Pet Mod Fusion Evolution Restrictions | Slate 1 | Open for Submissions! (Please check Post #7)

AquaticPanic

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FE Restrictions.png


(Original banner by imas234)

Welcome to Fusion Evolution Restrictions! This is a spin-off of the Fusion Evolution Mod and a crossover with the Restrictions mod. Be sure to check the rules on how we are mashing these two together, as there's some new stuff there.

As a Metagame, Fusion Evolution Restrictions will play with Gen 9 Rules and Regulations, with Tera banned. The Fusions added by this mod will be the only playable Pokémon. Fusions in this mod also have acces to Mega Evolution through their parent's Mega Stone.



Important Rules





Submissions

- Every slate, a Council member will present the community with some "Sets". You may only make one submission per set. Please specify what set your submission belongs to.

- Each Set will have four to five rules, like requiring the fusion to have a certain type or use specific Pokémon as its component. Submissions choose two of these rules to follow.


Submission Format & Guide

Fusion:
(Fusion name)
Type: The type of the fusion
Stat Distribution: The stats of the fusion
Ability: Ability (A + B) - Effect
Relevant Moves: What moves will be most common on this fusion's sets?
Intended Role: (Eg. Hazard Setter, Special Wall, Set-Up Sweeper)
Role Justification: Why should this fusion be voted in and what does it bring to the meta? How does this fusion fill its role?

It should be noted that all submissions should be based around the metagame- If "fast" in this pet mod ends up being around 90-100 a powerful attacker with a "poor" speed of 90 wouldn't be appropriate. Also, while not necessarely a rule, please avoid the jokey/silly names.



Now, onto how each thing works:

- You can fuse any official Pokemon so long as the result is balanced. The only exception is that Eternal Floette is not allowed.

- To get the stats of the Fusion, you simply average the stats of both Pokemon, rounded down. Then, you may have a total of up to +20 to add to its bst. However, this aditional +20 is opitional.

- The fusion inherits one type from each parent. So, for an example, a fusion between Kilowattrel and Togedemaru could be any of Electric / Flying, Electric / Steel, Flying / Steel or Pure Electric.


- The ability should be a mix of the effects of one of each of the abilities that the parents have. In our Kilowattrel/Togedemaru example, you would choose one of Wind Power/Volt Absorb/Competitive and mix its effects with one of Iron Barbs/Lightning Rod/Sturdy. You can also just make it an ability that has the same effect as two other abilities, similar to As One. If both of the abilities fused have the same effect (Say, I fuse Technician Cinccino with Technician Scizor), or if one of the used abilities is Run Away, Honey Gather or Ball Fetch, you gain an aditional +20 to freely distribute in stats (with a cap of +20 in a single stat). If two abilities with no in-battle effects are fused, the boost is instead +30. These boosts are entirely opitional and you don't have to use the full stat boosts.

- Fusions may have multiple abilities. In the above example, you could have up to 3 abilities, as Kilowattrel and Togedemaru each have 3 - you'd use each of their abilities for one fused ability on the resulting fusion (So in this case you can't make two abilities deriving from Iron Barbs). If you fuse with a Pokémon that only has one ability, the resulting fusion will also have only one ability.

- If you opt to fuse two abilities witht he same effect for the BST increase, you also forfeit the option to have other fused abilities (Unless they also happen to be abilities with the same effect - for an example, Pidgeot and Chatot share all of theior abilities so a fusion between the two could get the BST increase and the multiple abilities)

- Fusions get the movepool of both of their parents. The movepool used to determine this is the most recently available movepool for each parent, in the priority of SV > SwSh > BDSP > USUM. If a Pokémon recieves a movepool change mid gen, the fusion will be adjusted accordingly.

- Do note that Terastalization is banned from this Pet Mod.


To aid everyone, we have a Fusion Tool made by charizard8888


As for alternate forms, if it's an out-of-battle form change, it's treated as a separate pokémon. Otherwise, the formula goes as it follows:

Origin and Crowned
Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).

Mega Evolutions
Use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.

Eiscue -> Noice Eiscue
A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)

Darmanitan -> Darmanitan-Zen
Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).

Galarian Darmanitan -> Galarian Darmanitan-Zen
Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).

Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E.

Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.

Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)

School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but we found a solution.
It goes as follows:
  1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
  2. To find the stats of Solo form, do the following:
    • Multiply Attack by 1/7
    • Multiply Defense by 1/6
    • Multiply Special Attack and Special Defense by 1/5
    • add 10 points to speed
    • round all stats down when applicable
Zygarde-10% -> Zygarde-100%
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).

Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).

Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Fusions that come from any of the two can transform into their Ultra form if holding the UltraNecrozmium Z, similarly to Mega Evolutions. Do note that the UltraNecrozium Z cannot trigger Light That Burns the Sky. Ultra form's characteristics are defined as follows:
  1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +20 base points.
  2. After adding the +20 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
  3. The stat spread of the Ultra form is calculated like this:
    • Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
    • Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
    • Speed is equal to base form's Speed, +52 base points.
    • HP are the same as base form's.
  4. Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
  5. The ability of the Ultra form becomes Neuroforce.

Eternamax Eternatus
Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.

Zero Palafin -> Hero Palafin
A/B/C/D/E/F becomes A/(B+90)/(C+25)/(D+53)/(E+25)/F

Ogerpon Masks and Terastalized State
- To start with, you have to fuse with Teal Mask Ogerpon, doing the usual process for generating fusions
- Holding a mask will cause it to change form, having its ability replaced by Mold Breaker, Sturdy or Water Absorb and the Ogerpon type replaced by Fire, Rock or Water
- Lastly, Ogerpon fusions will be the only fusion allowed to terastalize. They will have their tera types locked to their respective Ogerpon forms and their abilities will be replaced by Embody Aspect

Council
AquaticPanic
earl
anaconja
Tapler
DenebStargazer


Ruleset
- Gen 9 OU mechanics and clauses
- Terastalizing is banned
- Shed Tail, Last Respects and Revival Blessing are banned
- Mega Evolution is allowed


Spreadsheet
TBA

Discord
https://discord.gg/Mcx6BdKbzq

Play here!
http://petmodsdh.com/
http://191.101.232.116/
 
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Reserved for Resources

Please wait for our Council Members to announce the first Sets of Fusions before posting.
 
:ss/meowscarada::ss/typhlosion::ss/swampert:
slate 1

SET 1
- Your fusion must be Grass-type
- One of your fusion's abilities must derive from Overgrow
- Your fusion must learn the move Grass Pledge
- Your fusion must use a 3-stage Pokémon as a component

SET 2
- Your fusion must be Fire-type
- One of your fusion's abilities must derive from Blaze
- Your fusion must learn the move Fire Pledge
- Your fusion must use a 3-stage Pokémon as a component

SET 3
- Your fusion must be Water-type
- One of your fusion's abilities must derive from Torrent
- Your fusion must learn the move Water Pledge
- Your fusion must use a 3-stage Pokémon as a component

also include in ur subs which restrictions ur picking
 
Set 1, Restrictions 2,3, and 4 followed.
:swsh/mudsdale::swsh/venusaur:
Venusaur if it was a mud
DNA Donors: Mudsdale / Venusaur
Fusion Name: Mudsaur
New Types:
Ground.png
Poison.png

Base Stats: 90 / 103 / 105 / 80 / 95 / 57 [BST: 530] (+0 HP / +0 Atk / +14 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Acclimation = (Stamina + Overgrow) / Sun Onrush = (Inner Focus + Chlorophyll)
Ability Description: When below 1/3rd HP, Users Grass type attacks have 1.5x power and raise the users defense by 1 stage / Combined effects of both abilities
Notable Moves:
Physical.png
Earthquake, Knock Off, Body Press, Power Whip, Poison Jab
Special.png
Leaf Storm, Solar Beam, Weather Ball, Earth Power, Sludge Bomb
Status.png
Synthesis, Iron Defense, Stealth Rock, Toxic, Roar, Swords Dance
Intended Role: Physwall
Role Justification: Bulky physwall that gets rewarded for tanking big attacks and healing them off, but this only applies to the physical side. Generically good wall type as a bonus
:swsh/mudbray::swsh/bulbasaur:
DNA Donors: Mudbray / Bulbasaur
Fusion Name: Mudbulb
New Types:
Ground.png
Poison.png

