Pet Mod Fusion Evolution Rarely Used | Slate 11 - Submissions | Not open for Submissions!

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:swsh/sudowoodo::swsh/necrozma-dusk-mane:
Preview: Psychic-Type Rattled mon with good Defense to get Speed boosts on stray U-Turns; possible Wekness Policy mon
New Types:

Base Stats: 83 / 131 / 127 / 71 / 89 / 61 [BST: 562] (+0 HP / +3 Atk / +6 Def / +0 SpA / +2 SpD / +8 Spe)
New Ability: Crystal Courage = (Prism Armor + Rattled)
Ability Description: Effects of both abilities.

Notable Moves:
Earthquake, knock Off, Stone Edge
Photon Geyser
Dragon Dance, Stealth Rock, Trick Room??? RECYCLE????

Intended Role: Set-Up Sweeper, Late Game Cleaner
Role Justification: Funny mon that catches a stray U-Turn and rampages. Weakness Policy sets make for fun playstyles, can otherwise probably pull SD and be a slow breaker.


:ss/sudowoodo::ss/necrozma-ultra:
New Types:

Base Stats: 83 / 141 / 97 / 141 / 97 / 113 [BST: 672]
New Ability: Neuroforce

This is UU so no desc.




:swsh/lycanroc::swsh/persian:
lycansian-midday.png
lycansian-midday-s.png

Preview: Speed Control focused mon that uses strong STAB priority to clean off weakened Scarfers.
New Types:

Base Stats: 85 / 104 / 70 / 60 / 70 / 113 [BST: 502] (+15 HP / +12 Atk / +8 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Stablizer = (Steadfast + Technician)
Ability Description: Effects of Technician. When hit by a move with 60 or less BP, +1 Speed.

Notable Moves:
Accelerock, Close Combat, Fake Out, Knock Off, Rock Blast, U-Turn
Stealth Rock, Switcheroo, Swords Dance

Intended Role: Speed Control, Choice Band
Role Justification: Simple to get, Fake Out + Accelerock + Technician makes for excelent Speed Control. Helps finishing off stray scarfers (Or just straight up faster mons like Hawlazzle and Pherogonga), and otherwise can pivot with U-Turn and deals really fine damage with Rock Blast thanks to Technician. Lastly it can also make use of its naturally good Speed tier to try out Choice Band, although its offensive typing is awkward and its coverage is rather limited. It also isn't all that bulky nor has a very resilient typing, so if it fails to KO, it's most likely getting deleted itself.




:swsh/lycanroc-midnight::swsh/persian-alola:
lycansian-midnight.png
lycansian-midnight-s.png

Preview: Sleep + SD mon with good Speed and decent bulk; No Guard Stone Edge for reliable STAB.
New Types:

Base Stats: 83 / 107 / 70 / 65 / 70 / 107 [BST: 502] (+8 HP / +20 Atk / +3 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Guard Fur = (No Guard + Fur Coat)
Ability Description: Effects of both abilities.

Notable Moves:
Knock Off, Play Rough, Stone Edge, Sucker Punch, U-Turn
Hypnosis, Parting Shot, Stealth Rock, Switcheroo, Swords Dance

Intended Role: Physical Set-Up Sweeper
Role Justification: Hypnosis + SD sounds tasty. STABs + Play Rough is pretty solid, and it gets some interesting stuff to experiment with such as pivotting, STAB Sucker Punch, Switcheroo and SR. Fur Coat makes it able to take some hits as a pivot, not being a dedicated defensive mon but appreciating the bonus def.




:swsh/weavile::swsh/exeggutor-alola:
Preview: Yer average old SD Sweeper.
New Types:

Base Stats: 82 / 115 / 75 / 85 / 80 / 103 [BST: 540] (+0 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +18 Spe)
New Ability: Judging Gaze = (Pressure + Frisk)
Ability Description: Effects of both abilities

Notable Moves:
Dragon Hammer, Earthquake, Knock Off, Poison Jab, U-Turn
Swords Dance

Intended Role: Physical Set-Up Sweeper
Role Justification: Meant to abuse good consistent Dragon STAB in Dragon Hammer. Very straightforward.




:swsh/deoxys-attack::swsh/bastiodon:
deodon-attack.png
deodon-attack-s.png

Preview: Strong lead with good Hazard setting potential and Nasty Plot as an option.
New Types:

Base Stats: 61 / 116 / 94 / 115 / 84 / 100 [BST: 570] (+6 HP / +0 Atk / +0 Def / +2 SpA / +5 SpD / +10 Spe)
New Ability: Diamond Core = (Pressure + Sturdy)
Ability Description: Effects of both abilities.

Notable Moves:
Earthquake, Iron Head, Knock Off, Superpower, Zen Headbutt
Fire Blast, Focus Blast, Psycho Boost, Shadow Ball
Nasty Plot, Recover, Spikes, Stealth Rock, Taunt

Intended Role: Lead, Hazard Setter, Special Set-Up Sweeper
Role Justification: Funky lead with tons of different set options. Spikes on a mon like this is really neat, and its movepool is rather colourful. It can also try for Nasty Plot sets, with it having wide coverage to account for any specific mon it might want to hit (Why does Bastiodon get Fire Blast lmao). It's also overall pretty neat to understand.




:swsh/mienshao::swsh/seviper:
shaoviper.png
shaoviper-s.png

Preview: Offensive Pivot with Regenerator.
New Types:

Base Stats: 70 / 112 / 61 / 112 / 65 / 100 [BST: 520] (+0 HP / +0 Atk / +1 Def / +15 SpA / +1 SpD / +15 Spe)
New Ability: Natural Heal = (Shed Skin + Regenerator)
Ability Description: Effects of Natural Cure and Regenerator

Notable Moves:
Close Combat, Knock Off, Poison Jab, U-Turn
Aura Sphere, Dark Pulse, Sludge bomb
Glare, Switcheroo

Intended Role: Offensive Pivot
Role Justification: Life Orb mon that heals off the recoil and grabs momentum with Scarf. Can spread status with Sludge Bomb and Glare.
 
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It's not a Rock, it's [Utility]
DNA Donors: Rampardos / Mismagius
Fusion Name: Mismargos
New Types:

Base Stats: 78 / 112 / 60 / 85 / 77 / 81 [BST: 493] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Aggressive Possession = (Sheer Force + Levitate)
Ability Description: Both Effects combined.
Notable Moves:
...
...
...
Intended Role: Mixed Utility and set up sweeper
Role Justification: Mismargos gains a lot of interesting options for this Fusion to use, such as Whirlwind (how does Rampardos learn this and Pain Split?), Rock Polish, SD, NP, and CM, as well as a deep move pool while potentially being a Offensive threat and possible wallbreaker if built offensively enough. so pretty much would be a lot of guessing unless the rest of the team gives it away.
JavaScript:
mismargos: {
    num: 75000###,
    types:["Rock", "Ghost"],
    species: "Mismargos",
    id: "mismargos",
    baseStats:  88/112/60/100/77/96 [ BST: 533] (+10 HP / 0 Atk / 0 Def/ 15+SpA/ +0 SpD/ 15+ Spe)
    abilities: {0: "Aggressive Possession"},
    weightkg: 53.45,
    fusion: ["Rampardos", "Mismagius"],
},
Meganium but good enough.
:swsh/meganium::swsh/klefki:
DNA Donors: Meganium / Klefki
Fusion Name: Meganiki
New Types:

Base Stats: 88 / 91 / 105 / 91 / 93 / 87 [BST: 535] (+10 HP / +10 Atk / +10 Def / +10 SpA / +0 SpD / +10 Spe)
New Ability: Vine Joke = (Overgrown+ Prankster)
Ability Description: Combination of both.
Notable Moves:



Intended Role: Bulky Set-up
Role Justification:
JavaScript:
meganiki: {
    num: 75000###,
    types:["Grass", "Fairy"],
    species: "Meganiki",
    id: "meganiki",
    baseStats: {hp: 68, atk: 81, def: 95, spa: 81, spd: 93, spe: 77}
    abilities: {0: ""},
    weightkg: 51.75,
    fusion: ["Meganium", "Klefki"],
},
 
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Solid TR abuser/wallbreaker with Thick Club
:swsh/cubone::swsh/marowak-alola:
DNA Donors: Cubone / Marowak-Alola
Fusion Name: Cubone-Alola
New Types:

Base Stats: 70 / 80 / 115 / 50 / 80 / 47 [BST: 442] (+15 HP / +15 Atk / +13 Def / +5 SpA / +15 SpD / +7 Spe)
New Ability: Rock Head = (Rock Head + Rock Head)
Ability Description: The user doesn't take recoil damage
Notable Moves:
Flare Blitz, Earthquake, Knock Off
Nope
Swords Dance, Stealth Rock
Intended Role: Wallbreaker, Hazard Setter (Stealth Rock), Setup Sweeper, Trick Room Abuser
Role Justification: While slow, it's hard to switch into out of Thick Club doubling its Atk, acting as Alowak 2.0 out of a better offensive typing, just watch out for Knock Off and faster mons that can KO you before you KO them.
JavaScript:
cubone-alola: {
    num: 75000###,
    types:["Fire", "Ground"],
    species: "Cubone-Alola",
    id: "cubone-alola",
    baseStats: {hp: 70, atk: 80, def: 115, spa: 50, spd: 80, spe: 47}
    abilities: {0: "Rock Head"},
    weightkg: 20.25,
    fusion: ["Cubone", "Marowak-Alola"],
},
Bulky pivot that sets Psychic Surge yet uses it interesintly
:swsh/graveler-alola::swsh/tapu_lele:
DNA Donors: Graveler-Alola / Tapu Lele
Fusion Name: Tapu Grave
New Types:

Base Stats: 80 / 90 / 95 / 94 / 95 / 65 [BST: 519] (+18 HP / +0 Atk / +0 Def / +7 SpA / +15 SpD / +0 Spe)
New Ability: Electrokinesis = (Psychic Surge + Galvanize)
Ability Description: Psychic Surge effects. User's Psychic type moves become Electric type and are boosted by x1.2
Notable Moves:
Nope
Psychic, Future Sight, Moonblast, Flamethrower, Earth Power, Volt Switch
Stealth Rock, Calm Mind
Intended Role: Hazard Setter (Stealth Rock), Bulky Pivot, Field Setter (Psychic Terrain)
Role Justification: Solid stats and typing ensure it can keep momentum, Future Sight also provides a funny interaction, if it stays when it hits, it will be indeed Electric type and all, but if it has switched out for when it hits, it'll be Psychic type, and so the opponent has to play around this detail, especially with how the move will hit hard regardless out of either the ability or the terrain, and note that the terrain won't boost Psychic type moves that became Electric type, so this isn't Transistor on disguise. Some prediction even lets it beat Claylamar and Trapeino (which are immune to both Electric and Psychic) on the spot with a timed Moonblast on the switch.
JavaScript:
tapu grave: {
    num: 75000###,
    types:["Electric", "Fairy"],
    species: "Tapu Grave",
    id: "tapu grave",
    baseStats: {hp: 80, atk: 90, def: 95, spa: 94, spd: 95, spe: 65}
    abilities: {0: "Electrokinesis"},
    weightkg: 64.3,
    fusion: ["Graveler-Alola", "Tapu Lele"],
},
Bulky pivot that is also strong speed control
:swsh/lumineon::swsh/scrafty:
DNA Donors: Lumineon / Scrafty
Fusion Name: Luminecrafty
New Types:

Base Stats: 70 / 90 / 100 / 70 / 100 / 80 [BST: 510] (+3 HP / +11 Atk / +5 Def / +13 SpA / +0 SpD / +6 Spe)
New Ability: Sink or Swim = (Intimidate + Swift Swim)
Ability Description: On switch-in, the user lowers the Spe of the opponent by 1 stage
Notable Moves:
Waterfall, Close Combat, U-Turn, Knock Off
Scald
Dragon Dance, Defog, Taunt
Intended Role: Bulky Pivot, Choice Band, Setup Sweeper
Role Justification: While it doesn't have as much immediate firepower as it could want, it still provides solid speed control thanks to its ability, this combined with solid bulk renders it into a solid bulky pivot, but a lack of reliable recovery means that it's going to wear down long-term. Alternatively you can abuse the forced switch when it comes in to setup with Dragon Dance.
JavaScript:
luminecrafty: {
    num: 75000###,
    types:["Water", "Fighting"],
    species: "Luminecrafty",
    id: "luminecrafty",
    baseStats: {hp: 70, atk: 90, def: 100, spa: 70, spd: 100, spe: 80}
    abilities: {0: "Sink or Swim"},
    weightkg: 27,
    fusion: ["Lumineon", "Scrafty"],
},
Lures in Steel and Poison types while threatening them with burns
:swsh/araquanid::swsh/dragalge:
DNA Donors: Araquanid / Dragalge
Fusion Name: Draganid
New Types:

Base Stats: 70 / 90 / 95 / 80 / 130 / 45 [BST: 505] (+4 HP / +18 Atk / +4 Def / +7 SpA / +3 SpD / +2 Spe)
New Ability: Poison Bubble = (Water Bubble + Poison Touch)
Ability Description: User's Poison type moves do x2 damage. User's contact moves have a 30% chance to burn, takes halved damage from Poison type moves and can't be poisoned
Notable Moves:
Liquidation, Flip Turn, Outrage, Poison Jab, Gunk Shot
Draco Meteor
Sticky Web, Toxic Spikes
Intended Role: Status Spreader, Bulky Pivot, Hazard Setter (Toxic Spikes, Sticky Web), Wallbreaker
Role Justification: A solid defensive typing ensures it can set Sticky Web long enought across a match, this combined with Flip Turn turns it into a nice bulky pivot. While its strong Poison coverage out of its ability alongside Dragon STAB lures in Steel types, its ability also allows it to punish them by threatening them with a burn long-term, turning it into a mon quite fun to play with. You can also pick the 30% to poison or burn with Poison Jab or the stronger but with less utility-oriented alternative in Gunk Shot.
While it dislikes Fairy types, they can't also just switch in either (unless you're Duramaw) as Poison coverage with the ability is most likely going to just OHKO.
JavaScript:
draganid: {
    num: 75000###,
    types:["Water", "Dragon"],
    species: "Draganid",
    id: "draganid",
    baseStats: {hp: 70, atk: 90, def: 95, spa: 80, spd: 130, spe: 45}
    abilities: {0: "Poison Bubble"},
    weightkg: 81.75,
    fusion: ["Araquanid", "Dragalge"],
},
Status absorber that does a bit of everything
:swsh/heracross::swsh/clefairy:
DNA Donors: Heracross / Clefairy
Fusion Name: Cleracross
New Types:

Base Stats: 90 / 90 / 80 / 50 / 80 / 60 [BST: 450] (+15 HP / +5 Atk / +19 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Guts Guard = (Friend Guard + Guts)
Ability Description: Guts effects. If the user is statused it takes 3/4 of damage from attacks
:swsh/heracross_mega::swsh/clefairy:
DNA Donors: Mega Heracross / Clefairy
Fusion Name: Mega Cleracross
New Types:

Base Stats: 90 / 150 / 120 / 50 / 90 / 50 [BST: 550] (+15 HP / +65 Atk / +59 Def / +0 SpA / +10 SpD / -10 Spe)
New Ability: Skill Link
Ability Description: User's moves that hit 2 to 5 times always hit 5 times

Notable Moves:
Play Rough, Close Combat, Facade, Earthquake, Knock Off, Fire Punch, Rock Blast
Misty Explosion
Soft-Boiled, Stealth Rock, Spikes, Trick, Swords Dance
Intended Role: Mixed Wall, Setup Sweeper, Wallbreaker, Hazard Setter (Stealth Rock, Spikes), Suicide Lead
Role Justification: While its stats may seem poor, its ability back it up a lot, allowing it to withstand multiple sorts of attacks as it sets hazards, or forcing a switch to setup with SD. Barely using its item at all alongside a x4 Dark resistance also turns it into a solid Knock Off switch-in. It also comes with solid coverage, most notably Earthquake to OHKO the Poison types that would switch into it (Toxicargo and Swalurchin are x4 weak), Fire Punch hits Masquerajah, and Knock Off for utility. It also comes with a mega with some nice stats, but beyond that it doesn't do much else than the base form than getting Rock Blast as a more effective mean for universal coverage.
Overall it's a versatile mon that can fulfill offensive and defensive niches at once for many sorts of teams.
JavaScript:
herafairy: {
    num: 75000###,
    types:["Fairy", "Fighting"],
    species: "Cleracross",
    id: "cleracross",
    baseStats: {hp: 90, atk: 90, def: 80, spa: 50, spd: 80, spe: 60}
    abilities: {0: "Guts Guard"},
    weightkg: 30.75,
    fusion: ["Heracross", "Clefairy"],
},
Fast wallbreaker that dislikes chip
:swsh/heliolisk::swsh/magneton:
DNA Donors: Heliolisk / Magneton
Fusion Name: Magnisk
New Types:

Base Stats: 69 / 59 / 82 / 120 / 82 / 99 [BST: 511] (+13 HP / +2 Atk / +9 Def / +6 SpA / +0 SpD / +10 Spe)
New Ability: Solid Power = (Sturdy + Solar Power)
Ability Description: User's SpA is x1.5 if it's at full HP
Notable Moves:
U-Turn
Thunderbolt, Volt Switch, Flash Cannon, Focus Blast
Glare
Intended Role: Wallbreaker, Offensive Pivot, Choice Specs, Choice Scarf
Role Justification: Its ability alongside solid 120 SpA allows it to hit harder than :monkesmart: in a single turn, however, there's a big catch, and it's that as soon as it gets chipped this bonus is lost. But in any case a solid statline doesn't turn it into deadweight should this happen, keeping it as a offensive pivot that still hits decently hard.
JavaScript:
magnisk: {
    num: 75000###,
    types:["Electric", "Steel"],
    species: "Magnisk",
    id: "magnisk",
    baseStats: {hp: 69, atk: 59, def: 82, spa: 120, spd: 82, spe: 99}
    abilities: {0: "Solid Power"},
    weightkg: 40.5,
    fusion: ["Heliolisk", "Magneton"],
},
 
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:swsh/noivern::swsh/flygon:
DNA Donors: Noivern / Flygon
Fusion Name: Flyvern
New Types:

Base Stats: 102 / 85 / 85 / 93 / 85 / 116 [BST: 566] (+20 HP / +0 Atk / +5 Def / +5 SpA / +5 SpD / +5 Spe)
New Ability: Spy Drone = (Frisk + Levitate)
Ability Description: Effects of both abilities

Notable Moves:
U-turn
Draco Meteor, Earth Power, Fire Blast
Defog, Roost, Switcheroo

Intended Role: Offensive Pivot, Choice Specs, Hazard Removal (Defog)
Role Justification: W.I.P.
JavaScript:
flyvern: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Flyvern",
    id: "flyvern",
    baseStats: {hp: 102, atk: 85, def: 85, spa: 93, spd: 85, spe: 116}
    abilities: {0: "Spy Drone"},
    weightkg: 83.5,
    fusion: ["Noivern", "Flygon"],
},

:swsh/mandibuzz::swsh/staraptor:
DNA Donors: Mandibuzz / Staraptor
Fusion Name: Mandiraptor
New Types:

Base Stats: 97 / 97 / 97 / 52 / 82 / 110 [BST: 535] (+0 HP / +5 Atk / +10 Def / +0 SpA / +5 SpD / +20 Spe)
New Ability: Pecking Order = (Big Pecks + Intimidate)
Ability Description: On switch-in, this Pokemon lowers the Defense of adjacent opponents by 1 stage.

Notable Moves:
Brave Bird, Knock Off, U-turn, Close Combat, Endeavor, Quick Attack
Roost, Taunt

Intended Role: Choice Band, Choice Scarf, Offensive Pivot
Role Justification: W.I.P.
JavaScript:
mandiraptor: {
    num: 75000###,
    types:["Dark", "Flying"],
    species: "Mandiraptor",
    id: "mandiraptor",
    baseStats: {hp: 97, atk: 97, def: 97, spa: 52, spd: 82, spe: 110}
    abilities: {0: "Pecking Order"},
    weightkg: 32.2,
    fusion: ["Mandibuzz", "Staraptor"],
},

:swsh/swanna::swsh/empoleon:
DNA Donors: Swanna / Empoleon
Fusion Name: Swanneon
New Types:

Base Stats: 84 / 86 / 75 / 109 / 87 / 99 [BST: 540] (+5 HP / +0 Atk / +0 Def / +10 SpA / +5 SpD / +20 Spe)
New Ability: Defiant Pecks = (Big Pecks + Defiant)
Ability Description: This Pokemon's Atk & Def is raised by 2 for each of its stats that is lowered by a foe.

Notable Moves:
Aqua jet, Liquidation, Earthquake, Knock Off
Hurricane, Ice Beam, Scald, Hydro Pump
Defog, Roost, Stealth Rocks

Intended Role: Hazard Setter (Stealth Rocks), Hazard Removal (Defog), Set-up Sweeper (Ability)
Role Justification: W.I.P.
JavaScript:
swanneon: {
    num: 75000###,
    types:["Water"],
    species: "Swanneon",
    id: "swanneon",
    baseStats: {hp: 84, atk: 86, def: 75, spa: 109, spd: 87, spe: 99}
    abilities: {0: "Defiant Pecks"},
    weightkg: 54.35,
    fusion: ["Swanna", "Empoleon"],
},

:swsh/gengar::swsh/dusknoir:
DNA Donors: Gengar / Dusknoir
Fusion Name: Duskgar
New Types:

Base Stats: 52 / 97 / 97 / 102 / 105 / 97 [BST: 550] (+0 HP / +15 Atk / +0 Def / +5 SpA / +0 SpD / +20 Spe)
New Ability: Agony = (Cursed Body + Pressure)
Ability Description: Effects of both abilities.

Notable Moves:
Knock Off, Poltergeist, Drain Punch, Ice Punch, Shadow Sneak
Shadow Ball, Focus Blast, Sludge Bomb, Thunderbolt, Ice Bam
Nasty Plot, Taunt, Trick

Intended Role: Choice Specs, Choice Scarf, Set-up Sweeper (Nasty Plot)
Role Justification: W.I.P.
JavaScript:
duskgar: {
    num: 75000###,
    types:["Ghost", "Poison"],
    species: "Duskgar",
    id: "duskgar",
    baseStats: {hp: 52, atk: 97, def: 97, spa: 102, spd: 105, spe: 97}
    abilities: {0: "Agony"},
    weightkg: 73.55,
    fusion: ["Gengar", "Dusknoir"],
},

:swsh/torterra::swsh/turtonator:
DNA Donors: Torterra / Turtonator
Fusion Name: Torterrator
New Types:

Base Stats: 97 / 98 / 135 / 98 / 90 / 56 [BST: 574] (+20 HP / +5 Atk / +15 Def / +15 SpA / +5 SpD / +10 Spe)
New Ability: Shell Armor = (Shell Armor + Shell Armor)

Notable Moves:
Wood Hammer, Earthquake, Outrage, Body Press, Rapid Spin
Giga Drain, Earth Power, Draco Meteor, Flamethrower
Stealth Rock, Synthesis, Roar, Shell Smash

Intended Role: Tank, Hazard Setter (Stealth Rock), Hazard Removal (Rapid Spin), Set-up Sweeper (Shell Smash)
Role Justification:
JavaScript:
torterrator: {
    num: 75000###,
    types:["Grass", "Dragon"],
    species: "Torterrator",
    id: "torterrator",
    baseStats: {hp: 97, atk: 98, def: 135, spa: 98, spd: 90, spe: 56}
    abilities: {0: "Shell Armor"},
    weightkg: 261,
    fusion: ["Torterra", "Turtonator"],
},

:swsh/dragonite::swsh/beedrill:
DNA Donors: Dragonite / Beedrill
Fusion Name: Beenite
New Types:

Base Stats: 80 / 115 / 67 / 72 / 90 / 97 [BST: 521] (+2 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Exoskelett = (Multiscale + Swarm)
Ability Description: Multiscale + This Pokemon's attacking stat is 1.5x with Bug attacks at full HP.

Notable Moves:
Dragon Claw, Earthquake, Extreme Speed, Knock Off, Poison Jab, U-turn
Dragon Dance, Roost, Swords Dance

Intended Role: Choice Band, Set-up Sweeper (Swords Dance, Dragon Dance)
Role Justification: W.I.P.
JavaScript:
beenite: {
    num: 75000###,
    types:["Dragon", "Poison"],
    species: "Beenite",
    id: "beenite",
    baseStats: {hp: 80, atk: 115, def: 67, spa: 72, spd: 90, spe: 97}
    abilities: {0: "Exoskelett"},
    weightkg: 119.75,
    fusion: ["Dragonite", "Beedrill"],
},
 
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Wow, resubs are so cool and awesome and cool
:bw/infernape::bw/flygon:
DNA Donors: Infernape / Flygon
Fusion Name: Infernagon
New Types:

Base Stats:
78 / 106 / 78 / 92 / 78 / 106 [BST: 538] (+0 HP / +4 Atk / +3 Def / +0 SpA / +3 SpD / +2 Spe)
New Ability: Rise and Grind = (Blaze + Levitate)
Ability Description: Effects of Levitate. When targeted by a ground move, fire moves get boosted
Notable Moves:
Flare Blitz, Dragon Claw, Earthquake, U-Turn

Dragon Dance, Roost, Stealth Rock, Defog
Intended Role: Physical Wallbreaker, Setup Sweeper, Offensive Pivot, Hazard Setter, Hazard Control
Role Justification: I’ve combined a monkey and a Flygon and then made it a sigma. What have I done? Anyway, this gets more use of Flygon’s levitate by negating what had the potential to be super effective ground moves (which is great for the amount of ground mons we currently have), and then punishes you for even considering using them by getting a boost to its STAB if you do. Use that boost for one of your primary STABs: Flare Blitz. As for your other attacks, there’s Dragon Claw to round off STABs, EQ for coverage, and U-Turn for pivoting. I see potential within using these four moves for choice item sets. As for your other moves, you have Dragon Dance for setups, Roost for recovery, Stealth Rock to set hazards, and Defog to get rid of them.
JavaScript:
infernagon: {
    num: 75000###,
    types:["Fire", "Dragon"],
    species: "Infernagon",
    id: "infernagon",
    baseStats: {hp: 78, atk: 106, def: 78, spa: 92, spd: 78, spe: 106}
    abilities: {0: "Rise and Grind"},
    weightkg: 68.5,
    fusion: ["Infernape", "Flygon"],
},
Original subs are also cool and awesome and cool
:bw/walrein::bw/nidoking:
DNA Donors: Walrein / Nidoking
Fusion Name: Nidoreign
New Types:

Base Stats: 96 / 92 / 92 / 92 / 92 / 92 [BST: 556] (+1 HP / +1 Atk / +9 Def / +2 SpA / +10 SpD / +17 Spe)
New Ability: Thermophobia = (Thick Fat + Sheer Force)
Ability Description: Ice moves deal 1.3x damage, this Pokémon takes half damage from fire moves
Notable Moves:

Ice Beam, Earth Power, Thunderbolt, Flamethrower
Stealth Rock
Intended Role: Physical Wallbreaker, Special Wallbreaker, Hazard Setter
Role Justification: Ground is probably one of, if not the best second type for an Ice mon. Defensively, you could argue that pure ground would work better, but fire hitting neutral due to the ability smooths that out. Offensively, this type combo is so good that I struggled with putting moves on this mon because the two types cover each other’s offenses incredibly well, especially with your ice moves being boosted even more due to the ability. That said, there are a couple blind spots in the fact that the STABs can’t hit Bug/Water and Bug/Ice mons that well. Your special STABs are a bit more balanced in terms of base power with Ice Beam and Earth Power, and your special coverage in Thunderbolt and Flamethrower once again covers bug waters and bug ices. Expect to use Stealth Rock for hazard setting as well.
JavaScript:
nidoreign: {
    num: 75000###,
    types:["Ice", "Ground"],
    species: "Nidoreign",
    id: "nidoreign",
    baseStats: {hp: 96, atk: 92, def: 92, spa: 92, spd: 92, spe: 92}
    abilities: {0: "Thermophobia"},
    weightkg: 106.3,
    fusion: ["Walrein", "Nidoking"],
},
And would you believe it when I say recycled concepts from old subs are cool and awesome and c- ok this is getting old
:swsh/ninjask::swsh/komala:
DNA Donors: Ninjask / Komala
Fusion Name: Komask
New Types:

Base Stats: 72 / 102 / 72 / 62 / 72 / 112 [BST: 492] (+9 HP / +0 Atk / +17 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sleepwalker = (Infiltrator + Comatose)
Ability Description: Effects of both
Notable Moves:
Leech Life, U-Turn, Double Edge, Rapid Spin, Earthquake, Knock Off, Rock Slide

Swords Dance, Roost
Intended Role: Physical Wallbreaker, Setup Sweeper, Offensive Pivot, Hazard Control
Role Justification: Komala with a high damage normal move. Ninjask with status immunity and Rapid Spin. These are things you get from Komask. I decided to use Ninjask here due to the threat torranadus presents to low special defense bug mons, so this can outspeed it and then U-Turn or Rock Slide. Rapid Spin provides utility with hazard control. Earthquake allows for coverage against types normal moves won’t hit and Rock Slide allows coverage against types that bug moves won’t hit. Knock Off is there because this is a fast physical attacker and not putting it here would be a crime. This also sets up with Swords Dance and heals with Roost (and Leech Life). Given this mon’s speed tier, coverage moves, and ability to pivot, I could see a choice band set.
JavaScript:
komask: {
    num: 75000###,
    types:["Bug", "Normal"],
    species: "Komask",
    id: "komask",
    baseStats: {hp: 72, atk: 102, def: 72, spa: 62, spd: 72, spe: 112}
    abilities: {0: "Sleepwalker"},
    weightkg: 15.95,
    fusion: ["Ninjask", "Komala"],
},
The Ferrothorn with no Iron Barbs
:bw/electivire::bw/ferrothorn:
DNA Donors: Electivire / Ferrothorn
Fusion Name: Electrothorn
New Types:

Base Stats: 93 / 108 / 100 / 74 / 100 / 77 [BST: 552] (+19 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Adrenaline Rush = (Motor Drive + Anticipation)
Ability Description: Effects of Anticipation. When Anticipation would activate, raise this Pokémon’s speed by one stage.
Notable Moves:
Wild Charge, Iron Head, Earthquake, Knock Off
Volt Switch
Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper, Offensive Pivot, Mixed Wall, Hazard Setter
Role Justification: Comeback mechanic: the Pokémon is back and better than ever with Electrothorn. As it is now, the ability activates on fire, fighting, and ground types. Given the current presence of mons and moves with those types, this mon has many means to speed up. With that out of the way, let’s get to the moves. For attack, you have Wild Charge and Iron Head for STABs, EQ for coverage (this even activates it’s ability on itself sometimes!), and Knock Off for Knock Off. Your only special attack is Volt Switch for pivoting. As for statuses, there’s Swords Dance for setups and Stealth Rock for hazards .
JavaScript:
electrothorn: {
    num: 75000###,
    types:["Electric", "Steel"],
    species: "Electrothorn",
    id: "electrothorn",
    baseStats: {hp: 93, atk: 108, def: 100, spa: 74, spd: 100, spe: 77}
    abilities: {0: "Adrenaline Rush"},
    weightkg: 124.3,
    fusion: ["Electivire", "Ferrothorn"],
},
The Kentucky Chicken with no Fried
:bw/blaziken::bw/aggron:
DNA Donors: Blaziken / Aggron
Fusion Name: Aggroken
New Types:

Base Stats: 85 / 115 / 125 / 85 / 85 / 65 [BST: 560] (+10 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Juggernaut = (Speed Boost + Rock Head)
Ability Description: This Pokémon’s speed is boosted by one stage after using a recoil move
Notable Moves:
High Jump Kick, Head Smash, Knock Off

Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper, Hazard Setter
Role Justification: I’m back to my fuckery of balancing Speed Boost. To activate you ability, all you need to do is click one of your listed STABs: High Jump Kick and Head Smash. High damage and high risk or recoil moves, respectively. You’re also getting Knock Off on your attack list because it’s Knock Off. There’s also Swords Dance if you wanna see funny HP go down even faster, on either side. Lastly, there’s Stealth Rock, because it’s Stealth Rock and it would be a crime for me not to mention it.
JavaScript:
aggroken: {
    num: 75000###,
    types:["Fighting", "Rock"],
    species: "Aggroken",
    id: "aggroken",
    baseStats: {hp: 85, atk: 115, def: 125, spa: 85, spd: 85, spe: 65}
    abilities: {0: "Juggernaut"},
    weightkg: 206,
    fusion: ["Blaziken", "Aggron"],
},
 
Last edited:
My 1 Resub
:swsh/gourgeist::swsh/greninja:
Gourninja-cutout.png
Gourninja Shiny-cutout.png

Description: Fast offensive Protean that can do some other saucy stuff with defensive sets
DNA Donors: Gourgeist / Greninja
Fusion Name: Gourninja
New Types:

Base Stats: 70 / 92 / 104 / 80 / 73 / 110 [BST: 529] (+2 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +7 Spe)
New Ability: Scout Typing = (Frisk + Protean)
Ability Description: Combined effects.
Notable Moves:
Gunk Shot, Poltergeist, U-Turn…
Flamethrower, Moonblast, Scald, Shadow Ball, Sludge Bomb…
Destiny Bond, Nasty Plot, Spikes, Synthesis, Taunt, Toxic, Toxic Spikes, Will-O-Wisp…
Intended Role: Offensive Pivot, Physical Wall, Hazard Setter, Defensive Pivot, Stallbreaker
Role Justification: A defensive wall that can pick and choose it's resistances with it's ability. It has some great utility in Will-O-Wisp, Toxic, Taunt, and reliable healing with Synthesis. It has access to both Spikes and Toxic Spikes to act as a good hazard setter, and U-Turn combined with it's constantly changing type to be a good defensive pivot as well as to create a lot of mind games between the 2 players. You have to be able to predict properly and scout out Gourninja's set inorder to correctly fight it. Lastly, it can be a good stallbreaker, as Taunt + Reliable Healing + Setup move + Constant Type Change allows it to break stall well, it can change it's typing to beat out Toxic, Will-O-Wisp, can turn into Ghost to prevent Rapid Spin, or can use it's wide movepool to allow for longevity through it's type changes.
JavaScript:
gourninja: {
    num: 75000###,
    types:["Ghost", "Dark"],
    species: "Gourninja",
    id: "gourninja",
    baseStats: {hp: 70, atk: 92, def: 104, spa: 87, spd: 73, spe: 110}
    abilities: {0: "Scout Typing"},
    weightkg: 26.25,
    fusion: ["Gourgeist", "Greninja"],
},
:swsh/talonflame::swsh/tapu-koko:
Kokoflame-cutout.png
Kokoflame Shiny-cutout.png

Description: Conditional Gale Wings with an excellent typing and a very versatile movepool
DNA Donors: Talonflame / Tapu Koko
Fusion Name: Kokoflame
New Types:

Base Stats: 74 / 99 / 78 / 90 / 72 / 128 [BST: 541] (+0 HP / +1 Atk / +0 Def / +6 SpA / +0 SpD / +0 Spe)
New Ability: Dive-Bomb = (Gale Wings + Electric Surge)
Ability Description: On switch-in, this Pokemon's Flying-type moves have +1 priority.
Notable Moves:
Brave Bird, Dual Wingbeat, Thunder Punch, U-turn…
Heat Wave, Hurricane, Thunderbolt, Volt Switch…
Defog, Calm Mind, Light Screen, Reflect, Roost, Swords Dance, Will-O-Wisp…
Intended Role: Offensive Pivot, Set Up Sweeper, Revengekiller, Hazard Removal, Screens Setter?
Role Justification: Kokoflame's ability gives it powerful revenge killing capabilities and it's typing can allow it to act as an excellent check to many mons in the meta like Torranadus, Serpeblim, Oricolyph-Sensu, and Grapplor, just to name a few. It's vast movepool allows it run many sets, Will-o-Wisp to cripple physical attackers, Calm Mind or Swords Dance to set up, Light Screen and Reflect to act as a screens setter, Defog for Hazard Removal, Roost as reliable recovery, and it's ability that allows it to revenge kill reliably from either the physical or special side. Overall a very versatile mon that can fit many roles and has a lot of potential.
JavaScript:
kokoflame: {
    num: 75000###,
    types:["Electric", "Flying"],
    species: "Kokoflame",
    id: "kokoflame",
    baseStats: {hp: 74, atk: 99, def: 78, spa: 90, spd: 72, spe: 128}
    abilities: {0: "Dive-Bomb"},
    weightkg: 22.5,
    fusion: ["Talonflame", "Tapu Koko"],
},


:swsh/pelipper::swsh/keldeo:
Description: Balanced Intrepid Sword mon with an offensive typing that threatens a nice portion of the meta
DNA Donors: Pelipper / Keldeo
Fusion Name: Pelddeor
New Types:

Base Stats: 75 / 61 / 95 / 112 / 80 / 100 [BST: 523] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Intrepid Sword = (Drizzle + Justified)
Ability Description: On switch-in, this Pokemon's attack is raised by 1 stage.
Notable Moves:
Aqua Tail, Close Combat, Flip Turn, Knock Off, Sacred Sword, Stone Edge, U-turn…
Aura Sphere, Hydro Pump, Ice Beam, Scald, Secret Sword…
Calm Mind, Defog, Roost, Swords Dance…
Intended Role: Offensive Pivot, Set Up Sweeper, Special Wallbreaker, Hazard Removal
Role Justification: Based off of Swordeo from Alt; a Pokemon that makes use of Intrepid Sword in a way that allows it to perform different roles depending on what set you give it. It can act as a powerful special wallbreaker with its good dual STABS and Calm Mind boost, while it can also be a good Set Up Sweeper on the physical side with Intrepid Sword and SD which allow it to use it's wide physical movepool. It also has some fluff on the side with Roost and Defog if you want to run that sort of set, but this mon will usually just stick with attacking sets most of the time.
JavaScript:
pelddeor: {
    num: 75000###,
    types:["Water", "Fighting"],
    species: "Pelddeor",
    id: "pelddeor",
    baseStats: {hp: 75, atk: 61, def: 95, spa: 112, spd: 80, spe: 100}
    abilities: {0: "Intrepid Sword"},
    weightkg: 38.25,
    fusion: ["Pelipper", "Keldeo"],
},
 
Last edited:
:swsh/galvantula::swsh/arcanine:
Webs Setter and Special Move Spammer
DNA Donors: Galvantula / Arcanine
Fusion Name: Arcantula
New Types:

Base Stats: 80 / 93 / 70 / 108 / 70 / 106 [BST: 527] (+0 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +5 Spe)
New Ability: Oh Shit A Bug = (Compound Eyes + Intimidate)
Ability Description: Effects of both abilities.
Notable Moves:
No
Thunder, Volt Switch, Fire Blast, Energy Ball
Sticky Web, Teleport, Toxic
Intended Role: Sticky Web Setter, Suicide Lead
Role Justification: Arcantula sets Sticky Web and then either pivots out or starts spamming its powerful, accuracy-inhanced STABs until it dies. It is meant to enable Hyper Offense teams with the power of Speed Drops On Switch In.
JavaScript:
arcantula: {
    num: 75000###,
    types:["Electric", "Fire"],
    species: "Arcantula",
    id: "arcantula",
    baseStats: {hp: 80, atk: 93, def: 70, spa: 108, spd: 70, spe: 106}
    abilities: {0: "Oh Shit A Bug"},
    weightkg: 84.65,
    fusion: ["Galvantula", "Arcanine"],
},
 
resubbing this and then subbing something else later (maybe, if i get an idea)

