ITS THE ONE, AND ONLY...
Parents: Meganium + Manectric
Shared Egg Group: Field
Offspring Name: Megaman
New Typing: Grass/Electric
New Base Stats: 85/88/90/104/90/102
New Ability: Ion Overcharge (Overgrow + Static) When this Pokemon has 1/3 of it's health left, it's attacks always paralyze the opponent.
Notable Moves: Petal Dance, Energy Ball, Reflect, Light Screen, Ancient Power, Aromatherapy, Grassy Terrain, Ingrain, Leaf Storm, Leech Seed, Thunder, Discharge, Thunderbolt, Volt Switch, Overheat, Toxic
Role Identification: Megaman can play a few different roles, with the some of the most notable being a fast sweeper, a great tank, or a utility-mon. It has fine Sp. Attack, but incase if it isn't enough, it's 90s in both defenses paired with 85 hp make it more likely that it can survive a hit, which if it does, it will most likely be under 1/3 health, which means that it can also paralyze the opponents if they can survive through one attack. It's defenses also allow it to run a defensive set, since it has access to Light Screen, Reflect, Leech Seed, Aromatherapy, and Grassy Terrain. It's speed combined with these moves also allow it to run a great utility set. If you don't think that it's stats are giving you the muscle you need on your team, then there is one other option you can go with...
Parents: Meganium + Manectric-Mega
Shared Egg Group: Field
Offspring Name: Mega Megaman
New Base Stats: 85/88/110/134/110/132
New Ability: Intimidate
Notable Moves: Same as base form
Role Identification: With speed above the average of 110, a powerful Sp. Attack, and sustainable defenses, what more could you want? It is a bit of a shame that it has it's ability replaced, but intimidate still works well on this mon, switch it in and it will be able to take physical attacks very well. All of the roles that this mon could use before, except for utility, are still viable, just in a slightly different way. While it isn't legal yet, it will once Manectite is accessible in game.
Shared Egg Group: Field
Offspring Name: Megaman
New Typing: Grass/Electric
New Base Stats: 85/88/90/104/90/102
New Ability: Ion Overcharge (Overgrow + Static) When this Pokemon has 1/3 of it's health left, it's attacks always paralyze the opponent.
Notable Moves: Petal Dance, Energy Ball, Reflect, Light Screen, Ancient Power, Aromatherapy, Grassy Terrain, Ingrain, Leaf Storm, Leech Seed, Thunder, Discharge, Thunderbolt, Volt Switch, Overheat, Toxic
Role Identification: Megaman can play a few different roles, with the some of the most notable being a fast sweeper, a great tank, or a utility-mon. It has fine Sp. Attack, but incase if it isn't enough, it's 90s in both defenses paired with 85 hp make it more likely that it can survive a hit, which if it does, it will most likely be under 1/3 health, which means that it can also paralyze the opponents if they can survive through one attack. It's defenses also allow it to run a defensive set, since it has access to Light Screen, Reflect, Leech Seed, Aromatherapy, and Grassy Terrain. It's speed combined with these moves also allow it to run a great utility set. If you don't think that it's stats are giving you the muscle you need on your team, then there is one other option you can go with...
Parents: Meganium + Manectric-Mega
Shared Egg Group: Field
Offspring Name: Mega Megaman
New Base Stats: 85/88/110/134/110/132
New Ability: Intimidate
Notable Moves: Same as base form
Role Identification: With speed above the average of 110, a powerful Sp. Attack, and sustainable defenses, what more could you want? It is a bit of a shame that it has it's ability replaced, but intimidate still works well on this mon, switch it in and it will be able to take physical attacks very well. All of the roles that this mon could use before, except for utility, are still viable, just in a slightly different way. While it isn't legal yet, it will once Manectite is accessible in game.
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