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SS OU Galar team

Here's my first galar Gen 8 exclusives team. All feedback is welcome.

Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drum Beating/Wood Hammer
- Superpower
- Bulk Up
- Substitute

Rillaboom makes for a hard pokemon to build around, being mono grass. However this set works as a fine physical wall since it has recovery from both Leftovers and Grassy Surge. Drum Beating hits relatively hard and lowers speed, making it better than Wood Hammer imo, extra power could come in handy though, especially with the recovery from Grassy Terrain and Leftovers. Bulk Up and Substitute are utility. Avoiding status, and improving bulk and power to mow down teams that don't resist its moves.

Duraludon @ Leftovers
Ability: Light Metal
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Draco Meteor
- Thunderbolt

The SR setter of the team. An incredible typing. Basically nerfed Dialga. Checks some of the most important and dangerous mons in the metagame. Physical Dragapult being the most important. Also prevents Eiscue from sweeping a team. Light metal's to halve the damage from low kick, and nobody is gonna run this thing physically (I believe). Immune to Poison, resists Flying and Bug and benefits from Grassy Terrain halving the damage from Earthquake.

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Low Kick

A great wall breaker, comes in and Fishious Rends away. I don't want to imagine what this can do with sand rush and with a choice scarf. This guy has a 4x resistance to Fire, helping Rillaboom tremendously. It also has a 4x resistance to Water, as well as Duraludon.

Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Ice Beam
- Bug Buzz
- Air Slash

Volcarona but icy. Really good special wall and special sweeper for that matter. Ice Beam and Air Slash i think are better than Hurricane and Blizzard since those rely on weather.

Alcremie (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Aromatherapy
- Calm Mind

Cursola @ Leftovers
Ability: Perish Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Shadow Ball
- Strength Sap

These last two are special walls. Cursola hard walls physical attackers and likewise for Alcremie and SpA attackers.
 
Yeah, that’s true, I may try to change Alcremie since Cursola is a good enough SpD wall. It also hard counters Dubwool which is a huge threat if it sets up.
 
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