VGC Galarian Weezing [QC 1/1]

[SET]
Bulky Support (Weezing-Galar) @ Covert Cloak / Rocky Helmet / Safety Goggles
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam / Play Rough

[SET COMMENTS]

Set Details
========
- Galarian Weezing is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Galarian Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to disrupt it with Taunt before it can set up dual screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Neutralizing Gas also makes it a lot harder for Miraidon and Kyogre, which are quite reliant on their respective field effects, to damage Galarian Weezing's partners.
- Taunt allows Galarian Weezing to effectively shut down Grimmsnarl, Amoonguss, and Brute Bonnet, as well as preventing the opposing team's Trick Room. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I while also making it easier for a partner Calyrex-S to clean up a team that has been chipped down. Strange Steam is guaranteed to OHKO Koraidon while getting around Wide Guard, and Dazzling Gleam is a slightly weaker spread option that can consistently chip down enemies. Play Rough is a physical Fairy-type STAB move that allows Galarian Weezing to do much much more damage to Assualt Vest Iron Hands and Miraidon.
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down and making it easier to stop Trick Room. Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash. Safety Goggles gives Galarian Weezing an immunity to Brute Bonnet and Amoonguss's Spore and Rage Powder.
- The EVs guarantee Galarian Weezing can survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Galarian Weezing to burn it with Will-O-Wisp. Galarian Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without Terrain, forcing the opponent to double target Galarian Weezing. The Speed investment lets Galarian Weezing outspeed Grimmsnarl and shut down its supportive capabilities with Taunt.
- Tera Water is used to give Galarian Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Galarian Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
=========
- Incineroar, Tornadus, and Flutter Mane can all outspeed Galarian Weezing and use Taunt, reducing its effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Galarian Weezing with a good roll, and its Steel typing gives it a resistance to Dazzling Gleam and Strange Steam as well as an immunity to Poison Gas and Toxic Spikes. Amoonguss can also check Galarian Weezing, as Spore can completely shut it down, and Amoonguss easily shrugs off Strange Steam and Dazzling Gleam while having an immunity to Poison Gas and removing Toxic Spikes on entry.
- Galarian Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage. Koraidon is able to heavily threaten Incineroar, Amoonguss, and Zacian-C, while Calyrex-S can help against Flutter Mane.
- Galarian Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, allowing Dondozo to clean up late-game while taking little damage from foes and healing with Leftovers.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
Should be good to move onto QC 2 after implementing. 1/2

Add, Remove, Highlight, Comment

rau_qc.gif


[SET]
Bulky Support (Galarian Weezing Weezing-Galar) @ Covert Cloak / Rocky Helmet Needs to be formatted like this so the set can be exported into showdown
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam

[SET COMMENTS]

Set Details
========
- Galarian Weezing Not going to correct this for each one since you've made this error a lot is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to Taunt it before it can set up screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Mention one or two more examples
- Taunt allows Weezing to effectively shut down opposing Grimmsnarl, Amoonguss, and Brute Bonnet. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I, while also making it easier for a partner like Commander-boosted Dondozo to win endgames with stall I guess this is true but this isn't really why Poison status is so good, it is meant to deal enough chip damage to allow other partners to finish foes off in one attack. Dazzling Gleam is a solid Fairy-type spread option that can consistently chip down enemies, and Strange Steam is a slightly stronger option that guarantees the OHKO on Koraidon while getting around Wide Guard. Mention Strange Steam before Dazzling Gleam
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down. Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash.
- The EVs guarantee Weezing to survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Weezing to Will-O-Wisp it to cripple its offensive power. Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without terrain, forcing the opponent to double attack Weezing if they want to activate Hadron Engine Fluff. The Speed investment lets Weezing outspeed Grimmsnarl and Taunt it to shut down its supportive capabilities.
- Tera Water is used to give Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
=========
- Incineroar, Tornadus, and Flutter Mane can use Taunt Mention that they are all faster than Galarian Weezing, reducing Weezing's effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Weezing with a good roll, and its Steel-type gives it a resistance to Dazzling Gleam and Strange Steam, as well as an immunity to Poison Gas and Toxic Spikes. You should mention Amoonguss as another check
- Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces partner Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage.
- Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, allowing Dondozo to wall teams and Poison status does not do this while Dondozo continuously heal with Leftovers while poison damage slowly breaks down foes.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Implemented changes and ready for QC 2
[SET]
Bulky Support (Weezing-Galar) @ Covert Cloak / Rocky Helmet
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam

[SET COMMENTS]

Set Details
========
- Galarian Weezing is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Galarian Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to Taunt it before it can set up screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Neutralizing Gas also makes it a lot harder for Miraidon or Kyogre, which are quite reliant on their respective field effects, to damage Galarian Weezing's partners.
- Taunt allows Galarian Weezing to effectively shut down opposing Grimmsnarl, Amoonguss, and Brute Bonnet. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I, while also making it easier for a partner Calyrex-S to clean up a team that has been chipped down. Strange Steam is a good Fairy-type STAB that guarantees the OHKO on Koraidon while getting around Wide Guard, and Dazzling Gleam is a slightly weaker spread option that can consistently chip down enemies.
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down. Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash.
- The EVs guarantee Galarian Weezing to survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Galarian Weezing to Will-O-Wisp it to cripple its offensive power. Galarian Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without terrain, forcing the opponent to double attack Galarian Weezing. The Speed investment lets Galarian Weezing outspeed Grimmsnarl and Taunt it to shut down its supportive capabilities.
- Tera Water is used to give Galarian Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Galarian Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
=========
- Incineroar, Tornadus, and Flutter Mane can all outspeed Galarian Weezing-Galar and use Taunt, reducing Galarian Weezing's effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Galarian Weezing with a good roll, and its Steel-type gives it a resistance to Dazzling Gleam and Strange Steam, as well as an immunity to Poison Gas and Toxic Spikes. Amoonguss can also check Galarian Weezing, as Spore can completely shut it down.
- Galarian Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces partner Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage.
- Galarian Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, while Dondozo continuously heals with Leftovers, and poison damage slowly breaks down foes.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Mark as 2/2 after implementing
Add, Remove, Highlight, Comment
[SET]
Bulky Support (Weezing-Galar) @ Covert Cloak / Rocky Helmet Safety Goggles
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam (Add play rough here)

[SET COMMENTS]

Set Details
========
- Galarian Weezing is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Galarian Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to Taunt it before it can set up screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Neutralizing Gas also makes it a lot harder for Miraidon or Kyogre, which are quite reliant on their respective field effects, to damage Galarian Weezing's partners.
- Taunt allows Galarian Weezing to effectively shut down opposing Grimmsnarl, Amoonguss, and Brute Bonnet. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I, while also making it easier for a partner Calyrex-S to clean up a team that has been chipped down. Strange Steam is a good Fairy-type STAB that guarantees the OHKO on Koraidon while getting around Wide Guard, and Dazzling Gleam is a slightly weaker spread option that can consistently chip down enemies.
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down(mention that you can taunt tr users). Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash.
- The EVs guarantee Galarian Weezing to survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Galarian Weezing to Will-O-Wisp it to cripple its offensive power. Galarian Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without terrain, forcing the opponent to double attack Galarian Weezing. The Speed investment lets Galarian Weezing outspeed Grimmsnarl and Taunt it to shut down its supportive capabilities.
- Tera Water is used to give Galarian Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Galarian Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
=========
- Incineroar, Tornadus, and Flutter Mane can all outspeed Galarian Weezing-Galar and use Taunt, reducing Galarian Weezing's effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Galarian Weezing with a good roll, and its Steel-type gives it a resistance to Dazzling Gleam and Strange Steam, as well as an immunity to Poison Gas and Toxic Spikes. Amoonguss can also check Galarian Weezing, as Spore can completely shut it down, and Amoonguss easily shrugs off Strange Steam and Dazzling Gleam, while having an immunity to Poison Gas and removing Toxic Spikes on entry.
- Galarian Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces partner Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage.(You can mention how these mons help into the threats you mentioned in the previous paragraph)
- Galarian Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, while Dondozo continuously heals with Leftovers, and poison damage slowly breaks down foes. (I would change this to say that Dondozo can clean up after Weezing spreads status because everything is chipped)


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Implemented and ready for GP Team
[SET]
Bulky Support (Weezing-Galar) @ Covert Cloak / Rocky Helmet / Safety Goggles
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam / Play Rough

[SET COMMENTS]

Set Details
========
- Galarian Weezing is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Galarian Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to Taunt it before it can set up screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Neutralizing Gas also makes it a lot harder for Miraidon or Kyogre, which are quite reliant on their respective field effects, to damage Galarian Weezing's partners.
- Taunt allows Galarian Weezing to effectively shut down opposing Grimmsnarl, Amoonguss, and Brute Bonnet, as well as preventing opponent's Trick Room. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I, while also making it easier for a partner Calyrex-S to clean up a team that has been chipped down. Strange Steam is a good Fairy-type STAB that guarantees the OHKO on Koraidon while getting around Wide Guard, and Dazzling Gleam is a slightly weaker spread option that can consistently chip down enemies. Play Rough is a physical Fairy-type STAB that allows Galarian Weezing to do much much more damage to opposing Assualt Vest Iron Hands and Miraidon.
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down, and making it easier to stop Trick Room. Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash. Safety Goggles gives Galarian Weezing an immunity to Brute Bonnet and Amoonguss's Spore and Rage Powder.
- The EVs guarantee Galarian Weezing to survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Galarian Weezing to Will-O-Wisp it. Galarian Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without terrain, forcing the opponent to double attack Galarian Weezing. The Speed investment lets Galarian Weezing outspeed Grimmsnarl and Taunt it to shut down its supportive capabilities.
- Tera Water is used to give Galarian Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Galarian Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
=========
- Incineroar, Tornadus, and Flutter Mane can all outspeed Galarian Weezing-Galar and use Taunt, reducing Galarian Weezing's effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Galarian Weezing with a good roll, and its Steel-type gives it a resistance to Dazzling Gleam and Strange Steam, as well as an immunity to Poison Gas and Toxic Spikes. Amoonguss can also check Galarian Weezing, as Spore can completely shut it down, and Amoonguss easily shrugs off Strange Steam and Dazzling Gleam, while having an immunity to Poison Gas and removing Toxic Spikes on entry.
- Galarian Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces partner Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage. Koraidon is able to heavily threaten Incineroar, Amoonguss, and Zacian-C, while Calyrex-S can help against Flutter Mane.
- Galarian Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, allowing Dondozo to clean up in an endgame while taking little damage from opponents and healing with Leftovers.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
GP Team done

add remove comment

[SET]
Bulky Support (Weezing-Galar) @ Covert Cloak / Rocky Helmet / Safety Goggles
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam / Play Rough

[SET COMMENTS]

Set Details
========
- Galarian Weezing is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Galarian Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to Taunt disrupt it with Taunt before it can set up dual screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Neutralizing Gas also makes it a lot harder for Miraidon or and Kyogre, which are quite reliant on their respective field effects, to damage Galarian Weezing's partners.
- Taunt allows Galarian Weezing to effectively shut down opposing Grimmsnarl, Amoonguss, and Brute Bonnet, as well as preventing opponent's the opposing team's Trick Room. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I (RC) while also making it easier for a partner Calyrex-S to clean up a team that has been chipped down. Strange Steam is a good Fairy-type STAB that guarantees the guaranteed to OHKO on Koraidon while getting around Wide Guard, and Dazzling Gleam is a slightly weaker spread option that can consistently chip down enemies. Play Rough is a physical Fairy-type STAB move that allows Galarian Weezing to do much much more damage to opposing Assualt Vest Iron Hands and Miraidon.
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down (RC) and making it easier to stop Trick Room. Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash. Safety Goggles gives Galarian Weezing an immunity to Brute Bonnet and Amoonguss's Spore and Rage Powder.
- The EVs guarantee Galarian Weezing to can survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Galarian Weezing to Will-O-Wisp burn it with Will-O-Wisp. Galarian Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without Terrain, forcing the opponent to double attack target Galarian Weezing. The Speed investment lets Galarian Weezing outspeed Grimmsnarl and Taunt it to shut down its supportive capabilities with Taunt.
- Tera Water is used to give Galarian Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Galarian Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
=========
- Incineroar, Tornadus, and Flutter Mane can all outspeed Galarian Weezing-Galar Weezing and use Taunt, reducing Galarian Weezing's its (reduces repetition of "Galarian Weezing") effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Galarian Weezing with a good roll, and its Steel-type Steel typing gives it a resistance to Dazzling Gleam and Strange Steam (RC) as well as an immunity to Poison Gas and Toxic Spikes. Amoonguss can also check Galarian Weezing, as Spore can completely shut it down, and Amoonguss easily shrugs off Strange Steam and Dazzling Gleam (RC) while having an immunity to Poison Gas and removing Toxic Spikes on entry.
- Galarian Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces partner Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage. Koraidon is able to heavily threaten Incineroar, Amoonguss, and Zacian-C, while Calyrex-S can help against Flutter Mane.
- Galarian Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, allowing Dondozo to clean up in an endgame late-game while taking little damage from opponents foes and healing with Leftovers.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Check 1/1

a-blue-banana2-gif.645977
 
Implemented and done!
[SET]
Bulky Support (Weezing-Galar) @ Covert Cloak / Rocky Helmet / Safety Goggles
Ability: Neutralizing Gas
Level: 50
Tera Type: Water / Dark
EVs: 252 HP / 52 Def / 4 SpA / 156 SpD / 44 Spe
Calm Nature
- Protect
- Taunt / Toxic Spikes
- Will-O-Wisp / Poison Gas
- Strange Steam / Dazzling Gleam / Play Rough

[SET COMMENTS]

Set Details
========
- Galarian Weezing is a great disruptive support Pokemon that can support offensive teams by shutting down the abilities that many teams depend on with Neutralizing Gas. Galarian Weezing has a good matchup against teams that rely on Grimmsnarl to take hits, as it is able to disrupt it with Taunt before it can set up dual screens, allowing powerful partners like Koraidon and Calyrex-S to sweep through teams. Neutralizing Gas also makes it a lot harder for Miraidon and Kyogre, which are quite reliant on their respective field effects, to damage Galarian Weezing's partners.
- Taunt allows Galarian Weezing to effectively shut down Grimmsnarl, Amoonguss, and Brute Bonnet, as well as preventing the opposing team's Trick Room. Will-O-Wisp can easily cripple physical attackers such as Zamazenta-C, Calyrex-I, and Iron Hands. Toxic Spikes and Poison Gas negate recovery on Terapagos and Calyrex-I while also making it easier for a partner Calyrex-S to clean up a team that has been chipped down. Strange Steam is guaranteed to OHKO Koraidon while getting around Wide Guard, and Dazzling Gleam is a slightly weaker spread option that can consistently chip down enemies. Play Rough is a physical Fairy-type STAB move that allows Galarian Weezing to do much much more damage to Assualt Vest Iron Hands and Miraidon.
- Covert Cloak prevents Fake Out flinches from Iron Hands, Incineroar, and Rillaboom, allowing it to support its team without being slowed down and making it easier to stop Trick Room. Rocky Helmet does good chip damage to Koraidon, Zamazenta-C, and Iron Hands. It's also useful to break Urshifu-R or Chien-Pao's Focus Sash. Safety Goggles gives Galarian Weezing an immunity to Brute Bonnet and Amoonguss's Spore and Rage Powder.
- The EVs guarantee Galarian Weezing can survive a Behemoth Bash or Heavy Slam from Zamazenta-C, allowing Galarian Weezing to burn it with Will-O-Wisp. Galarian Weezing is also guaranteed to survive a Choice Specs Miraidon Electro Drift without Terrain, forcing the opponent to double target Galarian Weezing. The Speed investment lets Galarian Weezing outspeed Grimmsnarl and shut down its supportive capabilities with Taunt.
- Tera Water is used to give Galarian Weezing resistances to Calyrex-I's Glacial Lance, Koraidon's Flare Blitz, and Zamazenta-C's Behemoth Bash and Heavy Slam. Tera Dark grants Galarian Weezing an immunity to Calyrex-S's Psychic and a resistance to its Astral Barrage.

Teambuilding
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- Incineroar, Tornadus, and Flutter Mane can all outspeed Galarian Weezing and use Taunt, reducing its effectiveness on the field. Zacian-C's Behemoth Blade can OHKO Galarian Weezing with a good roll, and its Steel typing gives it a resistance to Dazzling Gleam and Strange Steam as well as an immunity to Poison Gas and Toxic Spikes. Amoonguss can also check Galarian Weezing, as Spore can completely shut it down, and Amoonguss easily shrugs off Strange Steam and Dazzling Gleam while having an immunity to Poison Gas and removing Toxic Spikes on entry.
- Galarian Weezing is a good partner for Koraidon and Calyrex-S, as it turns off many of the main defensive tools of balance teams. Although Neutralizing Gas forces Koraidon to use the Ability Shield, shutting down Incineroar's Intimidate and Grimmsnarl's Prankster makes it much easier for Koraidon to sweep through teams unchecked. Disabling abilities like Protosynthesis, Quark Drive, and Prankster allows Calyrex-S to outspeed almost everything in the metagame and pressure teams with Astral Barrage. Koraidon is able to heavily threaten Incineroar, Amoonguss, and Zacian-C, while Calyrex-S can help against Flutter Mane.
- Galarian Weezing pairs well with Dondozo and Tatsugiri, as it is able to spread status with Poison Gas and Toxic Spikes, allowing Dondozo to clean up late-game while taking little damage from foes and healing with Leftovers.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/r0gue_vgc.696399/
Quality checked by:
https://www.smogon.com/forums/members/rausakura.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
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