Pet Mod Fusion Evolution Rarely Used | Closure

:swsh/diancie::swsh/chandelure:
DNA Donors: Diancie / Chandelure
Fusion Name: Dianlure
New Types:

Base Stats: 55 / 80 / 120 / 122 / 120 / 65 [BST: 562] (+0 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Clear Fire = (Clear Body + Flash Fire)
Ability Description: Clear Body Effects; if Clear Body activates, the opponent is burned.
Notable Moves:
Diamond Storm
Moonblast, Fire Blast, Earth Power, Energy Ball, Psyshock
Stealth Rock, Trick Room, Calm Mind, Pain Split, Will-o-Wisp
Intended Role: Choice Specs, Trick Room Abuser, Special Wallbreaker, Setup sweeper (Calm Mind)
Role Justification: this is a bulky mon that punishes defog by burning mons who use it with this on the field, making it a good check to Cofazor and an annoyance to Metagon. it's also a good wallbreaker, boasting 122 special attack and Calm Mind to boost it further. Fire/Fairy is also really good coverage for STABs and Earth Power and Diamond Storm hits any Fires that try to wall it. and a decent defensive typing, and it can set and abuse its own Trick Room. however, Landowak as a defogger doesn't care about burns, it's easy to revenge kill due to low speed, and it lacks recovery outside of Pain Split, as well as requiring boots to avoid Rocks chip.

New Types:

Base Stats: 55 / 140 / 80 / 182 / 80 / 125 [BST: 662]
New Ability: Magic Bounce
 
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Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
:swsh/tangrowth::swsh/magnemite:
Offensive Regen abuser
DNA Donors: Magnemite / Tangrowth
Fusion Name: Tanemine
New Types:

Base Stats: 65 / 70 / 100 / 105 / 60 / 50 [BST: 450] (+3 HP / +3 Atk / +3 Def / +3 SpA / +8 SpD / +3 Spe)
New Ability: Surgeon Eye = (Analytic + Regenerator)
Ability Description: Effect of both abilities
Notable Moves:
Knock Off
Steel Beam, Energy Ball, Volt Switch, Thunderbolt, Focus Blast
Teleport, Thunder Wave, Sleep Powder, Leech Seed
Intended Role: Bulky Pivot, Special Wallbreaker
Role Justification: A solid defensive typing and non-passive recovery by switching out turns it into a solid pivot that also hits pretty hard thanks to a low speed tier and the Analytic effects on its ability. Beyond doing pivot duties, it's also capable of running Steel Beam to be a strong nuke, and it can also punish the Steel types it lures with Focus Blast or by pivoting with Volt Switch or Teleport. Overall it's a bulky pivot with scary offensive presence, yet can't do much to Fire types.

:swsh/talonflame::swsh/walrein:
Anti Masquerajah+Pivot
DNA Donors: Talonflame / Walrein
Fusion Name: Talrein
New Types:

Base Stats: 95 / 100 / 80 / 85 / 80 / 95 [BST: 535] (+1 HP / +20 Atk / +0 Def / +1 SpA / +1 SpD / +0 Spe)
New Ability: Thick Wings = (Gale Wings + Thick Fat)
Ability Description: The user takes halved damage from Fire, Ice and Flying type moves
Notable Moves:
Liquidation, Brave Bird, Earthquake, U-Turn
Nope
Roost, Swords Dance, Will-o-Wisp, Defog, Encore
Intended Role: Mixed Wall, Defensive Pivot, Hazard Control (Defog), Setup Sweeper
Role Justification: A solid typing combined with its ability turns it into a solid Masquerajah hard-check, which is pretty appreciated in the current meta, this is supported further by reliable recovery in Roost and pivoting utility in U-Turn to retain momentum after forcing it out. Beyond that, while it's a defensive Water type without Scald, not only this encourages further for physical sets to punish Masquerajah consistently, it's still a Flying type with all the resists of a Water type out of its ability and more, and a good speed tier and passable offense means that it can afford to run setup in some teams. Overall it's a nice anti-meta option that can pick the way to support its team.

:swsh/bronzong::swsh/dottler:
Wall that sets hazards with Bug Water Bubble
DNA Donors: Bronzong / Dottler
Fusion Name: Brottler
New Types:

Base Stats: 60 / 70 / 105 / 80 / 105 / 31 [BST: 451] (+2 HP / +8 Atk / +7 Def / +16 SpA / +2 SpD / +0 Spe)
New Ability: Fat Bugs = (Heavy Metal + Swarm)
Ability Description: User's Bug type moves do x2 damage
Notable Moves:
Leech Life, Body Press, Explosion
Bug Buzz, Psywave
Recover, Stealth Rock, Sticky Web, Calm Mind
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock, Spikes), Suicide Lead
Role Justification: A solid typing and reliable recovery allows it to quite safely set hazards while avoiding passivity with a quite strong Bug STAB, which can then be optimized either for momentum in Explosion, or go all offensive with setup in Calm Mind. However, Bug is pretty awful offensively, and outside that it's quite lacking offensively, so make the most of its other traits too.
 
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:swsh/inteleon::swsh/absol:
Arararara
DNA Donors: Inteleon / Absol
Fusion Name: Abteleon
New Types:

Base Stats: 67 / 107 / 62 / 105 / 62 / 97 [BST: 500] (+0 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Super Sniper = (Sniper + Super Luck)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn, Night Slash, Psycho Cut, Aqua Jet, Sucker Punch, Liquidation, Close Combat, Knock Off
Snipe Shot, Dark Pulse, Ice beam, Fire Blast, Thunderbolt
Calm Mind, Swords Dance, Agility
Intended Role: Powerful Mixed Breaker with good coverage
Role Justification: A mid speed frail breaker with a nasty 50% chance to get a sniper crit when combine with high crit moves, and 100% if you choose to run a scope lens. I'm new to FE, but I noticed that a breaker with a niche like this doesn't exist when skimming through the mons.

:swsh/inteleon::swsh/absol-mega:
Arararara
DNA Donors: Inteleon / Absol-Mega
Fusion Name: Abteleon-Mega
New Types:

Base Stats: 67 / 127 / 62 / 145 / 62 / 137 [BST: 600] (+0 HP / +20 Atk / +0 Def / +45 SpA / +0 SpD / +40 Spe)
New Ability: Magic Bounce
 
:swsh/urshifu-rapid-strike::swsh/slaking:
Preview: I'm gonna be honest. It's Slaking, but if it wasn't shut down by Protect. Bonkers offensive pressure
DNA Donors: Urshifu-Rapid-Strike / Slaking
Fusion Name: Urshiking
New Types:

Base Stats: 125 / 160 / 100 / 79 / 72 / 99 [BST: 635] (+0 HP / +15 Atk / +0 Def / +0 SpA / +10 SpD / +1 Spe)
New Ability: Drunken Fist = (Unseen Fist + Truant)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Body Slam, U-Turn, Surging Strikes, Aqua Jet, Gunk Shot
Yawn, Substitute
Intended Role: Physical Wallbreaker, Choice Band, Offensive Pivot
Role Justification: Oh look, a raid boss. A monstrous attack stat only rivaled by Hoopigigas, amazing coverage, great physical bulk, decent speed, and even U-Turn. For balancing purposes, it is forced to do nothing every 2 turns whether staying in or switching out. This hindrance can allow the opponent to attack or set up freely. Nonetheless, it can hold an item unlike a certain legendary which obviously helps it out. Absolutely destroys Metagon, Landowak, and Venuroar. Can somewhat handle Masquerajah if banded, but just use U-Turn. Has great synergy with Serpeblim as well.


:swsh/pyroar::swsh/emboar:
Preview: Offensive sweeper that hits as hard as it takes damage
DNA Donors: Pyroar / Emboar
Fusion Name: Pyboar
New Types:

Base Stats: 105 / 100 / 68 / 104 / 65 / 101 [BST: 543] (+7 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +16 Spe)
New Ability: Temerarious = (Moxie + Reckless)
Ability Description: This Pokémon’s attack is boosted by one stage after using a recoil or crash move.
Notable Moves:
Flare Blitz, Wild Charge, Head Smash, Superpower, Sucker Punch
Bulk Up, Taunt
Intended Role: Physical Sweeper, Physical Wallbreaker, Choice Scarf
Role Justification: Pyboar is a fast but frail sweeper. Constant chip damage isn't the greatest, but you get stronger every time you use one. Flare Blitz is your go-to move that hits Masq pretty hard. Wild Charge for opposing water (and flying types) that aren't Eelektoad. Head Smash is a strong third move that can be used in some situations. Pretty easy to explain, click moves, get stronger, try to KO everything. Its reliance on recoil moves can bite you in the butt losing HP constantly.


:swsh/chesnaught::swsh/florges:
Preview: Bulky grass. Just an absolute unit that can also heal. Many utilities for different playstyles
DNA Donors: Chesnaught / Florges
Fusion Name: Florgnaught
New Types:

Base Stats: 83 / 86 / 110 / 95 / 127 / 69 [BST: 570] (+0 HP / +0 Atk / +15 Def / +2 SpA / +13 SpD / +0 Spe)
New Ability: Clear Body = (Bulletproof + Flower Veil)
Ability Description: Prevents other Pokemon from lowering this Pokemon's stat stages.
Notable Moves:
Petal Blizzard / Wood Hammer, Drain Punch, Earthquake, Thunder Punch
Energy Ball, Moonblast, Psychic
Spikes, Synthesis, Wish, Spiky Shield, Belly Drum
Intended Role: Mixed Wall, Stall, Wish Passer, Hazard Setter (Spikes), Set-Up Sweeper
Role Justification: This monster of a creation is meant to fit perfectly on more passive bulky teams. Its bulk can let it survive a ton of hits while essentially taunting the enemy by healing the damage back. Annoying to fight honestly. I mentioned other utilities, here it is. You can also play aggressively using special attacks to try and make use of that 95 Sp. A, or use Physical so you can abuse Belly Drum + some amazing status moves. It can do almost everything, which is why I must talk about weaknesses. It only has 4 moves, so it can struggle at picking only 4, it has a hard time with the top tiers like Masqerajah, Nasty Plot Metagon, and has a 4 times weakness to poison which can be easily found on the battlefield.
 
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:ss/Yveltal: :ss/Karrablast:
Fusion: Yveblast
Type: Bug/Dark
Stat Distribution: 98/105/71/85/71/85 [515 BST] (+10 HP/2 Atk/1 Def/0 SpA/0 SpD/6 Spe)
Ability: Swarm Aura (Swarm + Dark Aura)
Ability Description: While the user is active, the power of Bug type moves used by active Pokemon is multiplied by 1.33x.
Relevant Moves:
Physical: Foul Play, Knock Off, Megahorn, Poison Jab, Sucker Punch, U-turn
Status: Defog, Swords Dance, Taunt
Intended Role: Offensive Pivot, Physical Wallbreaker, Physical Sweeper, Stallbreaker, Hazard Removal (Defog)
Role Justification: Bug can often be so underwhelming offensively, so I decided to give it a little boost. Swarm Aura allows Yveblast to fire off stronger U-turns and jack up Megahorn enough that it suddenly becomes scary for non-resists and frailer resists. You also get several options for Dark STAB and Poison Jab for Fairy types.


:ss/Druddigon: :ss/Dubwool:
Fusion: Drudwool
Type: Dragon/Normal
Stat Distribution: 85/100/95/60/95/68 [503 BST] (+11 HP/0 Atk/0 Def/0 SpA/5 SpD/0 Spe)
Ability: Fluff Skin (Fluffy + Rough Skin) [both effects]
Relevant Moves:
Physical: Body Slam, Dragon Tail, Earthquake, Gunk Shot, Scale Shot, Sucker Punch, Superpower
Status: Glare, Roar, Stealth Rock, Swords Dance, Toxic
Intended Role: Physical Tank, Hazard Spreader (Stealth Rock), Status Spreader, Physical Sweeper
Role Justification: Drudwool's ability allows it to annoy many physical attackers, both taking less damage from contact moves will damaging the attacker in return. It use this to be a solid utility mon, setting rocks, spreading Glare and/or Toxic, shuffling with Dragon Tail and hitting decently hard with key coverage like Earthquake and Gunk Shot. Alternatively, access to Swords Dance and Scale Shot can leverage its bulk to serve as a surprise late-game cleaner in tandem with solid coverage options.


:ss/Weezing-Galar: :ss/Slowking-Galar:
Fusion: Weezking-Galar
Type: Fairy/Psychic
Stat Distribution: 80/80/100/100/90/45 [495 BST] (+0 HP/3 Atk/0 Def/3 SpA/0 SpD/0 Spe)
Ability: Stagnant Fumes (Neutralizing Gas + Curious Medicine)
Stagnant Fumes: While user is active, all stat changes are ignored by all active Pokemon.
Relevant Moves:
Special: Dazzling Gleam, Future Sight, Overheat, Psychic, Psyshock, Scald, Strange Steam
Status: Aromatherapy, Defog, Slack Off, Toxic, Will-o-Wisp
Intended Role: Special Wallbreaker, Physical Tank, Hazard Removal (Defog), Cleric
Role Justification: Weezking's Stagnant Fumes nullify all stat changes, preventing enemy sweepers or random stat drops from overwhelming it but making setting up with it pointless. One interesting benefit, however, is that Overheat loses its main drawback, granting strong anti-Steel coverage that Weezking can use to break easier. King can use its movepool to accomplish several roles, whether straight up breaking, clearing hazards or curing its team of status.


:ss/Maractus: :ss/Luxray:
Fusion: Maraxray
Type: Grass/Electric
Stat Distribution: 92/103/73/100/73/65 [506 BST] (+15 HP/0 Atk/0 Def/0 SpA/0 SpD/0 Spe)
Ability: Status Storage (Water Absorb + Guts) [both effects]
Relevant Moves:
Physical: Drain Punch, Facade, Knock Off, Play Rough, Sucker Punch, Superpower, Wild Charge, Wood Hammer
Special: Giga Drain, Leaf Storm, Volt Switch
Status: Spikes, Spiky Shield
Intended Role: Physical Wallbreaker, Mixed Wallbreaker, Hazard Setter (Spikes)
Role Justification: Maraxray serves as a fierce Guts breaker packing powerful dual STAB and solid coverage like Drain Punch, Superpower, Play Rough and Sucker Punch; where it differs from your standard Guts user lies in its respectable special attack, off which it can run powerful Leaf Storm, Giga Drain for recovery or Volt for pivoting antics. Definitely one of the stronger breakers for RU, though its main STABs do tend to wear it down.


:ss/Roserade: :ss/Walrein:
Fusion: Roserein
Type: Ice/Poison
Stat Distribution: 85/75/80/110/100/77 [527 BST] (+0 HP/0 Atk/3 Def/0 SpA/3 SpD/0 Spe)
Ability: Toxic Fat (Poison Point + Thick Fat) [both effects]
Relevant Moves:
Physical: Super Fang
Special: Giga Drain, Hydro Pump, Ice Beam, Leaf Storm, Sludge Bomb, Surf
Status: Aromatherapy, Encore, Sleep Powder, Spikes, Synthesis, Toxic Spikes
Intended Role: Special Wallbreaker, Hazard Setter (Spikes, Toxic Spikes)
Role Justification: Roserain serves as a fearsome special breaker, its decently powerful STABs complimented by solid Grass and Water coverage, the latter of which helps it against Steel and Fire types (capitalizing on Toxic Fat); it can even make use of Super Fang to weaken certain checks. Roserain also packs a solid utility movepool with options like hazards, Sleep Powder, Super Fang and Encore, even potentially making use of Synthesis with decent special bulk.
 
:swsh/kubfu::swsh/haxorus:
DNA Donors: Kubfu / Haxorus
Fusion Name: Haxedfu :kubfu:/:haxorus:
New Types:

Base Stats: 70 / 118 / 80 / 56 / 70 / 100 [BST: 494] (+2 HP / +0 Atk / +5 Def / +0 SpA / +10 SpD / +16 Spe)
New Ability: Inner Breaker = (Inner Focus + Mold Breaker)
Ability Description: Combines both abilities
Notable Moves:
Acrobatics, Close Combat, Ice Punch, Iron Head, Thunder Punch, Superpower, U-Turn, Zen Headbutt, Aqua Tail, First Impression, Outrage, Poison Jab, Shadow Claw, Crunch, Aqua Tail, X-Scissor, Earthquake
None Really
Dragon Dance, Bulk Up, Focus Energy, Swords Dance, Taunt, Hone Claws
Intended Role: Physical Wall Breaker, Set Up Sweeper
Role Justification: This duo is constructed to strike either with an Item, like a Choice Band or Choice Scarf, or with set up, Like with Dragon Dance or Swords Dance.
 
