I am very fustrated with this team right now, although they preform well in most situations, there are somecases like once where i was in a tournament and lost in the semi's to a Gyarados due to uncertainties with it, and switching out Starmie for an empoleon which lead to my defeat...i'm not going to deny this team has it's flaws...or stealth rock for that matter which is why I need some help.
Anti/Counter Leader
Dragonite@Focus Sash
Ability:Inner Focus
Evs:252 Atk, 252 SpA, 4 Spe
Quiet Nature (+ SpA, -Spe)
Draco Meteor
Fire Blast
Earthquake
Extremespeed.
Unlike most other counterlead Dragonites, I equipped mine with a focus sash just in case it does come up against an opposing Nite, or something that can give it trouble for leader status. Most of the time it takes a hit, counterstrikes with enough force to put the opposing leader on the brink of death, and then finishes them off with Extremespeed, however the flaw is that's all this pokemon is really good for, faster leads that open with sleep moves can give it trouble as can Hippowdon and Tyranitar due to their sandstream ability negating the sash and in the latter's case gives it a boost enough to survive the special attacks with ease.
The Spinner
Starmie@Expert Belt
Ability:Natural Cure
Evs: 252 Spe, 252 SpA, 4 Hp
Timid Nature(+Spe, -Atk)
Rapid Spin
Ice Beam
Thunderbolt
Surf
This pokemon can cover for practically every other member of the team thanks to it's rapid spin move to get rid of stealth rock and other malicious hazards, and thanks to the expert belt and moves it posesses it can handle a great number of threats, however Weavile, Tyranitar and most dark pokemon with Pursuit can hurt this thing as can Blissey as it shrugs off all of it's attacks, however Blissey can try to inflict a status condition on it but it can easily be recalled and shrug it off thanks to Natural Cure.
The Main Force
Infernape@Life Orb
Ability:Blaze
Evs:64 Atk, 252 SpA, 192 Spe
Naive Nature(+Spe, -SpD)
Fire Blast
Hidden Power Ice
Grass Knot
Close Combat
Out of the two Mixapes I prefer this one alot more than the physical one as it covers more ground (literally) with it's move pool, Fire Blast and Close Combat are for stab and get the job done, Hidden Power ice can ko pretty much anything that's double weak to it and Grass Knot handles Swampert, this pokemon's no 1 threat, being the main attacker of the team the others have to remove threats against it for it to be truely effective, this comes in the form of either scarf using pokemon, Latias or fast psychic's like Azelf and Starmie who may know Psychic, Lucario can also be a problem if it has been weakened too much by entry hazards but it can usually sustain a non swords danced extremespeed and then counter kill the anubis, overall this is the pokemon that the team is based around.
Back up Muscle
Weavile@Expert Belt
Ability:Pressure
Evs:252 Atk, 252 Spe, 4 Def
Jolly Nature (+Spe,-SpA)
Ice Shard
Ice Punch
Night Slash
Brick Break
This pokemon covers Infernape's Dragon and psychic weakness quite well, as well as being able to drop Tyranitar and Lucario with Brick Beak (especially if the latter one doesn't use Extremespeed.) Night Slash and Ice Punch do some nasty damage against pokemon who are weak to them, and generally overall due to the power Weavile has. Like the others though this pokemon has some weaknesses that only Infernape and Starmie can cover, that being steel types like Scizor who usually come in when he hits the field forcing a withdraw, strong phyiscal defenders like Rhyperior and Hippowdon can also give the poor thing some trouble if they resist his moves and counter with attacks like Stone Edge.
Back up Special
Jolteon@Life Orb
Ability:Volt Absorb
Evs:252 Spe, 252 SpA, 4 hp
Timid Nature (+Spe, -Atk)
Hidden power Ice
Thunderbolt
Shadow Ball
Charge Beam.
Let me first say i've tried choice spec variations of this pokemon, they didn't work for me. I've also tried an expert belt option but it lacks power unlike Weavile who can dish out pain. Also given that Rotom is a pain to use online due to having to use an AR which can lead to glitching and Electrivire become so predictable it dies easily(seriously when a Lucario can ko Electrivire with one Extremespeed without Stealth Rock or a critical hit with a life orb, it's just weak.) what better solid electrical pokemon to use is there? Ok sure Electrivire, opposing Jolteons, Lanturn and Blissey can give it trouble, but anything else gets hit hard, even rock pokemon with sandstorm boosts, it covers Infernape's water weakness as Weavile deals with the other two, Thunderbolt and HP Ice form a pseudo "Boltbeam" combo which is nice and shadow ball can pick off psychic's and ghost's that come in, Charge Beam i'm not too sure about using but i've yet to find a more reliable move for that last slot, usually I only have to use the other three anyway.
and finally.
Cleanup
Scizor@Life Orb
Ability:Technician
Evs:252 Atk, 252 Spe, 4 Hp
Adamant Nature (+Atk,-SpA)
Bullet Punch
Swords Dance
Bug Bite
Brick Break
As the name implies this pokemon is usually the last one to come out, there are certain exceptions however. It helps Weavile in covering Infernape's dragon weakness, and can also help block opposing dragons as well due to it's powerful bullet punch attack, Bug Bite can help nail Psychic's that threaten Infernape and Brick Break is helpful incase any steel types should enter like Magnezone who intend to trap it.
Like I said at the beginning I see this teams flaws and it needs a Stealth Rock user, but with Dragonite being such a good anti/counter leader for this team if I was to use a Stealth Rock user it'd probably be someone to come in after Dragonite goes down, and from what i can tell Weavile is the obvious choice to go for such a fragile team, but that is my style, speed and power over anything else.
I need rating and i need advice on what to do regarding a replacement for Weavile that can use Stealth Rock.
Anti/Counter Leader

Dragonite@Focus Sash
Ability:Inner Focus
Evs:252 Atk, 252 SpA, 4 Spe
Quiet Nature (+ SpA, -Spe)
Draco Meteor
Fire Blast
Earthquake
Extremespeed.
Unlike most other counterlead Dragonites, I equipped mine with a focus sash just in case it does come up against an opposing Nite, or something that can give it trouble for leader status. Most of the time it takes a hit, counterstrikes with enough force to put the opposing leader on the brink of death, and then finishes them off with Extremespeed, however the flaw is that's all this pokemon is really good for, faster leads that open with sleep moves can give it trouble as can Hippowdon and Tyranitar due to their sandstream ability negating the sash and in the latter's case gives it a boost enough to survive the special attacks with ease.
The Spinner

Starmie@Expert Belt
Ability:Natural Cure
Evs: 252 Spe, 252 SpA, 4 Hp
Timid Nature(+Spe, -Atk)
Rapid Spin
Ice Beam
Thunderbolt
Surf
This pokemon can cover for practically every other member of the team thanks to it's rapid spin move to get rid of stealth rock and other malicious hazards, and thanks to the expert belt and moves it posesses it can handle a great number of threats, however Weavile, Tyranitar and most dark pokemon with Pursuit can hurt this thing as can Blissey as it shrugs off all of it's attacks, however Blissey can try to inflict a status condition on it but it can easily be recalled and shrug it off thanks to Natural Cure.
The Main Force

Infernape@Life Orb
Ability:Blaze
Evs:64 Atk, 252 SpA, 192 Spe
Naive Nature(+Spe, -SpD)
Fire Blast
Hidden Power Ice
Grass Knot
Close Combat
Out of the two Mixapes I prefer this one alot more than the physical one as it covers more ground (literally) with it's move pool, Fire Blast and Close Combat are for stab and get the job done, Hidden Power ice can ko pretty much anything that's double weak to it and Grass Knot handles Swampert, this pokemon's no 1 threat, being the main attacker of the team the others have to remove threats against it for it to be truely effective, this comes in the form of either scarf using pokemon, Latias or fast psychic's like Azelf and Starmie who may know Psychic, Lucario can also be a problem if it has been weakened too much by entry hazards but it can usually sustain a non swords danced extremespeed and then counter kill the anubis, overall this is the pokemon that the team is based around.
Back up Muscle

Weavile@Expert Belt
Ability:Pressure
Evs:252 Atk, 252 Spe, 4 Def
Jolly Nature (+Spe,-SpA)
Ice Shard
Ice Punch
Night Slash
Brick Break
This pokemon covers Infernape's Dragon and psychic weakness quite well, as well as being able to drop Tyranitar and Lucario with Brick Beak (especially if the latter one doesn't use Extremespeed.) Night Slash and Ice Punch do some nasty damage against pokemon who are weak to them, and generally overall due to the power Weavile has. Like the others though this pokemon has some weaknesses that only Infernape and Starmie can cover, that being steel types like Scizor who usually come in when he hits the field forcing a withdraw, strong phyiscal defenders like Rhyperior and Hippowdon can also give the poor thing some trouble if they resist his moves and counter with attacks like Stone Edge.
Back up Special

Jolteon@Life Orb
Ability:Volt Absorb
Evs:252 Spe, 252 SpA, 4 hp
Timid Nature (+Spe, -Atk)
Hidden power Ice
Thunderbolt
Shadow Ball
Charge Beam.
Let me first say i've tried choice spec variations of this pokemon, they didn't work for me. I've also tried an expert belt option but it lacks power unlike Weavile who can dish out pain. Also given that Rotom is a pain to use online due to having to use an AR which can lead to glitching and Electrivire become so predictable it dies easily(seriously when a Lucario can ko Electrivire with one Extremespeed without Stealth Rock or a critical hit with a life orb, it's just weak.) what better solid electrical pokemon to use is there? Ok sure Electrivire, opposing Jolteons, Lanturn and Blissey can give it trouble, but anything else gets hit hard, even rock pokemon with sandstorm boosts, it covers Infernape's water weakness as Weavile deals with the other two, Thunderbolt and HP Ice form a pseudo "Boltbeam" combo which is nice and shadow ball can pick off psychic's and ghost's that come in, Charge Beam i'm not too sure about using but i've yet to find a more reliable move for that last slot, usually I only have to use the other three anyway.
and finally.
Cleanup

Scizor@Life Orb
Ability:Technician
Evs:252 Atk, 252 Spe, 4 Hp
Adamant Nature (+Atk,-SpA)
Bullet Punch
Swords Dance
Bug Bite
Brick Break
As the name implies this pokemon is usually the last one to come out, there are certain exceptions however. It helps Weavile in covering Infernape's dragon weakness, and can also help block opposing dragons as well due to it's powerful bullet punch attack, Bug Bite can help nail Psychic's that threaten Infernape and Brick Break is helpful incase any steel types should enter like Magnezone who intend to trap it.
Like I said at the beginning I see this teams flaws and it needs a Stealth Rock user, but with Dragonite being such a good anti/counter leader for this team if I was to use a Stealth Rock user it'd probably be someone to come in after Dragonite goes down, and from what i can tell Weavile is the obvious choice to go for such a fragile team, but that is my style, speed and power over anything else.
I need rating and i need advice on what to do regarding a replacement for Weavile that can use Stealth Rock.