GameFreak hates Fire types, don't they.

5vs5 Mono-Fire Team

May be a bit tl;dr, eheh. Just skip everything but the introduction (contains info on the rules) if you want. The titles should generally be enough for you to get an idea.
______________________________________________________________
Introduction

So, looks like I'll be fullfilling the job of Fire type Elite Four on a Dutch Pokémon Forum. Oh yay, one of the worst mono-team types in the game! Making a good mono-type team is already pretty hard, but mono-Fire teams are probably amongst the hardest. Not a single Fire type resists Rock, Water, or the Ground/Rock combo. Nearly every Fire type has got a Stealth Rock weakness and their movepools tend to be miniscule. Also, the only OU Fire types are probably Infernape and Heatran. Looks like a challenge to me. o_o

Several special rules apply to this League, but only one matters for this RMT. Since I'm in the E4, my matches will be played in 5vs5, on Wi-Fi. The challengers won't be allowed to change their teams to make beating the Gym Leader easy (in other words, I won't be likely to face anti-Fire teams and encoutering Fire types isn't an impossibility). The tier is OU. Please keep this in mind when rating.

______________________________________________________________
Why mono-Fire teams just suck (threats to Fire teams)

Before starting, I decided it wouldn't be a bad idea to look what the obvious threats to a mono-Fire team would be. Earthquakers, particulary the faster ones, probably pose the biggest threats (yes, I'm talking about Garchoomp). But Stealth Rock, Water types like Milotic and Rock types like Tyranitar shouldn't be overlooked either. I compiled a list with counters to these Pokémon and moves to make everything a bit easier.

Stealth Rock
Clearly, this is taken care of by Rapid Spin. Sadly, the only Fire Pokémon to get Rapid Spin appears to be Torkoal. He scares away Skarmory and Forretress, but Swampert (among the biggest threats to my team) will have a great time with him. Also, I don't think Skarmory of Forretress will be able to even set up the Rocks. Celebi won't be able to stay in for a long time either. Pretty much everything in my team can KO them. Adding in Torkoal wouldn't be benefitting me a lot. Preventing my opponent from setting up Stealth Rock is a priority though.

Countering: Just prevent it from coming into play. Rapid Spin isn't much of an option here.

Earthquake
This looks like it wouldn't be too hard to handle, but only three Fire types can actually switch in on this (one of them being Ho-Oh so that one can be scratched off the list). Moltres and Charizard are immune and as such, I'll be forced to add at least one of these to my team. The problem is though, that neither of them outspeed the most common Earthquaker, Garchomp. And he'll just Stone Edge them to death. After that he can kill a Pokémon every time he switches in. Scarfing them is the only way to get around this, and Moltres is a lot more effective with a Scarf due to its higher Special Attack.

Countering: Moltres or Charizard is everything the 16 Pokémon long list of fully evolved Fire types has to offer when it comes to Earthquake immunities. Will-O-Wisp also helps a lot.

Stone Edge
It should be clear that the only way for a mono-Fire team to beat the pretty common QuakeEdge combo is predicting the Earthquake and switching in Moltres for the KO. However, this will only work once against good players, who will predict the switch-in the second time. And not a single Fire type resists Stone Edge. Not a single one. Those that are neutral and can take a hit, are KO'ed by Earthquake rather easily. Of course, I can switch in my Flier on the Earthquake, provided my opponent doesn't predict the switch. There isn't a reliable way to deal with this, but I should at least add in a Pokémon or two that can take a Stone Edge.

Countering: Prediction, and a sturdy Fire type. That would be Heatran. Will-O-Wisp again.

Dragons (Garchomp, Salamence, Dragonite, etc.)

I have a feeling that I will face these guys a lot. And that's not cool. One of them happens to have STAB Earthquake and often runs Stone Edge; yippee. Generally, the most important thing is to outspeed them and disable them. Hidden Power [Ice] would seem an obvious way to "counter" (a word that I shouldn't use here, since nearly every Fire type is too fragile to switch in on anything) them. However, if I were to rely on that, I might as well just give up if one of them happens to have a Yache Berry. It would generally be better to Sleep or Burn them to avoid this situation. These guys are a huge pain and will be very challenging to beat.

Countering: Ouch. Generally, status will disable them. A (fast) Hidden Power [Ice] or two will also benefit me a lot but can be stopped with Yache Berry, more likely than not causing me to lose the game.

Waters (Swampert, Milotic, Vaporeon) and their moves

But as if the Dragons don't disable mono-Fire teams enough already, Water types are a pain too. Swampert, with his STAB Earthquake, would seem the biggest threat. However, nearly every Grass attack OHKOes him, unlike Milotic and Vaporeon. These two will be rather challenging, especially considering they hit every Fire Pokémon Super Effective with their STAB Water moves. Luckily, this weakness can be nullified by Sunny Day (which also happens to boost my STAB moves and allows me to use Solarbeam).

