Preview: Psychic-Type Rattled mon with good Defense to get Speed boosts on stray U-Turns; possible Wekness Policy mon
New Types:
Base Stats: 83 / 131 / 127 / 71 / 89 / 61 [BST: 562] (+0 HP / +3 Atk / +6 Def / +0 SpA / +2 SpD / +8 Spe)
New Ability: Crystal Courage = (Prism Armor + Rattled)
Ability Description: Effects of both abilities.
Notable Moves:
Earthquake, knock Off, Stone Edge
Photon Geyser
Dragon Dance, Stealth Rock, Trick Room??? RECYCLE????
Intended Role: Set-Up Sweeper, Late Game Cleaner
Role Justification: Funny mon that catches a stray U-Turn and rampages. Weakness Policy sets make for fun playstyles, can otherwise probably pull SD and be a slow breaker.
New Types:
Base Stats: 83 / 141 / 97 / 141 / 97 / 113 [BST: 672]
New Ability: Neuroforce
This is UU so no desc.
Base Stats: 83 / 131 / 127 / 71 / 89 / 61 [BST: 562] (+0 HP / +3 Atk / +6 Def / +0 SpA / +2 SpD / +8 Spe)
New Ability: Crystal Courage = (Prism Armor + Rattled)
Ability Description: Effects of both abilities.
Notable Moves:
Intended Role: Set-Up Sweeper, Late Game Cleaner
Role Justification: Funny mon that catches a stray U-Turn and rampages. Weakness Policy sets make for fun playstyles, can otherwise probably pull SD and be a slow breaker.
New Types:
Base Stats: 83 / 141 / 97 / 141 / 97 / 113 [BST: 672]
New Ability: Neuroforce
This is UU so no desc.
Preview: Speed Control focused mon that uses strong STAB priority to clean off weakened Scarfers.
New Types:
Base Stats: 85 / 104 / 70 / 60 / 70 / 113 [BST: 502] (+15 HP / +12 Atk / +8 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Stablizer = (Steadfast + Technician)
Ability Description: Effects of Technician. When hit by a move with 60 or less BP, +1 Speed.
Notable Moves:
Accelerock, Close Combat, Fake Out, Knock Off, Rock Blast, U-Turn
Stealth Rock, Switcheroo, Swords Dance
Intended Role: Speed Control, Choice Band
Role Justification: Simple to get, Fake Out + Accelerock + Technician makes for excelent Speed Control. Helps finishing off stray scarfers (Or just straight up faster mons like Hawlazzle and Pherogonga), and otherwise can pivot with U-Turn and deals really fine damage with Rock Blast thanks to Technician. Lastly it can also make use of its naturally good Speed tier to try out Choice Band, although its offensive typing is awkward and its coverage is rather limited. It also isn't all that bulky nor has a very resilient typing, so if it fails to KO, it's most likely getting deleted itself.
Base Stats: 85 / 104 / 70 / 60 / 70 / 113 [BST: 502] (+15 HP / +12 Atk / +8 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Stablizer = (Steadfast + Technician)
Ability Description: Effects of Technician. When hit by a move with 60 or less BP, +1 Speed.
Notable Moves:
Intended Role: Speed Control, Choice Band
Role Justification: Simple to get, Fake Out + Accelerock + Technician makes for excelent Speed Control. Helps finishing off stray scarfers (Or just straight up faster mons like Hawlazzle and Pherogonga), and otherwise can pivot with U-Turn and deals really fine damage with Rock Blast thanks to Technician. Lastly it can also make use of its naturally good Speed tier to try out Choice Band, although its offensive typing is awkward and its coverage is rather limited. It also isn't all that bulky nor has a very resilient typing, so if it fails to KO, it's most likely getting deleted itself.
Preview: Sleep + SD mon with good Speed and decent bulk; No Guard Stone Edge for reliable STAB.
New Types:
Base Stats: 83 / 107 / 70 / 65 / 70 / 107 [BST: 502] (+8 HP / +20 Atk / +3 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Guard Fur = (No Guard + Fur Coat)
Ability Description: Effects of both abilities.
Notable Moves:
Knock Off, Play Rough, Stone Edge, Sucker Punch, U-Turn
Hypnosis, Parting Shot, Stealth Rock, Switcheroo, Swords Dance
Intended Role: Physical Set-Up Sweeper
Role Justification: Hypnosis + SD sounds tasty. STABs + Play Rough is pretty solid, and it gets some interesting stuff to experiment with such as pivotting, STAB Sucker Punch, Switcheroo and SR. Fur Coat makes it able to take some hits as a pivot, not being a dedicated defensive mon but appreciating the bonus def.
