ORAS OU Gallade Hyper Offense(?)

Introduction to the team
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I haven't made an RMT in ages XD So for the intro. I made this team because I doubted my actual abilities as a player because I've been using a lot of unconventional stuff in OU with little success. So I decided to, with as little bias towards standard stuff as possible, create an OU team that I'd like. I love Heavy/Hyper offense and this is a little bit of both. The main goal is to create ideal set-up oppourtunities for Gallade to come in and sweep.
Artwork Credit at bottom

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Buster Blader (Gallade-Mega) (M) @ Galladite
Ability: Steadfast -> Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Shadow Sneak
- Psycho Cut

First up is the star of the show, Gallade. Gallade is the main sweeper of this team. Only three weaknesses, 165 base Attack, and 110 base speed. The spread is pretty standard on this set with max+ speed and max attack with the leftover 4 in SpD. Close Combat is the hardest hitting move, ensuring that Mega Gallade leaves a dent before it leaves the field. Shadow Sneak over Knock Off provides a trade off of less power for slightly more coverage and a way to safely Mega Evo. Being able to pick off Sashers and the like also is key to having the move on Gallade over Knock Off. Knock off is great due to it's ability to remove an opponent's item, but pre-mega evolution it's not always work using when a misprediction could cost me Gallade. Anyway, Psycho Cut is there for reliability, although Zen Headbutt guarantees a kill on Uninvested Keldeo/Terrakion. The reliability is key considering that either of those to pokemon would be able to put a dent in my team if Zen Headbutt missed.

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Mortar (Heatran) @ Assault Vest
Ability: Flash Fire
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
-
Ancient Power
- Earth Power
- Flash Cannon
- Flamethrower

Heatran is here as my key to stopping flying types that revenge kill Gallade, as well as provide a complete wall for Sylveon. It's also a pretty good pivot into Trevenant who can take at least a scald/earthquake from a lot of things. Ancient Power is there for the flying types/switches. It's pretty lame but that +1 all is really clutch in some battles. Especially with the Assault Vest. Oh, and I added the AV because I wanted an offensive threat that could take special hits, considering I have double intimidate. Heatran covers the 2nd part of my offensive core, considering the only shared weaknesses at this point are Ground and Ghost. And even for Ghost I have it covered with AV. Heatran's EV spread is set up like this so that he can guaranteed survive a low kick from a Weavile, but still have enough speed to speedcreep other defensive Heatrans and 2HKO them with Earth Power. Other than Ancient Power and Earth Power, the other two are the standard STAB. Flamethrower for those steel types and Flash Cannon for those Faries.

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Water Horse (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Atk / 80 Spe
Jolly Nature
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Waterfall
- Ice Fang
- Dragon Dance
- Substitute

One Half of the intimidate core, introducing Gyarados! Gyarados provides a much needed immunity to Earthquake that Heatran was 4x weak too, as well as neutering a lot of Physical Attackers. Although it priveds new weaknesses in rocks and thunderbolt, Landorus-T takes care of that easily. Even though a lot of special attackers carry HP Ice and can predict the switch (and yes I noticed the huge weakness to ice). The Double Intimidate core lures a lot of Physical Threats with Ice Punch to Ice Punch Lando-T. But I just switch, set up Sub, and set up DD. Or straight to DD, depending on the threats. Gyarados on this team acts like more of a Pivot Bulky Sweeper. It takes neutral hits from physical Ice attacks, resists Water and Fighting, and is immune to Ground, which covers almost all of my current team's weaknesses. The only weaknesses that aren't covered so far are a 2x Ghost weakness and a 4x Electric weakness. As for the moves, yes, basically every water type walls me, but Gyarados needs this ice coverage for most of the offensive pokemon that I'll be intimidating such as [Insert most Dragon Types].