Countering: Sunny Day, Solarbeam and Grass Knots will help. Solid switch-ins are out of the question though.

Fire types can't take hits

With the exception of Heatran, any Super Effective hit (and those aren't uncommon) will take them down. And even Heatran is OHKOed by every Earthquake not coming off Shuckle. There's always the Flying type to handle this, but still, this will be a major problem. Also, the Flying types are predictable and they take 50% from Stealth Rock. Their fragileness makes countering by the definition used on Smogon pretty much impossible. I'll have to resort to heavy damage and, for the biggest threats, status.

Countering: Heatran is the only Fire type who can take hits (excluding Ho-Oh, that is) and actually do something besides dying to Earthquake.

Sandstorm Teams (Tyranitar mostly)

The threat that is Water type Pokémon pretty much forces me to use Sunny Day. Tyranitar will pose a large threat for sure. He can easily take most Fire moves, can finish off everything that is chargin its Solarbeam when I mispredict, or Dragon Dance up and crush my entire team. When Tyranitar is spotted, this forces me to do everything I can to take it down. Fighting moves are the best way.

Countering: Just like the Sandstorm can nullify Sunny Day, Sunny Day can nullify Sandstorm. After that, I must do everything I can to prevent Tyranitar or Hippowdon from coming in. This will require a lot of prediction.

Inability to force lots of switches

Even though it is still possible, with nearly every Water type countering my Pokémon and most of my Pokémon being weak to the same types, I can't really rely on my opponent switching. They usually won't have to. As such, I can't really use stat-uppers.

Countering: Mixed sweepers do a decent job. Status, particulary Sleep, also helps. However, it's impossible to really counter this and I'll have to rely on prediction.

To sum it all up, this is a checklist of what I'll need.

- Charizard / Moltres
- Preventing Stealth Rock
- A bulky Pokémon that can take Stone Edges
- Sunny Day (without relying on it too much, which causes me to lose against Tyranitar)
- Satus like Will-O-Wisp and Hypnosis
- Moves to hit Water types, like Grass Knot and Solarbeam.

Also, a few U-Turns to ease the incredible amount of prediction that will be needed wouldn't hurt either.
______________________________________________________________
The team

This is where it gets tricky. Six Pokémon need to be picked so that I can (attempt to) counter these threats. That is pretty much what my entire team is about. Below are my picks, but I'm not overly sure on them. If anyone could help me with this; thanks a LOT. When multiple options are given, the underlined moves are the ones I am currently planning on using.

dpmfa392.png

Infernape @ Life Orb / Choice Specs
Nature: Naïve
Ability: Blaze
EVs: 6 HP, 252 Special Attack, 252 Speed / 24 Attack, 252 Special Attack, 232 Speed
- Hidden Power [Ice]
- Grass Knot
- Close Combat
- Fire Blast / Flamethrower

Mainly in the lead to stop Stealth Rock from being set up. I'm going to need the power of Fire Blast to OHKO the likes of Bronzong (most versions, that is) and Skarmory who usually carry Stealth Rock. Grass Knot also destroys Swampert and hurts most Water type switch-ins. Close Combat is for obvious reasons, crushing Blissey and the like.

A key member of this team. This is my main answer to Tyranitar, and that's actually pretty sad, but oh well. It also outspeeds and OHKOes Yache Berry-less 6/0 EVed Garchomps, Dragonites and Salamences.

[UPD] The first spread is mainly for beating opposing Infernapes, but maybe I don't need that. Tangerine suggested using a Choice Specs set, and I like the idea a lot. Basically, it would just be this set with a Choice Specs. I'll stick to that for now. =)

[UPD2] Replaced Fire Blast for Flamethrower for the Specs set.

So, that's the first Earthquake weakness. I've mentioned the need for a Flying Pokémon several times by now, and here it is.

dpmfa146.png

Moltres @ Choice Scarf
Nature: Timid
Ability: Pressure
EVs: 6 HP, 252 Special Attack, 252 Speed
~ Fire Blast / Overheat
~ Solarbeam
~ Hidden Power [Ice] / Air Slash / Hidden Power [Electric]
~ U-Turn / Hidden Power [Electric]

The mighty phoenix that takes 50% from Stealth Rock (what the hell were you thinking, GameFreak o_ò). Happens to be an old favourite as well. Fire Blast is a 2HKO on Blissey when the sun is shining, whereas Overheat doesn't require Sunny Day to be devastating. The need for switches when using Overheat isn't a good idea though, taking Stealth Rock into consideration.

Switches in on Garchomps and kills them with Hidden Power [Ice]. I would much rather use Hidden Power [Grass] than Solarbeam, but if I would every Dragon or Gyarados (yep, it's one or the other) would have a great time running through my team.

