[SET]
name: Calm Mind
move 1: Scald
move 2: Shadow Ball
move 3: Calm Mind
move 4: Substitute / Slack Off / Future Sight
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
ivs: 0 Atk
[SET COMMENTS]
Galarian Slowking takes advantage of its solid bulk and incredible longevity with Regenerator to become a bulky setup sweeper. Scald is a STAB move that spreads burns, which can help in wearing down foes like Unaware Clefable and RegenVest Tornadus-T. Shadow Ball provides Galarian Slowking with a secondary Ghost typing that gives it immunities to common powerful moves, such as Extreme Speed, Close Combat, and Boomburst, and lets it hit opposing Water-types like Latias and Mew. Calm Mind notably helps Galarian Slowking threaten special checks such as RegenVest Reuniclus and Tornadus-T. Substitute gives Galarian Slowking safe opportunities to set up and blocks crippling status moves like Toxic from Cresselia and Toxapex. Leftovers and Regenerator also mitigate health lost from using Substitute. Slack Off instead of Substitute gives more reliable and immediate recovery than Regenerator that comes in handy against opposing Calm Mind users like Magearna and Reuniclus. Future Sight works well in conjunction with Regenerator, as Galarian Slowking can switch out to both heal and create opportunities for its teammates, forcing the opponent to decide what Pokemon takes the hit. Leftovers is needed on Substitute sets to have more chances to use Calm Mind, but Heavy-Duty Boots is an alternative for sets without Substitute. 44 Speed EVs allow Galarian Slowking to outspeed Toxapex, and 212 Defense EVs with a Bold nature let it survive two Triple Axels from Choice Band Pheromosa after Stealth Rock damage.
Frail wallbreakers like Dragapult, Lycanroc-D, and Pheromosa appreciate Galarian Slowking's ability to spread burns with Scald as it allows them to better take hits from their defensive checks. When not behind a Substitute, Galarian Slowking is vulnerable to Knock Off and Toxic from threats like Unaware Clefable, Toxapex, and Tornadus-T, so it appreciates teammates like Bug / Fighting Landorus-T to take Knock Off and Steel-type partners like Mew and Salamence that block poison and can punish Knock Off with Rocky Helmet damage. Galarian Slowking is unable to break through Unaware Clefable, so teammates that pressure it like Ground / Steel Garchomp and Hydreigon can give it effective setup opportunities.
[SET]
name: Bulky Poison-type
move 1: Sludge Bomb
move 2: Foul Play / Scald
move 3: Flamethrower / Slack Off
move 4: Future Sight / Slack Off / Trick
item: Assault Vest / Black Sludge
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Galarian Slowking's good Special Defense combined with Assault Vest allows it to check numerous special threats in the metagame like Choice Specs Porygon-Z, Spectrier, and Nasty Plot Tornadus-T. Sludge Bomb and Foul Play grant Galarian Slowking a Poison / Dark defensive typing which has only one weakness and several key resistances and immunities. Sludge Bomb has a high poison chance that can punish switch-ins like Earth Power Mew and Water / Ground Salamence. Foul Play punishes physical attackers and keeps them from freely setting up in front of Galarian Slowking. Scald can be used in place of Foul Play for a Water / Poison typing set that spreads burns and better checks Fighting-type threats but has a slightly worse typing overall and makes Spectrier more threatening with Nasty Plot. Flamethrower hits switch-ins such as Bug / Fighting Landorus-T and Steel-types. Future Sight is a team support option that forces opponents to make tough decisions when paired with offensive threats that can target Dark-types. Assault Vest with a Sassy nature maximizes Galarian Slowking's special bulk and allows it to comfortably check Choice Specs users like Dragapult, Latios, and Porygon-Z, although the latter two can use Trick to cripple it. Galarian Slowking can pass on the extra special bulk for Black Sludge, which gives it passive recovery while enabling utility moves like Slack Off and Trick.
RegenVest Galarian Slowking pairs well with Ground-type attackers like Garchomp and Hydreigon, as they target the Poison- and Steel-types that normally force it out. These two teammates benefit from Galarian Slowking's Future Sight support, as they pressure the ubiquitous Dark / Poison types that hope to absorb the Future Sight hit. Offensive teammates in general appreciate Galarian Slowking's ability to status opposing teams, which makes it easier for wallbreakers to get KOs. Poison / Dark Galarian Slowking likes Levitate or Flying-type teammates such as Cresselia, Latias, Mew, and Tornadus-T that cover its one weakness. Besides Cresselia, each of these teammates provide Defog support, and Mew can also set entry hazards However, most of these teammates share a weakness to Electric with Poison / Water variants of Galarian Slowking, so these benefit from Electric-immune or resistant partners like Water / Ground Salamence and Earthquake Landorus-T.