Base Stats: 57 / 94 / 59 / 55 / 60 / 45 [BST: 370] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Acclimation / Sun Onrush
Ability Description: See above
Notable Moves:
Physical.png
Earthquake, Knock Off, Rock Slide, Close Combat, Power Whip
Special.png
Sludge Bomb
Status.png
Synthesis, Stealth Rock
Intended Role:
Role Justification: Essentially does what mudbray does in regular lc, but it gets knock and another stab now, only on the special side however. Can self set sun to dizzying potency

:swsh/mudsdale::swsh/venusaur-mega:
Venusaur if it was a mud plant
DNA Donors: Mudsdale / Venusaur-Mega
Fusion Name: Mudsaur-Mega
New Types:
Ground.png
Poison.png

Base Stats: 90 / 121 / 145 / 102 / 115 / 57 [BST: 630] (+0 HP / +18 Atk / +54 Def / +25 SpA / +23 SpD / +0 Spe)
New Ability: Thick Fat = (Stamina + Overgrow)
Ability Description: Takes Halved damage from fire and ice attacks
Notable Moves:
Physical.png
Earthquake, Knock Off, Body Press, Power Whip, Poison Jab
Special.png
Lol
Status.png
Synthesis, Iron Defense, Stealth Rock, Toxic, Roar, Swords Dance
Intended Role: Physwall but it’s knock immune
Role Justification: The fattest mf ever, will likely be banned
Set 2, All Restrictions Followed
:swsh/tinkaton::swsh/infernape:
Tinky Apes
DNA Donors: Tinkaton / Infernape
Fusion Name: Apeaton
New Types:
Steel.png
Fire.png

Base Stats: 80 / 89 / 74 / 87 / 88 / 102 [BST: 520] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Firey Grasp = (Pickpocket + Blaze) / Brass Knuckle = (Mold Breaker + Iron Fist)
Ability Description: If the user has no held item, the users fire attacks have 1.5x base power and steal the opponents item. / Combined effects of both abilities
Notable Moves:
Physical.png
Gigaton Hammer, Flare Blitz, Close Combat, U-Turn, Ice Hammer, Earthquake, Thunder Punch, Play Rough, Knock Off, Stone Edge
Special.png
Fire Blast, Flash Cannon, Steel Beam
Status.png
Swords Dance Stealth Rock, Slack Off, Taunt, Thunder Wave
Intended Role: Versatile Offensive Pivot
Role Justification: Heatran that has every move ever but ok stats at best. Extremely powerful gigaton hammers and coverage provide this mon high offensive capability. Mon however will struggle vs fat waters, and generally bulky grounds, as 4mss is kinda difficult to get around. Not encouraged to run permanent held items, but is rewarded for taking knock offs by gaining a huge stab boost.
:swsh/tinkatuff::swsh/monferno:
DNA Donors: Tinkatuff / Monferno
Fusion Name: Montuff
New Types:
Steel.png
Fire.png

Base Stats: 66 / 66 / 53 / 66 / 67 / 82 [BST: 400] (+2 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +3 Spe)
New Ability: Firey Grasp / Brass Knuckle
Ability Description: See above
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Nfe
Role Justification: Best mon in fe nfe
:swsh/tinkatink::swsh/chimchar:
DNA Donors: Tinkatink / Chimchar
Fusion Name: Chimtink
New Types:
Steel.png
Fire.png

Base Stats: 47 / 51 / 46 / 51 / 54 / 61 [BST: 310] (+0 HP / +0 Atk / +2 Def / +5 SpA / +0 SpD / +2 Spe)
New Ability: Firey Grasp / Brass Knuckle
Ability Description: see above
Notable Moves:
Physical.png
Knock Off, Fake Out, Flare Blitz, U-Turn
Special.png
Flash Cannon
Status.png
Slack Off, Stealth Rock
Intended Role: Versatile Pivot
Role Justification: Incredibly powerful LC that has big fire stabs and the ability to steal eviolite. Probably banned in future felc
Set 3, restrictions 1 and 4 followed
:swsh/whiscash::swsh/reuniclus:
Cash Money
DNA Donors: Whiscash / Reuniclus
Fusion Name: Reunicash
New Types:
Water.png
Psychic.png