Of course, Sunny Day support is needed. I need a Bulky Pokémon as well; those two can easily be combined. The most bulky Fire type is probably Heatran, so I'll be using that one.

dpmfa485.png

Heatran @ Hot Rock / Leftovers
Nature: Modest
Ability: Flash Fire
EVs: 252 HP, 178 Special Attack, 80 Defense
~ Sunny Day
~ Rest
~ Sleep Talk
~ Lava Plume

I am definitely not sure on the EV-spread, but it looks ok. It should garuantee that a Jolly Life Orb Garchomp's Stone Edge is a 3HKO at most. Even though Hot Rock will probably prove more useful than Leftovers since it's needed for the Solarbeamers and the Water weaknesses, I may use Leftovers to add a bit of durability.

Even though one attacking move seems like a bad idea, this is what I'll probably be needing. Since this is my only switch-in into Stone Edges, I need him to be as sturdy as possible. Since this is my most sturdy Pokémon this is probably the best choice for Sunny Day. Lava Plume burns stuff. Earthquakers become slightly less threatening that way.

Also, I need to watch out with this one. Swampert says "oh hai stealth rock lol ^____^" and that may very well equal "gg".

At this point, I lack reliable fast status, something I really need in this team. Rapidash is capable of dishing out Burns, Sleep, and outspeeds the Dragons with it's 105 Base Speed. Too bad it can't really do much damage. I may replace it with Ninetales (who is much cooler too, in my opinion) who also boasts Energy Ball for them Grasses. It doesn't outspeed most Dragons though. And, looking at the threat list, the quick status is a must.

dpmfa078.png

Rapidash @ Wide Lens
Nature: Naughty / Jolly
Ability: Flash Fire
EVs: 6 Special Attack, 252 Attack, 252 Speed
~ Will-o-Wisp
~ Hypnosis
~ Flare Blitz
~ SolarBeam / Baton Pass

Disabling as many of my opponent's Pokémon is a key objective when using this team, since I can't really rely on type coverage or walls. Status is a reliable way of doing so. With my entire team scaring off most common Spikers (and fearing those that aren't scared) and having Sunny Day around, Focus Sash may prove useful at times. Will-o-Wisp significally weakens Physical Sweepers like Garchomp, where Hypnosis completely disables them. SolarBeam would prevent Swampert from setting up (provided Sunny Day is in play), whereas Baton Pass lets me switch to something like Infernape as Swampert switches in. I'll need to predict the switch-in, but on the other hand, I can take care of him without worrying about the sun.

Please note that without this guy, I won't be able to outspeed Dragons and put them to Sleep. Replacing isn't that much of an option.

And that leaves one slot. I only have one Sunny Day user, so a second one wouldn't hurt. Also, I could use another way to absorb Earthquakes. There's a problem though. Stealth Rock. And that's why the next member is rather questionable.


dpmfa006.png


Charizard @ Salac Berry
Nature: Adamant
Ability: Blaze
EVs: 252 Attack, 6 Defense, 252 Speed [30 HP IV]
- Substitute
- Earthquake
- Fire Punch
- Belly Drum

This replaces my old Special Zard. Your basic BellyZard. Comes in on Earthquakes, sets up, sweeps stuff. Helps with Heatran and Special Walls too. Fire Punch, especially in the sun, is very powerful when Blaze and Belly Drum are activated. Earthquake covers most of what Fire Punch doesn't and it's also of great benefit to this team. Adamant just packs that extra bit of power needed to OHKO Salamence and Garchomp, so Jolly isn't much of an option.

This is the old Charizard.

Charizard @ Petaya Berry
Nature: Modest
Ability: Blaze
EVs: 252 Special Attack, 6 Special Defense, 252 speed
~ Sunny Day
~ Fire Blast
~ Solarbeam
~ Substitute

So, basically, this Pokémon can switch in on Choiced Earthquakes and use Substitute, basically garuanteeing a Sunny Day. After that I can pretty much sweep... Provided my opponent actually IS choiced. If this isn't the case, I usually get KOed by Stone Edge. In other words, I have to play on safe... And hope for the best. Modest is required to KO Dragons, something my team will need. The chances of actually pulling of a sweep aren't enormous, but oh well.

[UPD] I may change this into a BellyZard. I'll just be toying around with both a bit and see what works better. However, by doing so, I limit the number of chances to actually use Sunny Day. Rapidash simply can't come in on anything and will rarely be able to set up Sunny Day, especially when Sleep Clause is already in effect. Charizard can come in on Earthquakes rather easily. However, once I have a Charizard with +6 Attack and +1 Speed on my side, I have my doubts about Sunny Day still being needed. ^^

[UPD2] I replaced this with a BellyZard. Setting up Belly Drum will probably be more of a lifesaver than setting up Sunny Day (why didn't I think of that earlier -.-).

