The team:






https://pokepast.es/dfacf193a4114ce8
With this team, I've taken elements that've gotten me value on different teams and put them together. I've had a winning record for a good number of games, and everyone seems to synergize with each other. The idea of this team is to use future sight in conjuction with specs Valiant and band Bax to obliterate defensive cores, as a result it excels against stall. Meowscarada and Tusk provide hazard control, with a drizzle of more offensive pressure. Finally, we have Booster Energy Moth as a tactical insertion to either sweep for game or break through as an X-factor in tough situations.
The mons:
Great Tusk @ Eject Pack
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Stealth Rock
- Rapid Spin
This Pokemon is meant to be the shadow lead. Most of the time you will lead Meowscarada. If it fails to keep hazards off with taunt, then Tusk can turn into a dangerous win condition/breaker that takes many players by surprise, after getting off a rapid spin. In general, this is a brilliant Pokemon for the team because it does 3 duties competently; Complete hazard control, offensive pressure by either retaining momentum with eject pack, or setting up to sweep with rapid spin. And finally, it can also be used as a physical wall at times.Great Tusk @ Eject Pack
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Stealth Rock
- Rapid Spin

252 Atk Great Tusk Headlong Rush vs. 252 HP / 172+ Def Amoonguss: 195-229 (45.1 - 53%) -- guaranteed 2HKO |
252 Atk Great Tusk Headlong Rush vs. 248 HP / 0 Def Toxapex: 276-326 (91 - 107.5%) -- guaranteed OHKO after Stealth Rock |
252 Atk Meowscarada Flower Trick vs. 248 HP / 4 Def Great Tusk on a critical hit: 242-288 (55.8 - 66.5%) -- guaranteed 2HKO |
252 Atk Great Tusk Close Combat vs. 0 HP / 0 Def Meowscarada: 528-624 (180.2 - 212.9%) -- guaranteed OHKO |
Iron Valiant @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Shadow Ball
- Thunderbolt
Valiant's appeal comes with its ambiguity. It can successfully run many different sets, leaving the opponent guessing as to what your game plan is. In a team like this the opponent may expect Moth and Valiant to have their roles reversed, the former as a specs breaker and the latter as a booster energy sweeper. But this setup works very well for the general backbone of the team, as specs moonblast is very potent and unresisted by many Pokemon. This, in junction with a future sight impending pretty much checks most of the metagame. A common switch in would be Amoongus, but instead the opponent will most likely choose a sack, or at the very least take big chip. Shadow Ball is chosen over Psyshock due to future sight's coverage, and for Gholdengo, Ceruledge and Skeledirge. Focus Blast over Aura Sphere nukes annoying mons like Garganacl and AV Gambit. The fighting coverage is for steel types in general, though.Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Shadow Ball
- Thunderbolt

252 SpA Choice Specs Iron Valiant Shadow Ball vs. 248 HP / 252+ SpD Skeledirge: 214-254 (52 - 61.8%) -- guaranteed 2HKO |
252 SpA Choice Specs Iron Valiant Shadow Ball vs. 252 HP / 244+ SpD Ceruledge: 180-212 (50.8 - 59.8%) -- guaranteed 2HKO |
252 SpA Choice Specs Iron Valiant Focus Blast vs. 252 HP / 100 SpD Garganacl: 542-642 (134.1 - 158.9%) -- guaranteed OHKO |
Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Surf
- Future Sight
- Slack Off
- Chilly Reception
A much needed pressure relief valve for the team. A very bulky Pokemon, able to take pretty much all special attacks. It can also be used as a lead for mix, if the Tusk or Meow lead seems telegraphic to the opponent. It is also our answer to Walking Wake, sunny or rainy. It also provides weather control and safe switch-ins with chilly reception. In terms of offense, this Pokemon gives the Wallbreakers the extra oomph with base 120 Future Sight, impending once Slowking has been replaced. More Sp. Atk could be invested, but the wallbreakers don't need much more power, and the team could use every Sp. Def EV it gets. Tera Water is used to lose psychic weaknesses and boost Surf's power in a pinch.Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Surf
- Future Sight
- Slack Off
- Chilly Reception

244 SpA Choice Specs Walking Wake Hydro Steam vs. 248 HP / 252+ SpD Slowking in Sun: 96-113 (24.4 - 28.7%) -- 55.2% chance to 3HKO |
8 SpA Skeledirge Hex (65 BP) vs. 248 HP / 252+ SpD Slowking: 104-126 (26.4 - 32%) -- guaranteed 3HKO |
132 SpA Iron Moth Energy Ball vs. 248 HP / 252+ SpD Slowking: 130-154 (33 - 39.1%) -- guaranteed 3HKO |
Baxcalibur @ Choice Band
Ability: Thermal Exchange
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Glaive Rush
Baxcalibur is the 2nd wallbreaker of the team. Ice Shard provides a much needed priority move for rampant scarfers, dancers or boosters. The choice band really helps in these losing scenarios. Adamant over Jolly nature is another option for this team, as some moves may not get the kills that you're hoping for. However, the speed helps us destroy annoying Pokemon like Gholdengo, Glimmora, Ceruledge, Dragonite and Rotom before they have a chance to do their shenanigans. Tera Ground is used over Ice to grab guaranteed KO's on Toxapex, Torkoal, and Gambit, and lose fairy weakness against Iron Valiant and kill it in return. Sometimes, Bax can also be a good lead, as it matches up well against some teams' leads.Ability: Thermal Exchange
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Glaive Rush