Base Stats: 110 / 71 / 74 / 100 / 88 / 45 [BST: 488] (+0 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Quick Mend = (Anticipation + Regenerator) / Immutable =(Oblivious + Magic Guard)
Ability Description: Anticipation + When anticipation triggers, heals 1/3rd of the users max hp rounded down. / Combined effects of both abilities
Notable Moves:
Physical.png
Knock Off
Special.png
Surf, Hydro Pump, Psychic Noise, Earth Power, Psychic Noise, Stored Power
Status.png
Recover, Acid Armor, Calm Mind, Stealth Rock, Spikes, Toxic
Intended Role: Water generic regen tank
Role Justification: has no pivoting but can switch into mons with weaker knocks, volt switches, and u-turns to get free heals. Secondary ability makes it a very potent setup mon, being immune to taunt and passive damage makes it incredibly dangerous at this role. However is a bit lacking defensively stat wise and type wise
:swsh/barboach::swsh/solosis:
DNA Donors: Barboach / Solosis
Fusion Name: Soloboach
New Types:
Water.png
Psychic.png

Base Stats: 47 / 39 / 41 / 75 / 45 / 40 [BST: 287] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Quick Mend = (Anticipation + Magic Guard)
Ability Description: See above
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: Lc with sizable setup potential, but is stupidly knock weak so it’s kinda bad
 
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:delphox::clefable:
Set 2 (all)
Fusion Name: Delphable
New Types:
Fire.png
Fairy.png

Base Stats: 88 / 69 / 75 / 108 / 96 / 84 [BST: 520] (+3 HP / +0 Atk / +3 Def / +4 SpA / +1 SpD / +2 Spe)
New Ability: Mage Hand = (Magician + Unaware) | Fire Shield = (Blaze + Magic Guard)
Ability Description: Effect of Magician. Ignore opponent's stat boosts when not holding an item. | Effect of both abilities when below 1/3 HP.
Author's note: assume that Magician effects apply after dealing damage for Mage Hand.
Notable Moves:
Physical.png
Flame Charge, Fling, Foul Play, Knock Off
Special.png
Alluring Voice, Draining Kiss, Fire Blast, Flamethrower, Focus Blast, Hex, Ice Beam, Mystical Fire, Moonblast, Psychic Noise, Psyshock, Shadow Ball, Thunderbolt
Status.png
Agility, Calm Mind, Encore, Healing Wish, Light Screen, Nasty Plot, Moonlight, Reflect, Stealth Rock, Thunder Wave, Trick, Will-O-Wisp
Intended Role: Strong Magic Guard Special Attacker or Unaware Utility mon
Role Justification: Taking the best traits of Clefable and putting them on the Fire type Delphox. Both of these sets should be strong but balanced, due to the nature of the Stealth Rock weakness. Fire/Fairy is an excellent typing, paired with Clefable's excellent coverage. This should be a Pokemon with several diverse sets to work with thanks to these two abilities and the multiple useful moves in its toolkit.

WIP
:hydrapple::florges:
Set 1 (1, 4)
DNA Donors: Hydrapple / Florges
Fusion Name: Hydraflor
New Types:
Grass.png
Fairy.png

Base Stats: 93 / 72 / 90 / 117 / 117 / 60 [BST: 549] (+1 HP / +0 Atk / +1 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Sweet-Smelling Flowers = (Supersweet Syrup + Flower Veil) | Garden of Life = (Regenerator + Symbiosis)
Ability Description: Combined effect of both the abilities. | Effects of Regenerator + This Pokemon gives its healing to its ally (Regenerator for ally in Doubles)
Notable Moves:
Physical.png
Body Press, Dragon Tail, Sucker Punch
Special.png
Alluring Voice, Draco Meteor, Draining Kiss, Earth Power, Fickle Beam, Giga Drain, Hydro Pump, Leaf Storm, Moonblast, Psychic Noise
Status.png
Calm Mind, Nasty Plot, Recover, Synthesis, Trick
Intended Role: Bulky Special Attacker / Special Wall
Role Justification: Two solid abilities in Regenerator or Flower Veil (preventing any and all status due to being a Grass type) makes this a very solid defensive Pokemon. With high Special Attack and Special Defense, this Pokemon can have a lot of options for its Calm Mind sets. Additionally, though not as common, moves such as Curse and Chilling Water allow it to potentially act as a physical wall in a similar way.
 