______________________________________________________________
Possible Replacements and other considerations

I'm considering replacing Rapidash with Ninetales. The 5 Base Speed makes all the difference though. It would do pretty well as a lead, crippling Gyarados with Will-o-Wisp (who fails to OHKO with Waterfall) and can also Hypnosis. The main advantage would probably be actually stopping Gyarados, as opposed to Infernape, whilst maintaining the ability to prevent Stealth Rock from being set up. Thanks for bringing all this to my attention, everyone.

Magmortar, with his Thunderbolt / Cross Chop / Earthquake / Focus Blast / much more, also comes to mind...

Other interesting ideas I found:

- Grudge Ninetales
May be a bit too gimmicky for 5vs5, but it sounds very interesting considering the same moves hit most of my team Super Effective.
- Bulky / PP Stall Moltres.
Would help me for the most part, but makes my team a Garchomp snack as soon as Infernape is taken out or if it has a Yache Berry.
- Taunt Heatran
G'bye Stealth Rock. It leaves me without a reliable Stone Edge switch-in though.
- Add in a Torkoal after all.
Still not that great of an option though... Probably. I'll have to test it out.
______________________________________________________________
Problems

- Special Walls
Even though Charizard has some Wall breaking potentional, Infernape is my only reliable way to get around them. Blissey is usually 2HKOed by a Sunny Day Fire Blast from Moltres, so she is slightly less of a problem. Thick Fat Snorlax however, can wall everything but Infernape.

- Gyarados
Ouch. I simply can't stop it once it gets off a Dragon Dance. Using Hidden Power [Electric] on Moltres would help me with this... But it would make the (slightly more common) Dragons much more troublesome.

- Heatran
Ironically, it walls near everything in my team and can comfortably switch in on most of my attacks. If it happens to be a Resttalker, I lose. That's it. I just lose. And I see little room for Hidden Power [Grounds], too. =/

- Everything listed at the beginning of this post.
Meaning Stealth Rock, Dragons, Water types, and all that.
______________________________________________________________
Threat List

Please keep in mind that switching stuff in is rarely an option, given the fragileness of Fire types. Everything listed here is not a true counter, but more of a strategy to take them down. I won't be able to do so with counters;if someone knows how to counter every Pokémon in the metagame with only Fire types, cookie for you.

Tyranitar - Oh yay. This just crushes most of my team. I need Infernape to revenge-kill it or set up Sunny Day behind a Sub and severely damage it with Solarbeam using Charizard. Other than that, statusing it is my main "counter".
Charizard can come in on Choiced Earthquakes aimed for Heatran and set-up.

Gyarados - Don't get me started. Yeah, this is a major pain and my reason for considering Hidden Power [Electric] on Moltres. Will-O-Wisp and Hypnosis (especially the latter) shut it down, and I can do quite a lot of damage... But it's garuanteed to take out a few of my Pokémon.

Infernape - Moltres resists a lot of its attacks. Infernape outspeeds the ones with Attack EVs and can probably KO them with Close Combat, especially if they have already used that move. Rapidash outspeeds non-Scarf versions and puts them to sleep.

Azelf - Gets outsped and killed by Moltres if it isn't Scarfed, and Heatran can try to take it on if it is. Once again, prediction is key.

Electivire - Outspeed it and KO it. It hits everything in my team for Super Effective damage, but it won't be taking more than two STAB Fire moves. Or any at all if the Sun is up.

Heracross - Most of my Pokémon outspeed it and can KO it with ease. Moltres is a possible switch-in but won't be taking a lot of attacks.

Salamence - Random Ice type-Hidden Powers can damage it. Heatran can at least switch in on some attacks, allowing it to set up Sunny Day or Moltres to come in on the Earthquake for the KO.

Togekiss - Heatran stops most Aura Sphere-less versions, and Moltres can kind of wall most versions. It depends on the set. It's high Special Defense and resistance to Fighting make this guy a bit troublesome, but I can take it down.

Gengar - Heatran can handle it. Probably. Focus Blast will do lots of damage, but I can switch Moltres in on them. Moltres also happens to outspeed those without a Choice Scarf and kan easily KO. Choice Scarf versions can be outpredicted.

Garchomp - My main strategy is to use Heatran to take Stone Edges and Moltres to take the Earthquakes and KO. When something dies to it, I can switch in Rapidash and sleep or burn it. Charizard uses Choiced Earthquakes to set up.

Lucario - Pretty dangerous once it gets an SD off, but everything in my team can take it down in one hit. I have to make sure it doesn't get the SD off though, especially with Stealth Rock up.

Starmie - When Sunny Day is up, most of Pokémon can KO it. Moltres outspeeds and takes it down with SolarBeam. Heatran can switch in but can't do much back.

Weavile - Everything on my team KOes it. Other than that, prediction is key once again. Even though it's weak to all of my STAB moves, it can still do quite a bit of damage.

Dugtrio - Makes me sad. T-T
However, Charizard may be able to switch in on Choiced versions after Earthquake has killed something, set up a Substitute and win. =D

PorygonZ - Heatran stops some of them, Moltres outspeeds and probably kills it. Infernape outspeeds it and easily takes it down with Close Combat. Rapidash can also shut it down.

Machamp - Kind of troublesome, especially Resttalk versions. It won't be taking that many hits though.

Snorlax - Infernape doesn't like Body Slam or Earthquake, but can OHKO. In Sunny Day, I can do quite a bit of damage to Immunity versions, but sadly those aren't very common. To say the least, this guy is troublesome.
But a lot less troublesome with BellyZard. =D

Zapdos - Hm, troublesome. Heatran can probably handle it if it doesn't carry Choice Specs. Rapidash outspeeds and statuses though.

Suicune - Won't be liking Solarbeams. Will be liking random Fire moves. Can and probably will get troublesome if the Sun isn't up.

Breloom - Most of my team outspeeds it and takes it down with powerful Fire moves.

Metagross - Won't last very long, but can do some damage.

Heatran - Owns me. Hard. Very, very hard.
With the addition of Earthquakeing BellyZard, this becomes somewhat less of a problem. =D

Jirachi - Calm Mind versions are the only ones that won't go down extremely easy. But they still won't be taking a lot of Fire Blasts.

Dragonite - Handled the same way as Salamence. Status it, hit it with Hidden Power [Ice], you know the drill.

Mamoswine - Has the potentional to do some damage, but generally it won't be taking a lot of moves and can get statused.
Choiced Earthquakes from versions once again make this set-up bait for Charizard.

Gallade - Somewhat troublesome. When Sunny Day is set up it becomes pretty easy to KO, and I can status it.

Yanmega - Moltres and Heatran handle them depending on their Hidden Power.

Kingdra - A personal favourite. He also happens to be the biggest threat to my team and means 5-0.

Roserade - Toasted.

Scizor - Toasted even harder.
I'll check how hard he can hit Charizard after an SD, but I may actually be able to set up on Baton Passing variants.
______________________________________________________________

Yes, I know I have a slight Dugtrio weak. Anyway, rate away, and thanks in advance! I'm not the best team-builder around and I've probably missed a lot of better options. =)
 
I think the reason behind the fact that there are so few fire types is that natural forms of fire are rare in nature. I think GameFreak said something like that. I know you already said this, but Gyarados can really kill this team. Fire teams just feel too frail. I think that Infernape sums up the Fire-type well, can hit hard quickly, but anything that survives can kill it easily.
 
I don't understand why Charizard isn't a Bellyzard, besides Sunny Day support, if you plan on relying on the switch to get a Sub in. It would also decrease your weakness to Special Walls and to Heatran, and it would almost guarantee a sweep once Salac is activated. I suggest replacing Will-o-wisp on Rapidash with Sunny Day if you change Charizard to a Bellyzard.
 
you could try ninetales over rapidash it can take a few special hits its a bit slower but it also carries energy ball...well maybe not for Rapidash considering you would lose a physical pokemon. Either way its a good pokemon to consider. Also, you need a sixth pokemon i reccomend houndoom since it covers some ghosts and psychics(if focus blast misses)
 
I don't understand why Charizard isn't a Bellyzard, besides Sunny Day support, if you plan on relying on the switch to get a Sub in. It would also decrease your weakness to Special Walls and to Heatran, and it would almost guarantee a sweep once Salac is activated. I suggest replacing Will-o-wisp on Rapidash with Sunny Day if you change Charizard to a Bellyzard.
Hm, yeah, good point. I'll consider that, but the problem is that Charizard can actually come in on something (Earthquake), whereas Rapidash cannot. And without the sun I'll probably lose. Losing Will-o-Wisp doesn't sound too good either.

Gaburu: I don't need a sixth Pokémon, since it's 5vs5. ;D Also, could you please give me a good reason for using Ninetales?

Rottingpigfetus: Sadly I'm stuck on using one. =( I'll try to find something that stops Gyarados... If anyone's got a suggestion... ^^'
 
i dunno how viable this is is but maybe run megahorn on rapidash for extra coverage?

and yes setting up a mon fire is hard but maybe arcanine as well?
 
i dunno how viable this is is but maybe run megahorn on rapidash for extra coverage?

and yes setting up a mon fire is hard but maybe arcanine as well?
I think Rapidash's current moves are a bit more benificial to this team. Celebi won't last long against this teamm. Most other Psychics are already handled given their fragileness. Cresselia won't be taking many Sunny Day STAB Fire Blasts. Status is required. And could you please give me a good reason for using Arcanine? =)

Wow, talk about stupid, I put Flare Blitz and Focus Sash on the same Poké. -__- Make that Wide Lens. Since I'm on my Wii right now editing it is kind of hard... Just scrolling there takes five minutes.

EDIT: "Beat up Waters with Sunny Day."

Note to self: don't make RMTs when tired. =.=
 
lol, i second making charizard a bellyzard. moltres is already the special attacking zard in a way. ninetales is amazing ime with ou. heatran is an auto switch out until you know its set and garchump is a one way ticket out. i still found it effective enough to be able to pull off decent sweeps thanks to hypnosis+nasty plot+fire blast. i ran wide lens because ninetales needs the power but can't take the hit.
 
Finished most of the threat list and stuff like that.

lol, i second making charizard a bellyzard. moltres is already the special attacking zard in a way.
See Charizard in the first post for my reaction on that. I'll definitely try it out, and it'll probably sweep a lot more. The only problem is Sunny Day support, but I'm not sure if that is still needed when I have a +6Atk +1Spd Charizard out.

I am considering a Magmortar in Charizard's place though... Just considering.

ninetales is amazing ime with ou. heatran is an auto switch out until you know its set and garchump is a one way ticket out.

I'm sorry, but I don't really get the second sentence. ^_^'

i still found it effective enough to be able to pull off decent sweeps thanks to hypnosis+nasty plot+fire blast. i ran wide lens because ninetales needs the power but can't take the hit.

The problem is though, what should I replace? If you take a look at the threat list, my main strategy is outspeeding and statusing the troublesome Pokémon. Removing Rapidash doesn't seem like a good idea. Charizard could be replaced, but I'd be stuck with two quick Hypnosis users and lose an Earthquake immunity.
 
Just saying BellyZard does look like the right choice.

The team looks well built. Good job.
After thinking for a few minutes, I think you're right. I'll still test them both, but yeah, Bellyzard setting up garuantees a chance to win, whereas Sunny Day just increases said chance a little. And thanks. ^_^

Thanks a lot for the rates and suggestions, everyone! =D

EDIT: BellyZard is added. I'm having my doubts on the moves though.
 
I'm sorry, but I don't really get the second sentence. ^_^'
basically, the main solid switch outs are garchomp and heatran


The problem is though, what should I replace? If you take a look at the threat list, my main strategy is outspeeding and statusing the troublesome Pokémon. Removing Rapidash doesn't seem like a good idea. Charizard could be replaced, but I'd be stuck with two quick Hypnosis users and lose an Earthquake immunity.
well, rapidash would be the only poke to take out for ninetales and i would at least test it out. i definitely wouldn't run both but the good thing about ninetales is that it lets you setup while statusing to actually sweep stuff. either way, it looks like a solid team.
 
well, rapidash would be the only poke to take out for ninetales and i would at least test it out. i definitely wouldn't run both but the good thing about ninetales is that it lets you setup while statusing to actually sweep stuff. either way, it looks like a solid team.
Oh, I will definetely test it out sometimes. =) However, I need the 5 extra Base Speed a lot; Garchomp, and in fact most of the threats for my team, need to be outsped and statused. If I use Ninetales, I'll probably get swept by Yache or Subsalac versions. Still, an extra chance to sweep may be just as important, so, yeah. And thanks for the suggestions. =)
 
One nice way I found to counter opening Stealth Rock was to use Ninetales - who can Hypnosis and WoW any physical threats (like Gyara leads who fail to OHKO with Waterfall and gets permanently crippled with WoW), and Energy Ball can save you later and is actually fairly "bulky" - just a possibility, as I've used it on Shoddy for sometime and it wasn't too bad (Use Wide Lens btw unless you want to nasty plot sweep or something)

Also you should take a look at the Bulky Moltres set - it's actually fairly good at stalling and it can help you deal with opposing Heatrans (it can stall them out of PP quite easily)

You don't need to max speed on Infernape to beat Garchomp, and since Infernape has a unique speed base you should just work on outspeeding +speed 105ers

If I recall correctly you need Specs to take down things like Hippo and Swampert with Grass Knot anyway, so you might as well go with Nasty plot or specs on infernape. This is a possibility.

That's all I got to say. I liked the RMT a lot.
 
One nice way I found to counter opening Stealth Rock was to use Ninetales - who can Hypnosis and WoW any physical threats (like Gyara leads who fail to OHKO with Waterfall and gets permanently crippled with WoW), and Energy Ball can save you later and is actually fairly "bulky" - just a possibility, as I've used it on Shoddy for sometime and it wasn't too bad (Use Wide Lens btw unless you want to nasty plot sweep or something)

Sounds good, I'll try it out. If I want to fully prevent Stealth Rock from being set up, I'd need a set like Fire Blast / Energy Ball / Hypnosis / Will-o-Wisp, or *possibly* (not probably) Nasty Plot over WoW, right?

