AAA Garchomp (QC 2/2) (GP 1/1)

Osake

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[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, such as Zapdos, Heatran, and Volcarona, and threaten them with its powerful attacks. Earthquake OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, such as Zapdos, Mandibuzz, and Talonflame, that are immune to Earthquake. Swords Dance pressures bulkier teams, as Garchomp can set up on the switches it forces and, at +2, can beat defensive stalwarts like Ferrothorn and Tapu Fini that would otherwise check it. Stealth Rock is usually used in the last moveslot since common Defoggers, such as Corviknight and Tapu Fini, cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon or just to wear down soft checks, such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up on passive foes, such as Swampert and Corviknight, that would like to pivot out or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come in on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various special attackers with its numerous resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, such as Corviknight and Jirachi, are good partners. In return, they can check Fairy- and Dragon-types, such as Tapu Lele and Latios, that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, so secondary switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, such as Zapdos and Barraskewda, to help deal with powerful Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, such as Corviknight, in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, so partners like Terrakion and Talonflame are appreciated.

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to wallbreak while not being bothered by Life Orb recoil. With Life Orb, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, such as Tapu Fini, Swampert, and Ferrothorn, after entry hazard damage; Garchomp's wallbreaking ability is only further augmented by Swords Dance. Scale Shot is a good Dragon-type STAB move that can break through Flying-types, such as Landorus-T and Zapdos, while boosting Garchomp's Speed, making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. Stealth Rock capitalizes on the switches Garchomp forces as well as its ability to heavily damage most Defoggers with its coverage. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize damage rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with base 100 Speed, such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best on bulky offense teams that appreciate its wallbreaking power and ability to switch in several times throughout a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, such as Tapu Koko and Barraskewda, are good partners. Fast, specially offensive pivots, such as Tapu Koko, Azelf, and Genesect, can bring Garchomp in on special walls, such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, such as Swampert and Ferrothorn, are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, such as Tapu Fini, to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, such as Barraskewda, Zarude, and physical Genesect, are also good teammates. However, you need to be careful when pairing Garchomp with Zarude, as Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the likes of Tapu Lele, Togekiss, and Latios; accordingly, RegenVest Jirachi and Heatran make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, such as Scarf Azelf and Barraskewda, are appreciated to pressure faster foes.

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, such as Swampert and Heatran, allows it to keep entry hazards off its side of the field throughout the course of a game. It can also check special threats, such as Volcarona and Zapdos, thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame and hits other Flying-types such as Zapdos, while Dragon Tail prevents set up from various threats, such as Shift Gear Genesect and Cosmic Power Mew. The given EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, such as Choice Band Cinderace and Choice Specs Volcanion, appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, such as Volcarona and Cinderace, appreciate Garchomp switching into them. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, such as Mamoswine and opposing Garchomp. As such, strong answers to them, such as Corviknight, are good partners, and Corviknight can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to deny Stealth Rock from some setters such as Kommo-o, which threatens Garchomp with its powerful Body Press and Dragon Tail, and Mold Breaker Heatran. As such, answers to them, such as Toxapex, are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vaporeon in order to not rely too much on Rest, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well-rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a consistent 125 Base Power attack that also boosts Speed, making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil as well as avoid damage from Toxic. However, both of these options give up the longevity that Regenerator provides. Dazzling can be used with Scale Shot on more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest users because it lacks a pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STAB moves. Corviknight can pivot out to a revenge killer or set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam.

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its resistances to handle foes and doesn't take strong STAB moves well from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:
Eh, I believe this is ready for QC (UT gm)
I'm not really satisfied, I feel like a lot of parts are kinda short, but it is really hard to write on Garchomp, because it does a lot of things good but nothing really good, it feel more like a glue in a team that is not appreciated for a particular role. Same thing for partners, it can legit goes with everything so uhn I did my best, will probably not get QC at first but I prefer to have several looks on this :d
 
