Approved by the Pet Mods Moderators
(Original banner by imas234)
(Original banner by imas234)
Welcome to Fusion Evolution Restrictions! This is a spin-off of the Fusion Evolution Mod and a crossover with the Restrictions mod. Be sure to check the rules on how we are mashing these two together, as there's some new stuff there.
As a Metagame, Fusion Evolution Restrictions will play with Gen 9 Rules and Regulations, with Tera banned. The Fusions added by this mod will be the only playable Pokémon. Fusions in this mod also have acces to Mega Evolution through their parent's Mega Stone.
Important Rules
Submissions
- Every slate, a Council member will present the community with some "Sets". You may only make one submission per set. Please specify what set your submission belongs to.
- Each Set will have four to five rules, like requiring the fusion to have a certain type or use specific Pokémon as its component. Submissions choose two of these rules to follow.
Submission Format & Guide
Fusion: (Fusion name)
Type: The type of the fusion
Stat Distribution: The stats of the fusion
Ability: Ability (A + B) - Effect
Relevant Moves: What moves will be most common on this fusion's sets?
Intended Role: (Eg. Hazard Setter, Special Wall, Set-Up Sweeper)
Role Justification: Why should this fusion be voted in and what does it bring to the meta? How does this fusion fill its role?
It should be noted that all submissions should be based around the metagame- If "fast" in this pet mod ends up being around 90-100 a powerful attacker with a "poor" speed of 90 wouldn't be appropriate. Also, while not necessarely a rule, please avoid the jokey/silly names.
Now, onto how each thing works:
- You can fuse any official Pokemon so long as the result is balanced. The only exception is that Eternal Floette is not allowed.
- To get the stats of the Fusion, you simply average the stats of both Pokemon, rounded down. Then, you may have a total of up to +20 to add to its bst. However, this aditional +20 is opitional.
- The fusion inherits one type from each parent. So, for an example, a fusion between Kilowattrel and Togedemaru could be any of Electric / Flying, Electric / Steel, Flying / Steel or Pure Electric.
- The ability should be a mix of the effects of one of each of the abilities that the parents have. In our Kilowattrel/Togedemaru example, you would choose one of Wind Power/Volt Absorb/Competitive and mix its effects with one of Iron Barbs/Lightning Rod/Sturdy. You can also just make it an ability that has the same effect as two other abilities, similar to As One. If both of the abilities fused have the same effect (Say, I fuse Technician Cinccino with Technician Scizor), or if one of the used abilities is Run Away, Honey Gather or Ball Fetch, you gain an aditional +20 to freely distribute in stats (with a cap of +20 in a single stat). If two abilities with no in-battle effects are fused, the boost is instead +30. These boosts are entirely opitional and you don't have to use the full stat boosts.
- Fusions may have multiple abilities. In the above example, you could have up to 3 abilities, as Kilowattrel and Togedemaru each have 3 - you'd use each of their abilities for one fused ability on the resulting fusion (So in this case you can't make two abilities deriving from Iron Barbs). If you fuse with a Pokémon that only has one ability, the resulting fusion will also have only one ability.
- If you opt to fuse two abilities witht he same effect for the BST increase, you also forfeit the option to have other fused abilities (Unless they also happen to be abilities with the same effect - for an example, Pidgeot and Chatot share all of theior abilities so a fusion between the two could get the BST increase and the multiple abilities)
- Fusions get the movepool of both of their parents. The movepool used to determine this is the most recently available movepool for each parent, in the priority of SV > SwSh > BDSP > USUM. If a Pokémon recieves a movepool change mid gen, the fusion will be adjusted accordingly.
- Do note that Terastalization is banned from this Pet Mod.
To aid everyone, we have a Fusion Tool made by charizard8888
As for alternate forms, if it's an out-of-battle form change, it's treated as a separate pokémon. Otherwise, the formula goes as it follows:
Origin and Crowned
Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).
Mega Evolutions
Use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.
Eiscue -> Noice Eiscue
A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)
Darmanitan -> Darmanitan-Zen
Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).
Galarian Darmanitan -> Galarian Darmanitan-Zen
Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).
Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E.
Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.
Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)
School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but we found a solution.
Zygarde-10% -> Zygarde-100%
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).
Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).
Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Eternamax Eternatus
Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.
Zero Palafin -> Hero Palafin
A/B/C/D/E/F becomes A/(B+90)/(C+25)/(D+53)/(E+25)/F
Ogerpon Masks and Terastalized State
- To start with, you have to fuse with Teal Mask Ogerpon, doing the usual process for generating fusions
- Holding a mask will cause it to change form, having its ability replaced by Mold Breaker, Sturdy or Water Absorb and the Ogerpon type replaced by Fire, Rock or Water
- Lastly, Ogerpon fusions will be the only fusion allowed to terastalize. They will have their tera types locked to their respective Ogerpon forms and their abilities will be replaced by Embody Aspect
Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).
Mega Evolutions
Use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.
Eiscue -> Noice Eiscue
A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)
Darmanitan -> Darmanitan-Zen
Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).
Galarian Darmanitan -> Galarian Darmanitan-Zen
Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).
Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E.
Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.
Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)
School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but we found a solution.
It goes as follows:
- Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
- To find the stats of Solo form, do the following:
- Multiply Attack by 1/7
- Multiply Defense by 1/6
- Multiply Special Attack and Special Defense by 1/5
- add 10 points to speed
- round all stats down when applicable
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).
Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).
Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Fusions that come from any of the two can transform into their Ultra form if holding the UltraNecrozmium Z, similarly to Mega Evolutions. Do note that the UltraNecrozium Z cannot trigger Light That Burns the Sky. Ultra form's characteristics are defined as follows:
- Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +20 base points.
- After adding the +20 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
- The stat spread of the Ultra form is calculated like this:
- Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
- Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
- Speed is equal to base form's Speed, +52 base points.
- HP are the same as base form's.
- Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
- The ability of the Ultra form becomes Neuroforce.
Eternamax Eternatus
Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.
Zero Palafin -> Hero Palafin
A/B/C/D/E/F becomes A/(B+90)/(C+25)/(D+53)/(E+25)/F
Ogerpon Masks and Terastalized State
- To start with, you have to fuse with Teal Mask Ogerpon, doing the usual process for generating fusions
- Holding a mask will cause it to change form, having its ability replaced by Mold Breaker, Sturdy or Water Absorb and the Ogerpon type replaced by Fire, Rock or Water
- Lastly, Ogerpon fusions will be the only fusion allowed to terastalize. They will have their tera types locked to their respective Ogerpon forms and their abilities will be replaced by Embody Aspect
Council
AquaticPanic
earl
anaconja
Tapler
DenebStargazer
Ruleset
- Gen 9 OU mechanics and clauses
- Terastalizing is banned
- Shed Tail, Last Respects and Revival Blessing are banned
- Mega Evolution is allowed
Spreadsheet
TBA
Discord
https://discord.gg/Mcx6BdKbzq
Play here!
http://petmodsdh.com/
http://191.101.232.116/
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