





Introduction
Hey everyone ! I come to share with you my result concerning my Mono Poison. This type has always been popular and solid, and it was in order to enlarge my builder that I tried to create a viable team around Drapion Sub SD. I doubt it will be optimized, any help is appreciated.
Team

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Knock Off
- Poison Jab
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Knock Off
- Poison Jab
I recently learned about this set through the metagame thread, that's how i wanted to build around it. In particular it brings a huge help against the psychic team, and forces Gardevoir scarf to choose each time between Psychic and Moonblast. Thanks to his set, he can also put enormous pressure on certain defensive cores, then directly threaten the opposing team. Especially against the Ghost team, where Sableye is a free set-up.

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Destiny Bond
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Destiny Bond
Gengar in the role of speed control with the scarf, I find him very strong in the metagame, in particular by his moovepool perfect for his role, which can threaten a lot of team. Dazzling Gleam performs well against Fight and Dragon teams. In last move I opted for Destiny Bond which allows you to sacrifice yourself against an unmanageable threat such as Kyurem-Black.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover
Toxapex is often seen defensive physical, but since others on the team do this job better. I prefer to play it special defensive. So my defensive core can properly tank certain special attacks. It can also serve as a crash test against Gardevoir scarf.
252 SpA Gardevoir Psychic vs. 248 HP / 252 SpD Toxapex: 176-210 (58 - 69.3%) -- guaranteed 2HKO after Black Sludge recovery

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Strength Sap
- Sleep Powder
- Sludge Bomb
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Strength Sap
- Sleep Powder
- Sludge Bomb
The keystone pokemon against Excadrill, which otherwise destroys the team. He can heal himself by lowering the attack, while being able to put a direct threat to sleep. Its double stab to do damage and potentially poison, coupled with its Effect Spore ability makes it very interesting.

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 228 Def / 8 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Flamethrower
- Strange Steam
Ability: Levitate
EVs: 248 HP / 228 Def / 8 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Flamethrower
- Strange Steam
Weezing-Galar completes the physical defensive core of the team, with appreciable dragon immunity. He can remove entry hazards with Defog and burn an ennemy threat. Flamethrower to threaten the Steel teams, and Strange Steam to have correct offensive cover.

Salazzle @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Disable
- Flamethrower
- Toxic
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Disable
- Flamethrower
- Toxic
This set may surprise you considering that the most common are Air Balloon, or the Sub Black Sludge. I rather thought of an alternative version with te Boots, so as not to suffer the inconvenience of the Hazards. This coupled with Protect and Disable to counter the pokemon defensive or mono attacker, and then swing Toxic and Flamethrower.
Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Knock Off
- Poison Jab
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Destiny Bond
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Strength Sap
- Sleep Powder
- Sludge Bomb
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 228 Def / 8 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Flamethrower
- Strange Steam
Salazzle @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Disable
- Flamethrower
- Toxic
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Knock Off
- Poison Jab
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Destiny Bond
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Haze
- Recover
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Strength Sap
- Sleep Powder
- Sludge Bomb
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 228 Def / 8 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Flamethrower
- Strange Steam
Salazzle @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Disable
- Flamethrower
- Toxic
Thanks to Fírnen for advising me.
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