add remove conjecture
[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a special blanket check to a lot of threats in AAA blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch on into various Pokemon such as Zapdos, Heatran, and Volcarona, and threatening them with its powerful attacks. Earthquake OHKOs Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon such as Jirachi and Blissey. is Garchomp main STAB, allowing it to do important damages to offensive Pokemon such as the aforementionned Heatran or Tapu Koko, as well as threatening defensive Pokemon such as Jirachi or Blissey. Stone Edge allows Garchomp to OHKO Volcarona, as well as threatening and threaten Flying-types such as Zapdos, Mandibuzz, or and Talonflame that are immune to Earthquake. Swords Dance turns Garchomp into a threatening Pokemon, that can use its great bulk to setup with ease on many Pokemon that it forces out such as Jirachi or Heatran, allowing it to do massive damages to defensive Pokemon such as Ferrothorn or Tapu Fini that may try to check it pressures bulkier teams as Garchomp can set up Pokemon it forces out, and at +2 can beat defensive stalwarts like Ferrothron and Tapu Fini that could otherwise try and check it. The last moveslot is relatively flexible: thanks to its ability to live any hit from classic Defoggers such as Tapu Fini or Corviknight since the main Defoggers, Corviknight and Tapu Fini, cannot OHKO it, Stealth Rock is a good option to reliably keep entry hazards up, although Garchomp can be crippled by a Scald burn from Tapu Fini; you need to be careful of Tapu Fini's Scald however. Toxic is another option to punish would-be answers such as Unaware Mandibuzz or and Dauntless Shield Hippowdon, or just to wear down soft checks such as Tapu Fini or and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes such as Swampert or and Corviknight that would like to pivote out, or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, or and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk, in order to reliably come on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various threats with its numerous resists, notably Fire and Electric. Particularly, Pokemon that are threatened out by threats like Zapdos and Heatran such as Corviknight and Jirachi are good partners. In return, they can check Fairy- and Dragon-types such as Tapu Lele and Latios that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp can be wear worn down very quickly if it takes more than 33% every time it comes on the field, so secondary switch ins to threats like Zapdos and Cinderace are useful. As such, it appreciates associated with Jirachi and Primordial Sea users such as Barraskewda. Lastly, Garchomp appreciates partners that can wear down its checks such as Corviknight or Dauntless Shield Mew, so partners like Heatran and Inteleon are appreciated. definitely mention wanting hazard removal support, as that cuts into Regenerator sharply. Might be worth pointing out its lack of synergy with Zarude and Dhelm?

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant is it worth slashing Jolly? Outspeeding Zapdos sounds nice
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Garchomp's offensive prowess are maximized with the use of Regenerator, allowing to come several times in a game to break through the opposite team Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful, and able to 2HKO most of the defensive staples of the metagame after entry hazards damage such as Tapu Fini, Swampert, and Ferrothorn. Swords Dance turns Garchomp into a deadly setup sweeper that can allows Garchomp to OHKO most of the metagame after a boost, while and Earthquake gives it an excellent Ground STAB that can hit neutrally most of the metagame neutrally. Scale Shot gives a is a good Dragon STAB that can break through Flying-types such as Mandibuzz or Zapdos, as well as boosting Garchomp's Speed, making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, you can chose to run Stealth Rock to capitalize capitalizes on the switches Garchomp forces, as well as its ability to threaten most Defoggers. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, especially in conjonction conjunction with Swords Dance. The An Adamant nature is preferred to maximize rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base Speed of 100 such as Zapdos. I still question if this is worth slashing outright, but will not die on this hill A more bulkier spread with less Speed and more HP can also be used to allow Garchomp to take hits from threats like Heatran or Zapdos better. do you have a recommended bulkier spread here? if not I would remove this sentence

This set of Offensive Regenerator
Garchomp fits best in bulky offense team that appreciate its wallbreaking power and its capacity to break several times in a game thanks to Regenerator. Pokemon that appreciate its ability to threaten and weaken Heatran and Tapu Fini, respectively, such as Tapu Koko or Barraskewda, (RC) are good partners. Fast specially offensive pivots such as the aforementionned Tapu Koko, Azelf, and Genesect, can bring it on special walls such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters such as Swampert or Ferrothorn are good partners to wear down easily Garchomp's answers. would also add taht it appreciates hazard removal to get the most out of Regen Pokemon that can wear down Corviknight and Dauntless Shield Mew such as Barraskewda, Zarude, and physical Genesect are also good teammates, in order to overwhelm them and break through the opposite team. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the like of Tapu Lele, Togekiss, and Latios, so RegenVest Jirachi or Heatran are good partners. would probably mention that without Scale Shot it can be revenge killed fairly easily, so stuff to pivot out to are good teammates

