[OVERVIEW]
In a tier otherwise devoid of viable Spikers, Garbodor stands out as the best option for teams that desire Spikes support. It's decent enough at finding chances to set Spikes against common foes like Sylveon, Toxicroak, and defensive Guzzlord and is blessed with access to Corrosive Gas, which lets it remove opposing Heavy-Duty Boots and force foes to take extra entry hazard damage in addition to crippling other item-reliant foes. Garbodor can also check Sirfetch'd thanks to its good bulk, defensive typing, and ability Aftermath, which lets it trade KOs with Sirfetch'd in a pinch. Sadly, Garbodor's stats make it hard to keep up with wallbreakers like Copperajah, Tyrantrum, and Choice Band Guzzlord, whose STAB attacks it doesn't resist, and because of how prominent Spikes-immune entry hazard removers like Xatu, Rotom-C, and Talonflame are, its usefulness can often be minimal outside of disrupting teams with item removal or poison spreading. Additionally, it's very difficult to justify using Garbodor over other Fighting-resistant Pokemon and bulky Poison-types like Xatu, Talonflame, Dragalge, and Vileplume on teams that don't need Spikes support, which limits how easy it is to slot on teams.
[SET]
name: Defensive
move 1: Gunk Shot
move 2: Spikes
move 3: Stomping Tantrum / Toxic
move 4: Pain Split / Corrosive Gas
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 80 HP / 252 Def / 176 Spe
[SET COMMENTS]
Set Details
====
Although setting Spikes is always fine when predicting a check to switch in, Garbodor's other moves can also significantly damage a switch-in. Stomping Tantrum does good damage to Copperajah, Dragalge, and Tyrantrum and lets Garbodor effectively answer Toxicroak; alternatively, Toxic is great to cripple Ground-types such as Mudsdale and Golurk. Pain Split helps Garbodor stick around longer to check threats like Sirfetch'd, but Corrosive Gas is useful for crippling item-reliant foes like Mudsdale and Escavalier. The EVs allow Garbodor to outrun Adamant Sirfetch'd and give it as much physical bulk as possible.
Garbodor pairs best with wallbreakers like Tauros, Starmie, and Sirfetch'd that excel at forcing switches, helping get the most out of its Spikes. The former two as well as other cleaners like Silvally-Ghost greatly appreciate Spikes weakening their switch-ins and making it easier for them to sweep late-game. Garbodor appreciates insurance against Ground-types like Golurk and Mudsdale, so pair it with Water- and Grass-types like Blastoise, Rotom-C, and Dhelmise, the latter of which can also provide entry hazard control that preserves Garbodor's Spikes. Special walls like Copperajah and Guzzlord make good defensive cores with Garbodor, giving it insurance against foes like Choice Specs Sylveon and Starmie, respectively.
[STRATEGY COMMENTS]
Other Options
====
Toxic Spikes can be useful in certain matchups, but the ubiquity of grounded Poison-types in addition to entry hazard removers that are immune to them heavily limits their overall usefulness. Drain Punch gives Garbodor even more longevity and still hits Copperajah and Tyrantrum for decent damage, although its overall coverage is inferior to Stomping Tantrum. Offensive sets can more easily bypass Xatu to force Spikes up but offer much less to teams overall.
Checks and Counters
====
**Ground-types and Ground-type Moves**: Although Garbodor can cripple them by removing their item or poisoning them, Ground-types like Mudsdale and Golurk still switch into it relatively freely and threaten with Earthquake. Similarly, physical attackers that commonly carry Earthquake like Aerodactyl, Drapion, and Toxicroak can easily bypass Garbodor too.
**Xatu**: Garbodor's damage output isn't significant enough to threaten Xatu unless it poisons Xatu with Gunk Shot. Otherwise, Xatu can freely switch into it and bounce back Spikes.
**Powerful Wallbreakers**: Even when invested in, Garbodor's bulk isn't great enough to stand in the face of foes like Copperajah, Choice Band Tyrantrum, and Dragalge. Even Fighting-types like Choice Band Sirfetch'd and Guts Machamp can brute force their way through Garbodor; it can only hope to trade KOs with them.
**Special Attackers**: Garbodor's lackluster special bulk when uninvested leaves it quickly overwhelmed by Pokemon like Heliolisk, Starmie, and Dragalge. Scalds from bulky Water-types like Vaporeon and Mantine are hard to deal with too because of the chance to inflict a burn.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [quziel, 297859]]
- Grammar checked by: [[deetah, 297659]]
In a tier otherwise devoid of viable Spikers, Garbodor stands out as the best option for teams that desire Spikes support. It's decent enough at finding chances to set Spikes against common foes like Sylveon, Toxicroak, and defensive Guzzlord and is blessed with access to Corrosive Gas, which lets it remove opposing Heavy-Duty Boots and force foes to take extra entry hazard damage in addition to crippling other item-reliant foes. Garbodor can also check Sirfetch'd thanks to its good bulk, defensive typing, and ability Aftermath, which lets it trade KOs with Sirfetch'd in a pinch. Sadly, Garbodor's stats make it hard to keep up with wallbreakers like Copperajah, Tyrantrum, and Choice Band Guzzlord, whose STAB attacks it doesn't resist, and because of how prominent Spikes-immune entry hazard removers like Xatu, Rotom-C, and Talonflame are, its usefulness can often be minimal outside of disrupting teams with item removal or poison spreading. Additionally, it's very difficult to justify using Garbodor over other Fighting-resistant Pokemon and bulky Poison-types like Xatu, Talonflame, Dragalge, and Vileplume on teams that don't need Spikes support, which limits how easy it is to slot on teams.
[SET]
name: Defensive
move 1: Gunk Shot
move 2: Spikes
move 3: Stomping Tantrum / Toxic
move 4: Pain Split / Corrosive Gas
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 80 HP / 252 Def / 176 Spe
[SET COMMENTS]
Set Details
====
Although setting Spikes is always fine when predicting a check to switch in, Garbodor's other moves can also significantly damage a switch-in. Stomping Tantrum does good damage to Copperajah, Dragalge, and Tyrantrum and lets Garbodor effectively answer Toxicroak; alternatively, Toxic is great to cripple Ground-types such as Mudsdale and Golurk. Pain Split helps Garbodor stick around longer to check threats like Sirfetch'd, but Corrosive Gas is useful for crippling item-reliant foes like Mudsdale and Escavalier. The EVs allow Garbodor to outrun Adamant Sirfetch'd and give it as much physical bulk as possible.
Garbodor pairs best with wallbreakers like Tauros, Starmie, and Sirfetch'd that excel at forcing switches, helping get the most out of its Spikes. The former two as well as other cleaners like Silvally-Ghost greatly appreciate Spikes weakening their switch-ins and making it easier for them to sweep late-game. Garbodor appreciates insurance against Ground-types like Golurk and Mudsdale, so pair it with Water- and Grass-types like Blastoise, Rotom-C, and Dhelmise, the latter of which can also provide entry hazard control that preserves Garbodor's Spikes. Special walls like Copperajah and Guzzlord make good defensive cores with Garbodor, giving it insurance against foes like Choice Specs Sylveon and Starmie, respectively.
[STRATEGY COMMENTS]
Other Options
====
Toxic Spikes can be useful in certain matchups, but the ubiquity of grounded Poison-types in addition to entry hazard removers that are immune to them heavily limits their overall usefulness. Drain Punch gives Garbodor even more longevity and still hits Copperajah and Tyrantrum for decent damage, although its overall coverage is inferior to Stomping Tantrum. Offensive sets can more easily bypass Xatu to force Spikes up but offer much less to teams overall.
Checks and Counters
====
**Ground-types and Ground-type Moves**: Although Garbodor can cripple them by removing their item or poisoning them, Ground-types like Mudsdale and Golurk still switch into it relatively freely and threaten with Earthquake. Similarly, physical attackers that commonly carry Earthquake like Aerodactyl, Drapion, and Toxicroak can easily bypass Garbodor too.
**Xatu**: Garbodor's damage output isn't significant enough to threaten Xatu unless it poisons Xatu with Gunk Shot. Otherwise, Xatu can freely switch into it and bounce back Spikes.
**Powerful Wallbreakers**: Even when invested in, Garbodor's bulk isn't great enough to stand in the face of foes like Copperajah, Choice Band Tyrantrum, and Dragalge. Even Fighting-types like Choice Band Sirfetch'd and Guts Machamp can brute force their way through Garbodor; it can only hope to trade KOs with them.
**Special Attackers**: Garbodor's lackluster special bulk when uninvested leaves it quickly overwhelmed by Pokemon like Heliolisk, Starmie, and Dragalge. Scalds from bulky Water-types like Vaporeon and Mantine are hard to deal with too because of the chance to inflict a burn.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [quziel, 297859]]
- Grammar checked by: [[deetah, 297659]]
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