Base Stats: 83 / 107 / 70 / 65 / 70 / 107 [BST: 502] (+8 HP / +20 Atk / +3 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Guard Fur = (No Guard + Fur Coat)
Ability Description: Effects of both abilities.
Notable Moves:
Intended Role: Physical Set-Up Sweeper
Role Justification: Hypnosis + SD sounds tasty. STABs + Play Rough is pretty solid, and it gets some interesting stuff to experiment with such as pivotting, STAB Sucker Punch, Switcheroo and SR. Fur Coat makes it able to take some hits as a pivot, not being a dedicated defensive mon but appreciating the bonus def.
Preview: Yer average old SD Sweeper.
New Types:
Base Stats: 82 / 115 / 75 / 85 / 80 / 103 [BST: 540] (+0 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +18 Spe)
New Ability: Judging Gaze = (Pressure + Frisk)
Ability Description: Effects of both abilities
Notable Moves:
Dragon Hammer, Earthquake, Knock Off, Poison Jab, U-Turn
Swords Dance
Intended Role: Physical Set-Up Sweeper
Role Justification: Meant to abuse good consistent Dragon STAB in Dragon Hammer. Very straightforward.
Base Stats: 82 / 115 / 75 / 85 / 80 / 103 [BST: 540] (+0 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +18 Spe)
New Ability: Judging Gaze = (Pressure + Frisk)
Ability Description: Effects of both abilities
Notable Moves:
Intended Role: Physical Set-Up Sweeper
Role Justification: Meant to abuse good consistent Dragon STAB in Dragon Hammer. Very straightforward.
Preview: Strong lead with good Hazard setting potential and Nasty Plot as an option.
New Types:
Base Stats: 61 / 116 / 94 / 115 / 84 / 100 [BST: 570] (+6 HP / +0 Atk / +0 Def / +2 SpA / +5 SpD / +10 Spe)
New Ability: Diamond Core = (Pressure + Sturdy)
Ability Description: Effects of both abilities.
Notable Moves:
Earthquake, Iron Head, Knock Off, Superpower, Zen Headbutt
Fire Blast, Focus Blast, Psycho Boost, Shadow Ball
Nasty Plot, Recover, Spikes, Stealth Rock, Taunt
Intended Role: Lead, Hazard Setter, Special Set-Up Sweeper
Role Justification: Funky lead with tons of different set options. Spikes on a mon like this is really neat, and its movepool is rather colourful. It can also try for Nasty Plot sets, with it having wide coverage to account for any specific mon it might want to hit (Why does Bastiodon get Fire Blast lmao). It's also overall pretty neat to understand.
Base Stats: 61 / 116 / 94 / 115 / 84 / 100 [BST: 570] (+6 HP / +0 Atk / +0 Def / +2 SpA / +5 SpD / +10 Spe)
New Ability: Diamond Core = (Pressure + Sturdy)
Ability Description: Effects of both abilities.
Notable Moves:
Intended Role: Lead, Hazard Setter, Special Set-Up Sweeper
Role Justification: Funky lead with tons of different set options. Spikes on a mon like this is really neat, and its movepool is rather colourful. It can also try for Nasty Plot sets, with it having wide coverage to account for any specific mon it might want to hit (Why does Bastiodon get Fire Blast lmao). It's also overall pretty neat to understand.
Preview: Offensive Pivot with Regenerator.
New Types:
Base Stats: 70 / 112 / 61 / 112 / 65 / 100 [BST: 520] (+0 HP / +0 Atk / +1 Def / +15 SpA / +1 SpD / +15 Spe)
New Ability: Natural Heal = (Shed Skin + Regenerator)
Ability Description: Effects of Natural Cure and Regenerator
Notable Moves:
Close Combat, Knock Off, Poison Jab, U-Turn
Aura Sphere, Dark Pulse, Sludge bomb
Glare, Switcheroo
Intended Role: Offensive Pivot
Role Justification: Life Orb mon that heals off the recoil and grabs momentum with Scarf. Can spread status with Sludge Bomb and Glare.
Base Stats: 70 / 112 / 61 / 112 / 65 / 100 [BST: 520] (+0 HP / +0 Atk / +1 Def / +15 SpA / +1 SpD / +15 Spe)
New Ability: Natural Heal = (Shed Skin + Regenerator)
Ability Description: Effects of Natural Cure and Regenerator
Notable Moves:
Intended Role: Offensive Pivot
Role Justification: Life Orb mon that heals off the recoil and grabs momentum with Scarf. Can spread status with Sludge Bomb and Glare.
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