:swsh/avalugg::swsh/regieleki:
fast + slow = fast
DNA Donors: Avalugg / Regieleki
Fusion Name: Avaleki
New Types:

Base Stats: 87 / 108 / 117 / 92 / 68 / 114 [BST: 586] (+0 HP / +0 Atk / +0 Def / +20 SpA / +20 SpD / +0 Spe)
New Ability: Superconductor = (Ice Body + Transistor)
Ability Description: The user's Electric moves heal it for 1/16 of its max HP
Notable Moves:
Icicle Spear, Avalanche, Wild Charge, Rapid Spin, Explosion
Ice Beam, Thunderbolt, Rising Voltage
Recover
Intended Role: Bulky attacker with an excellent STAB combination and utility
Role Justification: Avaleki combines one of the slowest pokemon with the absolute fastest to make a decently speedy and bulky attacker with incredible STAB. It can run special or physical (although special is most likely better) and can remove hazards efficiently.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/goodra::swsh/diggersby:
googersby.png
googersby-s.png

DNA Donors: Goodra / Diggersby
Fusion Name: Googersby
New Types:

Base Stats: 87 / 78 / 73 / 100 / 113 / 79 [BST: 530] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Big Power = (Sap Sipper + Huge Power)
Ability Description: 1.5x Atk
Notable Moves:
Body Slam, Earthquake, Knock Off, Quick Attack, Superpower, U-Turn

Spikes, Swords Dance
Intended Role: Hazard Setter (Spikes), Wallbreaker
Role Justification: Googers adds offensive pressure into the opposing team to find openings to set Spikes. Can wallbreak quite well with SD as well.



:swsh/roserade::swsh/aromatisse:
DNA Donors: Roserade / Aromatisse
Fusion Name: Aromarose
New Types:

Base Stats: 82 / 72 / 72 / 112 / 102 / 72 [BST: 512] (+2 HP / +1 Atk / +4 Def / +0 SpA / +5 SpD / +13 Spe)
New Ability: Aromatizer = (Technician + Aroma Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:
wip
wip
wip
Intended Role: wip
Role Justification: wip
 
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Voden

formerly megaspoopy000
Much better than it looks like

:swsh/dustox::swsh/octillery:

DNA Donors: Dustox / Octillery
Fusion Name: Octtox
New Types:

Base Stats: 71 / 82 / 82 / 82 / 82 / 71 [BST: 470] (+4 HP / +5 Atk / +10 Def / +5 SpA / +0 SpD / +16 Spe)
New Ability: Convex Lens = (Compound Eyes + Sniper)
Ability Description: Component effects.
Notable Moves:

umm idk Gunk Shot?? Rock Blast??????? U-Turn even
Hydro Pump, Bug Buzz, Sludge Bomb/Wave, Blizzard, Fire Blast, Energy Ball, Flash Cannon, Water Spout, etc
Quiver Dance, Roost, Thunder Wave?, Defog

Intended Role: Set-up Sweeper (QD)
Role Justification: Its crazy how much these Pokemon complement each other, more accurate Fire Blasts, Hydro Pumps, Blizzards, and even the occasional Gunk Shot, QD making up for its meh spa and speed, and roost for longevity, and could even function like a defogger pivot in a pinch, idk, i really like how this turned out.

JavaScript:
octtox: {

num: 75000###,

types:["Bug", "Water"],

species: "Octtox",

id: "octtox",

baseStats: {hp: 71, atk: 82, def: 82, spa: 82, spd: 82, spe: 71}

abilities: {0: "Convex Lens"},

weightkg: 30.05,

fusion: ["Dustox", "Octillery"],

},
Cute Buzzwole

:swsh/comfey::swsh/buzzwole:

DNA Donors: Comfey / Buzzwole
Fusion Name: Cozzwey
New Types:

Base Stats: 85 / 105 / 115 / 75 / 95 / 90 [BST: 565] (+6 HP / +10 Atk / +1 Def / +8 SpA / +14 SpD / +1 Spe)
New Ability: Beast Age = (Triage + Beast Boost)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Leech Life, Drain Punch, Play Rough, U-Turn, etc
meh.
Bulk Up, Leech Seed, Roost, etc

Intended Role: Set-Up Sweeper (BU), Choiced Sweeper/Pivot
Role Justification: Triage Buzzwole. That's it. just more specially bulky. metagon sucks.

cozzwey: {

num: 75000###,

types:["Fairy", "Fighting"],

species: "Cozzwey",

id: "cozzwey",

baseStats: {hp: 85, atk: 105, def: 115, spa: 75, spd: 95, spe: 90}

abilities: {0: "Beast Age"},

weightkg: 166.95,

fusion: ["Comfey", "Buzzwole"],

},

[/CODE]
 
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:swsh/tentacruel::swsh/honchkrow:
Defensive pivot with an ability that turns statdrops into positives.
DNA Donors: Tentacruel / Honchkrow
Fusion Name: Tentakrow
New Types:

Base Stats: 107 / 97 / 60 / 100 / 99 / 85 [BST: 548] (+17 HP / +0 Atk / +2 Def / +8 SpA / +13 SpD / +0 Spe)
New Ability: Bloodshot = (Clear Body + Moxie)
Ability Description: Clear body effects; If other Pokemon were to lower this Pokemon's stat changes, this Pokemon's Atk is raised by 1 stage.

Notable Moves:
Brave Bird, Drill Peck, Knock Off, Rapid Spin, U-turn, Waterfall...
Heat Wave, Hydro Pump, Ice Beam, Scald...
Defog, Nasty Plot, Roost, Swords Dance, Toxic Spikes...

Intended Role: Setup Sweper?, Special Wall, Defensive Pivot, Hazard Control (Rapid Spin, Defog)
Role Justification: This Pokemon's unique combination of typing, movepool, and ability make it an interesting check to stat drop ability mons in the meta, like Landowak, Venuroar, and Manditop. Tentakrow can outspeed these mons and revengekill them and can get a boost to it's Atk with the statdrop.

Aside from that though, this mon can run a variety of roles. Nasty Plot can be used to use it's decent Sp. Atk for wallbreaking, and it has some good bulk with its typing to act as a nice special wall, with especially good matchups against Torranadus-Therian, Littlesect, Genebro-Galar, and Shellicham just to name a few, although it's physical bulk isn't too shabby either. It has Scald and Koff to really fit this mon in with the role alongside reliable recovery in Roost.
 
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zxgzxg

scrabble
is a Forum Moderator
:swsh/yveltal::swsh/hattrem:
yveltrem.png
yveltrem_s.png

Bounces back Knock Off and Parting Shot (it's back)!
DNA Donors: Yveltal / Hattrem
Fusion Name: Yveltrem
New Types:

Base Stats: 95 / 85 / 85 / 110 / 95 / 75 [BST: 535] (+4 HP / +0 Atk / +5 Def / +2 SpA / +10 SpD / +1 Spe)
New Ability: Eye for an Eye = (Magic Bounce + Dark Aura)
Ability Description: This Pokemon blocks Dark-type moves and bounces them back to the user.
Notable Moves:
Knock Off, U-turn
Dazzling Gleam, Heat Wave, Oblivion Wing, Psychic, Psyshock
Defog, Roost
Intended Role: Bulky Pivot, Setup Sweeper (Calm Mind)
Role Justification: Blocks Dark-type moves which grants an immunity while also letting it keep its Boots better. Strong Oblivion Wings too.


:swsh/starmie::swsh/decidueye:
starcidueye.png
starcidueye_s.png
Credit to KeeganSkymin4444 for the star from Miemie's backsprite
Claws
DNA Donors: Starmie / Decidueye
Fusion Name: Starcidueye
New Types:

Base Stats: 70 / 94 / 80 / 113 / 95 / 112 [BST: 556] (+1 HP / +3 Atk / +0 Def / +10 SpA / +3 SpD / +20 Spe)
New Ability: Tough Claws = (Analytic + Long Reach)
Ability Description: .
Notable Moves:
Flip Turn, Knock Off, Leaf Blade, U-turn, Rapid Spin, Waterfall
Giga Drain, Hydro Pump, Ice Beam, Leaf Storm, Scald, Thunderbolt
Nasty Plot, Recover, Swords Dance
Intended Role: Physical Wallbreaker, Special Wallbreaker, Fast Utility
Role Justification: Tough Claws+SD looks nice at first, but it's stuck with mediocre dual STABs and very little coverage. It does have a strong Knock Off and U-turn though. It also has Nasty Plot and wide coverage, and even more utility in Scald, Rapid Spin, and Roost, all backed by good offensive stats. Struggles with Toxicargo and Metagon, though. Goodbye, Swampflora!