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Rototiller (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
-
Stealth Rock
- Earthquake
- Knock Off
- Swords Dance

The other half of the intimidate core, Landorus-Therian! Lando-T covers the weaknesses of Gyarados pretty well. It takes a neutral hit from Rocks, and is immune to Electric. It also adds another ground type immunity for Heatran. And even more, it adds the invaluable Stealth Rocks! Honestly I kept my distance from stealth rocks because it seemed like a waste of a move on a team, but after using it I've realized that chip damage is so helpful in a battle. Anyway, Stealth Rocks is there because stealth rocks. Earthquake is there for the STAB coverage. Knock off is there for the Neuter of leftovers or Life orb, or to hit the Lati Twins if I survive an attack from them. Now interestingly I picked Swords Dance over U-Turn or StoneEdge/RockSlide. I did this as a makeshift set-up stopper. If a pokemon like Altaria starts to Set-up Dragon Dances, I can switch in, get the -1 Atk and put them at Neutral if they try to set up. Then I set up my own Swords Dance to heavily damage them, or just simply earthquake and kill/put it in range of Gallade's Shadow Sneak. I chose to put on rocky helmet for the recoil damage that it gives. An automatic -17% on a pokemon's health is really helpful, especially with dangers priority sashers/talonflame/priority in general/Belly Drum Azumarill.

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Tesla (Zapdos) @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-
Defog
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
So we needed some special offense, considering so far over half the team is physical (and only one is wall-breaking physical). Instead of the normal Bulky Defog Zapdos, I'm running the speedy coverage Zapdos. Now I know what you're thinking, why not run Thundurus or Thundurus-T because of [insert a lot of good reasons]. Its because Zapdos gets defog, which my team desperately needed. It also needed fast Thunder/Fire/Ice Coverage to hit those 4x weaknesses, and Zapdos provides that perfectly. I chose Timid Zapdos > Modest Zapdos because Modest doesn't get any guaranteed kills that Timid doesn't, and 328 is necessary to outspeed Max Speed Excadrills and Speed Tie with the deadly MegaZard-Y. I'm considering running Expert Belt instead of Leftovers for the extra power, but I'm not sure if the team can risk that unsustainability of the only defogger. Also, not just for the outspeed on certain mons, max speed Zapdos can defog away hazards before dying, unlike my history with regular Zapdos has shown.

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Splinter (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Phantom Force
- Leech Seed
- Will-O-Wisp
- Protect

And here's the filler. I know I know, it's not good to have my filler pokemon be a third Ice type weakness, but Trevenant fills a ton of roles. It's specially invested enough so that the Lati-Twins are walled out by it, Physical Kyurem-B can be wisp'd after any attack (Special Kyurem-B is a roll no matter what). It can wisp any physical Dark/Ice after an intimidate. It completely walls Sand-Rush excadrill (without the shadow claw). It's not the biggest liability, and it's pretty useful. It stops every grass type from spore/sleep powdering. Honestly I feel like a taunted would do better, but I also know I need another specially bulky mon besides heatran. Honstly they both provide really good coverage for eachother.

Conclusion

Honestly I'm still not sure whether this is Bulky Offense or Hyper Offense. Along with a rating of the team could someone clarify? Also so far I've capped to about 1350+ with this team. Not that good I know but that's partially why I'm making a RMT. I've moved it around so much to no avail that I'm seeking other help. Also I'm not new to Pokemon. I've been a fan since a baby and competitively battling since Gen 4. So again thanks in advance for the help!

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Gallade-Mega by Tommy Case at http://tomycase.deviantart.com
Heatran from Pokemon Rangers: Shadow of Almia
Gyarados/Landorus-T/Zapdos by Xous54 at http://xous54.deviantart.com/
Trevenant by TheAngryAron at http://theangryaron.deviantart.com/
 
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Consider Fire Blast > Flamethrower on Heatran, as long as your aren't unlucky, it will benefit you more in the long run.

Also an Importable would be wunderbar
 
I think you should try Ferrothorn over Trevenant. Ferro gives you all the things that Trevenant could and gives your team better synergy at the cost of being slightly weaker to Mega-Lopunny. 4 fighting resists on your team and 1 fire immunity mean that its weaknesses do not hurt you very much.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Protect
- Leech Seed
- Gyro Ball
- Power Whip

soz for the short rate and hope this helps a bit
 
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