:swsh/qwilfish::swsh/celesteela:
you like intimidate? well, heres intimidate. but for all stats instead! (also hazard setter and wall)
DNA Donors: Qwilfish / Celesteela
Fusion Name: Celefish
New Types:

Base Stats: 83 / 101 / 107 / 83 / 89 / 73 [BST: 536] (+2 HP / +3 Atk / +13 Def / +2 SpA / +11 SpD / +0 Spe)
New Ability: Fear Inducing = (Intimidate + Beast Boost)
Ability Description: Lowers one of the Opponent's stats, based on your highest stat.
Notable Moves:
… Explosion, Poison Jab, Liquidation, Earthquake, Heavy Slam?
… Scald, Flamethrower
… Leech Seed, Swords Dance, Toxic, Spikes, Toxic Spikes, Taunt, Thunder Wave, Swords Dance, Haze
Intended Role: Mixed Wall, Set-Up Cleaner?, Hazard Setter (Spikes, Toxic Spikes)
Role Justification: WIP
JavaScript:
celefish: {
    num: 75000###,
    types:["Poison", "Steel"],
    species: "Celefish",
    id: "celefish",
    baseStats: {hp: 83, atk: 101, def: 107, spa: 83, spd: 89, spe: 73}
    abilities: {0: "Fear Inducing"},
    weightkg: 501.9,
    fusion: ["Qwilfish", "Celesteela"],
},
:swsh/dedenne::swsh/necrozma-dusk-mane:
me when dd sweeper, potential special wall, rocks setter
DNA Donors: Dedenne / Necrozma-Dusk-Mane
Fusion Name: Dedezma-Dusk-Mane
New Types:

Base Stats: 82 / 107 / 92 / 97 / 108 / 89 [BST: 575] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Rebuild = (Cheek Pouch + Prism Armor)
Ability Description: This pokemon restores 1/3 of its max HP when hit by a super effective move.
Notable Moves:
… Super Fang, U-Turn, Nuzzle, Thunder Punch, Sunsteel Strike, Earthquake, Photon Geyser?,
… Volt Switch
… Moonlight/Morning Sun, Stealth Rock, Dragon Dance, Swords Dance
Intended Role: Set-Up Sweeper (Dragon Dance, Swords Dance), Hazard Setter (Stealth Rock), Special Wall
Role Justification: WIP
JavaScript:
dedezma-dusk-mane: {
    num: 75000###,
    types:["Electric", "Steel"],
    species: "Dedezma-Dusk-Mane",
    id: "dedezma-dusk-mane",
    baseStats: {hp: 82, atk: 107, def: 92, spa: 97, spd: 108, spe: 89}
    abilities: {0: "Rebuild"},
    weightkg: 231.1,
    fusion: ["Dedenne", "Necrozma-Dusk-Mane"],
},
:swsh/vespiquen::swsh/reuniclus:
give me your POWER (points)
DNA Donors: Vespiquen / Reuniclus
Fusion Name: Reuniquen
New Types:

Base Stats: 90 / 72 / 88 / 115 / 105 / 35 [BST: 505] (+0 HP / +0 Atk / +0 Def / +13 SpA / +12 SpD / +0 Spe)
New Ability: King of Powerpoints = (Pressure + Regenerator)
Ability Description: Pressure + Restores 1/3 PP of all moves upon switch
Notable Moves:
… Explosion?, U-Turn Knock Off?
… Psychic, Psyshock, Focus Blast, Shadow Ball, Air Slash
… Recover, Calm Mind, Defog, Trick?
Intended Role: Special Wall, Hazard Removal (Defog), Special Sweeper (Calm Mind), Trick Room Setter, Trick Room Abuser
Role Justification: WIP
JavaScript:
reuniquen: {
    num: 75000###,
    types:["Psychic", "Flying"],
    species: "Reuniquen",
    id: "reuniqueen",
    baseStats: {hp: 90, atk: 72, def: 88, spa: 115, spd: 105, spe: 35}
    abilities: {0: "King of Powerpoints"},
    weightkg: 29.3,
    fusion: ["Vespiquen", "Reuniclus"],
},
 
Last edited:

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:swsh/naganadel::swsh/drakloak:
(sprite made by me)
fast [Spikes Setter/Sweeper]
DNA Donors: Naganadel / Drakloak
Fusion Name: Dragadel
New Types:

Base Stats: 79 / 79 / 71 / 97 / 71 / 113 [BST: 510] (+9 HP / +3 Atk / +6 Def / +4 SpA / +6 SpD / +2 Spe)
New Ability: Tear Down = (Beast Boost + Cursed Body)
Ability Description: When this Pokémon attacks and KOes a foe, the opponent's screens, Safeguard, and Mist are removed.
Notable Moves:
U-Turn
Draco Meteor, Thunderbolt, Fire Blast, Sludge Wave, Hydro Pump, Dragon Pulse
Nasty Plot, Spikes, Will-O-Wisp, Toxic Spikes
Intended Role: Offensive Pivot, Setup Sweeper, Hazard Setter
Role Justification: Dragadel is fast and has Nasty Plot, making it a premier sweeper, cleaner, or Spikes setter. Being one of the fastest Pokémon in the meta allows it to make up for being mono Dragon and having an only pretty good SpA stat, since it can set up and sweep through teams thanks to it outspeeding everything. It can also easily setup Spikes and scare Defoggers away with Thunderbolt and Claylamar with Hydro Pump. You do have to watch out for its dismal bulk, however, and its ability is unspectacular. However, being that fast is never gonna be a bad thing.
JavaScript:
dragadel: {
    num: 75000###,
    types:["Dragon"],
    species: "Dragadel",
    id: "dragadel",
    baseStats: {hp: 89, atk: 79, def: 67, spa: 97, spd: 67, spe: 113}
    abilities: {0: "Beast's Soul"},
    weightkg: 80.5,
    fusion: ["Naganadel", "Drakloak"],
},
:swsh/metang::swsh/kyurem:
being a steel-type fixes all your problems [Special Wallbreaker]
DNA Donors: Metang / Kyurem
Fusion Name: Kyutang
New Types:

Base Stats: 95 / 105 / 95 / 110 / 95 / 75 [BST: 575] (+3 HP / +3 Atk / +0 Def / +13 SpA / +0 SpD / +13 Spe)
New Ability: Willpower = (Pressure + Clear Body)
Ability Description: This Pokémon can't have its stats or PP lowered by the opponent (i.e.: Pressure, Grudge, Eerie Spell)
Notable Moves:
Ice Punch, Meteor Mash, Earthquake, Thunder Punch, Brick Break
Ice Beam, Freeze-Dry, Flash Cannon, Earth Power, Focus Blast
Roost, Stealth Rock, Dragon Dance, Agility
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: Kyutang has great Ice/Ground coverage, a workable 75 Speed stat, pretty good bulk with a nice Steel-typing, and 110 Special Attack, making it a great Special Wallbreaker that can beat or annoy Masquerajah, Hatterune, Eelektoad (with Freeze-Dry), Dialgast, Toxicargo, and Swalurchin, while also being fast enough to take on Goodevoir and Grapplor. It also has DDance and 105 Attack, so it can do that, though it has weak Ice STAB in Ice Punch. Its typing that save it from Rocks weakness does come back to bite it as it gets murdered by Torranadus, Claylamar, Litleesect, Grapplor, and Mega Galsola, though none of them particularly want to switch in.
JavaScript:
kyutang: {
    num: 75000###,
    types:["Steel", "Ice"],
    species: "Kyutang",
    id: "kyutang",
    baseStats: {hp: 95, atk: 105, def: 95, spa: 110, spd: 85, spe: 85}
    abilities: {0: "Willpower"},
    weightkg: 263.75,
    fusion: ["Metang", "Kyurem"],
},
:swsh/relicanth::swsh/starmie:
relicanth gets calm mind but starmie doesn't [Pivot/Sweeper]
DNA Donors: Relicanth / Starmie
Fusion Name: Relimie
New Types:

Base Stats: 80 / 85 / 110 / 90 / 80 / 95 [BST: 540] (+0 HP / +3 Atk / +3 Def / +18 SpA / +5 SpD / +10 Spe)
New Ability: Nature's Barrier = (Sturdy + Natural Cure)
Ability Description: Effects of both abilities + This Pokémon's status is healed when at 1 HP
Notable Moves:
Flip Turn, Rapid Spin
Power Gem, Hydro Pump, Scald, Thunderbolt, Ice Beam, Earth Power, Grass Knot, Meteor Beam
Calm Mind, Trick, Stealth Rock, Recover
Intended Role: Offensive Pivot, Setup Sweeper, Hazard Remover, Hazard Setter
Role Justification: Relimie can function as either a decent fast pivot with good 95 Speed, Natural Cure, and utility in Flip Turn, Rapid Spin, Trick, and Stealth Rock, or Relimie can be a Calm Mind or Meteor Beam sweeper with all the coverage it could ever need. Thus, it's a sort of jack of all trades, master of none, as its weird typing and meh 90 Special Attack do hold it back. Even then, Relimie is still able to threaten the likes of Torranadus, Glakiss, Galsola, Paracoal, and Glasnow with its STABs and basically everything else sans Swampflora and the 3 Normal/Fairies with its coverage, making it a pretty decent mon.
JavaScript:
relimie: {
    num: 75000###,
    types:["Rock", "Psychic"],
    species: "Relimie",
    id: "relimie",
    baseStats: {hp: 80, atk: 85, def: 110, spa: 90, spd: 80, spe: 95}
    abilities: {0: "Nature's Barrier"},
    weightkg: 51.7,
    fusion: ["Relicanth", "Starmie"],
},
:swsh/appletun::swsh/wormadam-sandy:
(sprite made by me)
the defensive grass/bug [Physical Wall]
DNA Donors: Appletun / Wormadam-Sandy
Fusion Name: Appledam
New Types:

Base Stats: 95 / 85 / 110 / 85 / 85 / 33 [BST: 493] (+10 HP / +3 Atk / +18 Def / +6 SpA / +3 SpD / +0 Spe)
New Ability: Imposing Adipose = (Thick Fat + Anticipation)
Ability Description: This Pokémon takes 50% damage from super effective moves
Notable Moves:
Body Press
Apple Acid, Bug Buzz, Earth Power, Shadow Ball
Recover, Stealth Rock, Toxic, Leech Seed, Quiver Dance, Iron Defense
Intended Role: Physical Wall, Setup Sweeper
Role Justification: Thanks to an ability that would be be absolutely insane with literally any other typing and good 95/110/85 bulk, Appledam can function as a pretty good defensive Pokémon. With its ability, Appledam is only weak to Fire and Flying moves, so even though it doesn't get to avoid its Stealth Rock weakness (I think), Appledam still has great longevity thanks to its now pretty good defensive typing, bulk, and Recover. Apple Acid and its resistances allow it to annoy Claylamar, Eelektoad, Togetops, and Lurodactyl, it can get rocks and Leech Seed up, and can be a wincon with Quiver Dance or Body Press + Iron Defense. However, such a weird idea is gonna come with some flaws, namely getting destroyed by Torranadus, being a bit passive if it's not running Iron Defense + Body Press, and still having that aforementioned Stealth Rock weakness. Also, God forbid you get Pillaged by Hatterune, though at least you beat it with Apple Acids eventually. Nonetheless, as weird as a defensive Grass/Bug-type is, it may be crazy enough to give a chance.
JavaScript:
appledam: {
    num: 75000###,
    types:["Grass", "Bug"],
    species: "Appledam",
    id: "appledam",
    baseStats: {hp: 95, atk: 85, def: 110, spa: 85, spd: 85, spe: 33}
    abilities: {0: "Imposing Adipose"},
    weightkg: 9.75,
    fusion: ["Appletun", "Wormadam-Sandy"],
},
:swsh/leavanny::swsh/greninja:
hazards [Hazard Setter]
DNA Donors: Leavanny / Greninja
Fusion Name: Greavanna
New Types:

Base Stats: 80 / 100 / 80 / 90 / 80 / 115 [BST: 545] (+7 HP / +1 Atk / +2 Def / +4 SpA / +0 SpD / +8 Spe)
New Ability: Fast Bugs = (Chlorophyll + Torrent)
Ability Description: At 1/3 or less of its max HP, this Pokémon's Speed is boosted 1.5x
Notable Moves:
Leaf Blade, Knock Off, Gunk Shot, U-Turn, Rock Slide
N/A
Sticky Web, Spikes, Toxic Spikes, Swords Dance, Taunt, Magic Coat
Intended Role: Hazard Setter, Offensive Pivot, Setup Sweeper
Role Justification: Greavanna has all the tools it needs to be an amazing suicide lead. It can set Webs, Spikes, and TSpikes, can pivot out with U-Turn, can mess with opposing leads with Taunt and Magic Coat, and its ability allows it to more easily get off 1 more Spike or 1 more Knock Off at low HP, even against Scarfers. Greavanna can also do more than just hazards, as it also has a decent offensive typing with STAB Knock Off, good enough coverage in Gunk Shot for Mega Audiyem and Silvino, Rock Slide for Torranadus, and U-Turn for the stuff it can't beat. Plus, Substitute sets can have fun since its ability is essentially a built in Salac Berry. Greavanna does have a horrendous defensive typing, which makes it hard to get in, and it has a glaring lack of Ground coverage, which means that Swalurchin, Rhybite, and Toxicargo (when you're unboosted) all can shrug off its Attacks, not to mention Masquerajah laughing in its face.
JavaScript:
greavanna: {
    num: 75000###,
    types:["Grass", "Dark"],
    species: "Greavanna",
    id: "greavanna",
    baseStats: {hp: 90, atk: 100, def: 75, spa: 90, spd: 75, spe: 120}
    abilities: {0: "Versatile Bugs"},
    weightkg: 30.25,
    fusion: ["Leavanny", "Greninja"],
},
:swsh/blaziken::swsh/braixen:
(sprite made by me)
remember when people thought fennekin was gonna be fire/fighting [Special Wallbreaker]
DNA Donors: Blaziken / Braixen
Fusion Name: Braixiken
New Types:

Base Stats: 90 / 95 / 75 / 110 / 80 / 85 [BST: 535] (+21 HP / +6 Atk / +11 Def / +10 SpA / +10 SpD / +9 Spe)
New Ability: Blaze = (Blaze + Blaze)
Ability Description: At 1/3 or less of its max HP, this Pokémon's attacking stat is 1.5x with Fire attacks.
Notable Moves:
U-Turn, Knock Off, Stone Edge
Fire Blast, Aura Sphere, Focus Blast, Vacuum Wave, Grass Knot, Psychic, Scorching Sands
Trick
Intended Role: Special Wallbreaker, Choice Scarfer
Role Justification: Braixiken has one job and that is to deal big damage. Fire Blast and Focus Blast off of 110 SpA can torch almost the entire tier other than Torranadus, Vishitomb, Toxicargo, Paracoal, and Goodevoir, which is already scary enough, but add in coverage options in Grass Knot, Scorching Sands, Psychic, and a cheeky option in Stone Edge, and everything folds except for Goodevoir. This makes Braixiken an extremely potent wallbreaker if it gets a chance, with a couple tricks up its sleeve like Vacuum Wave, U-Turn, and Trick. Just keep it away from the common Water, Flying, and Ground-type moves in the tier and you'll be good to go.
DNA Donors: Blaziken / Braixen
Fusion Name: Braixiken
New Types:

Base Stats: 90 / 135 / 85 / 130 / 90 / 105 [BST: 635]
New Ability: Speed Boost
Ability Description: This Pokémon's Speed goes up by 1 at the end of every turn
Notable Moves:
Flare Blitz, Close Combat, Earthquake, Stone Edge, U-Turn, Knock Off, Brave Bird
Fire Blast, Aura Sphere, Focus Blast, Vacuum Wave, Grass Knot, Psychic, Scorching Sands
Trick, Swords Dance
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: banned from UU moment

JavaScript:
braixiken: {
    num: 75000###,
    types:["Fighting", "Fire"],
    species: "Braixiken",
    id: "braixiken",
    baseStats: {hp: 90, atk: 95, def: 75, spa: 110, spd: 80, spe: 85}
    abilities: {0: "Blaze"},
    weightkg: 33.25,
    fusion: ["Blaziken", "Braixen"],
},
 
Last edited:

Cookie Butter

formerly the someone
is a Pre-Contributor
:swsh/dedenne::swsh/gigalith:
DNA Donors: Dedenne / Gigalith
Intended Role: Special Wallbreaker, Sand Abuser
Offspring Name: Giganne
New Types:

Base Stats: 96 / 96 / 93 / 90 / 73 / 63 [BST: 511] (+20 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Pick Up Sand = (Pickup + Sand Force)
Ability Description: Sand Force effects + If the last move this Pokemon used is Ground/Rock/Steel-type, there is a 100% chance its item gets restored at the end of each turn.
Notable/Relevant/Useful Moves:
…Nuzzle
… Meteor Beam, Thunderbolt, Earth Power, Grass Knot, Volt Switch
…Stealth Rock
Role Justification: Giganne combines its ability with STAB Meteor Beam + Power Herb to spam the move and get boosts every turn. Some more niche strategies could be used, like Custap Berry or a physically defensive set with Stealth Rock, Nuzzle and Sitrus Berry or Red Card.

:swsh/trevenant::swsh/sceptile:
DNA Donors/ Parents: Trevenant / Sceptile
Intended Role: Set-Up Sweeper, Offensive Pivot, Sun Abuser, Terrain Abuser
Offspring Name: Trevetile
New Types:

Base Stats: 80 / 100 / 80 / 90 / 90 / 100 [BST: 540] (+3 HP / +3 Atk / +10 Def / +5 SpA / +7 SpD / +12 Spe)
New Ability: Farmer = (Harvest + Unburden)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
…Poltergeist, Horn Leech, Wood Hammer, Earthquake, Acrobatics, Drain Punch, Sucker Punch
…Leaf Storm, Giga Drain, Focus Blast, Shadow Ball
…Dragon Dance, Swords Dance, Leech Seed
Role Justification: Best set is most likely Lum Berry+Dragon Dance. The ability gives Trevetile x2 Speed when Harvest effect fails, and status resiliency if Harvest effect activates. Sitrus Berry is pretty solid as well. You can also focus on the Unburden effects and combine it with Electric Seed, I guess.
:swsh/clawitzer::swsh/golisopod:
DNA Donors/ Parents: Clawitzer / Golisopod
Intended Role: Offensive Pivot, Physical Wallbreaker
Offspring Name: Golitzer
New Types:

Base Stats: 84 / 110 / 120 / 90 / 90 / 60 [BST: 554] (+11 HP / +11 Atk / +6 Def / +0 SpA / +1 SpD / +11 Spe)
New Ability: Mega Exit = (Mega Launcher + Emergency Exit)
Ability Description: This Pokemon's switch-out attacks have 1.5x power.
Notable/Relevant/Useful Moves:
…U-Turn, Flip Turn, First Impression, Aqua Jet, Knock Off

…Spikes
Role Justification: Golitzer's pivotting moves pack a punch, but it is slow as hell, and somewhat predictable.

:swsh/eldegoss::swsh/mudsdale:
DNA Donors/ Parents: Eldegoss / Mudsdale
Intended Role: Defensive Pivot, Hazard Removal (Rapid Spin), Hazard Setter (Stealth Rock)
Offspring Name: Eldedale
New Types:

Base Stats: 88 / 90 / 115 / 70 / 105 / 50 [BST: 518] (+8 HP / +3 Atk / +20 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Healthy Cotton = (Cotton Down + Stamina)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
…Body Press, Earthquake

…Synthesis, Leech Seed, Stealth Rock, Sleep Powder, Aromatherapy, Toxic
Role Justification: Solid defensive Pokemon with a strong offensive presence in boosted Body Press and STAB Earthquake. Can revenge kill foes with the Speed reduction effect from its ability.
:swsh/golem-alola::swsh/durant:
DNA Donors/ Parents: Golem-Alola / Durant
Intended Role: Priority Abuser, Offensive Pivot
Offspring Name: Durolem-Alola
New Types:

Base Stats: 70 / 115 / 125 / 55 / 60 / 97 [BST: 522] (+1 HP / +1 Atk / +4 Def / +4 SpA / +4 SpD / +20 Spe)
New Ability: Flyswatter = (Galvanize + Swarm)
Ability Description: This Pokemon's Bug-type moves become Electric type and have 1.2x power.
Notable/Relevant/Useful Moves:
…First Impression, X-Scissor, Iron Head, Earthquake, Stone Edge
…Volt Switch(?)
…Stealth Rock
Role Justification: -ate First Impression, but Ground-types are immune.
 

Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
:swsh/mightyena::swsh/combusken:
DNA Donors/ Parents: Mightyena / Combusken
Shared Egg Group:
Offspring Name: Mitusken
New Types:

Base Stats: 76 / 90 / 75 / 75 / 65 / 70 [BST: 451] (+11 HP / +3 Atk / +10 Def / +3 SpA / +5 SpD / +8 Spe)
New Ability: Attack Boost = (Speed Boost + Moxie)
Ability Description: Pokemon gains +1 Attack at the end of each turn.
Notable/Relevant/Useful Moves:
Flare Blitz, Sucker Punch, Crunch, Low Kick, Play Rough, Poison Jab
Swords Dance, Taunt, Yawn,
Role Justification: Hyper offense pokemon that can punish passivity by gaining free attack boosts. Flare Blitz and Sucker Punch are a very strong combo, but overall I think this pokemon is fairly exploitable.
JavaScript:
mitusken: {
    num: 75000###,
    types:["Dark", "Fire"],
    species: "Mitusken",
    id: "mitusken",
    baseStats: {hp: 76, atk: 90, def: 75, spa: 75, spd: 65, spe: 70}
    abilities: {0: "Attack Boost"},
    weightkg: 28.25,
    fusion: ["Mightyena", "Combusken"],
},
:swsh/aerodactyl::swsh/drakloak:
DNA Donors/ Parents: Aerodactyl / Drakloak
Shared Egg Group:
Offspring Name: Dractyl
New Types:

Base Stats: 75 / 105 / 66 / 60 / 65 / 130 [BST: 501] (+1 HP / +13 Atk / +9 Def / +0 SpA / +3 SpD / +14 Spe)
New Ability: Unfiltrator = (Infiltrator + Unnerve)
Ability Description: Effect of both abilities
Notable/Relevant/Useful Moves:
Stone Edge, Outrage, Dragon Claw, U-turn, Earthquake,
Stealth Rock, Taunt, Dragon Dance, Will-o-Wisp, Thunder Wave
Role Justification: Offensive pivot with risky but powerful STABs, U-turn, and Earthquake for coverage. Probably runs Choice Band or suicide lead sets.
JavaScript:
dractyl: {
    num: 75000###,
    types:["Dragon", "Rock"],
    species: "Dractyl",
    id: "dractyl",
    baseStats: {hp: 75, atk: 105, def: 66, spa: 60, spd: 65, spe: 130}
    abilities: {0: "Unfiltrator"},
    weightkg: 35,
    fusion: ["Aerodactyl", "Drakloak"],
},
:swsh/jolteon::swsh/dragonair:
DNA Donors/ Parents: Jolteon / Dragonair
Shared Egg Group:
Offspring Name: Joltair
New Types:

Base Stats: 70 / 75 / 65 / 101 / 85 / 115 [BST: 511] (+7 HP / +1 Atk / +3 Def / +11 SpA / +3 SpD / +15 Spe)
New Ability: Absorb Skin = (Volt Absorb + Shed Skin)
Ability Description: At the end of the turn, 33% chance to heal status and recover 25% of max HP.
Notable/Relevant/Useful Moves:
Draco Meteor, Dragon Pulse, Volt Switch, Thunderbolt, Fire Blast, Flamethrower, Hydro Pump, Surf, Ice Beam,
Light Screen, Reflect, Thunder Wave, Heal Bell
Role Justification: Offensive pivot with superb coverage. Draco Meteor / Volt Switch / Fire Blast / Hydro Pump if you like missing.
JavaScript:
joltair: {
    num: 75000###,
    types:["Electric", "Dragon"],
    species: "Joltair",
    id: "joltair",
    baseStats: {hp: 70, atk: 75, def: 65, spa: 101, spd: 85, spe: 115}
    abilities: {0: "Absorb Skin"},
    weightkg: 20.5,
    fusion: ["Jolteon", "Dragonair"],
},
 
:ss/lucario: :ss/celesteela:
Untitled198_20211126194042.png


This fusion can do anything (besides abuse TR)
DNA Donors: Lucario / Celesteela
Fusion Name: Lucasteela
New Types:

Base Stats: 83 / 105 / 89 / 111 / 89 / 75 [BST: 552] (+0 HP / +0 Atk / +3 Def / +0 SpA / +4 SpD / +0 Spe)
New Ability: Berserker Boost = (Justified + Beast Boost)
Ability Description: Effects of both abilities.
Notable Moves:

Close Combat, Meteor Mash, Earthquake, Megahorn, Ice Punch, Thunder Punch, Bullet Punch

Aura Sphere, Flash Cannon Meteor Beam, Shadow Ball, Psychic, Flamethrower, Energy Ball

Nasty Plot, Swords Dance, Autotomize, Leech Seed, Ingrain, Iron Defense
Intended Role: Special Wallbreaker, Physical Wallbreaker, Stall, Setup Sweeper
A very versatile bulky nuker that's only weakness is its awkward speed tier. The main sets would be SD + 3 moves as it is tanky enough to survive hits to setup. NP + 3 moves as the spa movepool is full of coverage attacks. Next, it can run leftovers + Ingrain + Leech Seed + Toxic for a stall set. Lastly, Autotomize for speed as neutral +2 outspeeds Hawlazzle and maximum +2 outspeeds +1 Litleesect to try and maximize your Beast Boosts.
lucasteela: {
num: 75000###,
types:["Fighting", "Steel"],
species: "Lucasteela",
id: "lucasteela",
baseStats: {hp: 83, atk: 105, def: 89, spa: 111, spd: 89, spe: 75}
abilities: {0: "Berserker Boost"},
weightkg: 526.95,
fusion: ["Lucario", "Celesteela"],
},