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:swsh/roserade::swsh/cryogonal:
Restrictions: 1, 4
DNA Donors: Roserade / Cryogonal
Fusion Name: Rosegonal
New Types:
Grass.png
Ice.png

Base Stats: 80 / 60 / 60 / 110 / 120 / 100 [BST: 530] (+10 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +3 Spe)
Ability: idk = (Technician + Levitate)
Ability Description: Technician + This Pokemon is immune to attacks of 60 power or less.
Notable Moves:
Physical.png
Knock Off, Rapid Spin
Special.png
Leaf Storm, Giga Drain, Frost Breath
Status.png
Synthesis, Sleep Powder, Spikes, Toxic Spikes
Intended Role: Special Wallbreaker, Hazard Setter (Spikes), Hazard Control (Rapid Spin), Spinblocker
Role Justification: can output big damage thanks to technician frost breath, as well as set spikes and block spin. extremely frail due to defensive typing though and cant hit steels
:swsh/talonflame::swsh/tyrantrum:
Restrictions: 1, 4
DNA Donors: Talonflame / Tyrantrum
Fusion Name: Talontrum
New Types:
Fire.png
Dragon.png

Base Stats: 90 / 105 / 95 / 75 / 65 / 100 [BST: 530] (+10 HP / +4 Atk / +0 Def / +4 SpA / +1 SpD / +2 Spe)
Abilities: Flaming Head (This Pokemon's recoil moves have a 30% chance to burn the target.) / Quick Jaws (This Pokemon's biting moves have +1 priority.)
Notable Moves:
Physical.png
Flare Blitz, Fire Fang, Outrage, Scale Shot, Thunder Fang, Ice Fang, Poison Fang, U-Turn
Status.png
Swords Dance, Dragon Dance, Roost
Intended Role: Physical Wallbreaker, Set-up Sweeper, Offensive Pivot
Role Justification: standard sd scale shot user that also gets a lot of prio stab/coverage, but is real weak without a boost
:swsh/kingdra::swsh/grafaiai:
Restrictions: 1, 4
DNA Donors: Kingdra / Grafaiai
Fusion Name: Kingaiai
New Types:
Water.png
Poison.png

Base Stats: 70 / 95 / 80 / 95 / 85 / 105 [BST: 530] (+1 HP / +0 Atk / +0 Def / +8 SpA / +2 SpD / +8 Spe)
Abilities: idk (Swift Swim + Unburden) / Merciless / idk (Damp + Prankster)
Notable Moves:
Physical.png
Wave Crash, Liquidation, Flip Turn, Aqua Jet, Gunk Shot, Knock Off, Low Kick, U-Turn
Special.png
Hydro Pump, Sludge Bomb, Ice Beam, Hurricane
Status.png
Swords Dance, Nasty Plot, Switcheroo, Toxic, Parting Shot, Encore
Intended Role: Offensive Pivot, Physical Wallbreaker, Special Wallbreaker
Role Justification: phys/spec merciless user or prank pshot spammer

:swsh/serperior::swsh/dragalge:
DNA Donors: Serperior / Dragalge
Fusion Name: Dragerior
New Types:
Grass.png
Dragon.png

Base Stats: 85 / 75 / 95 / 86 / 110 / 79 [BST: 530] (+15 HP / +0 Atk / +3 Def / +0 SpA / +1 SpD / +1 Spe)
Abilities: Poison Ivy (This Pokemon's Grass moves have a 30% chance to poison the target.) / Known Limits (This Pokemon takes 0.75x from attackers' non-STAB moves.)
Notable Moves:
Physical.png
Knock Off, Flip Turn
Special.png
Giga Drain, Dragon Pulse, Scald, Sludge Bomb
Status.png
Synthesis, Glare, Calm Mind, Toxic, Toxic Spikes
Intended Role: Defensive Pivot, Mixed Wall
Role Justification: good phys/spec wall due to taking less damage from any coverage moves, plus has flip/glare/knock as good utility
 