I can see one problem though. By replacing Infernape, I lose against Tyranitar. By replacing Ninetales, I lose the valuable 105 Base Speed. =/ But thanks anyway, I can still see this working.

Also you should take a look at the Bulky Moltres set - it's actually fairly good at stalling and it can help you deal with opposing Heatrans (it can stall them out of PP quite easily)

I'd lack the Speed to beat Garchomp that way... Moltres is key in taking him out, switching in on Earthquakes, outspeeding it and OHKOing it. If I don't use a Scarf, I'll be outsped and KOed. At that point, I can only hope for Garchomp not to have a Yache and try to take it down with Infernape. I'll try it out if it turns out I don't need Moltres to take down Garchomp though. =)

You don't need to max speed on Infernape to beat Garchomp, and since Infernape has a unique speed base you should just work on outspeeding +speed 105ers

It's mostly for outspeeding opposing Infernapes, but if that seems like it isn't ever needed I may add a bit to Attack. I'll edit it into the first post, thanks.

If I recall correctly you need Specs to take down things like Hippo and Swampert with Grass Knot anyway, so you might as well go with Nasty plot or specs on infernape. This is a possibility.
Specs actually doesn't sound half bad. I'm definitely going to consider that. One thing I wonder though, should I use Close Combat or Focus Blast... Blissey is already kind of troublesome. With the Special Defense oriented Tyranitars around Close Combat will be slightly more reliable, but Focus Blast will do more damage in general...

That's all I got to say. I liked the RMT a lot.
I liked your rate a lot, thanks. =)
 
Well I wouldn't replace infernape, I'd probably replace Rapidash that does exactly the same thing. Alternatively you could try using that Rapidash as your lead.

Close Combat is almost always better (100% accuracy yay), since you have Flamethrower to hit anything else anyway.
 
Well I wouldn't replace infernape, I'd probably replace Rapidash that does exactly the same thing. Alternatively you could try using that Rapidash as your lead.

Close Combat is almost always better (100% accuracy yay), since you have Flamethrower to hit anything else anyway.
Rapidash as a lead... I will definitely test both and see what does better, thanks once again for the suggestion. If I sleep a Pokémon early on in the game, it is likely that I won't be able to sleep Garchomp when it comes out, but there's always Will-o-Wisp and Hidden Power [Ice].

EDIT:

Gormenghast: That is very true, but there are a few problems. First of all, this is 5vs5. In 6vs6 I would've put him in, but he's kind of a dead weight besides Rapid Spin and exploding. Too much of a dead weight for 5vs5. Also;

Stealth Rock
Clearly, this is taken care of by Rapid Spin. Sadly, the only Fire Pokémon to get Rapid Spin appears to be Torkoal. He scares away Skarmory and Forretress, but Swampert (among the biggest threats to my team) will have a great time with him. Also, I don't think Skarmory of Forretress will be able to even set up the Rocks. Celebi won't be able to stay in for a long time either. Pretty much everything in my team can KO them. Adding in Torkoal wouldn't be benefitting me a lot. Preventing my opponent from setting up Stealth Rock is a priority though.
I don't know what I could possibly replace either. =/
 
What I do on my own fire mono team is to use a max speed grudge Ninetails. The only problem is that it can't take out stuff faster than it without a scarf, which limits its versatility. But its pretty damn useful when the only water type or earth type attack on the other guys team is reduced to 0 pp.
Also, another way to counter StoneEdge is with Moltres. Yes, Moltres. Notice its ability? Pressure can be used pretty darn well it PP stalling, especially stoneedge which has 8 pp at max. But again this is ruined by Chomp (Damn i hate this guy).
But than again these ideas are coming from a guy who only plays 6v6, so i just hope these ideas help a little.
 
Very solid. However, the lack of Rapid spin is very scary... VERY SCARY... if only you could have six pokemon, you could put Torkoal in here. With Yawn, he could force a lot of switches. Rapid Spin, for spinning... o_o Will O Wisp or Lava Plume could provide your burning needs. Explode when you are done.

I think Explosion and Rapid Spin Torkoal could help a lot... Rapidash seems like the weak link to me. You should try Torkoal for a while, if this is Shoddy anyways.
 
I just noticed... if you are using specs with infernape now then maybe you should use Flamethrower over FB?

You have extra power now so why not also take the extra accuracy. It would really suck if you missed and the opponent got SR up
 
I would consider a Taunt Heatran over the current one that you have, and maybe make Moltres bulky and use Roost. With Taunt on Heatran you can Taunt opposing Stealth Rockers that will usually SR predicting a switch, plus you can stop Gyarados if you have Hidden Power Electric, and if he thinks it's safe to Dragon Dance up.

I would consider something like Fire Blast / Taunt / Earth Power / Hidden Power [Electric]/[Grass]. Hidden Power [Grass] is for the obvious Swampert, while like I said before Electric is for Gyarados.