:ss/Orbeetle: :ss/cloyster:
Untitled195_20211123134207.png

A coleoptera mixed with a bivalvia, researchers must be going nuts.
DNA Donors/ Parents: Orbeetle / Cloyster
Offspring Name: Cloybeetle
New Types:

Base Stats: 60 / 75 / 145 / 80 / 102 / 80 [BST: 544] (+5 HP / +5 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Search and Destroy (Frisk + Skill Link)
Ability Description: Combination of Frisk and Skill Link
Notable/Relevant/Useful Moves:

Rapid Spin, Body Press, Psycho Cut, Icicle Spear, Liquidation, Poison Jab, Rock Blast

Icy Wind, Ice Beam, Psychic / Stored Power, Infestation, Hydro Pump

Sticky Web, Shell Smash, Light Screen, Reflect, Recover, Iron Defense, Calm Mind, Trick Room
Intended Role: Physical Wall
Role Justification: Defensive Wall, Hazard Setter (Sticky Web), Hazard Remover, Support Mon
Cloybeetle is a defensive monster with many roles. It is mainly used to set up a new hazard (reliably) and remove opposing ones. It can be a full support mon with screens, lowering their speed, and trapping them. The other playstyle is a fun and dangerous one; shell smash. While with either White Herb or Life Orb you get off smash and create carnage. At +2 you outspeed at min Pherogonga, and at max +1 Strikados. Lastly, Stored Power. This fusion's bulk can let it set up multiple times easily. WP + Iron Defense + Calm Mind and a screen if you can throw it in there combined will make STAB Stored Power rise to astronomical lengths if you do not want to use Iron Defense + Body Press.
cloybeetle: {
num: 75000###,
types:["Psychic", "Ice"],
species: "Cloybeetle",
id: "cloybeetle",
baseStats: {hp: 60, atk: 75, def: 145, spa: 80, spd: 102, spe: 80}
abilities: {0: "Search and Destroy"},
weightkg: 86.65,
fusion: ["Orbeetle", "Cloyster"],
},

:ss/grimmsnarl: :ss/poliwrath:
Untitled193_20211123005850.png

Wacky demon frog is here to support you (and kill your enemies)
DNA Donors/ Parents: Grimmsnarl / Poliwrath
Offspring Name: Grimmwrath
New Types:

Base Stats: 92 / 107 / 85 / 85 / 90 / 85 [BST: 544] (+0 HP / +0 Atk / +5 Def / +3 SpA / +7 SpD / +20 Spe)
New Ability: Clown Cleric (Pickpocket + Water Absorb)
Ability Description: Combination of Pickpocket and Water Absorb
Notable/Relevant/Useful Moves:

Play Rough, Waterfall, Sucker Punch, Close Combat, Darkest Lariat, Ice Punch,

.....

Taunt, Belly Drum
Intended Role: Belly Drum Abuser
Role Justification: Setup Sweeper
This aggressive set is my personal favorite, Belly Drum. Using the classic Sitrus Berry or SalacSub sets can help it survive with its amazing typing, getting hit will steal items with Pickpocket, and +6 Sucker Punch to deal with fast mons. If this fusion gets selected it will probably end up in FENU which I don't know how that works the mods will deal with it. You can use it in two different categories of FE so that's neat.
grimmwrath: {
num: 75000###,
types:["Fairy", "Water"],
species: "Grimmwrath",
id: "grimmwrath",
baseStats: {hp: 92, atk: 107, def: 85, spa: 85, spd: 90, spe: 85}
abilities: {0: "Clown Cleric"},
weightkg: 57.5,
fusion: ["Grimmsnarl", "Poliwrath"],
},
 

Attachments

Last edited:
Breaks the Mold
:swsh/blaziken::swsh/basculin:
DNA Donors: Blaziken / Basculin
Fusion Name: Blaziculin
New Types:

Base Stats: 80 / 110 / 75 / 95 / 65 / 90 [BST: 515] (+5 HP / +4 Atk / +8 Def / +0 SpA / +3 SpD / +1 Spe)
New Ability: Acceleration = (Speed Boost + Mold Breaker)
Ability Description: Mold Breaker effects. When ignoring an Ability, raise Speed 1 stage.

Notable Moves:
Flare Blitz, Liquidation, Flip Turn, Knock Off, Earthquake, Stone Edge, Close Combat, Scale Shot…
None…
Swords Dance, Taunt, Will O Wisp…
Intended Role: Setup Sweeper (Swords Dance), Choice Band
Role Justification: There's a lot of Water immune Abilities in the meta right now, so a Mold Breaker Water could be interesting. Second part of the Ability is situational but could come in handy if already set up with SD. Has great coverage moves and even Scale Shot for the +1 Speed.

This mainly beats Toxicargo and Paracoal, which cannot switch in safely so you're free to click STAB. Eelektoad can be hit with an Earthquake on the switch. If it's in a pickle, Blaziculin can always pivot with the unblockable Flip Turn, but this would probably be used in a CB set weak to Rocks.
JavaScript:
blaziculin: {
    num: 75000###,
    types:["Fire", "Water"],
    species: "Blaziculin",
    id: "blaziculin",
    baseStats: {hp: 80, atk: 110, def: 75, spa: 95, spd: 65, spe: 90}
    abilities: {0: "Acceleration"},
    weightkg: 35,
    fusion: ["Blaziken", "Basculin"],
},
 
Last edited:
:swsh/solrock::swsh/lunatone:
DNA Donors: Solrock / Lunatone :solrock:/:lunatone:
Fusion Name: Soltone
New Types:

Base Stats: 90 / 85 / 85 / 85 / 85 / 70 [BST: 500] (+0 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Levitate = (Levitate + Levitate)
Ability Description: Effects of levitate
Notable Moves:
: Flare Blitzs, Sone Edge, Zen Headbutt, Earthquake
: Psychic, Power Gem, Moonblast, Earth Power
: Moonlight, Calm Mind, Iron Defense, Stealth Rocks
Intended Role: Mixed Attacker
Role Justification:
JavaScript:
soltone: {
    num: 75000###,
    types:["Rock", "Psychic"],
    species: "Soltone",
    id: "soltone",
    baseStats: {hp: 90, atk: 85, def: 85, spa: 85, spd: 85, spe: 70}
    abilities: {0: "Levitate"},
    weightkg: 161,
    fusion: ["Solrock", "Lunatone"],
},
 

charizard8888

Catch The Wave (Again!)
is a Forum Moderator Alumnus
:swsh/raichu::swsh/charizard:
I am speed!
DNA Donors: Raichu / Charizard
Fusion Name: Razard
New Types:

Base Stats: 79 / 87 / 76 / 99 / 92 / 115 [BST: 548] (+10 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Lightning Blaze = (Lightning Rod + Blaze)
Ability Description: Effect of both the abilities.
Notable Moves:
...
Fire Blast, Thunderbolt, Surf, Dragon Pulse, Focus Blast, Volt Switch
Nasty Plot, Calm Mind, [Defog, Roost, Will-O-Wisp, Tailwind, Wish, Yawn]
Intended Role: Fast Attacker, Set up Attacker
Role Justification: One of the fastest in the meta, goes best as a hard-hitting Specs or Sash set up. It can also surprisingly work as a utility mon (deceive opponent) with some of its status moves like Defog, Roost, Will-O-Wisp but not so bulky.
JavaScript:
razard: {
    num: 75000###,
    types:["Electric", "Fire"],
    species: "Razard",
    id: "razard",
    baseStats: {hp: 79, atk: 87, def: 76, spa: 109, spd: 82, spe: 115}
    abilities: {0: "Lightning Blaze"},
    weightkg: 60.25,
    fusion: ["Raichu", "Charizard"],
},

Resub from Alpha

Drought and Exit
DNA Donors/ Parents: Ninetales / Golisopod
Shared Egg Group:
Offspring Name: Golisotales
New Types:

New Base Stats: 84 / 100 / 107 / 70 / 105 / 90 [BST: 556] (+10 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +20 Spe)
New Ability and Desc: Drought + Emergency Exit = Drought Emergency Exit- Effects of both the abilities.
Notable Moves:
First Impression, U-turn, Flare Blitz, Leech Life, Knock Off, Sucker Punch
Fire Blast, Solar Beam not much useful
Spikes, Will-O-Wisp, Encore, Taunt
Role Identification: Sets up Sun and escapes for the turns of Sun quickly. Got decent Speed, defences and utility moves. Heavy Duty Boots can help mitigate Stealth Rocks weakness so it can switch more often to set up Sun. This costs it Heat Rock but helps with more switchins. (Can also use Heat Rock but less switching then)
JavaScript:
golisotales: {
    num: 75000###,
    types:["Fire", "Bug"],
    species: "Golisotales",
    id: "golisotales",
    baseStats: {hp: 84, atk: 100, def: 107, spa: 70, spd: 105, spe: 90}
    abilities: {0: "Drought Emergency Exit"},
    weightkg: 63.95,
    fusion: ["Ninetales", "Golisopod"],
},
 
Last edited:

Ema Skye

God Shattering Star
is a Pre-Contributor
:swsh/zarude::swsh/komala:
DNA Donors: Zarude / Komala
Fusion Name: Zamala
New Types:

Base Stats: 85 / 117 / 85 / 72 / 95 / 95 [BST: 549] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Leaf Sleeper = (Comatose + Leaf Guard)
Ability Description: Effects of Leaf Guard. This Pokemon is always considered to be in Sun.
Notable Moves:
… Knock Off, U-Turn, Body Slam, Sucker Punch, Rapid Spin, Earthquake, Rock Slide, Close Combat/Drain Punch, Darkest Lariat, Solar Blade?
… Swords Dance/Bulk Up/Growth, Synthesis, Taunt
Intended Role: physical breaker, pivot
Role Justification: Here's the Serpeblim counter! Water resist + burn immunity is also pretty cool against Serpeblim. Torranadus matchup is funky due to putting Hurricane at 50% accuracy, but if it runs Fire STAB it does extra damage. 66% Synthesis improves a lot of its consistency but it's still limited to 8 uses. Solar Blade is probably bad but funny.
JavaScript:
zamala: {
    num: 75000###,
    types:["Dark", "Normal"],
    species: "Zamala",
    id: "zamala",
    baseStats: {hp: 85, atk: 117, def: 85, spa: 72, spd: 95, spe: 95}
    abilities: {0: "Leaf Sleeper"},
    weightkg: 93.95,
    fusion: ["Zarude", "Komala"],
},
:swsh/lurantis::swsh/quagsire:
DNA Donors: Lurantis / Quagsire
Fusion Name: Quagantis
New Types:

Base Stats: 85 / 106 / 90 / 92 / 80 / 40 [BST: 493] (+3 HP / +11 Atk / +3 Def / +20 SpA / +3 SpD / +0 Spe)
New Ability: Indifferent = (Unaware + Contrary)
Ability Description: Effects of Unaware. This Pokemon ignores its own stat changes when dealing or taking damage.
Notable Moves:
… Superpower, Leaf Blade, Earthquake, Stone Edge, Knock Off
… Leaf Storm, Earth Power, Focus Blast, Scald?
… Defog, Aromatherapy, Encore, Haze, Yawn, Recover
Intended Role: mixed wall, mixed breaker
Role Justification: Unaware mons are kinda self-explanatory and usually really boring. This one can actually be a decent breaker due to ignoring Leaf Storm drops on its main STAB, or using Superpower for coverage. Unlike Darmearna, it's not going to sweep teams due to its speed, but I think it's an interesting take on an Unaware mon.
JavaScript:
quagantis: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Quagantis",
    id: "quagantis",
    baseStats: {hp: 85, atk: 106, def: 90, spa: 92, spd: 80, spe: 40}
    abilities: {0: "Indifferent"},
    weightkg: 46.75,
    fusion: ["Lurantis", "Quagsire"],
},
:swsh/magearna::swsh/prinplup:
DNA Donors: Magearna / Prinplup
Fusion Name: Gearplup
New Types:

Base Stats: 75 / 80 / 95 / 105 / 95 / 60 [BST: 510] (+3 HP / +0 Atk / +4 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Competitive = (Defiant + Soul-Heart)
Ability Description:
Notable Moves:
… Volt Switch, Scald, Dazzling Gleam, Surf, Ice Beam, Focus Blast, Thunderbolt
… Stealth Rock, Shift Gear?, Trick Room?, Calm Mind, Defog
Intended Role: hazard deterrent, hazard setter, defensive pivot, offensive pivot, calm mind sweeper
Role Justification: beats Clay and Torra to keep its rocks up. lots of coverage and the option to pivot. ana likes it so you should too! Competitive gives it a role compared to Eelfrog.
JavaScript:
gearplup: {
    num: 75000###,
    types:["Fairy", "Water"],
    species: "Gearplup",
    id: "gearplup",
    baseStats: {hp: 75, atk: 80, def: 95, spa: 105, spd: 95, spe: 60}
    abilities: {0: "Competitive"},
    weightkg: 51.75,
    fusion: ["Magearna", "Prinplup"],
},
:swsh/zoroark::swsh/altaria:
DNA Donors: Zoroark / Altaria
Fusion Name: Zoraria
New Types:

Base Stats: 70 / 95 / 75 / 105 / 85 / 95 [BST: 525] (+3 HP / +8 Atk / +0 Def / +10 SpA / +3 SpD / +3 Spe)
New Ability: Codependency = (Illusion + Natural Cure)
Ability Description: Combined effects. When its illusion is broken, its status is restored.
Notable Moves:
… Knock Off, U-Turn, Earthquake, Brave Bird
… Hurricane, Flamethrower, Focus Blast, Dark Pulse
… Roost, Nasty Plot, Swords Dance
Intended Role: wallbreaker, offensive pivot
Role Justification: with a moveset that can copy most viable mons in the tier (Torranadus, Boots Fetchey, non-Superpower Claylamar and basically anything that fits Knock Off or U-Turn into their arsenal), Zoraria is a cool wallbreaker that can go on either attacking spectrum to complement whatever it needs to copy. It needing to hold boots helps it disguise as a lot of mons in the tier but also forces it to attack without a boosting item.