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Set 1 (all restrictions)
:swsh/rillaboom::swsh/sylveon:
Offensive Pivot
DNA Donors: Rillaboom / Sylveon
Fusion Name: Sylvaboom
New Types:
Grass.png
Fairy.png

Base Stats: 100 / 95 / 80 / 95 / 100 / 75 [BST: 545] (+3 HP / +0 Atk / +3 Def / +10 SpA / +0 SpD / +3 Spe)
New Ability: Plantate = (Overgrow + Pixilate)
Ability Description: User's Normal-type moves become Grass-type and are boosted by x1.2
Notable Moves:
Physical.png
U-turn, Knock Off
Special.png
Boomburst, Moonblast, Earth Power
Status.png
Calm Mind, Wish, Leech Seed
Intended Role: Setup Sweeper, Offensive Pivot, Choice Specs, Special Wall
Role Justification: This is meant to be a sort of jack of all trades by having multiple utility options and -ate Boomburst on a typing that should be fair to handle defensively, enabling it to pull sets ranging from utility pivoting to a Specs wallbreaker.

Set 2 (all restrictions but the Fire typing)
:swsh/skeledirge::swsh/brionne:
Specs Breaker
DNA Donors: Skeledirge / Brionne
Fusion Name: Skeleonne
New Types:
Ghost.png
Water.png

Base Stats: 85 / 75 / 85 / 100 / 85 / 60 [BST: 490] (+3 HP / +3 Atk / +1 Def / +0 SpA / +7 SpD / +2 Spe)
New Ability: Hot Voice = (Blaze + Liquid Voice)
Ability Description: User's Fire-type moves become Water-type and are boosted by x1.5
Notable Moves:
Physical.png
Flame Charge, Flip Turn
Special.png
Torch Song, Overheat, Shadow Ball, Ice Beam, Earth Power
Status.png
Slack Off, Will-O-Wisp
Intended Role: Special Wallbreaker, Stallbreaker, Choice Specs
Role Justification: This mon is hard to wall out of having pseudo-Drizzle as an ability that also lets it use strong moves, in practice being held back by average bulk and a low Speed tier.

Set 3 (learns Water Pledge, uses a 3-stage component)
:swsh/flygon::swsh/mew:
Jack of all trades
DNA Donors: Flygon / Mew
Fusion Name: Mewgon
New Types:
Dragon.png
Psychic.png

Base Stats: 100 / 100 / 90 / 100 / 90 / 100 [BST: 580] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Telesynch = (Levitate + Synchronize)
Ability Description: Effect of both abilities
Notable Moves:
Physical.png
Knock Off, U-turn, Flip Turn, Super Fang, Body Press, Scale Shot, Psychic Fangs, Flare Blitz, Earthquake
Special.png
Draco Meteor, Psychic, Boomburst, Fire Blast, Earth Power
Status.png
Swords Dance, Dragon Dance, Nasty Plot, Stealth Rock, Spikes, Toxic Spikes, Encore, Taunt, Will-O-Wisp, Toxic, Thunder Wave
Intended Role: Suicide Lead, Bulky Pivot, Entry Hazard Setter, Setup Sweeper
Role Justification: Given that this slate is going to introduce a ton of Water-, Grass-, and Fire-types, I thought that I may as well bring in a versatile mon that can check them well, especially as this can easily adapt to the meta thanks to its wide movepool and good set of resists.
 
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Long time no see, folks

Here’s an old friend (whoops I thought I broke the rules and then realized I didn’t)
:bw/vanilluxe::bw/infernape:
DNA Donors: Vanilluxe / Infernape
Fusion Name: Vanillape
New Types:
Ice.png
Fighting.png