[STRATEGY COMMENTS]
Other Options
=============
Hex is an option over Shadow Ball on Water / Ghost sets that pairs well with Scald's burn chance but is inconsistent. Water / Ghost sets can run Trick in the last moveslot over Substitute along with Choice Specs to cripple switch-ins like Blissey while giving Galarian Slowking more power without setting up. On RegenVest sets, Eerie Spell is a niche alternative over Future Sight that can punish foes by depleting their PP for recovery moves, but it is prediction reliant and has too few PP itself to be used often. Calm Mind is an option for Poison / Water sets in place of Future Sight, but Galarian Slowking faces competition from Latias in this role. Galarian Slowking's very low Speed and reliable recovery options make it a decent user and setter of Trick Room; Trick Room-setting sets can run various typings based on team needs, but lacking Teleport makes them slightly worse at the role than Slowking and Slowbro. Sweeping with Nasty Plot or Calm Mind is also possible, with moves like Flamethrower, Focus Blast, Ice Beam, and Shadow Ball allowing for good offensive typings.
Checks and Counters
===================
**Physical Attackers**: Galarian Slowking's average physical bulk leaves it vulnerable to many physical attackers such as Lycanroc-D and Rillaboom. Galarian Slowking can potentially burn these threats, but it is unable to switch into most physical threats without having an appropriate defensive typing, such as Water / Ghost for Pheromosa.
**Knock Off**: Water / Ghost Galarian Slowking fears Knock Off because it is weak to it, but other sets like RegenVest especially dislike losing their items.
**Clefable**: Unaware Clefable walls Calm Mind Galarian Slowking and can threaten it with Knock Off and Toxic or set up Stealth Rock. Substitute and Scald can mitigate these threats, but Scald can only 4HKO a burned Clefable. Magic Guard Clefable with Thunderbolt also threatens Calm Mind Galarian Slowking and can set up alongside it while ignoring burn damage. RegenVest Galarian Slowking has a more favorable matchup with Magic Guard Clefable, as it hits it super effectively with Sludge Bomb, but Clefable can set up with Calm Mind and heal away any damage taken.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
name: Calm Mind
move 1: Scald
move 2: Shadow Ball
move 3: Calm Mind
move 4: Substitute / Slack Off / Future Sight
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
ivs: 0 Atk
[SET COMMENTS]
Galarian Slowking takes advantage of its solid bulk and incredible longevity with Regenerator to become a bulky setup sweeper. Scald is a STAB move that spreads burns, which can help in wearing down foes like Unaware Clefable and RegenVest Tornadus-T. Shadow Ball provides Galarian Slowking with a secondary Ghost typing that gives it immunities to common powerful moves, such as Extreme Speed, Close Combat, and Boomburst, and lets it hit opposing Water-types like Latias and Mew. Calm Mind notably helps Galarian Slowking threaten special checks such as RegenVest Reuniclus and Tornadus-T. Substitute gives Galarian Slowking safe opportunities to set up and blocks crippling status moves like Toxic from Cresselia and Toxapex. Leftovers and Regenerator also mitigate health lost from using Substitute. Slack Off instead of Substitute gives more reliable and immediate recovery than Regenerator that comes in handy against opposing Calm Mind users like Magearna and Reuniclus. Future Sight works well in conjunction with Regenerator, as Galarian Slowking can switch out to both heal and create opportunities for its teammates, forcing the opponent to decide what Pokemon takes the hit. Leftovers is needed on Substitute sets to have more chances to use Calm Mind, but Heavy-Duty Boots is an alternative for sets without Substitute. 44 Speed EVs allow Galarian Slowking to outspeed Toxapex, and 212 Defense EVs with a Bold nature let it survive two Triple Axels from Choice Band Pheromosa after Stealth Rock damage.
Frail wallbreakers like Dragapult, Lycanroc-D, and Pheromosa appreciate Galarian Slowking's ability to spread burns with Scald as it allows them to better take hits from their defensive checks. When not behind a Substitute, Galarian Slowking is vulnerable to Knock Off and Toxic from threats like Unaware Clefable, Toxapex, and Tornadus-T, so it appreciates teammates like Bug / Fighting Landorus-T to take Knock Off and Steel-type partners like Mew and Salamence that block poison and can punish Knock Off with Rocky Helmet damage. Galarian Slowking is unable to break through Unaware Clefable, so teammates that pressure it like Ground / Steel Garchomp and Hydreigon can give it effective setup opportunities.