For fun, it's mega has 70 / 135 / 95 / 145 / 85 / 95 stats with a Dark/Fairy typing and is likely not even allowed in UU.
JavaScript:
zoraria: {
    num: 75000###,
    types:["Dark", "Flying"],
    species: "Zoraria",
    id: "zoraria",
    baseStats: {hp: 70, atk: 95, def: 75, spa: 105, spd: 85, spe: 95}
    abilities: {0: "Codependency"},
    weightkg: 50.85,
    fusion: ["Zoroark", "Altaria"],
},

Flourmingo but its wet...
:swsh/wingull::swsh/groudon:
DNA Donors: Wingull / Groudon
Fusion Name: Wingdon
New Types:

Base Stats: 70 / 108 / 100 / 80 / 60 / 91 [BST: 509] (+0 HP / +18 Atk / +15 Def / +3 SpA / +0 SpD / +4 Spe)
New Ability: Drizzle = (Hydration + Drought)
Notable Moves:
… U-Turn, Knock Off, Precipice Blade, Liquidation, Dual Wingbeat, Stone Edge
… Scald?
… Roost, Stealth Rock, Defog, Swords Dance
Intended Role: rain setter, defensive pivot, hazards, physical breaker
Role Justification: Pretty decent check to Toxicargo due to the Fire resistance. Also a decent partner for it for Dry Skin healing. Liquidation helps for Claylamar, which walls EdgeQuake. Packs a lot of utility but has to watch for Togetops. Might be a decent scarfer too.

:swsh/wingull::swsh/groudon-primal:
DNA Donors: Wingull / Primal Groudon
Fusion Name: Primal Wingdon
New Types:

Base Stats: 70 / 138 / 120 / 130 / 60 / 91 [BST: 609]
New Ability: Desolate Land
Notable Moves:
… U-Turn, Knock Off, Precipice Blade, Heat Crash/Fire Punch, Dual Wingbeat, Stone Edge
… Roost, Stealth Rock, Defog, Swords Dance
Intended Role: physical breaker
Role Justification: might be banned but 4x SR weakness and no boots might balance it. Easy SD mon and the Water immunity is kinda cool.
JavaScript:
wingdon: {
    num: 75000###,
    types:["Flying", "Ground"],
    species: "Wingdon",
    id: "wingdon",
    baseStats: {hp: 70, atk: 108, def: 100, spa: 80, spd: 60, spe: 91}
    abilities: {0: "Drizzle"},
    weightkg: 479.75,
    fusion: ["Wingull", "Groudon"],
},
:swsh/weezing-galar::swsh/decidueye:
DNA Donors: Weezing-Galar / Decidueye
Fusion Name: Weezeye-Galar
New Types:

Base Stats: 71 / 100 / 100 / 92 / 90 / 70 [BST: 523] (+0 HP / +2 Atk / +3 Def / +0 SpA / +5 SpD / +5 Spe)
New Ability: Misty Reach = (Misty Surge + Long Reach)
Ability Description: Combined effects
Notable Moves:
… Poltergeist/Spirit Shackle, U-Turn, Shadow Sneak, Knock Off
… Shadow Ball, Sludge Bomb, Fire Blast
… Defog, Roost, Nasty Plot
Intended Role: stallbreaker, pivot, Misty Terrain setter, trapper
Role Justification: Misty Surge + Spirit Shackle lets it function like a bootleg Pajantom, creating free pivot opportunities for an ally. Nasty Plot allows it to sweep on its own terms since it actually gets Poison STAB on that side, but it's pretty slow for this meta so it might not be very viable.
JavaScript:
weezeye-galar: {
    num: 75000###,
    types:["Ghost", "Poison"],
    species: "Weezeye-Galar",
    id: "weezeye-galar",
    baseStats: {hp: 71, atk: 100, def: 100, spa: 92, spd: 90, spe: 70}
    abilities: {0: "Misty Reach"},
    weightkg: 26.3,
    fusion: ["Weezing-Galar", "Decidueye"],
},
 
:swsh/stunfisk-galar::swsh/perrserker:
DNA Donors: Stunfisk-Galar / Perrserker
Fusion Name: Galarian Stunserker
New Types:

Base Stats: 90 / 110 / 100 / 60 / 75 / 55 [BST: 490] (+1 HP / +15 Atk / +1 Def / +2 SpA / +3 SpD / +14 Spe)
New Ability: Totem Spirit = (Mimicry + Steely Spirit)
Ability Description: Steely Spirit but it changes the type of move depending on terrain (No Terrain = Steel | Misty Terrain = Fairy | Electric Terrain = Electric | Grassy Terrain = Grass | Psychic Terrain = Psychic)
Notable Moves:
: Iron Head, Earthquake, Play Rough, Sucker Punch, Stone Edge, U-Turn, Close Combat, Seed Bomb
: Swords Dance
Intended Role: Physical Wallbreaker IG
Role Justification: Look I made this because I thought the concept was cool, okay. It's a fairly hard hitting steel type thanks to Totem Spirit giving it a super STAB, but it can also be useful on other terrains as well, and by others I really only mean misty and grassy since it lacks and hard hitting psychic or electric type moves. It was decently well received on the discord when I pitched it so I do have some decent hopes for it now.
JavaScript:
galarian stunserker: {
    num: 75000###,
    types:["Ground", "Steel"],
    species: "Galarian Stunserker",
    id: "galarian stunserker",
    baseStats: {hp: 90, atk: 110, def: 100, spa: 60, spd: 75, spe: 55}
    abilities: {0: "Totem Spirit"},
    weightkg: 24.25,
    fusion: ["Stunfisk-Galar", "Perrserker"],
},

:swsh/sudowoodo::swsh/blacephalon:
1637710579550.png
1637710594011.png

DNA Donors: Sudowoodo / Blacephalon
Fusion Name: Sudocephalon
New Types:

Base Stats: 67 / 113 / 89 / 107 / 79 / 73 [BST: 528] (+6 HP / +0 Atk / +5 Def / +17 SpA / +7 SpD / +5 Spe)
New Ability: Beast Head = (Rock Head + Beast Boost)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Rock Head, Wood Hammer, Fire Punch, Knock Off, Sucker Punch,
: Mind Blown, Meteor Beam, Psyshock, Earth Power, Shadow Ball
: Stealth Rock
Intended Role: Physical Wallbreaker, Special Wallbreaker, Hazard Setter(Stealth Rock)
Role Justification: Looking at the other sudowoodo fusions I gotta say, I'm not impressed. THIS LOSES ITS HEAD! You see the beauty of the exploding tree clown is that it can be used for physical damage or special damage. You do have to be careful of rocks if you're not using boots through and also most of our fighting types, Claylamar, and Togetops outspeed it and ruin its day due to its weaknesses.
JavaScript:
sudocephalon: {
    num: 75000###,
    types:["Rock", "Fire"],
    species: "Sudocephalon",
    id: "sudocephalon",
    baseStats: {hp: 67, atk: 113, def: 89, spa: 107, spd: 79, spe: 73}
    abilities: {0: "Beast Head"},
    weightkg: 25.5,
    fusion: ["Sudowoodo", "Blacephalon"],
},
 
:swsh/venusaur::swsh/carbink:
Poison/Fairy Mixed Wall
DNA Donors/ Parents: Venusaur / Carbink
Offspring Name: Venubink
New Types:

Base Stats: 65 / 66 / 116 / 95 / 125 / 65 [BST: 532] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Clear Growth = (Overgrow + Clear Body)
Ability Description: Combined effects
Notable/Relevant/Useful Moves:
…Body Press,Knock Off
…Sludge Bomb,Moonblast
…Stealth Rock,Toxic,Synthesis,Leech Seed,Roar,Sleep Powder,Trick Room?
Intended Role:Mixed Wall,SR Setter
Role Justification:Nice mixed wall with access to a wide variety of moves to annoy the opposition.Knock Off,SR,Leech Seed,Sleep Powder,and even Roar.Defensive typing is very nice with resistances to Dark,Fairy,Fighting,and an immunity to Dragon.
JavaScript:
venubink: {
    num: 75000###,
    types:["Poison", "Fairy"],
    species: "Venubink",
    id: "venubink",
    baseStats: {hp: 65, atk: 66, def: 116, spa: 95, spd: 125, spe: 65}
    abilities: {0: "Clear Growth"},
    weightkg: 52.85,
    fusion: ["Venusaur", "Carbink"],
},
:swsh/venusaur-Mega::swsh/carbink:
Poison/Fairy Mixed Wall
DNA Donors/ Parents: Venusaur-Mega/ Carbink
Offspring Name: Venubink-Mega
New Types:

Base Stats: 65 / 84 / 156 / 117 / 145 / 65 [BST: 532] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Thick Fat
Notable/Relevant/Useful Moves:
…No
…No
…No
Role Justification: This is way too fat to not get banned
 
Last edited:
:swsh/togetic::swsh/electabuzz:
funny cool epic para
DNA Donors: Togetic / Electabuzz
Fusion Name: Togetabuzz
New Types:

Base Stats: 70 / 65 / 75 / 95 / 100 / 75 [BST: 485] (+10 HP / +4 Atk / +4 Def / +8 SpA / +5 SpD / +3 Spe)
New Ability: High Frequency = (Static + Serene Grace)
Ability Description: Combined effects of both.
Notable Moves:

Dazzling Gleam, Discharge, Thunderbolt, Fire Blast, Volt Switch
Defog, Nasty Plot, Roost, Taunt(?)
Intended Role: Special Wallbreaker, Special Wall/Pivot
Role Justification: Bulky Nasty Plot mon. Eviolite bulk lets it set up Nasty Plots really easily, allowing it to take advantage of its strong STAB combination. Static + Serene Grace Discharge makes it easier for this to outspeed after a hit.
JavaScript:
togetabuzz: {
    num: 75000###,
    types:["Fairy", "Electric"],
    species: "Togetabuzz",
    id: "togetabuzz",
    baseStats: {hp: 70, atk: 65, def: 75, spa: 95, spd: 100, spe: 75}
    abilities: {0: "High Frequency"},
    weightkg: 16.6,
    fusion: ["Togetic", "Electabuzz"],
},
:swsh/weavile::swsh/heliolisk:
"Time to die in 3 turns" -earl
DNA Donors: Weavile / Heliolisk
Fusion Name: Weaviolisk
New Types:

Base Stats: 70 / 105 / 60 / 85 / 90 / 120 [BST: 525] (+4 HP / +18 Atk / +2 Def / +8 SpA / +1 SpD / +3 Spe)
New Ability: Mystic Palm = (Pickpocket + Solar Power)
Ability Description: If this Pokemon has no item, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
Notable Moves:
Knock Off, Triple Axel, U-turn, Wild Charge
Dark Pulse, Focus Blast, Ice Beam, Thunderbolt, Volt Switch
Nasty Plot, Swords Dance
Intended Role: Offensive Pivot, Physical Sweeper, Special Sweeper
Role Justification: An offensive pivot that can viably run physical or special sets. While its special sets have a constant +1 boost and generally more consistent STABs and coverage, physical sets can run items. It has Swords Dance and Nasty Plot for large damage, but it doesnt really like staying in due to the Solar Power damage and generally low bulk.
JavaScript:
weaviolisk: {
    num: 75000###,
    types:["Dark", "Electric"],
    species: "Weaviolisk",
    id: "weaviolisk",
    baseStats: {hp: 70, atk: 105, def: 60, spa: 85, spd: 90, spe: 120}
    abilities: {0: "Mystic Palm"},
    weightkg: 27.5,
    fusion: ["Weavile", "Heliolisk"],
},
 
Last edited:

Ludicrousity

The Flame's Burning Out
is a Forum Moderator Alumnus
:swsh/lycanroc-dusk::swsh/togedemaru:
DNA Donors: Lycanroc-Dusk / Togedemaru
Fusion Name: Lycandemaru-Dusk
New Types:

Base Stats: 80 / 110 / 69 / 47 / 74 / 103 [BST: 483] (+10 HP / +3 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Iron Claws = (Iron Barbs + Tough Claws)
Ability Description: Both Effects.
Notable Moves:
- Zing Zap, Stone Edge, Accelerock, Close Combat, Iron Head
- Swords Dance, Spiky Shield, Stealth Rock
Intended Role: Setup Sweeper, Band User, Hazard Setter
Role Justification: 110 Attack and Solid Claws should speak for itself. With good damage and a decent speed, Lycandemaru-Dusk functions as a mon that can fulfil a suicide lead with Stealth Rocks, or a setup sweeper with Swords Dance. It's typing leaves a lot to be desired, and it's bulk is lackluster, but the power makes up for that, I hope. Thing doesn't like Toxicargo if it's not running Stone Edge, and probably Hatterune too. Also dies to essentially any scarfer given it isn't running one of it's own.

Lycandemaru-Dusk @ Lum Berry / Focus Sash
Level: 100
Jolly Nature
Ability: Iron Claws
EVs: 252 Atk / 4 SpD / 252 Spe
- Iron Head
- Zing Zap
- Close Combat
- Swords Dance

Lycandemaru-Dusk @ Choice Band / Choice Scarf
Level: 100
Jolly Nature
Ability: Iron Claws
EVs: 252 Atk / 4 SpD / 252 Spe
- Iron Head
- Zing Zap
- Close Combat
- Stone Edge / Accelerock

Lycandemaru-Dusk @ Mental Herb / Focus Sash
Level: 100
Jolly Nature
Ability: Iron Claws
EVs: 252 Atk / 4 SpD / 252 Spe
- Iron Head
- Zing Zap
- Close Combat
- Stealth Rock

JavaScript:
lycandemaru-dusk: {
    num: 75000###,
    types:["Rock", "Electric"],
    species: "Lycandemaru-Dusk",
    id: "lycandemaru-dusk",
    baseStats: {hp: 70, atk: 110, def: 64, spa: 47, spd: 69, spe: 123}
    abilities: {0: "Ionic Claws"},
    weightkg: 14.15,
    fusion: ["Lycanroc-Dusk", "Togedemaru"],
},
 
Last edited:

earl

sabrobato
is a Pre-Contributor
:swsh/sharpedo::swsh/centiskorch: Speed boost sweeper lets go
DNA Donors: :Sharpedo:/:Centiskorch:
Fusion Name: Sharpiskorch
New Types:

Base Stats: 85 / 120 / 55 / 95 / 65 / 80 [BST: 500] (+0 HP / +3 Atk / +3 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Combustion = (Speed Boost + White Smoke)
Ability Description: If this Pokemon has no stats lowered, its Speed is raised by 1 stage at the end of each full turn it has been on the field.
Notable Moves:
Fire Lash, Liquidation, Earthquake, Power Whip, Close Combat, Flip Turn, Knock Off, Flare Blitz
Ice Beam, Hydro Pump, Fire Blast
Protect, Coil
Intended Role: Cleaner, Setup Sweeper
Role Justification: A Speed Boost cleaner that boasts great coverage and an incredibly efficient STAB in Fire Lash. A set like Tect/Lash/Liquidation/EQ could make a lot of progress in the lategame. However, it has some obvious issues. For starters, its coverage options for its counters in Eelektoad, Dialgast, and Toxicargo are all different moves, so it has to pick which of the 3 it can actually bypass. It has has consistent checks like Silvino-Dragon that can ensure it won't 6-0 most teams on MU. Lastly, it has shit bulk and can't take a hit to save its life. Coil also exists but good luck getting one of those off.

:swsh/sharpedo-mega::swsh/centiskorch:
Mega Name: Sharpiskorch-Mega
Base Stats: 85 / 140 / 85 / 110 / 90 / 90 [BST: 600] (+0 HP / +20 Atk / +30 Def / +15 SpA / +25 SpD / +10 Spe)
Mega Ability: Strong Jaw
Role Justification: The mega variant notably gains a whole lotta bulk and a usable Ice Fang. That's about it. If one can manage to threaten out the opponent with the base form and get off a coil, you can mega with +1 attack and +1 speed, but that's a very risky play to make. Maybe worth it over base just for the bulk+power boost after you get +1 Speed, but +1 base 90 is maybe the most crowded speed tier ever so the base form's ability to stack boosts is probably better.
JavaScript:
sharpiskorch: {
    num: 75000###,
    types:["Water", "Fire"],
    species: "Sharpiskorch",
    id: "sharpiskorch",
    baseStats: {hp: 85, atk: 120, def: 55, spa: 95, spd: 65, spe: 80}
    abilities: {0: "Combustion"},
    weightkg: 104.4,
    fusion: ["Sharpedo", "Centiskorch"],
},
:swsh/gumshoos::swsh/lugia:Regenerator punisher
DNA Donors: :Gumshoos:/:Lugia:
Fusion Name: Lugioos
New Types:

Base Stats: 100 / 100 / 95 / 92 / 114 / 79 [BST: 580] (+3 HP / +0 Atk / +0 Def / +20 SpA / +7 SpD / +2 Spe)
New Ability: Full Force = (Stakeout + Multiscale)
Ability Description: This Pokemon's attacking stat is doubled when attacking a full HP target.
Notable Moves:
Double Edge, Dual Wingbeat, Earthquake, U-Turn, Crunch
Aeroblast, Earth Power, Hyper Voice, Thunderbolt, Ice Beam
Roost, Calm Mind, Taunt, Defog, Trick
Intended Role: Physical Wallbreaker, Special Wallbreaker, Stallbreaker, Offensive Pivot, Hazard Control
Role Justification: Basically just made this one for the funky ability. I think it's a really cool concept to sort of soft-punish Boots and the great hazard control we have right now. It also actively punishes Regenerators by blasting their always-healthy asses. Great bulk, decent coverage, all around a solid addition to a team. Suffers from weak initial offenses and a mediocre STAB combo.
JavaScript:
lugioos: {
    num: 75000###,
    types:["Normal", "Flying"],
    species: "Lugioos",
    id: "lugioos",
    baseStats: {hp: 100, atk: 100, def: 95, spa: 92, spd: 114, spe: 79}
    abilities: {0: "Full Force"},
    weightkg: 115.1,
    fusion: ["Gumshoos", "Lugia"],
},
:swsh/mr_rime::swsh/magmortar:Not one of those stupid rime rangers jokes just a coincidence
DNA Donors:
/

Fusion Name: Mr. Mortar
New Types:

Base Stats: 77 / 90 / 72 / 125 / 100 / 76 [BST: 540] (+0 HP / +0 Atk / +1 Def / +8 SpA / +3 SpD / +0 Spe)
New Ability: Burn Off = (Screen Cleaner + Flame Body)
Ability Description: Component effects combined.
Notable Moves:
Rapid Spin
Ice Beam, Freeze Dry, Fire Blast, Focus Blast, Thunderbolt, Psychic
Nasty Plot, Calm Mind, Slack Off, Taunt
Intended Role: Special Wallbreaker
Role Justification: Big fat special wallbreaker. Has coverage for virtually everything (except for fires) but has some real issues pertaining to Speed and weaknesses. Makes good progress but requires a lot of pivot support. Maybe run it one webs? Do we even have a web setter?
JavaScript:
mr. mortar: {
    num: 75000###,
    types:["Ice", "Fire"],
    species: "Mr. Mortar",
    id: "mr. mortar",
    baseStats: {hp: 77, atk: 90, def: 72, spa: 125, spd: 100, spe: 76}
    abilities: {0: "Burn Off"},
    weightkg: 63.1,
    fusion: ["Mr. Rime", "Magmortar"],
},
:swsh/probopass::swsh/lunatone:Specially Defensive Steel-type pivot
DNA Donors: :Probopass:/:Lunatone:
Fusion Name: Probotone
New Types:

Base Stats: 75 / 55 / 105 / 95 / 135 / 55 [BST: 520] (+0 HP / +0 Atk / +0 Def / +10 SpA / +18 SpD / +0 Spe)
New Ability: Repulsion = (Sand Force + Levitate)
Ability Description: Levitate effects. This Pokemon's attacks deal 1.3x damage to airborne targets.
Notable Moves:
Body Press
Volt Switch, Meteor Beam, Power Gem, Earth Power, Flash Cannon, Ice Beam
Stealth Rock, Moonlight, Toxic, Iron Defense, Calm Mind, Rock Polish
Intended Role: Defensive Pivot, Hazards
Role Justification: I was looking through our available Steel-types and all of them (outside of Silvino) were very physically-oriented. Masquerajah and Cofazor has the typing to pull of SpD sets off of their typing alone, but they aren't exactly the sturdiest things around. So here's a decent SpD Steel-type that does your basic Steel-type jobs (pivoting, setting rocks, etc) while also checking Grounds and non-Focus Blast Torranadus. Subpar recovery and low power hold it back, along with the extreme Fighting weakness. Likely outclassed by Silvino-Steel, but the cool thing about Silvino is that there can only be 1 per team and a lot of the forms are really, really good.
JavaScript:
probotone: {
    num: 75000###, 
    types:["Rock", "Steel"],
    species: "Probotone", 
    id: "probotone", 
    baseStats: {hp: 75, atk: 55, def: 105, spa: 95, spd: 135, spe: 55} 
    abilities: {0: "Repulsion"}, 
    weightkg: 254, 
    fusion: ["Probopass", "Lunatone"],
},
 
Last edited:
Shockingly pressurizing
:swsh/arctozolt::swsh/porygon-z:
DNA Donors: Arctozolt / Porygon-Z
Fusion Name: Arctoz
New Types:

Base Stats: 87 / 90 / 80 / 112 / 77 / 72 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Aftershock (Analytic+Static)
Ability Description: Has a 30% chance of inflicting Paralysis if this pokemon moves last.
Notable Moves:



Intended Role: Special Wallbreaker and Status Spreader
Role Justification: Thanks to it's ability, it essentially has the effects of Thunderbolt (minus the damage unless it is a attack as strong as thunderbolt), so it always has a chance to force Paralysis onto something (Unless it has limber or cannot be affected by it, or already has an existing status condition).
JavaScript:
arctoz: {
    num: 75000###,
    types:["Normal", "Ice"],
    species: "Arctoz",
    id: "arctoz",
    baseStats: {hp: 87, atk: 90, def: 80, spa: 112, spd: 77, spe: 72}
    abilities: {0: "Snow Bowl"},
    weightkg: 92,
    fusion: ["Arctozolt", "Porygon-Z"],
},
Edit: Changed ability from Snowbowl to Aftershock.
 
Last edited:

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Submission Phase is now over. The following are in need of a nerf:

:swsh/arctozolt::swsh/porygon-z:
New Types:

Base Stats: 87 / 90 / 80 / 112 / 77 / 72 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snow Bowl = (Slush Rush + Adaptibility)
Ability Description: Effects of both abilities.
This is quite concerning, specially if we ever get a Hail setter. I'd ask you to replace Adaptability here.


:swsh/raichu::swsh/charizard:
New Types:

Base Stats: 79 / 87 / 76 / 109 / 82 / 115 [BST: 548] (+10 HP / +0 Atk / +10 Def / +10 SpA / +0 SpD / +10 Spe)
New Ability: Lightning Blaze = (Lightning Rod + Blaze)
Ability Description: Effect of both the abilities.
This one's offensive presence is a bit too much for the metagame right now. I'm gonna have to ask you to tone down Sp Atk or Speed here.

:ss/lucario: :ss/celesteela:
New Types:

Base Stats: 83 / 105 / 99 / 111 / 99 / 75 [BST: 572] (+0 HP / +0 Atk / +13 Def / +0 SpA / +14 SpD / +0 Spe)
New Ability: Berserker Boost = (Justified + Beast Boost)
Ability Description: Effects of both abilities.
This one is overall just a bit too much. Try reducing its bulk a bit.



This post will be updated tomorrow to include quickbanned megas. You have 24 hours to update your mons. Farewell!
 
:swsh/scizor::swsh/hakamo-o:
Finally a dragon/bug type
DNA Donors: Scizor / Hakamo-o
Fusion Name: Hakazor
New Types:

Base Stats: 62 / 110 / 95 / 60 / 80 / 65 [BST: 467] (+0 HP / +8 Atk / +0 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Samurai = (Bulletproof + Technician)
Ability Description: Effects of both abilities
Notable Moves:
Bug Bite, U-turn, Dual Wingbeat, Dual Chop, Scale Shot, Close Combat, Knock Off, Bullet Punch

Roost, Defog, Swords Dance, Bulk Up, Dragon Dance, Automotize
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: I decided to create this after I realized the lack of Dragon/Bug types in this metagame. It possesses many weaknesses, but a decent bulk. STAB Moves like Dual Chop, Bug Bite or Scale Shot are boosted by Technician, while Bulletproof prevents some Rock type moves (like Rock Blast) to hit this pokemon. Its types aren't good against Fairy and Steel types, however, Hakazor has a variety of Steel and Fighting type moves to have coverage against them. Additionaly, using a speed boosting move like Automotize and Dragon Dance can really help its low speed and make this pokemon a great sweeper. It is also a great option of a Defog Pivot if equipped with HD Boots
JavaScript:
hakazor: {
    num: 75000###,
    types:["Dragon", "Bug"],
    species: "Hakazor",
    id: "hakazor",
    baseStats: {hp: 62, atk: 110, def: 95, spa: 60, spd: 80, spe: 65}
    abilities: {0: "Samurai"},
    weightkg: 82.5,
    fusion: ["Scizor", "Hakamo-o"],
},
Goddamit im late
 

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