:swsh/nidoking::swsh/unfezant:
Sheer Force 2
DNA Donors: Nidoking / Unfezant
Fusion Name: Kingfezant
New Types:

Base Stats: 90 / 108 / 78 / 85 / 65 / 89 [BST: 515] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Sheer Luck = (Sheer Force + Super Luck)
Ability Description: Sheer Force effects. Moves with increased critical hit chance also have x1.3 power but can no longer land a critical hit.
Notable Moves:
Brave Bird, Drill Run, Stone Edge, U-turn (Sky Attack!!!!)
Earth Power, Fire Blast, Hurricane, Ice Beam, Thunderbolt
Stealth Rock, Roost (Work Up? lol)
Intended Role: Mixed Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: Sheer Force now boosts more physical moves, making mixed (or completely physical sets) more viable. Special sets now have a massive STAB in Hurricane though.


:swsh/bibarel::swsh/blacephalon:
I like mixed attackers
DNA Donors: Bibarel / Blacephalon
Fusion Name: Bibarphalon
New Types:

Base Stats: 73 / 113 / 59 / 107 / 71 / 103 [BST: 526] (+7 HP / +7 Atk / +3 Def / +4 SpA / +2 SpD / +14 Spe)
New Ability: Animalistic = (Unaware + Beast Boost)
Ability Description: Ignores stat changes to its highest stat(s).
Notable Moves:
Double-Edge, Explosion, Knock Off, Shadow Claw, Superpower
Overheat, Shadow Ball, Thunderbolt
Stealth Rock, Trick
Intended Role: Mixed Wallbreaker
Role Justification: The ability allows this to spam Superpower and Overheat without care.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/electrode::swsh/necrozma: offensive electric that can also set rocks
DNA Donors: :Electrode:/:Necrozma:
Fusion Name: Elecnecro
New Types:

Base Stats: 79 / 79 / 87 / 109 / 89 / 117 [BST: 560] (+1 HP / +1 Atk / +2 Def / +6 SpA / +5 SpD / +3 Spe)
New Ability: Revenge Protocol = (Aftermath + Prism Armor)
Ability Description: Prism Armor effects. Whenever Prism Armor triggers, the opponent loses 1/4th of their maximum HP.
Notable Moves:
Knock Off, Explosion
Thunderbolt, Photon Geyser, Meteor Beam, Heat Wave, Volt Switch, Earth Power
Calm Mind, Stealth Rock, Taunt, Light Screen, Reflect, Moonlight
Intended Role: Setup Sweeper, Offensive Pivot, Suicide Lead, Hazards
Role Justification: We have very little in the category of "fast special electric" outside of Rotokyu (weak and HO locked). This sub aims to fix that, adding a very reliable fast special electric for BO teams to slot in. It also has a fair amount of flexibility, being able to run pivoting sets, Meteor Beam/CM sweeper sets, and even dual screens suicide leads. Compressing SR is also very cool. Lacks good anti-ground coverage and has pretty poor bulk. Ability is very funny though
JavaScript:
elecnecro: {
    num: 75000###,
    types:["Electric", "Psychic"],
    species: "Elecnecro",
    id: "elecnecro",
    baseStats: {hp: 79, atk: 79, def: 87, spa: 109, spd: 89, spe: 117}
    abilities: {0: "Revenge Protocol"},
    weightkg: 148.3,
    fusion: ["Electrode", "Necrozma"],
},
 
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forgot to think of any subs this slate oopsie

:swsh/alakazam::swsh/toucannon:
(sprites made by AquaticPanic)
ZAM! [Special Sweeper]
DNA Donors: Alakazam / Toucannon
Fusion Name: Alakannon
New Types:

Base Stats: 80 / 85 / 80 / 110 / 85 / 90 [BST: 530] (+13 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Every Witch Way = (Magic Guard + Keen Eye)
Ability Description: Effects of both abilities
Notable Moves:
U-Turn, Knock Off, Counter, Flame Charge
Psychic, Psyshock, Focus Blast, Heat Wave, Shadow Ball, Dazzling Gleam, Boomburst
Nasty Plot, Defog, Recover, Trick, Taunt
Intended Role: Special Sweeper, Offensive Pivot
Role Justification: Alakannon is a great Nasty Plot sweeper thanks to having Magic Guard, which it lets it come in at 100% while having a boosting item that also won't chip it down and cut a sweep short. That plus having high SpA for its Speed tier make Alakannon terrifying to face, as it easily beats Toxicargo, Cleracross, Cramotricity, and Paracoal, has coverage for Claylamar, Masquerajah, and Metagon, and U-Turn to get the slip on anything it doesn't beat. It also has a bunch of tricks up its sleeve, like Trick, Taunt, Recover, Defog, Counter, and funny Boomburst. It does have flaws, like a horrible defensive typing that leaves it open to Serpeblim, Nashifu, and Pherogonga, literally no special Flying STAB (like not even Gust or Air Cutter), and a meh Speed tier without Flame Charge, but it's a Magic Guard mon with 110 SpA and Nasty Plot, so you know it'll be good
:swsh/alakazam-mega::swsh/toucannon:
(sprites made by AquaticPanic)
DNA Donors: Mega Alakazam / Toucannon
Fusion Name: Mega Alakannon
New Types:

Base Stats: 80 / 85 / 100 / 150 / 95 / 120 [BST: 630]
New Ability: Trace
Ability Description: Copies the foe's ability on switch-in
Notable Moves:
U-Turn
Psychic, Psyshock, Focus Blast, Heat Wave, Shadow Ball, Dazzling Gleam, Boomburst
Nasty Plot, Defog, Recover, Trick, Taunt
Intended Role: Special Sweeper, Offensive Pivot
Role Justification: 150 SpA + Plot + it doesn't need boots pre-Mega lmao, get banned
:swsh/kadabra::swsh/trumbeak:
(sprite made by AquaticPanic)
DNA Donors: Kadabra / Trumbeak
Fusion Name: Trumdabra
New Types:

Base Stats: 60 / 60 / 60 / 85 / 60 / 90 [BST: 415] (+13 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Every Witch Way = (Magic Guard + Keen Eye)
Ability Description: Effects of both abilities
:swsh/abra::swsh/pikipek:
(sprite made by AquaticPanic)
DNA Donors: Abra / Pikipek
Fusion Name: Abripek
New Types:

Base Stats: 43 / 47 / 42 / 72 / 42 / 77 [BST: 323] (+13 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Every Witch Way = (Magic Guard + Keen Eye)
Ability Description: Effects of both abilities

:swsh/articuno::swsh/toxicroak:
(sprites made by me)
the non-darmanitan articuno fusion [Status Spreader]
DNA Donors: Articuno / Toxicroak
Fusion Name: Toxicuno
New Types:

Base Stats: 90 / 110 / 85 / 90 / 95 / 100 [BST: 570] (+4 HP / +15 Atk / +3 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Venom Vision = (Snow Cloak + Poison Touch)
Ability Description: This Pokémon's contact moves have a 30% chance to poison the target and lower their Evasion by 1 stage
Notable Moves:
Triple Axel, Cross Chop, Knock Off, Gunk Shot, Earthquake, Sucker Punch, U-Turn, Ice Shard, Drain Punch
Freeze-Dry
Roost, Swords Dance, Taunt, Defog
Intended Role: Status Spreader, Physical Sweeper, Offensive Pivot
Role Justification: Toxicuno is an extremely effective status spreader thanks to its ability and having STAB on Triple Axel. With 3 chances to poison the opponent with Triple Axel, a 65.7% chance, Toxicuno can easily leverage chip damage on its switch-ins like Vishitomb and Wishirupt. The evasion lowering effect also helps make Triple Axel more consistent while the move is going and helps Cross Chop if you run it over Drain Punch. Toxicuno's typing also lets it threaten Avarupt, Claylamar, Hatterune, Kommo-tot, and more. Toxicuno does have weaknesses, like some of its best switch-ins being poison-immune, namely Cofazor, and its horrid defensive typing, and also facing competition as an Ice-type wallbreaker from Darm-Prime (though Toxicuno does have Knock Off, priority, and Swords Dance at the cost of sheer power and easily beating Steels).