Base Stats: 73 / 107 / 78 / 107 / 83 / 105 [BST: 553] (+0 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Refreeze = (Snow Warning + Blaze)
Ability Description: Effects of Snow Warning + This Pokémon sets snow in a pinch.
Notable Moves:
Physical.png
Icicle Crash, Ice Shard, Close Combat, Mach Punch, Knock Off, U-Turn, Flare Blitz
Special.png
Ice Beam, Blizzard, Freeze Dry, Aura Sphere, Focus Blast, Flamethrower, Fire Blast, Thunder Punch
Status.png
Aurora Veil, Stealth Rock, Calm Mind, Bulk Up, Swords Dance, Nasty Plot
Intended Role: Mixed Attacker, Pivot, Snow Setter, Screen Setter
Role Justification:

Restrictions 2, 3, and 4

Like many things with Infernape’s toolset, this is an everymon. Slap on Veil, Rocks, and U-Turn and you have a good pivot lead. Lean into both offenses at k on nice for pressure, or opt for one offensive stat with SD or NP to be a sweeper. If the meta stays around this mon’s power level it would be quite hard for Vanillape to fall out of every possible niche it could fill.
 
:swsh/meowscarada::swsh/togekiss:
the fog is coming (meets all four requirements)
DNA Donors: Meowscarada / Togekiss
Fusion Name: Togescarada
New Types:
Grass.png
Fairy.png

Base Stats: 80 / 80 / 82 / 100 / 92 / 101 [BST: 535] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability:
Ace in the Hole (Overgrow + Super Luck) = +1 Crit Rate when at 1/3 or less max HP.
Magic Trick (Protean + Serene Grace) = User changes type to match the move it's using.
Notable Moves:
Physical.png
Knock Off, U-Turn
Special.png
Dazzling Gleam, Energy Ball, Flamethrower, Leaf Storm
Status.png
Defog, Nasty Plot, Roost, Spikes, Thunder Wave, Toxic, Toxic Spikes
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Fast offensive pivot with hype moments and aura and also Protean.

:swsh/floragato::swsh/togetic:
DNA Donors: Floragato / Togetic
Fusion Name: Floragetic
New Types:
Grass.png
Fairy.png

Base Stats: 60 / 60 / 75 / 70 / 84 / 61 [BST: 410] (+2 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +0 Spe)
Ability:
Ace in the Hole (Overgrow + Super Luck) = +1 Crit Rate when at 1/3 or less max HP.
Magic Trick (Protean + Serene Grace) = User changes type to match the move it's using.

:swsh/sprigatito::swsh/togepi:
DNA Donors: Sprigatito / Togepi
Fusion Name: Togatito
New Types:
Grass.png
Fairy.png

Base Stats: 37 / 40 / 59 / 42 / 55 / 42 [BST: 275] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability:
Ace in the Hole (Overgrow + Super Luck) = +1 Crit Rate when at 1/3 or less max HP.
Magic Trick (Protean + Serene Grace) = User changes type to match the move it's using.
 
Set 1 (all restrictions)
:swsh/sceptile::swsh/chien-pao:
DNA Donors: Sceptile + Chien Pao
Fusion Name: Pao-Tile
New Types:
Ice.png
Grass.png

Base Stats: 75 / 105 / 75 / 105 / 75 / 130 [BST: 565] (+0 HP / +3 Atk / +3 Def / +8 SpA / +0 SpD / +3 Spe)
New Ability: Flowering Blade = (Overgrow + Sword Of Ruin)
Ability Description: Effects of both abilities.
Mega Stone: Sceptilite
New Types:
Ice.png
Dragon.png

Mega Base Stats: 75 / 130 / 85 / 145 / 75 / 155 [BST: 665]
Mega Ability: Lightning Rod
Notable Moves:
Physical.png
Leaf Blade, Icicle Crash, Sacred Sword, Dragon Claw, Ice Shard
Special.png
Leaf Storm, Blizzard, Dragon Pulse, Focus Blast
Status.png
Swords Dance, Synthesis,
Intended Role: Glass Cannon, Mixed Attacker, Choice User, Revenge Killer, Setup Sweeper
Role Justification: A mixed attacker with a decent STAB combo that is able to deal surprising damage with physical attacks at low HP, or frankly you can just run it with a focus sash and kill things with +2 Ice Shards. The Mega changes to more of a standard Special Sweeper, though your lack of Ice Beam is gonna hurt unless Snow gets in or something.

