SS OU Galarian Corsola Base Team

INTRODUCTION
Hello everyone! The intention I have for this team is to create a team based around Galarian Corsola, as it's one of my favorites of the generation. The team has done generally a good job in battles, utilizing the team's bulk to weaken opponents for the attackers. I am relatively new to competitive battling. I played a few competitive battles in Gen V and VI, but I have not done too much in Gen VII, so I am a little out of touch with this. Any suggestions are greatly appreciated.

IN-DEPTH

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Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Strength Sap
- Haze
As stated in the introduction, Galarian Corsola was the basis of this team. It is a pretty standard Corsola set, built as a wall, with an emphasis on physical defense. Night Shade prevents it from becoming Taunt bait. Will-O-Wisp is to add some burn damage as Corsola takes hits. Strength Sap is used to add recovery and let Corsola stay in longer. The only difference from normal Corsola sets is the addition of Haze. After playing matches with this team, I think it would be beneficial to prevent setups from sweepers like Hawlucha and Gyarados.

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Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Defog
- Taunt
- Roost
Mandibuzz is used to complement Corsola, and is used as part of the defensive core. It also functions as a defogger against entry hazards. Knock Off is beneficial to remove items from enemy Corsola, and other walls. Taunt prevents other Pokemon from setting up entry hazards while Mandibuzz is out. Roost is used to give Mandibuzz recovery, letting it stay available in the back longer. I have some consideration for swapping Taunt for Toxic, but Taunt has been a little more useful to stop Corsola from staying as a wall.

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Dragapult @ Expert Belt
Ability: Infiltrator
EVs: 20 Def / 216 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
Dragapult is the team's main special attacker. Infiltrator is chosen to bypass substitutes and screens. I decided to use Expert Belt instead of the Choice Lens because Rotom and Dracovish are already scarfed and banded, respectively. The EV spread is to give Dragapult slightly more defenses to allow it to survive an extra attack from an effective/not-very-effective move on the switch-in. Draco Meteor is the strongest dragon-type move Dragapult has access to. Shadow Ball works as a good STAB move, that also functions pretty well to deal neutral damage. Fire Blast covers Ferrothorn and Excadrill. Thunderbolt works on Toxapex.

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Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Volt Switch
- Trick
Rotom is used as an offensive pivot. Choice Scarf is used to out-speed opponents to do damage before it pivots out. Overheat is to deal as much fire type damage before Rotom switches out. Thunderbolt is an option to let Rotom do electric damage without requiring to switch from Volt Switch. Volt Switch is necessary for the pivot as it allows the team to safely switch in. Trick lets it cripple opponents if out-speeding is not an issue. Eviolite can be swapped from enemy Corsola, or leftovers from enemy walls.

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Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 48 Def / 188 SpA / 16 SpD / 60 Spe
Modest Nature
- Moonblast
- Flamethrower
- Thunderbolt
- Wish
Clefable is also sort of an offensive pivot, but has a little more special attack and can take a few more hits than Rotom. Magic Guard lets Clefable have the damage boost from Life Orb, lets it get statuses like Toxic/poison, and burns without damage, stops entry hazards from damaging it, and leech seed. Moonblast is used against Dragapult since Clefable can usually take a neutral attack or two from Dragapult. Flamethrower is the best option against Ferrothorn, as noted before, it stops Ferrothorn healing from leech seed. Thunderbolt lets it hit Toxapex for good damage, and not being at risk for Toxic. Wish is used over Moonlight so Clefable can heal the rest of the team, letting the defensive core hold strong.

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Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage​

Dracovish is used as the main physical attacker on the team. It's the standard Dracovish build. Choice Band gives it more attack boost to break through walls. Full investment in attack and speed lets it maximize Fishious Rend. Dracovish is a good candidate for Dynamax to set up rain for itself, and let it choose other types of moves. Outrage is used over Ice Fangs to give it another strong STAB move, as well as let Dracovish be a good neutral damage dealer.


THREATS LIST
Setups - The walls don't hold well when the opponent already has setup. Sending in Corsola to Haze the setup away. Once the opponent has a Dragon Dance, Bulk Up, etc., active, they can sweep the entire team. Additionally, irreversible setups like Flame Orb Conkeldurr can destroy the team.

Knock Off - Knock Off tends to be a huge problem for the team. Sometimes it's okay, but for the most part, the team seems way too reliant on the items. Knock Off on a majority of the team breaks their purpose. Clefable is the only one that can take Knock Offs and be fine, however, Clefable tends to faint when I need it most.

Toxtricity - Toxtricity really cripple the team. Corsola is the best wall/pivot I have against it, but once Corsola faints, I don't have much. Dragapult can kind of take the hit, but if it doesn't take it out quick, the battle's over.

CONCLUSION
I am very open to suggestions. I was thinking maybe switch Dragapult for another physical attacker since Rotom and Clefable already do good special damage. Dracovish is the only real physical attacker. I considered running a physical Dragapult, but I'm not sure what build would be good to run. Hopefully you all can give me some suggestions on this team. Thanks!

IMPORT
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Will-O-Wisp
- Strength Sap
- Haze

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Defog
- Taunt
- Roost

Dragapult @ Expert Belt
Ability: Infiltrator
EVs: 20 Def / 216 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Volt Switch
- Trick

Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 48 Def / 188 SpA / 16 SpD / 60 Spe
Modest Nature
- Moonblast
- Flamethrower
- Thunderbolt
- Wish

Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage

 
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