252 Atk Choice Band Baxcalibur Icicle Crash vs. 248 HP / 8 Def Corviknight: 214-253 (53.6 - 63.4%) -- guaranteed 2HKO after Leftovers recovery |
252 Atk Choice Band Baxcalibur Ice Shard vs. 0 HP / 0 Def Dragapult: 270-320 (85.1 - 100.9%) -- 87.5% chance to OHKO after Stealth Rock |
252 Atk Choice Band Tera Ground Baxcalibur Earthquake vs. 248 HP / 252+ Def Torkoal: 302-356 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock |
252 Atk Choice Band Tera Ground Baxcalibur Earthquake vs. 0 HP / 4 Def Kingambit: 452-534 (132.5 - 156.5%) -- guaranteed OHKO |
252 Atk Choice Band Tera Ground Baxcalibur Earthquake vs. 0 HP / 4 Def Iron Valiant: 288-340 (99.6 - 117.6%) -- 93.8% chance to OHKO |
Iron Moth @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 120 Def / 132 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Fiery Dance
- Dazzling Gleam
- Psychic
Iron Moth has proven to be my most reliable offensive threat this generation thus far. With its incredible coverage, access to Sp. Atk boosting move in Fiery Dance, a tera type that covers its weakness and provides STAB boost, a super clean base 110 speed that is further boosted by Booster Energy, Iron Moth is a nightmare for the opponent. You should bring this Pokemon in when opportune and just click fiery dance (Ex. when Gholdengo has just got a KO on you). Let the opponent predict and switch out to their chosen counter. If you're able to get the Sp. Atk boost, Moth can destroy its so called counters such as Rotom-Wash, Ting-Lu, Slowking and Toxapex. I've killed some Water Absorb Clodsire against complacent opponents this way, so try and scout for it with Slowking. You can tera fairy if you know or suspect the opponent has earthquake. To continue with Iron Moth's rampage, once the opponent's defensive counter has been dealt with, you may likely deal with potential offensive checks like Dragapult. If you've whittled your opponents HP down little bit throughout the game, Iron Moth can easily be a checkmate once it comes in.Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 120 Def / 132 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Fiery Dance
- Dazzling Gleam
- Psychic

132 SpA Tera Fairy Iron Moth Dazzling Gleam vs. 0 HP / 4 SpD Dragapult: 320-380 (100.9 - 119.8%) -- guaranteed OHKO |
+1 132 SpA Quark Drive Iron Moth Energy Ball vs. 252 HP / 0 SpD Rotom-Wash: 350-414 (115.1 - 136.1%) -- guaranteed OHKO |
+1 132 SpA Quark Drive Tera Fairy Iron Moth Dazzling Gleam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 308-366 (59.9 - 71.2%) -- guaranteed 2HKO after Leftovers recovery |
+1 132 SpA Quark Drive Iron Moth Energy Ball vs. 248 HP / 252+ SpD Slowking: 250-296 (63.6 - 75.3%) -- guaranteed 2HKO |
+1 132 SpA Quark Drive Iron Moth Psychic vs. 248 HP / 8 SpD Assault Vest Toxapex: 182-216 (60 - 71.2%) -- guaranteed 2HKO |
+1 132 SpA Quark Drive Iron Moth Psychic vs. 248 HP / 252+ SpD Clodsire: 268-316 (57.8 - 68.2%) -- guaranteed 2HKO after Leftovers recovery |
Meowscarada @ Focus Sash
Ability: Protean
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Leaf Storm
- Taunt
- Knock Off

252 SpA Meowscarada Leaf Storm vs. 252 HP / 4 SpD Great Tusk: 510-602 (117.5 - 138.7%) -- guaranteed OHKO |
252 SpA Meowscarada Leaf Storm vs. 252 HP / 0 SpD Garchomp: 178-210 (42.3 - 50%) -- 0.4% chance to 2HKO |
Notable Counters


Dragonite could become a problem if Baxcalibur is within E-Speed range so keep it healthy. Otherwise you're sitting pretty most of the time. If they tera normal, then Great Tusk can check it with CC.

Replay
https://replay.pokemonshowdown.com/gen9ou-1857021679-laud8p2igkc085zq7bibt888jrdtktspw
A good example of how to use resources to escape from a tough situation, and use future sight in conjunction with a wallbreaker.
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