:swsh/decidueye-hisui::swsh/hitmonlee:
DNA Donors: Decidueye-Hisui + Hitmonlee
Fusion Name: Decidonlee-Hisui
New Types:
Grass.png
Fighting.png

Base Stats: 69 / 126 / 66 / 65 / 102 / 77 [BST: 505] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability 1: Unrooted = (Overgrow + Unburden)
Ability Description: At 1/3rd HP, boosts Speed and Grass-type move power by 1.5x.
New Ability 2: Ghostbuster Style = (Scrappy + Reckless)
Ability Description: Effects of both abilities + Boosts the power of Normal/Fighting-type moves by 1.2x.
Notable Moves:
Physical.png
High Jump Kick, Close Combat, Triple Arrows, Leaf Blade, Brave Bird, Mach Punch, Earthquake, Stone Edge, U-Turn, Knock Off
Special.png

Status.png
Swords Dance, Synthesis,
Intended Role: Physical Sweeper, Revenge Killer, Offensive Pivot
Role Justification: Something that can go the Focus Sash route and plow everything with 2x Speed Leaf Blades, or go a more risky, but immediately powerful route with High Jump Kicks.

Set 2 (all restrictions)
:swsh/typhlosion-hisui::swsh/hatterene:
DNA Donors: Typhlosion-Hisui + Hatterene
Fusion Name: Typhlorene-Hisui
New Types:
Fire.png
Fairy.png

Base Stats: 75 / 87 / 86 / 127 / 94 / 70 [BST: 539] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability 1: Flame Shield = (Blaze + Magic Bounce)
Ability Description: Magic Bounce + At 1/3rd HP, reflects Fire-type moves.
New Ability 2: Recon Spell = (Frisk + Anticipation)
Ability Description: Effects of both abilities
Notable Moves:
Physical.png
Nuzzle
Special.png
Fire Blast, Flamethrower Dazzling Gleam, Draining Kiss, Infernal Parade, Psychic Noise
Status.png
Calm Mind, Healing Wish
Intended Role: Stallbreaker, Setup Attacker, Assault Vest User
Role Justification: Something that deals with stall would be useful, and does mostly Hatterene things except with a better typing and Speed.

Set 3 (all restrictions)
:swsh/samurott-hisui::swsh/falinks:
DNA Donors: Samurott-Hisui + Falinks
Fusion Name: Falurott-Hisui
New Types:
Water.png
Fighting.png

Base Stats: 77 / 114 / 90 / 85 / 62 / 90 [BST: 518] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability 1: Raging Geyser = (Torrent + Defiant)
Ability Description: Effects of both abilities.
New Ability 2: Sword and Shield = (Battle Armor + Sharpness)
Ability Description: Effects of both abilities + Immune to cutting moves.
Notable Moves:
Physical.png
Razor Shell, Scared Sword, Ceaseless Edge, Aqua Jet, Flip Turn, Rock Slide
Special.png

Status.png
No Retreat, Swords Dance
Intended Role: Setup Sweeper, Choice Scarf User
Role Justification: Big damage with Sharpness-boosted STABs and also amazing coverage and a decent user of No Retreat if you like that.
 
Last edited:
Set 3 (all restrictions)

:swsh/swampert::swsh/bellibolt:
DNA Donors: Swampert / Bellibolt
Fusion Name: Bellipert
New Types:
Water.png
Electric.png

Base Stats: 109 / 90 / 95 / 95 / 92 / 52 [BST: 533] (+5 HP / +3 Atk / +5 Def / +1 SpA / +6 SpD / +0 Spe)
New Ability: Hydromorphosis = (Torrent + Electromorphosis)
Ability Description: This Pokemon gains a 1.5 boost to its next Water-type move when it takes a hit from an attack.
Notable Moves:
Physical.png
Flip Turn, Knock Off
Special.png
Hydro Pump, Surf, Chilling Water, Discharge, Volt Switch, Earth Power, Ice Beam, Sludge Wave
Status.png
Slack Off, Toxic, Thunder Wave, Stealth Rock,
Intended Role: Physical Wall, Defensive Pivot, Hazard Setter
Role Justification: Bulky Water with recovery that can set hazards, spread para and knock off, and pivot. Hydromorphosis also makes Water moves hit pretty hard.
 
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