Camomons Galarian Slowking [Done]

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a loser

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[SET]
name: Calm Mind
move 1: Scald
move 2: Shadow Ball
move 3: Calm Mind
move 4: Substitute / Slack Off / Future Sight
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
ivs: 0 Atk

[SET COMMENTS]
Galarian Slowking takes advantage of its solid bulk and incredible longevity with Regenerator to become a bulky setup sweeper. Scald is a STAB move that spreads burns, which can help in wearing down foes like Unaware Clefable and RegenVest Tornadus-T. Shadow Ball provides Galarian Slowking with a secondary Ghost typing that gives it immunities to common powerful moves, such as Extreme Speed, Close Combat, and Boomburst, and lets it hit opposing Water-types like Latias and Mew. Calm Mind notably helps Galarian Slowking threaten special checks such as RegenVest Reuniclus and Tornadus-T. Substitute gives Galarian Slowking safe opportunities to set up and blocks crippling status moves like Toxic from Cresselia and Toxapex. Leftovers and Regenerator also mitigate health lost from using Substitute. Slack Off instead of Substitute gives more reliable and immediate recovery than Regenerator that comes in handy against opposing Calm Mind users like Magearna and Reuniclus. Future Sight works well in conjunction with Regenerator, as Galarian Slowking can switch out to both heal and create opportunities for its teammates, forcing the opponent to decide what Pokemon takes the hit. Leftovers is needed on Substitute sets to have more chances to use Calm Mind, but Heavy-Duty Boots is an alternative for sets without Substitute. 44 Speed EVs allow Galarian Slowking to outspeed Toxapex, and 212 Defense EVs with a Bold nature let it survive two Triple Axels from Choice Band Pheromosa after Stealth Rock damage.

Frail wallbreakers like Dragapult, Lycanroc-D, and Pheromosa appreciate Galarian Slowking's ability to spread burns with Scald as it allows them to better take hits from their defensive checks. When not behind a Substitute, Galarian Slowking is vulnerable to Knock Off and Toxic from threats like Unaware Clefable, Toxapex, and Tornadus-T, so it appreciates teammates like Bug / Fighting Landorus-T to take Knock Off and Steel-type partners like Mew and Salamence that block poison and can punish Knock Off with Rocky Helmet damage. Galarian Slowking is unable to break through Unaware Clefable, so teammates that pressure it like Ground / Steel Garchomp and Hydreigon can give it effective setup opportunities.

[SET]
name: Bulky Poison-type
move 1: Sludge Bomb
move 2: Foul Play / Scald
move 3: Flamethrower / Slack Off
move 4: Future Sight / Slack Off / Trick
item: Assault Vest / Black Sludge
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Galarian Slowking's good Special Defense combined with Assault Vest allows it to check numerous special threats in the metagame like Choice Specs Porygon-Z, Spectrier, and Nasty Plot Tornadus-T. Sludge Bomb and Foul Play grant Galarian Slowking a Poison / Dark defensive typing which has only one weakness and several key resistances and immunities. Sludge Bomb has a high poison chance that can punish switch-ins like Earth Power Mew and Water / Ground Salamence. Foul Play punishes physical attackers and keeps them from freely setting up in front of Galarian Slowking. Scald can be used in place of Foul Play for a Water / Poison typing set that spreads burns and better checks Fighting-type threats but has a slightly worse typing overall and makes Spectrier more threatening with Nasty Plot. Flamethrower hits switch-ins such as Bug / Fighting Landorus-T and Steel-types. Future Sight is a team support option that forces opponents to make tough decisions when paired with offensive threats that can target Dark-types. Assault Vest with a Sassy nature maximizes Galarian Slowking's special bulk and allows it to comfortably check Choice Specs users like Dragapult, Latios, and Porygon-Z, although the latter two can use Trick to cripple it. Galarian Slowking can pass on the extra special bulk for Black Sludge, which gives it passive recovery while enabling utility moves like Slack Off and Trick.

RegenVest Galarian Slowking pairs well with Ground-type attackers like Garchomp and Hydreigon, as they target the Poison- and Steel-types that normally force it out. These two teammates benefit from Galarian Slowking's Future Sight support, as they pressure the ubiquitous Dark / Poison types that hope to absorb the Future Sight hit. Offensive teammates in general appreciate Galarian Slowking's ability to status opposing teams, which makes it easier for wallbreakers to get KOs. Poison / Dark Galarian Slowking likes Levitate or Flying-type teammates such as Cresselia, Latias, Mew, and Tornadus-T that cover its one weakness. Besides Cresselia, each of these teammates provide Defog support, and Mew can also set entry hazards However, most of these teammates share a weakness to Electric with Poison / Water variants of Galarian Slowking, so these benefit from Electric-immune or resistant partners like Water / Ground Salamence and Earthquake Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Hex is an option over Shadow Ball on Water / Ghost sets that pairs well with Scald's burn chance but is inconsistent. Water / Ghost sets can run Trick in the last moveslot over Substitute along with Choice Specs to cripple switch-ins like Blissey while giving Galarian Slowking more power without setting up. On RegenVest sets, Eerie Spell is a niche alternative over Future Sight that can punish foes by depleting their PP for recovery moves, but it is prediction reliant and has too few PP itself to be used often. Calm Mind is an option for Poison / Water sets in place of Future Sight, but Galarian Slowking faces competition from Latias in this role. Galarian Slowking's very low Speed and reliable recovery options make it a decent user and setter of Trick Room; Trick Room-setting sets can run various typings based on team needs, but lacking Teleport makes them slightly worse at the role than Slowking and Slowbro. Sweeping with Nasty Plot or Calm Mind is also possible, with moves like Flamethrower, Focus Blast, Ice Beam, and Shadow Ball allowing for good offensive typings.

Checks and Counters
===================

**Physical Attackers**: Galarian Slowking's average physical bulk leaves it vulnerable to many physical attackers such as Lycanroc-D and Rillaboom. Galarian Slowking can potentially burn these threats, but it is unable to switch into most physical threats without having an appropriate defensive typing, such as Water / Ghost for Pheromosa.

**Knock Off**: Water / Ghost Galarian Slowking fears Knock Off because it is weak to it, but other sets like RegenVest especially dislike losing their items.

**Clefable**: Unaware Clefable walls Calm Mind Galarian Slowking and can threaten it with Knock Off and Toxic or set up Stealth Rock. Substitute and Scald can mitigate these threats, but Scald can only 4HKO a burned Clefable. Magic Guard Clefable with Thunderbolt also threatens Calm Mind Galarian Slowking and can set up alongside it while ignoring burn damage. RegenVest Galarian Slowking has a more favorable matchup with Magic Guard Clefable, as it hits it super effectively with Sludge Bomb, but Clefable can set up with Calm Mind and heal away any damage taken.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
[SET]
name: Bulky Water-type Setup Calm Mind
move 1: Scald
move 2: Shadow Ball
move 3: Calm Mind
move 4: Substitute / Slack Off / Future Sight
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
ivs: 0 Atk

[SET COMMENTS]
Slowking-G takes advantage of its solid bulk, incredible longevity with Regenerator, and generous movepool to become a bulky setup sweeper. Scald provides Slowking-G with a spammable STAB move that spreads burns, which can help in wearing down foes like Unaware Clefable and RegenVest Tornadus-T. Shadow Ball grants provides Slowking-G with a secondary Ghost typing that gives it immunities to common powerful moves such as Boomburst, Close Combat, and Extreme Speed Extreme Speed, Close Combat, and Boomburst (order of importance) and lets Slowking-G hit opposing Water-types like Latias and Mew. Calm Mind boosts Slowking-G's already good special stats and makes it more threatening to special checks such as Regenvest Reuniclus and Tornadus-T. Substitute gives Slowking-G safe opportunities to set up and helps it avoid crippling status moves like Toxic from Cresselia and Toxapex. Leftovers and Regenerator also mitigate health lost from using Substitute. Slowking-G can use Slack Off instead of Substitute for more reliable and immediate recovery that comes in handy against opposing Calm Mind users like Magearna and Reuniclus. Future Sight is another option that works well in conjunction with Regenerator, as Slowking-G can create opportunities for its teammates and force the opponent to make a decision on who takes the hit from Future Sight. Leftovers is needed on Substitute sets for passive recovery as it gives Slowking-G more chances to use Calm Mind, but Heavy-Duty Boots is an alternative for sets without Substitute, (AC) as it allows Slowking-G to avoid damage from entry hazards. 44 Speed EVs allows Slowking-G to outspeed Toxapex before it can Haze its boosts (also relevant for setting up Substitute, so it's better to just leave out specifics here) and 212 Defense EVs with a Bold nature lets Slowking-G survive two hits from Choice Band Triple Axel Pheromosa after Stealth Rock damage.

Frail wallbreakers like Dragapult, Lycanroc-D, and Pheromosa appreciate Slowking-G's ability to spread burns with Scald as it allows them to better take hits from their defensive checks. When not behind a Substitute, Slowking-G is vulnerable to Knock Off and Toxic from threats like Unaware Clefable, Toxapex, and Tornadus-T, so it appreciates teammates like Bug / Fighting Landorus-T to take Knock Off and Steel-type partners like Mew and Salamence that are immune to poison and can punish Knock Off with Rocky Helmet damage. Slowking-G is unable to break through Unaware Clefable, so teammates that pressure it like Ground / Steel Garchomp and Hydreigon can help create opportunities for Slowking-G to set up.

[SET]
name: Bulky Poison-type
move 1: Sludge Bomb
move 2: Foul Play / Scald
move 3: Flamethrower / Slack Off
move 4: Future Sight / Slack Off / Trick
item: Assault Vest / Black Sludge
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking-G's good Special Defense combined with Assault Vest allows it to check numerous special attacking threats in the metagame like Choice Specs Porygon-Z, Spectrier, and Nasty Plot Tornadus-T. Sludge Bomb and Foul Play grant Slowking-G a Poison / Dark defensive typing which has only one weakness and several key resistances and immunities. Sludge Bomb has a high poison chance that can punish switch-ins like Earth Power Mew and Water / Ground Salamence. Foul Play punishes physical attackers and keeps them from freely setting up in front of Slowking-G. Scald can be used in place of Foul Play for a Water / Poison typing that allows Slowking-G to spread burns and better check Fighting-type threats but takes away its immunity to Psychic and useful resistance to Ghost and Dark, which makes Spectrier more threatening with Nasty Plot. Flamethrower is nice coverage to keep Poison immune Steel-type switch-ins honest. Flamethrower hits switch-ins such as Bug / Fighting Landorus-T and Steel-types. Future Sight is a good option for team support option that forces opponents to make tough decisions when paired with offense offensive threats that can target Dark-types aiming to take the Future Sight attack. Assault Vest with a Sassy nature maximizes Slowking-G's special bulk and allows it to comfortably check Choice Specs users like Dragapult, Latios, and Porygon-Z (might be worth mentioning it's still susceptible to Trick with the latter two or maybe changing the examples here, not sure). Slowking-G can pass on the extra special bulk for Black Sludge, (AC) which that gives it passive recovery and frees while freeing up space for reliable recovery with Slack Off and utility with Trick to cripple opponents with Black Sludge.

RegenVest Slowking-G pairs well with Ground-type attackers like Garchomp and Hydreigon, (AC) as they target the Poison- and Steel-types that normally force it out. These two teammates benefit from Slowking-G's Future Sight support, as they pressure the ubiquitous Dark / Poison types that hope to absorb the Future Sight hit. Offensive teammates in general appreciate Slowking-G's ability to status opposing teams, which makes it easier for breakers to get KOs. Poison / Dark Slowking-G has one weakness to Ground-types, so Levitate or Flying-type teammates such as Cresselia, Latias, Mew, and Tornadus-T help cover its weakness. However, most of these teammates share a weakness to Electric-type attacks with Poison / Water variants of Slowking-G, so Electric-type resists like Water / Ground Salamence and Earthquake Landorus-T are also beneficial. Besides Cresselia, each of these teammates provide forms of entry hazard control and can either set or remove them to support the team.

[STRATEGY COMMENTS]
Other Options
=============

Hex is an option over Shadow Ball on Water / Ghost sets that pairs well with Scald's burn chance, but is inconsistent in power as it relies on the opponent having a status condition. Add point about Trick Choice Specs as the last slot on Calm Mind On RegenVest sets, Eerie Spell is a niche alternative over Future Sight that can punish foes by depleting their PP for recovery moves, but is prediction reliant and as too few PP itself to be used often. Calm Mind is an option for Poison / Water sets in place of Future Sight, but Slowking-G faces competition from Latias at this role. Slowking-G's very low Speed and reliable recovery options make it a decent abuser and setter of Trick Room. Trick Room setting sets can run various typings based on team needs, but lacking Teleport that Slowking and Slowbro have makes it slightly worse at the role. Slowking-G can abuse Trick Room with its good Special Attack and access to setup moves like Calm Mind and Nasty Plot. Its great movepool allows for good offensive typings by use of moves like Flamethrower, Focus Blast, Ice Beam, and Shadow Ball.

Checks and Counters
===================

**Physical Attackers**: Slowking-G's average physical bulk leaves it vulnerable to many physical attackers such as Lycanroc-D and Rillaboom. Slowking-G can potentially burn these threats, but is unable to switch into most physical threats without having an appropriate defensive typing, such as Water / Ghost for Pheromosa.

**Knock Off**: Water / Ghost type Slowking-G fears Knock Off since it is weak to it, but other Slowking-G sets like RegenVest lose the added bulk from Assault Vest that helps it check Choice Specs and special setup threats.

**Clefable**: Calm Mind Slowking-G is walled by Unaware Clefable and threatened by its Knock Off, Toxic, and access to Stealth Rock. Substitute and Scald can mitigate these threats, but Scald can only 4HKO a burned Clefable. Magic Guard Clefable with Thunderbolt also threats Calm Mind Slowking-G and can set up alongside it while ignoring burn damage. RegenVest Slowking-G has a more favorable matchup with Magic Guard Clefable as it hits it super effectively with Sludge Bomb, but Clefable can setup with Calm Mind and heal away any damage taken.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Add Delete Comment
Good work! QC 1/2
 
[SET]
name: Calm Mind
move 1: Scald
move 2: Shadow Ball
move 3: Calm Mind
move 4: Substitute / Slack Off / Future Sight
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
ivs: 0 Atk

[SET COMMENTS]
Slowking-G takes advantage of its solid bulk, incredible longevity with Regenerator, and generous movepool to become a bulky setup sweeper. Scald provides Slowking-G with a STAB move that spreads burns, which can help in wearing down foes like Unaware Clefable and RegenVest Tornadus-T. Shadow Ball provides Slowking-G with a secondary Ghost typing that gives it immunities to common powerful moves such as Extreme Speed, Close Combat, and Boomburst and lets Slowking-G hit opposing Water-types like Latias and Mew. Calm Mind boosts Slowking-G's special stats and makes it more threatening to special checks such as Regenvest Reuniclus and Tornadus-T. Substitute gives Slowking-G safe opportunities to set up and helps it avoid crippling status moves like Toxic from Cresselia and Toxapex. Leftovers and Regenerator also mitigate health lost from using Substitute. Slowking-G can use Slack Off instead of Substitute for more reliable and immediate recovery that comes in handy against opposing Calm Mind users like Magearna and Reuniclus. Future Sight is another option that works well in conjunction with Regenerator, as Slowking-G can create opportunities for its teammates and force the opponent to make a decision on who takes the hit from Future Sight. Leftovers is needed on Substitute sets for passive recovery as it gives Slowking-G more chances to use Calm Mind, but Heavy-Duty Boots is an alternative for sets without Substitute, as it allows Slowking-G to avoid damage from entry hazards. 44 Speed EVs allow Slowking-G to outspeed Toxapex and 212 Defense EVs with a Bold nature lets Slowking-G survive two hits from Choice Band Triple Axel Pheromosa after Stealth Rock damage.

Frail wallbreakers like Dragapult, Lycanroc-D, and Pheromosa appreciate Slowking-G's ability to spread burns with Scald as it allows them to better take hits from their defensive checks. When not behind a Substitute, Slowking-G is vulnerable to Knock Off and Toxic from threats like Unaware Clefable, Toxapex, and Tornadus-T, so it appreciates teammates like Bug / Fighting Landorus-T to take Knock Off and Steel-type partners like Mew and Salamence that are immune to poison and can punish Knock Off with Rocky Helmet damage. Slowking-G is unable to break through Unaware Clefable, so teammates that pressure it like Ground / Steel Garchomp and Hydreigon can help create opportunities for Slowking-G to set up.

[SET]
name: Bulky Poison-type
move 1: Sludge Bomb
move 2: Foul Play / Scald
move 3: Flamethrower / Slack Off
move 4: Future Sight / Slack Off / Trick
item: Assault Vest / Black Sludge
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Slowking-G's good Special Defense combined with Assault Vest allows it to check numerous special attacking threats in the metagame like Choice Specs Porygon-Z, Spectrier, and Nasty Plot Tornadus-T. Sludge Bomb and Foul Play grant Slowking-G a Poison / Dark defensive typing which has only one weakness and several key resistances and immunities. Sludge Bomb has a high poison chance that can punish switch-ins like Earth Power Mew and Water / Ground Salamence. Foul Play punishes physical attackers and keeps them from freely setting up in front of Slowking-G. Scald can be used in place of Foul Play for a Water / Poison typing that allows Slowking-G to spread burns and better check Fighting-type threats but takes away its immunity to Psychic and useful resistance to Ghost and Dark, which makes Spectrier more threatening with Nasty Plot. Flamethrower hits switch-ins such as Bug / Fighting Landorus-T and Steel-types. Future Sight is a team support option that forces opponents to make tough decisions when paired with offensive threats that can target Dark-types. Assault Vest with a Sassy nature maximizes Slowking-G's special bulk and allows it to comfortably check Choice Specs users like Dragapult, Latios, and Porygon-Z, although the latter two can Trick their Choice Specs onto Slowking-G. Slowking-G can pass on the extra special bulk for Black Sludge, which gives it passive recovery while freeing up space for reliable recovery with Slack Off and utility with Trick to cripple opponents with Black Sludge.

RegenVest Slowking-G pairs well with Ground-type attackers like Garchomp and Hydreigon, as they target the Poison- and Steel-types that normally force it out. These two teammates benefit from Slowking-G's Future Sight support, as they pressure the ubiquitous Dark / Poison types that hope to absorb the Future Sight hit. Offensive teammates in general appreciate Slowking-G's ability to status opposing teams, which makes it easier for breakers to get KOs. Poison / Dark Slowking-G has one weakness to Ground-types, so Levitate or Flying-type teammates such as Cresselia, Latias, Mew, and Tornadus-T help cover its weakness. However, most of these teammates share a weakness to Electric-type attacks with Poison / Water variants of Slowking-G, so Electric-type resists like Water / Ground Salamence and Earthquake Landorus-T are also beneficial. Besides Cresselia, each of these teammates provide forms of entry hazard control and can either set or remove them to support the team.

[STRATEGY COMMENTS]
Other Options
=============

Hex is an option over Shadow Ball on Water / Ghost sets that pairs well with Scald's burn chance, but is inconsistent in power as it relies on the opponent having a status condition. Water / Ghost sets can run Trick in the last slot over Substitute along with Choice Specs to cripple switch-ins like Blissey while giving Slowking-G more power without setting up. On RegenVest sets, Eerie Spell is a niche alternative over Future Sight that can punish foes by depleting their PP for recovery moves, but is prediction reliant and as too few PP itself to be used often. Calm Mind is an option for Poison / Water sets in place of Future Sight, but Slowking-G faces competition from Latias at this role. Slowking-G's very low Speed and reliable recovery options make it a decent abuser and setter of Trick Room. Trick Room setting sets can run various typings based on team needs, but lacking Teleport that Slowking and Slowbro have makes it slightly worse at the role. Slowking-G can abuse Trick Room with its good Special Attack and access to setup moves like Calm Mind and Nasty Plot. Its great movepool allows for good offensive typings by use of moves like Flamethrower, Focus Blast, Ice Beam, and Shadow Ball.

Checks and Counters
===================

**Physical Attackers**: Slowking-G's average physical bulk leaves it vulnerable to many physical attackers such as Lycanroc-D and Rillaboom. Slowking-G can potentially burn these threats, but is unable to switch into most physical threats without having an appropriate defensive typing, such as Water / Ghost for Pheromosa.

**Knock Off**: Water / Ghost Slowking-G fears Knock Off since it is weak to it, but other Slowking-G sets like RegenVest lose the added bulk from Assault Vest that helps it check Choice Specs and special setup threats.

**Clefable**: Calm Mind Slowking-G is walled by Unaware Clefable and threatened by its Knock Off, Toxic, and access to Stealth Rock. Substitute and Scald can mitigate these threats, but Scald can only 4HKO a burned Clefable. Magic Guard Clefable with Thunderbolt also threats Calm Mind Slowking-G and can set up alongside it while ignoring burn damage. RegenVest Slowking-G has a more favorable matchup with Magic Guard Clefable as it hits it super effectively with Sludge Bomb, but Clefable can setup with Calm Mind and heal away any damage taken.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Looks great, I don't see anything that needs changing. Good work, QC 2/2
 
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(AC)/(RC): Add/Remove Comma

[SET]
name: Calm Mind
move 1: Scald
move 2: Shadow Ball
move 3: Calm Mind
move 4: Substitute / Slack Off / Future Sight
item: Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
ivs: 0 Atk

[SET COMMENTS]
Galarian Slowking takes advantage of its solid bulk (RC) and incredible longevity with Regenerator, and generous movepool (dunno about "generous movepool", like sure slack and future are rarer gifts but theyre also behind slashes) to become a bulky setup sweeper. Scald provides Galarian Slowking with is a STAB move that spreads burns, which can help in wearing down foes like Unaware Clefable and RegenVest Tornadus-T. Shadow Ball provides Galarian Slowking with a secondary Ghost typing that gives it immunities to common powerful moves, (AC) such as Extreme Speed, Close Combat, and Boomburst, (AC) and lets Galarian Slowking it hit opposing Water-types like Latias and Mew. Calm Mind boosts Galarian Slowking's special stats and makes it more threatening to notably helps Galarian Slowking threaten special checks such as RegenVest Reuniclus and Tornadus-T. Substitute gives Galarian Slowking safe opportunities to set up and helps it avoid blocks crippling status moves like Toxic from Cresselia and Toxapex. Leftovers and Regenerator also mitigate health lost from using Substitute. Galarian Slowking can use Slack Off instead of Substitute for gives more reliable and immediate recovery than Regenerator that comes in handy against opposing Calm Mind users like Magearna and Reuniclus. Future Sight is another option that (unless you mean to specifically say Slack Off good in conjunction with Regen; if you did mean that, you should more explicitly say so) works well in conjunction with Regenerator, as Galarian Slowking can create opportunities for its teammates and force the opponent to make a decision on who takes the hit from Future Sight. switch out to both heal and create opportunities for its teammates, forcing the opponent to decide what Pokemon takes the hit. (i imagine this makes sense?) Leftovers is needed on Substitute sets for passive recovery as it gives Galarian Slowking to have more chances to use Calm Mind, but Heavy-Duty Boots is an alternative for sets without Substitute, as it allows Galarian Slowking to avoid damage from entry hazards. 44 Speed EVs allow Galarian Slowking to outspeed Toxapex, (AC) and 212 Defense EVs with a Bold nature lets Galarian Slowking let it survive two hits Triple Axels from Choice Band Triple Axel Pheromosa after Stealth Rock damage.

Frail wallbreakers like Dragapult, Lycanroc-D, and Pheromosa appreciate Galarian Slowking's ability to spread burns with Scald, (AC) as it allows them to better take hits from their defensive checks. When not behind a Substitute, Galarian Slowking is vulnerable to Knock Off and Toxic from threats like Unaware Clefable, Toxapex, and Tornadus-T, so it appreciates teammates like Bug / Fighting Landorus-T to take Knock Off and Steel-type partners like Mew and Salamence that are immune to block poison and can punish Knock Off with Rocky Helmet damage. Galarian Slowking is unable to break through Unaware Clefable, so teammates that pressure it like Ground / Steel Garchomp and Hydreigon can help create opportunities for Galarian Slowking to set up give it effective setup opportunities.

[SET]
name: Bulky Poison-type
move 1: Sludge Bomb
move 2: Foul Play / Scald
move 3: Flamethrower / Slack Off
move 4: Future Sight / Slack Off / Trick
item: Assault Vest / Black Sludge
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Galarian Slowking's good Special Defense combined with Assault Vest allows it to check numerous special attacking threats in the metagame like Choice Specs Porygon-Z, Spectrier, and Nasty Plot Tornadus-T. Sludge Bomb and Foul Play grant Galarian Slowking a Poison / Dark defensive typing, (AC) which has only one weakness and several key resistances and immunities. Sludge Bomb has a high poison chance that can punish switch-ins like Earth Power Mew and Water / Ground Salamence. Foul Play punishes physical attackers and keeps them from freely setting up in front of Galarian Slowking. Scald can be used in place of Foul Play for a Water / Poison typing that allows Galarian Slowking to spread burns and better check set that spreads burns and better checks Fighting-type threats but takes away its immunity to Psychic and useful resistance to Ghost and Dark, which has a slightly worse typing overall and (assuming this vibes with you. also feel free to tinker "slightly") makes Spectrier more threatening with Nasty Plot. Flamethrower hits switch-ins such as Bug / Fighting Landorus-T and Steel-types. Future Sight is a team support option that forces opponents to make tough decisions when paired with offensive threats that can target Dark-types. Assault Vest with a Sassy nature maximizes Galarian Slowking's special bulk and allows it to comfortably check Choice Specs users like Dragapult, Latios, and Porygon-Z, although the latter two can Trick their Choice Specs onto Galarian Slowking use Trick to cripple it. Galarian Slowking can pass on the extra special bulk for Black Sludge, which gives it passive recovery while freeing up space for reliable recovery with Slack Off and utility with Trick to cripple opponents with Black Sludge. enabling utility moves like Slack Off and Trick.

RegenVest Galarian Slowking pairs well with Ground-type attackers like Garchomp and Hydreigon, as they target the Poison- and Steel-types that normally force it out. These two teammates benefit from Galarian Slowking's Future Sight support, as they pressure the ubiquitous Dark / Poison types that hope to absorb the Future Sight hit. Offensive teammates in general appreciate Galarian Slowking's ability to status opposing teams, which makes it easier for wallbreakers to get KOs. Poison / Dark Galarian Slowking has one weakness to Ground-types, so likes Levitate or Flying-type teammates such as Cresselia, Latias, Mew, and Tornadus-T help cover its that cover its one weakness. Besides Cresselia, each of these teammates provide Defog support, and Mew can also set entry hazards. (I imagine this movement / change makes sense?) However, most of these teammates share a weakness to Electric-type attacks with Poison / Water variants of Galarian Slowking, so Electric-type resists these benefit from Electric-immune or resistant partners like Water / Ground Salamence and Earthquake Landorus-T are also beneficial. Besides Cresselia, each of these teammates provide forms of entry hazard control and can either set or remove them to support the team.

[STRATEGY COMMENTS]
Other Options
=============

Hex is an option over Shadow Ball on Water / Ghost sets that pairs well with Scald's burn chance (RC) but is inconsistent in power as it relies on the opponent having a status condition. Water / Ghost sets can run Trick in the last moveslot over Substitute along with Choice Specs to cripple switch-ins like Blissey while giving Galarian Slowking more power without setting up. On RegenVest sets, Eerie Spell is a niche alternative over Future Sight that can punish foes by depleting their PP for recovery moves, but it is prediction reliant and has too few PP itself to be used often. Calm Mind is an option for Poison / Water sets in place of Future Sight, but Galarian Slowking faces competition from Latias at in this role. Galarian Slowking's very low Speed and reliable recovery options make it a decent abuser and setter of Trick Room; (period -> semicolon) Trick Room-setting (added hyphen) sets can run various typings based on team needs, but lacking Teleport that Slowking and Slowbro have makes it slightly worse at the role. Galarian Slowking can abuse Trick Room with its good Special Attack and access to setup moves like Calm Mind and Nasty Plot. Its great movepool allows for good offensive typings by use of makes them slightly worse at the role than Slowking and Slowbro. Sweeping with Nasty Plot or Calm Mind is also possible, with moves like Flamethrower, Focus Blast, Ice Beam, and Shadow Ball allowing for good offensive typings.

Checks and Counters
===================

**Physical Attackers**: Galarian Slowking's average physical bulk leaves it vulnerable to many physical attackers such as Lycanroc-D and Rillaboom. Galarian Slowking can potentially burn these threats, but it is unable to switch into most physical threats without having an appropriate defensive typing, such as Water / Ghost for Pheromosa.

**Knock Off**: Water / Ghost Galarian Slowking fears Knock Off since because it is weak to it, but other Galarian Slowking sets like RegenVest lose the added bulk from Assault Vest that helps it check Choice Specs and special setup threats. greatly dislike losing their items. (feel free to tinker, esp. "greatly")

**Clefable**: Calm Mind Galarian Slowking is walled by Unaware Clefable and threatened by its Knock Off, Toxic, and access to Stealth Rock. Unaware Clefable walls Calm Mind Galarian Slowking and can threaten it with Knock Off and Toxic or set up Stealth Rock. Substitute and Scald can mitigate these threats, but Scald can only 4HKO a burned Clefable. Magic Guard Clefable with Thunderbolt also threatens Calm Mind Galarian Slowking and can set up alongside it while ignoring burn damage. RegenVest Galarian Slowking has a more favorable matchup with Magic Guard Clefable, (AC) as it hits it super effectively with Sludge Bomb, but Clefable can set up (was "setup") with Calm Mind and heal away any damage taken.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
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