INTRODUCTION
Hello everyone! The intention I have for this team is to create a team based around Galarian Corsola, as it's one of my favorites of the generation. The team has done generally a good job in battles, utilizing the team's bulk to weaken opponents for the attackers. I am relatively new to competitive battling. I played a few competitive battles in Gen V and VI, but I have not done too much in Gen VII, so I am a little out of touch with this. Any suggestions are greatly appreciated.IN-DEPTH
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Strength Sap
- Haze
As stated in the introduction, Galarian Corsola was the basis of this team. It is a pretty standard Corsola set, built as a wall, with an emphasis on physical defense. Night Shade prevents it from becoming Taunt bait. Will-O-Wisp is to add some burn damage as Corsola takes hits. Strength Sap is used to add recovery and let Corsola stay in longer. The only difference from normal Corsola sets is the addition of Haze. After playing matches with this team, I think it would be beneficial to prevent setups from sweepers like Hawlucha and Gyarados.Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Strength Sap
- Haze
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Defog
- Taunt
- Roost
Dragapult @ Expert Belt
Ability: Infiltrator
EVs: 20 Def / 216 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Volt Switch
- Trick
Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 48 Def / 188 SpA / 16 SpD / 60 Spe
Modest Nature
- Moonblast
- Flamethrower
- Thunderbolt
- Wish
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Dracovish is used as the main physical attacker on the team. It's the standard Dracovish build. Choice Band gives it more attack boost to break through walls. Full investment in attack and speed lets it maximize Fishious Rend. Dracovish is a good candidate for Dynamax to set up rain for itself, and let it choose other types of moves. Outrage is used over Ice Fangs to give it another strong STAB move, as well as let Dracovish be a good neutral damage dealer.
THREATS LIST
Setups - The walls don't hold well when the opponent already has setup. Sending in Corsola to Haze the setup away. Once the opponent has a Dragon Dance, Bulk Up, etc., active, they can sweep the entire team. Additionally, irreversible setups like Flame Orb Conkeldurr can destroy the team.Knock Off - Knock Off tends to be a huge problem for the team. Sometimes it's okay, but for the most part, the team seems way too reliant on the items. Knock Off on a majority of the team breaks their purpose. Clefable is the only one that can take Knock Offs and be fine, however, Clefable tends to faint when I need it most.
Toxtricity - Toxtricity really cripple the team. Corsola is the best wall/pivot I have against it, but once Corsola faints, I don't have much. Dragapult can kind of take the hit, but if it doesn't take it out quick, the battle's over.
CONCLUSION
I am very open to suggestions. I was thinking maybe switch Dragapult for another physical attacker since Rotom and Clefable already do good special damage. Dracovish is the only real physical attacker. I considered running a physical Dragapult, but I'm not sure what build would be good to run. Hopefully you all can give me some suggestions on this team. Thanks!IMPORT
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Strength Sap
- Haze
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Defog
- Taunt
- Roost
Dragapult @ Expert Belt
Ability: Infiltrator
EVs: 20 Def / 216 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Volt Switch
- Trick
Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 48 Def / 188 SpA / 16 SpD / 60 Spe
Modest Nature
- Moonblast
- Flamethrower
- Thunderbolt
- Wish
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Strength Sap
- Haze
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Defog
- Taunt
- Roost
Dragapult @ Expert Belt
Ability: Infiltrator
EVs: 20 Def / 216 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Volt Switch
- Trick
Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 48 Def / 188 SpA / 16 SpD / 60 Spe
Modest Nature
- Moonblast
- Flamethrower
- Thunderbolt
- Wish
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage