SS OU Garchomp bo

I am very very new to ou so this is literally my first team please forgive me if there's any fault.

So garchomp is a very very good mon I think only cause I like it here's my try to build it.

:ss/garchomp:

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Earthquake
- Stone Edge

So here's the star of my team. I really love garchomp cause it sets rocks with such ease and is a very very powerful breaker for mons like pult to clean in the end. Yeah so this is a really wierd set tho like going life orb with rocks but I did that so I could easily threaten defoggers like Lando t with high damage after one sd which I feel is great but idk if lefties work here. So earthquake is my main stab and stone edge threatens defoggers and sd is for wall breaking purpose. Please let me know if a better version of chomp exists.

:ss/corviknight:

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Roost
- U-turn
- Brave Bird

heres the bulky pivot of the team. Corviknight has an awsome synergy with chomp. It's here to take really powerful hits like specs lele moonblast etc and also defog with ease. I chose pressure as the ability to pp stall tspikes from toxapex and also pp stall opposing defog and this thing works really well. I decided to keep bravebird instead of iron head as for buzzwole as this thing is no joke to my team. So Brave Bird is enough to check it cause it has nothing else to check me in turn. Slow u turn really helps in my team for pult to set up and sweep like hell.

:ss/dragapult:

Dragapult @ Life Orb
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- U-turn
- Phantom Force

Now I think I am crazy to keep this dragon onto my team but i had to cause i didnt find any set up mon better than this one. But if there is feel free to suggest :). So i aint very happy with this mon but am keeping is for now as it is deadly sweeper with wish support. Phantom force is partly used move but its mainly ddarts that made me keep this mon. Clear body helps avoiding intim. U turn is a good move that helps this mon no to get into a mess.

:ss/ferrothorn:

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Now i needed a resist to rain teams as its a very common playstyle. also it takes ice beams and has spikes for pult to sweep easily. gyro ball is my actual means to check fairies. leech seed is the recovery.

:ss/buzzwole:

Buzzwole @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 252 HP / 88 Atk / 168 Def
Impish Nature
- Close Combat
- Earthquake
- Ice Punch
- Roost

Now I needed a resist to landorus so this is what I bought. Buzzwole has a whooping defense stat with roost which makes it a good check to Lando and item was boots to avoid damage from tspikes etc.
Earthquake is to surprise heatran and toxapex and it helps. Close combat is a stab move.

:ss/clefable:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Teleport
- Protect
- Moonblast

Now here on this slot I needed a check to dragons. So my choice was clef over others as it also provides wish support with teleport which helps my sweepers to sweep. Moonblast is my stab and I needed to keep protect for wish isn't very good without it. I does help recovering mons like chomp/pult to sweep again or even others as the game progresses.


Now I know the team is t very viable but I gave it my best as I am building for the first time and I would also consider options like scale shot chomp with rocks on heatran but idk if that works here.
 
dragapult.png
->
spectrier.png


I recommend replacing Dragapult with Spectrier as your Ghost-type. Your team is a bit lacking on the Special-attacking side, and Spectrier will definitely fit that piece of the puzzle quite nicely. A set using Will-o-Wisp could be nice to catch Mandibuzz on the switch, which can also check your Garchomp when it's running Foul Play (incase you haven't set up with SD yet, for example). While Spectrier itself isn't all that bulky, this also means you remove a stacked Ice and Fairy weakness that was shared with Garchomp. Perhaps a Choice Scarf set could be nice for speed control and to revenge opposing Spectrier. After Garchomp has broken the opposition down, Spectrier can go nuts with Shadow Ball or Hex in the lategame.

Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Haze


buzzwole.png
->
incineroar.png


I think both Corviknight and Ferrothorn cover Landorus-T fairly well, so I don't think a third countermeasure to it is all that necessary. Corviknight can PP-stall Lando-T's Stone Edge very easily, even when you're using a SpDef set, and Ferrothorn can continuously chip Lando-T with Iron Barbs as it goes for U-turn or Knock Off. What your team really needs, however, is a Dark-type. Spectrier, as well as Future Sight, are running rampant in OU right now, and not having any countermeasures to them will spell doom for most OU teams. Let me vouch for Incineroar. While it's not a good Lando-T check, again, you already cover that mon with Corv and Ferro. This mon not only gives you a Ghost and Psychic resist but it also gives you another Fire-resist and a decent switchin to Moltres. Incineroar itself is one of my favorite Spectrier answers thanks to its Wisp-immunity. You can also use this mon to Intimidate-spam, as well. Clef can provide recovery with WishPort, and Spectrier will appreciate the Toxic support to power up its Hex.

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 200 SpD / 60 Spe
Careful Nature
- Parting Shot
- Knock Off
- Flare Blitz
- Toxic

Speed is for Corviknight while the rest goes to SpDef bulk. Toxic is great for crippling fat mons and Knocking Off Boots is something Garchomp will highly appreciate later in the match.

Since the team will have a ton of SpDef mons on it, I recommend opting for a more PhysDef Ferrothorn instead of SpDef. Lets you take Lando's EQs better as well as come in on Barraskewda more comfortably although Close Combat is something to watch for, but thankfully we have PhysDef Clef as a backup that can provide WishPort. Even with PhysDef, you naturally handle rain well, anyway.
 
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I had just a last question that is this set of chomp going good bc I have no definite sweeper that will 100 percent sweep for me.
 
I somehow like Mixed Chomp more and id recommend Fire blast over SD and Draco over stone edge but thats just me lol
It helps you easily break past stuff that would normally stop it like ferrothorn
 
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