[SET]
name: Bulky Poison-type
move 1: Sludge Bomb
move 2: Foul Play / Scald
move 3: Flamethrower / Slack Off
move 4: Future Sight / Slack Off / Trick
item: Assault Vest / Black Sludge
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Galarian Slowking's good Special Defense combined with Assault Vest allows it to check numerous special threats in the metagame like Choice Specs Porygon-Z, Spectrier, and Nasty Plot Tornadus-T. Sludge Bomb and Foul Play grant Galarian Slowking a Poison / Dark defensive typing which has only one weakness and several key resistances and immunities. Sludge Bomb has a high poison chance that can punish switch-ins like Earth Power Mew and Water / Ground Salamence. Foul Play punishes physical attackers and keeps them from freely setting up in front of Galarian Slowking. Scald can be used in place of Foul Play for a Water / Poison typing set that spreads burns and better checks Fighting-type threats but has a slightly worse typing overall and makes Spectrier more threatening with Nasty Plot. Flamethrower hits switch-ins such as Bug / Fighting Landorus-T and Steel-types. Future Sight is a team support option that forces opponents to make tough decisions when paired with offensive threats that can target Dark-types. Assault Vest with a Sassy nature maximizes Galarian Slowking's special bulk and allows it to comfortably check Choice Specs users like Dragapult, Latios, and Porygon-Z, although the latter two can use Trick to cripple it. Galarian Slowking can pass on the extra special bulk for Black Sludge, which gives it passive recovery while enabling utility moves like Slack Off and Trick.
RegenVest Galarian Slowking pairs well with Ground-type attackers like Garchomp and Hydreigon, as they target the Poison- and Steel-types that normally force it out. These two teammates benefit from Galarian Slowking's Future Sight support, as they pressure the ubiquitous Dark / Poison types that hope to absorb the Future Sight hit. Offensive teammates in general appreciate Galarian Slowking's ability to status opposing teams, which makes it easier for wallbreakers to get KOs. Poison / Dark Galarian Slowking likes Levitate or Flying-type teammates such as Cresselia, Latias, Mew, and Tornadus-T that cover its one weakness. Besides Cresselia, each of these teammates provide Defog support, and Mew can also set entry hazards However, most of these teammates share a weakness to Electric with Poison / Water variants of Galarian Slowking, so these benefit from Electric-immune or resistant partners like Water / Ground Salamence and Earthquake Landorus-T.
[STRATEGY COMMENTS]
Other Options
=============
Hex is an option over Shadow Ball on Water / Ghost sets that pairs well with Scald's burn chance but is inconsistent. Water / Ghost sets can run Trick in the last moveslot over Substitute along with Choice Specs to cripple switch-ins like Blissey while giving Galarian Slowking more power without setting up. On RegenVest sets, Eerie Spell is a niche alternative over Future Sight that can punish foes by depleting their PP for recovery moves, but it is prediction reliant and has too few PP itself to be used often. Calm Mind is an option for Poison / Water sets in place of Future Sight, but Galarian Slowking faces competition from Latias in this role. Galarian Slowking's very low Speed and reliable recovery options make it a decent user and setter of Trick Room; Trick Room-setting sets can run various typings based on team needs, but lacking Teleport makes them slightly worse at the role than Slowking and Slowbro. Sweeping with Nasty Plot or Calm Mind is also possible, with moves like Flamethrower, Focus Blast, Ice Beam, and Shadow Ball allowing for good offensive typings.
Checks and Counters
===================
**Physical Attackers**: Galarian Slowking's average physical bulk leaves it vulnerable to many physical attackers such as Lycanroc-D and Rillaboom. Galarian Slowking can potentially burn these threats, but it is unable to switch into most physical threats without having an appropriate defensive typing, such as Water / Ghost for Pheromosa.
**Knock Off**: Water / Ghost Galarian Slowking fears Knock Off because it is weak to it, but other sets like RegenVest especially dislike losing their items.
**Clefable**: Unaware Clefable walls Calm Mind Galarian Slowking and can threaten it with Knock Off and Toxic or set up Stealth Rock. Substitute and Scald can mitigate these threats, but Scald can only 4HKO a burned Clefable. Magic Guard Clefable with Thunderbolt also threatens Calm Mind Galarian Slowking and can set up alongside it while ignoring burn damage. RegenVest Galarian Slowking has a more favorable matchup with Magic Guard Clefable, as it hits it super effectively with Sludge Bomb, but Clefable can set up with Calm Mind and heal away any damage taken.
[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
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