If you were to do that, then Sunny Day would be the best option for Rapidash's last slot.

I also find this a really interesting team. Using a team of 5 fire types is probobly one of the hardest teams you could possibly make up, seeing as there as so many counters for them. However this looks pretty solid. Good work.
 
I just noticed... if you are using specs with infernape now then maybe you should use Flamethrower over FB?

You have extra power now so why not also take the extra accuracy. It would really suck if you missed and the opponent got SR up
Yeah, you're right, I'll change it. Thanks.

Very solid. However, the lack of Rapid spin is very scary... VERY SCARY... if only you could have six pokemon, you could put Torkoal in here. With Yawn, he could force a lot of switches. Rapid Spin, for spinning... o_o Will O Wisp or Lava Plume could provide your burning needs. Explode when you are done.
I know, I know. And I would add in Torkoal if this would be a 6vs6 team, but sadly, that's not an option. Torkoal can't do anything but Rapid Spinning and Burning, but Sleep is a very important status. That way I can usually cripple two potentional threats (sleep one, burn the switch-in), and let's not forget that this is 5vs5. It makes a slightly larger difference than in 6vs6 and one psuedo-useless Pokémon leaves me with a total of 4 useful ones. Also, seeing as Torkoal shares its weaknesses with my entire team, its chances of coming in are rather limited.

I think Explosion and Rapid Spin Torkoal could help a lot... Rapidash seems like the weak link to me. You should try Torkoal for a while, if this is Shoddy anyways.
Rapidash is definetely not the weak link. It's pretty much my "revenge-statuser". Like I said, I am unable to rely on type coverage or walls to cover potentional threats with this team. As such resorting to status is pretty much a must and will probably be more useful than Torkoal who will die rather quickly (possibly before even Rapid Spinning). I realize Stealth Rock is a large threat, which is why I made nearly every Pokémon capable of taking down the common Stealth Rockers.

And thanks for all the suggestions. =) I'll look a bit more into the Stealth Rock issue and see how much of a problem it becomes...

What I do on my own fire mono team is to use a max speed grudge Ninetails. The only problem is that it can't take out stuff faster than it without a scarf, which limits its versatility. But its pretty damn useful when the only water type or earth type attack on the other guys team is reduced to 0 pp.
Also, another way to counter StoneEdge is with Moltres. Yes, Moltres. Notice its ability? Pressure can be used pretty darn well it PP stalling, especially stoneedge which has 8 pp at max. But again this is ruined by Chomp (Damn i hate this guy).
But than again these ideas are coming from a guy who only plays 6v6, so i just hope these ideas help a little.
5vs5 isn't that different from 6vs6 really. What should not be forgotten though, is that adding in one gimmick leaves me with only 4 reliable Pokémon. And since they all die rather quickly, that doesn't always sound like good idea. Having that said, I like these ideas. Problems are that they increase my Garchomp weakness, which is already very big. And even if Stone Edge is out of PP, Earthquake still hits 3/5 of my team. Moltres still won't like Dragon Claws, and a PP stalling set limits its moveset to only two or three attacking moves... Grudge Ninetales is a Pokémon I will definetely try out sometimes though, thanks a lot for suggesting it. =)

I would consider a Taunt Heatran over the current one that you have, and maybe make Moltres bulky and use Roost. With Taunt on Heatran you can Taunt opposing Stealth Rockers that will usually SR predicting a switch, plus you can stop Gyarados if you have Hidden Power Electric, and if he thinks it's safe to Dragon Dance up.

I would consider something like Fire Blast / Taunt / Earth Power / Hidden Power [Electric]/[Grass]. Hidden Power [Grass] is for the obvious Swampert, while like I said before Electric is for Gyarados.

If you were to do that, then Sunny Day would be the best option for Rapidash's last slot.
If I would use both (or just Moltres) I'd fully rely on a Hypnosis from Rapidash to stop Garchomp though. =/ I like the idea of a Taunt Heatran, and maybe I will drop Resttalk for something like Hidden Power [Electric/Grass] / Taunt. I'll see how much I need Resttalk. The biggest problem here is that it is a Wi-Fi team though and these Pokémon don't come for free, so testing them all is rather hard. I'll add Sunny Day as a third option for Rapidash's last slot and see what move works better for me.

I also find this a really interesting team. Using a team of 5 fire types is probobly one of the hardest teams you could possibly make up, seeing as there as so many counters for them. However this looks pretty solid. Good work.
Thanks. I found this surprisingly fun to make. It's a lot more challenging than just your basic Garchomp team, which is nice for a change.

Thanks a lot for the help everyone, and I'll look into all your suggestions a bit more. I really appreciate it. =D
 
i think priority users like floatzel and lucario might give this team alot of trouble. Im not sure on advice to fix that though
 
Back
Top