:swsh/weezing-galar::swsh/pangoro:
hmm, weezing-g + a bulky dark-type. what could possibly go wrong? [Wallbreaker]
DNA Donors: Weezing-Galar / Pangoro
Fusion Name: Weezoro
New Types:

Base Stats: 90 / 120 / 100 / 80 / 70 / 60 [BST: 520] (+10 HP / +13 Atk / +1 Def / +3 SpA / +0 SpD / +1 Spe)
New Ability: Hazy Fists = (Misty Surge + Iron Fist)
Ability Description: Summons Misty Terrain on switch-in. This Pokémon's moves deal 1.2x damage in Misty Terrain
Notable Moves:
Gunk Shot, Knock Off, Close Combat, Drain Punch, Earthquake, Bullet Punch
N/A
Parting Shot, Swords Dance, Taunt, Defog, Bulk Up, Pain Split
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: Physical Wallbreakers love not being crippled by burns so they can do their job. Wouldn't it be great if you could just avoid that for a few turns? Well, Guts lets you do that, but you do constantly get chipped down by your own burn, so Misty Surge is great at doing this for a physical wallbreaker like Weezoro. Weezoro's high 120 Attack with a passive 1.2x boost and status protection from Misty Surge lets it smack Aromarel, Dusking, Deodon, Rotokyu, Serpeblim (while being immune to Glare), and Venuroar, and that's just talking about its STABs. Weezoro also has a ton of defensive utility since it sets Misty Terrain for its teammates, has Parting Shot to pivot, Knock Off to both cripple foes and deal big damage, and Defog to remove hazards (and its own terrain lol). Weezoro does hate being so slow and the multitude of Ground-types running around, especially Claylamar since it can switch into its STABs, requiring Weezoro to predict it coming in with a CC, plus not having reliable recovery sucks. However, Weezoro's combination of offensive power and defensive utility should still make it a good choice for a bulkier team
:swsh/koffing::swsh/pancham:
DNA Donors: Koffing / Pancham
Fusion Name: Koffcham
New Types:

Base Stats: 63 / 86 / 79 / 56 / 46 / 40 [BST: 370] (+10 HP / +13 Atk / +1 Def / +3 SpA / +0 SpD / +1 Spe)
New Ability: Stinky Fists = (Stench + Iron Fist)
Ability Description: This Pokémon's punching moves deal 1.2x damage and have a 20% chance to flinch the foe


:swsh/stonjourner::swsh/meloetta:
die [Physical Wallbreaker]
DNA Donors: Stonjourner / Meloetta
Fusion Name: Journoetta
New Types:

Base Stats: 100 / 110 / 110 / 75 / 75 / 95 [BST: 550] (+0 HP / +9 Atk / +4 Def / +1 SpA / +1 SpD / +15 Spe)
New Ability: Sheer Force = (Power Spot + Serene Grace)
Ability Description: Moves with secondary effects deal 1.3x damage and have their secondary effect nullified.
Notable Moves:
Rock Slide, Zen Headbutt, Earthquake, Close Combat, Ice Punch, Fire Punch, Thunder Punch, Knock Off, U-Turn
N/A
Stealth Rock, Hone Claws, Rock Polish, Trick
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: With Sheer Force, 110 Attack, and all the coverage you could ever need, Journoetta is a nightmarishly powerful wallbreaker, capable of dishing out serious damage to mons like Genebro, Toxicargo, Glakiss, and Swalurchin with its STABs, and Metagon, Masquerajah, Cofazor, Claylamar and Vishitomb with its coverage. Journoetta has a lot of flaws, mostly due to its atrocious typing which is bleh offensively and horrible defensively, leaving it vulnerable to Lurodactyl, Litleesect, Nashifu, and others. However, even so, Journeoetta will still kill you if it gets the chance
:swsh/stonjourner::sm/meloetta-pirouette:
DNA Donors: Stonjourner / Meloetta
Fusion Name: Journoetta-Pirouette
New Types:

Base Stats: 100 / 75 / 95 / 110 / 110 / 75 [BST: 550]
New Ability: Sheer Force = (Power Spot + Serene Grace)
Ability Description: Moves with secondary effects deal 1.3x damage and have their secondary effect nullified.
Notable Moves:
U-Turn
Relic Song, Earth Power, Focus Blast, Thunderbolt, Energy Ball, Psychic, Shadow Ball, Ancient Power
Calm Mind, Rock Polish
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Meh. It has a very appealing typing and stats for a Sheer Force wallbreaker, but its Rock STAB is Ancient Power, has to run Relic Song (which can't even put things asleep) and use it every time it comes in, and it's slower, so it seems like way more trouble than its worth, just use base.

except this one
:swsh/diancie::swsh/foongus:
regen but not really [Wall]
DNA Donors: Diancie / Foongus
Fusion Name: Diangus
New Types:

Base Stats: 65 / 80 / 110 / 80 / 110 / 35 [BST: 480] (+6 HP / +3 Atk / +13 Def / +3 SpA / +8 SpD / +3 Spe)
New Ability: Silver Lining = (Clear Body + Regenerator)
Ability Description: This Pokémon heals 33% of its max HP if it has a stat lowered by the opponent
Notable Moves:
Body Press, Diamond Storm
Moonblast, Sludge Bomb, Earth Power, Mystical Fire, Energy Ball, Psychic, Clear Smog
Calm Mind, Stealth Rock, Synthesis, Spore, Stun Spore, Iron Defense
Intended Role: Mixed Wall, Status Spreader, Hazard Setter, Setup Sweeper
Role Justification: Diangus' good Fairy/Poison-typing, basically infinite support movepool including broken move Spore, and options in Calm Mind, Diamond Storm, and Body Press to be a wincon makes Gloomiancie a fat answer to mons like Mienpa, Goodevoir, Cleracross, Zarapex, and Nashifu, among others.
:swsh/diancie-mega::swsh/foongus:
DNA Donors: Mega Diancie / Foongus
Fusion Name: Mega Diangus
New Types:

Base Stats: 65 / 140 / 70 / 140 / 70 / 95 [BST: 580]
New Ability: Magic Bounce
Ability Description: This Pokémon bounces back status moves
Notable Moves:
N/A
Moonblast, Sludge Bomb, Earth Power, Mystical Fire, Energy Ball, Psychic, Clear Smog
Calm Mind, Stealth Rock, Synthesis, Spore, Stun Spore, Iron Defense
Intended Role: Special Wallbreaker
Role Justification: Hopefully not broken cuz 95 Speed is meh, it has horrible bulk, and 140 Offenses for a Mega is also meh, though that is the high SpA in the tier.
 

Dead by Daylight

are we the last living souls
is a Contributor to Smogon
Looks like a cool thingamajig here.


EDIT: Apparently both my ideas got vetoed, so uh...great, then.

:swsh/mudsdale::swsh/bronzong:
A horse and a bell.
DNA Donors: Mudsdale / Bronzong
Fusion Name: Mudszong
New Types:

Base Stats: 83 / 107 / 108 / 67 / 110 / 44 [BST: 509] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Hovering Endurance = (Stamina + Levitate)
Ability Description: Effects of both abilities.
Notable Moves:
…Close Combat, Iron Head, Earthquake, etc.
…Earth Power, Stored Power, etc.
…Iron Defense, Stealth Rock
Intended Role: Mixed Wall
Role Justification: Mudszong would have a good defensive typing combined with triple immunities (to Ground/Electric/Poison). It is also not as passive as other walls. However, it has no recovery to speak of, and it has 4 weaknesses, which may deter users. Also, its Speed is very low.
JavaScript:
mudszong: {



    num: 75000###,
    types:["Ground", "Steel"],
    species: "Mudszong",
    id: "mudszong",
    baseStats: {hp: 83, atk: 107, def: 108, spa: 67, spd: 100, spe: 34}
    abilities: {0: "Hovering Endurance"},
    weightkg: 553.5,
    fusion: ["Mudsdale", "Bronzong"],
},
:swsh/rhyperior::swsh/doublade:
An ancient monstrosity.
DNA Donors: Rhyperior / Doublade
Fusion Name: Rhyperiblade
New Types:

Base Stats: 87 / 130 / 140 / 50 / 52 / 37 [BST: 506] (+0 HP / +5 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Rocky Guard = (Solid Rock + No Guard)
Ability Description: Effects of both abilities.
Notable Moves:
…Iron Head, Close Combat, Rapid Spin, Shadow Sneak, Stone Edge, Earthquake
…Earth Power
…Rock Polish, Toxic, Spikes, Stealth Rock
Intended Role: Physical Wall/Breaker
Role Justification: With an above-average Attack and good Defense stat, Rhyperiblade is a good wallbreaker with the potiential to set hazards and set up with a Weakness Policy and Rock Polish. However, it has terrible speed, no form of recovery, and 6 weaknesses, meaning you'll likely get hit hard before you can actually hit.
JavaScript:
rhyperiblade: {
    num: 75000###,
    types:["Rock", "Ghost"],
    species: "Rhyperiblade",
    id: "rhyperiblade",
    baseStats: {hp: 87, atk: 125, def: 140, spa: 50, spd: 52, spe: 37}
    abilities: {0: "Rocky Guard"},
    weightkg: 143.65,
    fusion: ["Rhyperior", "Doublade"],
},
:swsh/barbaracle::swsh/steelix:
Perrserker, move over. There's a new Steel-type barbarian in town.
DNA Donors: Barbaracle / Steelix
Fusion Name: Steelaracle
New Types:

Base Stats: 73 / 105 / 157 / 54 / 85 / 49 [BST: 523] (+0 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Rock Solid = (Tough Claws + Rock Head)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Iron Tail, Iron Head, Heavy Slam, Stone Edge, Earthquake, Head Smash
Earth Power
Shell Smash, Stealth Rock, Dragon Dance, Rock Polish
Intended Role: Shell Smash Sweeper, Breaker
Role Justification: Steelaracle's usage lies in its access to multiple stat-boosting moves, such as Shell Smash, and its STAB 1.3x power Head Smash, which can decimate. However, as seen with Aggron, this may not be a viable strategy. Adding to this, the typing has 2 four-times weaknesses (Fighting, Ground) and terrible speed.


:swsh/barbaracle: :sm/steelix-mega:
DNA Donors: Barbaracle / Steelix-Mega
Fusion Name: Steelaracle-Mega
Base Stats: 73 / 145 / 187 / 54 / 115 / 49 [BST: 603] (+0 HP / +40 Atk / +30 Def / +0 SpA / +30 SpD / +0 Spe)
New Ability: Sand Force = (Tough Claws + Rock Head)
Ability Description: This Pokémon's Steel/Rock/Ground type moves have 1.3x power in a sandstorm.



:swsh/xurkitree::swsh/drampa:
Just your (slightly more) eccentric grandpa.
DNA Donors: Xurkitree / Drampa
Fusion Name: Xurkiampa
New Types:

Base Stats: 80 / 74 / 78 / 164 / 81 / 69 [BST: 526] (+0 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Berserk Beast = (Beast Boost + Berserk)
Ability Description: Combined effect of both abilities.
Notable Moves:
Dragon Tail, Wild Charge
Earth Power, all Electric moves, Dragon Pulse, Draco Meteor, etc.
Calm Mind
Intended Role: Special Wallbreaker
Role Justification: Xurkiampa boasts a high SpA, and has good STAB to go alongside it. However, it is slow for a wallbreaker and has low bulk, limiting its switch ins.
 
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actually new subs you say? within the 24 you say?

Cool electric type bugaloo and Cool [SPOILER FREE] Rock type?
:swsh/electivire::swsh/coalossal:
DNA Donors: Electivire / Coalossal
Fusion Name: Coalosivire
New Types:

Base Stats: 102 / 101 / 103 / 87 / 100 / 62 [BST: 555] (+10 HP / +0 Atk / +10 Def / +0 SpA / +13 SpD / +0 Spe)
New Ability: Backup Generator = (Motor Drive + Steam Engine)
Ability Description: both abilities
Notable Moves:



Intended Role: Immunity Utility Tank.
Role Justification: Thanks to it's ability, it can essentially switch into Electric type, Fire type, and Water type attacks for almost free thanks to it's most likely unimpressive bulk and hits things. This thing is meant to be a thing to U-Turn, Flip TUrn, or Volt-Switch into if you expect there to be a Thunderbolt or Scald. Burns = This thing is going to punch like a little girl's pebble.



gotta go slow; Electric Bugaloo 3 Knuckles Free
:swsh/arctozolt::swsh/porygon-z:
DNA Donors: Arctozolt / Porygon-Z
Fusion Name: Arctoz
New Types:
Base Stats: 87 / 90 / 80 / 112 / 77 / 72 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Aftershock (Analytic+Static)
Ability Description: Has a 30% chance of inflicting Paralysis if this pokemon moves last.
Notable Moves:



Intended Role: Special Wallbreaker and Status Spreader
Role Justification: Thanks to it's ability, it essentially has Para chance on all of it's moves, not just electric type attacks, so you could use Ice Beam and get Para instead of Freeze if it failed to freeze, provided you go last. Which running Iron ball would actully be benefitual in this case if going up agianst a usually slower mon or a similar speed pokemon once Para hits, although it would mostly be used as a bulkier Porygon-Z with access to Freeze-dry, Hyper Voice, with STAB for it's Ice type moves.
JavaScript:
arctoz: {
    num: 75000###,
    types:["Normal", "Ice"],
    species: "Arctoz",
    id: "arctoz",
    baseStats: {hp: 87, atk: 90, def: 80, spa: 112, spd: 77, spe: 72}
    abilities: {0: "Snow Bowl"},
    weightkg: 92,
    fusion: ["Arctozolt", "Porygon-Z"],
},
what even is this? I do not know what I am doing anymore
:swsh/registeel::swsh/frogadier:
DNA Donors: Registeel / Frogadier
Fusion Name: Regidier
New Types:

Base Stats: 74 / 69 / 101 / 79 / 113 / 83 [BST: 519] (+7 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Water Filter = (Clear Body + Torrent)
Ability Description: both abilities
Notable Moves:



Intended Role: I do not know what this thing does.
Role Justification: It does Registeel things but with Frogadier stuff, I do not know what this thing even gets
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
You should probably tamp it down a bit, it looks very OP and has passable SpA if it gets burned.
it looks fine, even mediocre due to its weird defensive typing and lack of recovery. your subs are very underpowered, in fact:

DNA Donors: Indeedee / Araquanid
Fusion Name: Deequanid
New Types:

Base Stats: 74 / 67 / 73 / 97 / 113 / 78 [BST: 462] (+10 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe)
New Ability: Bubble Surge = (Psychic Surge + Water Bubble)
Ability Description: For 5 turns: Water moves have 1.3x power, can't burn.
Notable Moves:
…Waterfall
…all Water-type special moves, Indeedee's Psychic-type moves
…Toxic, Sticky Web
Intended Role: A great special wall with passable speed and good special attack. It also has a great offensive typing, hitting all of 5 types super-effectively (nailing Dark, too, which is big) and only being resisted by Steel. Finally, it has access to Toxic and Sticky Web to function as a utility 'mon. However, its longevity is greatly limited by its lack of recovery and its typing, which while good offensively, is flat-out disastrous defensively, being hit by a whopping SEVEN types for super-effective damage. It can hit hard, but it'll likely get hit hard in return (especially with its middle-of-the-road speed).
Role Justification: Deequanid, while being slightly passive, has good offensive stats for a utility Pokémon and good type coverage, allowing it to be far more unpredictable than some of the other utility fusions out there.
psychic/bug is a pretty awful typing (sure bug hits dark but with 78 speed you are losing to every dark type besides trapeino) and 1.3x power water moves aren't much help at all (having it have water bubble effects would be fine on this). being a sticky web user that gets forced out by various hazard removers (cofazor, manditop, metagon, raibat) is dire and makes it outclassed by vikadrill in that regard. 97 spa is not high at all.

DNA Donors: Obstagoon / Camerupt
Fusion Name: Obstarupt
New Types:

Base Stats: 91 / 105 / 85 / 92 / 98 / 57 [BST: 488] (+10 HP / +10 Atk / +0 Def / +0 SpA / +20 SpD / -10 Spe)
New Ability: Reckless Point/I] = (Reckless + Anger Point)
Ability Description: If this Pokémon uses a recoil move and it crits, the user's Attack is raised 12 stages.
Notable Moves:
all Dark-type physical moves, all Fire-type physical moves (except Flame Charge), Cross Chop, Earthquake
Lava Plume, Boomburst, Dark Pulse, etc.
Obstruct, Stealth Rock, Toxic, Will-o-Wisp
Intended Role: A virtually mysterious Pokémon. It can be a physical attacker, a special attacker, a mixed attacker, utility, defensive, anything. What it can't be? A sweeper. It has no stat-boosting moves, nothing in the form of recovery, etc. It does serve as a great wallbreaker, though; it's resisted by no types and has good bulk. However, beyond its Mega, it has barely any niche.
Role Justification: Its typing nails many possible threats. However, to prevent it from being too broken, its Speed is outrageously low. Trick Room teams would see a TON of use, though.
first of all you can't remove stats and this mon doesn't get boomburst. again 105/92/57 offenses is very mediocre especially with no boosting moves and essentially no ability (why did you make it so inconsistent?). "all Fire-type physical moves (except Flame Charge)" means only fire punch which is depressing as hell. it doesnt even get dark pulse. this fusion is instantly going into fepu.

did you look at the spreadsheet when you were making your fusions? because these mons (especially obstarupt) are comically underpowered.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Alright, after a little bit of a delay, here are our vetos:

:swsh/persian::swsh/persian-alola:
Fusion Name: Persian-Prime
New Types:

Base Stats: 65 / 85 / 60 / 90 / 65 / 115 [BST: 480] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: = (Technician + Technician)
Ability Description: Combined effect of both the abilities.
Unfortunately, this fusion already exists in Fusion Evolution Over Used, so it can't be recreated here



:bw/shiftry::bw/haxorus:
New Types:

Base Stats: 88 / 123 / 75 / 75 / 75 / 88 [BST: 524] (+5 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Preemptive Strike = (Chlorophyll + Mold Breaker)
Ability Description: Effects of Mold Breaker + Speed is doubled for a turn when this pokemon would make an attack that would otherwise have the effect of Mold Breaker
The second part of this ability rather concerns me from a coding standpoint. We would rather you change it so as to avoid any coding headaches.



:swsh/tangrowth::swsh/magneton:

Fusion Name: Tangeton
New Types:

Base Stats: 75 / 80 / 110 / 115 / 60 / 60 [BST: 500] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Surgeon Eye = (Regenerator + Analytic)
Ability Description: Effect of both abilities
This Pokémon's combination of Typing, Stats and Ability leave it as too good defensively in the council's eyes




:swsh/necrozma::swsh/camerupt:
Fusion Name: Necrorupt
New Types:

Base Stats: 83 / 103 / 85 / 126 / 82 / 59 [BST: 538] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Rocky Armor = (Solid Rock + Prism Armor)
Ability Description: This Pokémon takes 3/4 damage from super-effective moves. On contact, attackers lose 1/16 of their max HP.
Unfortunately, this fusion already exists in Fusion Evolution Over Used, so it can't be recreated here. Also, the secondary part of this ability doesn't make sense given the component abilities.



:swsh/comfey::swsh/buzzwole:

Fusion Name: Cozzwey
New Types:

Base Stats: 85 / 105 / 115 / 75 / 95 / 90 [BST: 565] (+6 HP / +10 Atk / +1 Def / +8 SpA / +14 SpD / +1 Spe)
New Ability: Beast Age = (Triage + Beast Boost)
Ability Description: Combined effect of both the abilities.
Triage STAB Drain Punch with 105 Attack is rather concerning, so we'd rather you change the type or the ability



:swsh/archeops::swsh/darmanitan:
Fusion Name: Architan
New Types:

Base Stats: 90 / 160 / 60 / 71 / 60 / 112 [BST: 553] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Force of Defeat = (Defeatist + Sheer Force)
Ability Description: Below 25% HP, this Pokémon's attacks do 1.3x damage. However, above 50% HP, they do 0.7x damage.
This is a bit too strong for the metagame. Aditionally, the ability effects don't fit the component effects




You all have 24 hours to fix these submissions


As for quickbanned megas:

:diancie-mega::chandelure:
:alakazam-mega::toucannon:
:latios-mega::regirock:
:lucario-mega::galvantula:
:absol-mega::inteleon:
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Alright, time is up! Magnemite/Tangrowth and Comfey/Buzzwole are allowed back in.


I am really, really sorry for this, but you aren't allowed to replace vetoed submissions with entirely new ones :T
I'm sorry for the rough introduction to the mod; but you canre-submit all of these once submissions for the next slate open in a few days :T


All of the other vetoed submissions remain vetoed due to being unchanged.


Voting can now begin! Remember, voting rules are within the first post of the thread. Voting is done either through DMing me or through or discord. Voting will last for 2 days. Enjoy!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Voting is over! And our winners are...


XURKIRAT
:ss/xurkitree::ss/raticate:
1644308218965.png
1644308227543.png

71 / 103 / 73 / 113 / 73 / 97
Ultra Impulse - If this Pokemon is statused, its highest stat is 1.5x; ignores burn halving physical damage.



GOLNETON
:ss/magneton::ss/golbat:
1644308218965.png
1644308376324.png

75 / 70 / 85 / 105 / 75 / 88
Demagnetize - This Pokemon ignores the Screens, Subs and Steel-type when attacking.



ALAKANNON
:ss/alakazam::ss/toucannon:
1644308518527.png
1644308524699.png

80 / 85 / 80 / 110 / 85 / 90
Every Witch Way - Effects of Magic Guard and Keen Eye.


MEGA ALAKANNON
:alakazam-mega::toucannon:

80 / 85 / 100 / 150 / 95 / 120
Trace



KINGFEZANT
:swsh/nidoking::swsh/unfezant:
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90 / 108 / 78 / 85 / 65 / 89
Sheer Luck - Sheer Force effects. Moves with increased critical hit chance also have x1.3 power but can no longer land a critical hit.



GOOGERSBY
:swsh/goodra::swsh/diggersby:
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87 / 78 / 73 / 100 / 113 / 79
Big Power - This Pokémon has 1.5x Atk.




Note: Mega alakannon is quickbanned.


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And that's it for now! Discussion Phase will last for one day.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/sandslash-alola::swsh/staraptor:
ice/flying physical wallbreaker
DNA Donors: Sandslash-Alola / Staraptor
Fusion Name: Starslash-Alola
New Types:

Base Stats: 80 / 120 / 95 / 40 / 65 / 100 [BST: 500] (+5 HP / +5 Atk / +0 Def / +3 SpA / +3 SpD / +18 Spe)
New Ability: Uncloak = (Snow Cloak + Intimidate)
Ability Description: On switchin, this Pokemon lowers the evasion of adjacent opponents by 1.
Notable Moves:
Triple Axel, Brave Bird, Close Combat, Earthquake, Knock Off, Rapid Spin, U-Turn
Swords Dance, Spikes, Stealth Rock
Intended Role: Physical Wallbreaker, Offensive Pivot, Hazard Setter (Spikes, Stealth Rock), Hazard Control (Rapid Spin)
Role Justification: started out as a joke (make all stat intimidates) but i found evasion drop + triple axel was a funny way to make it more consistent so theres this mon now. good offenses with strong stabs and coverage make for an effective wallbreaker. however it has an awful defensive typing forcing it to run boots and also making it die to a lot of things


:swsh/mr-mime-galar::swsh/shaymin:
ice/grass special wallbreaker
DNA Donors: Mr. Mime-Galar / Shaymin
Fusion Name: mr. min
New Types:

Base Stats: 75 / 85 / 85 / 100 / 95 / 110 [BST: 550] (+0 HP / +3 Atk / +3 Def / +5 SpA / +0 SpD / +10 Spe)
New Ability: yeah = (Screen Cleaner + Natural Cure)
Ability Description: This Pokemon has its non-volatile status condition cured when it switches out. On switch-in or upon switching out, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Notable Moves:
Rapid Spin
Ice Beam, Seed Flare, Earth Power, Focus Blast, Thunderbolt
Nasty Plot
Intended Role: Special Wallbreaker
Role Justification: strong wallbreaker with great stab synergy, great coverage, nasty plot, high speed. held back by abysmal defensive typing and lack of initial power or boosting ability



:swsh/porygon2::swsh/blaziken:
normal/fighting revenge killer and offensive pivot
DNA Donors: Porygon2 / Blaziken
Fusion Name: blazigon2
New Types:

Base Stats: 85 / 110 / 80 / 110 / 85 / 80 [BST: 550] (+3 HP / +10 Atk / +0 Def / +3 SpA / +3 SpD / +10 Spe)
New Ability: Up to Speed = (Trace + Speed Boost)
Ability Description: On switchin, or when possible, this Pokemon copies the opponent's speed boosts.
Notable Moves:
Close Combat, Knock Off, U-Turn, Flare Blitz, Double-Edge, Earthquake, Poison Jab
Focus Blast, Thunderbolt, Ice Beam, Fire Blast, Scorching Sands
Swords Dance, Recover
Intended Role: Offensive Pivot, Physical Wallbreaker, Special Wallbreaker
Role Justification: outspeeds most of the meta with scarf and up to speed.


:swsh/regirock::swsh/cursola:
rock/ghost mixed wall
DNA Donors: Regirock / Cursola
Fusion Name: cursorock
New Types:

Base Stats: 70 / 100 / 125 / 100 / 125 / 40 [BST: 560] (+0 HP / +3 Atk / +0 Def / +3 SpA / +10 SpD / +0 Spe)
New Ability: Clear Armor = (Clear Body + Weak Armor)
Ability Description: Effects of both abilities.
Notable Moves:
Body Press, Rock Slide, Earthquake, Poltergeist
Power Gem, Shadow Ball, Hex, Scald, Earth Power
Stealth Rock, Strength Sap, Will-o-Wisp, Haze, Iron Defense
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock)
Role Justification: feels like a pretty nice defensive rock - walls things like torranadus/raibat/kommo while also being immune to fighting which helps it a lot against mons like grapplor/bearyx/strikados. of course being a rock means its also weak to common stuff like water and ground and its also a defensive mon weak to koff so that sucks (note: ability prevents the stat drop from weak armor)


:swsh/golurk::swsh/noivern:
ghost/dragon ddancer
DNA Donors: Golurk / Noivern
Fusion Name: Golvern
New Types:

Base Stats: 90 / 105 / 80 / 76 / 80 / 99 [BST: 530] (+3 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: yeah = (No Guard + Frisk)
Ability Description: Effects of both abilities.
Notable Moves:
Poltergeist, Dragon Claw, Close Combat, Earthquake, Thunder Punch, U-Turn
Dragon Dance, Roost, Taunt
Intended Role: Physical Wallbreaker, Set-up Sweeper (Dragon Dance), Offensive Pivot
Role Justification: ddancer with a great movepool with polt + cc being a potent combo. lack of useful ability cuts into its power somewhat though it does help polt hit (why does it randomly have a chance to miss)



:swsh/dhelmise::swsh/primarina:
ghost/fairy jack-of-all-trades (resub)
DNA Donors: Dhelmise / Primarina
Fusion Name: Dhelarina
New Types:

Base Stats: 75 / 110 / 90 / 110 / 105 / 50 [BST: 540] (+0 HP / +8 Atk / +3 Def / +4 SpA / +2 SpD / +0 Spe)
New Ability: Waterbender = (Steelworker + Torrent)
Ability Description: This Pokemon's Water moves have 1.5x power.
Notable Moves:
Poltergeist, Play Rough, Rapid Spin, Knock Off, Flip Turn, Earthquake, Liquidation
Shadow Ball, Moonblast, Scald, Draining Kiss
Synthesis, Swords Dance, Calm Mind
Intended Role: Defensive Pivot, Hazard Control (Rapid Spin), Special Wallbreaker, Physical Wallbreaker
Role Justification: has tons of sets at its disposal - defensive with spin and flip turn, offensive with cm and draining kiss or sd and a wide physical movepool. however it is very slow and is a bit lacking in bulk and longevity
 
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:swsh/cobalion::swsh/piloswine:
Balanced mix of offense and defense with amazing STAB
DNA Donors: Cobalion / Piloswine
Fusion Name: Cobaswine
New Types:

Base Stats: 95 / 102 / 104 / 75 / 75 / 99 [BST: 550] (+0 HP / +7 Atk / +0 Def / +0 SpA / +9 SpD / +20 Spe)
New Ability: Built Different = (Justified + Thick Fat)
Ability Description: Fire/Ice/Dark-type moves deal half damage against this Pokemon. +1 Attack if hit by one.
Notable Moves:
Close Combat, Body Press, Icicle Crash, Ice Shard, Earthquake, Poison Jab

Swords Dance, Iron Defense, Stealth Rock, Toxic
Intended Role: Physical Wallbreaker, Physical Wall, Hazard Setter (Stealth Rock)
Role Justification: Amazing offensive typing. Ability lets it tank hits from Landowak and other fire mons. STAB fighting for Metagon and Sacred Sword OHKOs Kommo-tot.


:swsh/electivire::swsh/rillaboom:
Elec/Grass physical wallbreaker with utility
DNA Donors: Electivire / Rillaboom
Fusion Name: Rillavire
New Types:

Base Stats: 87 / 124 / 84 / 80 / 84 / 94 [BST: 550] (+0 HP / +0 Atk / +6 Def / +0 SpA / +7 SpD / +4 Spe)
New Ability: Nitrogen Rush = (Motor Drive + Grassy Surge)
Ability Description: This Pokemon summons Grassy Terrain if hit by an Electric move; Electric immunity.
Notable Moves:
Thunder Punch, Wood Hammer, Grassy Glide, Fake Out, U-Turn, Fire Punch, Cross Chop

Swords Dance, Taunt
Intended Role: Physical Wallbreaker, Offensive Pivot, Grassy Terrain Abuser
Role Justification: Switches into Eelektoad and Xurkirat to get free priority. Unique STAB and U-Turn is always great. Great Life Orb set.


:swsh/dragonite::swsh/thievul:
Monstrous attacking stat sometimes
DNA Donors: Dragonite / Thievul
Fusion Name: Thievnite
New Types:

Base Stats: 80 / 96 / 76 / 93 / 96 / 85 [BST: 526] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Speed Tank = (Multiscale + Unburden)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Dragon Claw, Crunch, Lash Out, Extreme Speed, U-Turn, Superpower
Draco Meteor, Dark Pulse, Fire Blast, Ice Beam
Dragon Dance, Nasty Plot, Roost, Parting Shot
Intended Role: Mixed Wallbreaker, Setup Sweeper, Offensive Pivot
Role Justification: Multiscale practically guarantees an Unburden boost and pairs great with weakness policy/yache/roseli berry. Great physical utility while having better coverage for SpA. Losses to fairies.


:swsh/milotic::swsh/noctowl:
Bulky Competitive mon that also deals with setup.
DNA Donors: Milotic / Noctowl
Fusion Name: Milowl
New Types:

Base Stats: 100 / 55 / 69 / 93 / 120 / 92 [BST: 529] (+3 HP / +0 Atk / +5 Def / +0 SpA / +10 SpD / +17 Spe)
New Ability: Fortified Aggressor = (Competitive + Tinted Lens)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Hydro Pump, Hurricane, Ice Beam, Shadow Ball, Moonblast, Heat Wave
Roost, Whirlwind, Nasty Plot
Intended Role: Hazard Control Deterrent, Defensive Pivot, Special Wall, Setup Check
Role Justification: A special pivot for all the stat droppers and defoggers. Wide special movepool to hit hard after getting a +2 boost and extra damage on switch-ins that resist its attacks. Meh physical bulk and 4 times electric damage exist.


(Resub)
:swsh/cofagrigus::swsh/archeops:
My most voted mon is making a comeback. A deadly defensive mon
DNA Donors: Cofagrigus / Archeops
Fusion Name: Archagrigus
New Types:

Base Stats: 66 / 95 / 110 / 103 / 100 / 70 [BST: 544] (+0 HP / +0 Atk / +5 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Soul Link = (Mummy + Defeatist)
Ability Description: Making contact with this pokemon changes the opposing Pokemon's ability to Defeatist.
Notable Moves:
Head Smash, Shadow Claw, U-Turn, Knock Off, Crunch
Shadow Ball/Night Shade, Heat Wave, Energy Ball
Taunt, Roost, Trick Room, Destiny Bond, Nasty Plot
Intended Role: Defensive Pivot, Physical Setup Check, Spinblocker
Role Justification: This mon has a very unique role; it's a physical offensive mons worst nightmare. It checks physical mons, and if it doesn't with its ability, it will shake it up badly. While there is Cofazor and Hatterune, this mon, as stated, takes a completely different way of utilizing Cofagrigus. Cofazor uses it for defense, and while Hatterune uses it for support, Archagrigus uses support differently. Defeatist; it wants to pass it onto the strongest physical attacker on the enemy team and cripple them. It forces them to swap to a special attacker, stall mon, or destroy Archagrigus right there and then so it doesn't try its antics as a last resort. While this ability can be broken, it's held back by a couple of things, it's part Archeops after all. Special attackers, just, completely destroy it as it was not designed to deal with them (insert any special attacker and Hatterune if you run physical). Lastly, it does have taunt to force physical mons to attack and roost to keep longevity, but it has an awkward speed tier, and 6 weaknesses of common types.
:ss/archen: :ss/yamask:
DNA Donors: :Archen: / :Yamask:
Fusion Name: Archmask
New Types:

Base Stats
: 46 / 71 / 70 / 64 / 70 / 50 [BST: 371] (+0 HP / +0 Atk / +5 Def / +0 SpA / 15 SpD / +0 Spe)
New Ability: Soul Link (Defeatist + Mummy)
Ability Description: Making contact with this pokemon changes the opposing Pokemon's ability to Defeatist.
 
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