacking types in the game in Ghost. Charged Mind is an incredible ability that more than makes up for Indirisu's lack of stats, granting it the reliable recovery it needs while allowing it to stay offensive at the same time, and also providing immunities to two very common special-attacking types that may otherwise bother it. The ability to actually deal damage with 70 base Special Attack is just a bonus, of course. This fusion also packs a few underutilised utility moves that I wanted to see more of, namely Healing Wish, Aromatherapy and Super Fang, which lets it support its team very well.
 
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New Base Stats: 65 / 72 / 155 / 72 / 155 / 70 [BST: 589] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Base Stats: 69 / 115 / 137 / 72 / 97 / 50 [BST: 540] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe) Mega Stats: 69 / 125 / 157 / 82 / 117 / 90 [640 BST]
You uh…
You wanna distribute some custom values to those stat spreads?

Just wasn't sure if you knew you could do that, since you already put it in the code the way it is currently.
 

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