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce user in AAA. Its ability to reliably come on common Stealth Rock setters such as Swampert or Heatran allows it to keep entry hazards off the field through the course of a game. It can also check special threats such as Volcarona or Zapdos thanks to its good special bulk. Garchomp recovers HP and removes status with Reststays healthy with Rest, and avoid being passive thanks to Sleep Talk keeps it from being too passive in front of in order to punish Pokemon that would try to setup on it such as Volcarona. Earthquake is Garchomp's main STAB, forcing out key threats like Heatran as well as doing good neutral damages to foes like Toxapex or not neutral lol Ferrothorn. In the last moveslot, you can opt for Rock Slide to OHKOes Volcarona and Talonflame, as well as hiting hits other Flying-types such as Zapdos, or while Dragon Tail to prevents setup from various threats such as Swords Dance Talonflame bad example since Rock Slide OHKOes as well, maybe try Gene or Kommo? or Cosmic Power Mew. The given Spread maximizes Garchomp special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards such as Choice Band Cinderace and Choice Specs Volcanion appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types such as Volcarona and Cinderace appreciate the Fire-resist provided by Garchomp. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters such as Mamoswine or opposite Garchomp. As such, strong answers to them such as Corviknight are good partners, and they can also provide a situational Defog if needed. Switch-ins to Fairy- and Dragon-types such as Regenerator Genesect or Blissey are needed, as they force out Garchomp. would also add that it struggles to block rocks from Kommo, and can't block Moldy Rocks at all, although it does force Heatran out. would also add that it likes Heal Bell or wish support so it does not have to rely on RestTalk as much, although that is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's insane large movepool and well rounded stats allow it to have a ton of tools that give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a 125 BP attack that also boosts Speed, making Garchomp a dangerous sweeper it into a deadly sweeper with a powerful STAB Dragon with 125 of Base Power that also boost its Speed. Magic Guard allows it to freely run Life Orb without taking recoil damages, as well as avoiding damages from Toxic that is a common way to wear down Garchomp. Dazzling can be used with Scale Shot in more offensive teams to avoid priorities priority attacks from Tapu Lele, Togekiss, or Zarude. On Psychic spam Terrain teams, Unburden Garchomp with the Psychic Surge is a neat option to ease its setup as well as avoiding priorities. Psychic Terrain feels too niche to me, I would remove this one Defensively, Garchomp can chose to run Flamethrower to easily wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option, (RC) to better check Volcarona, Zapdos, and various threats such as Volcanion or Tapu Koko, but it is generally less good than others RegenVest due to a lacking a pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost. Faster Dragon-types such as Latios are usually faster than Garchomp and can threaten them Garchomp with their powerful Dragon STAB.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STABs. Corviknight can pivot out on a revenge killer or just setup with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or just KO it with a powerful Ice Beam.

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its set of resists to handle foes and doesn't take well strong STABs from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Great start, let me know when you've had a chance to review my notes, and we should have this in QC 1/2 pretty quick
 
add remove conjecture

Great start, let me know when you've had a chance to review my notes, and we should have this in QC 1/2 pretty quick
Believe I implemented everything, thank you for the useful edits friends !
Also I really need to watch out for and and or, I tried to edit the one you missed, let me know if there are others !
 
[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon such as Zapdos, Heatran, and Volcarona (RC) and threaten them with its powerful attacks. Earthquake OHKOs Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types such as Zapdos, Mandibuzz, and Talonflame that are immune to Earthquake. Swords Dance pressures bulkier teams as Garchomp can set up on Pokemon it forces out, and at +2 can beat defensive stalwarts like Ferrothorn and Tapu Fini that could otherwise try to check it. The last moveslot is relatively flexible: since the main Defoggers, Corviknight and Tapu Fini, cannot OHKO it, Stealth Rock is a good option to reliably keep entry hazards up, although Garchomp can be crippled by a Scald burn from Tapu Fini. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon, or just to wear down soft checks such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes such as Swampert and Corviknight that would like to pivot out, or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk (RC) in order to reliably come on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various threats with its numerous resists, notably Fire and Electric. Particularly, Pokemon that are threatened out like Zapdos and Heatran such as Corviknight and Jirachi are good partners. In return, they can check Fairy- and Dragon-types such as Tapu Lele and Latios that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp can be worn down very quickly if it takes more than 33% every time it comes on the field, so secondary switch ins to threats like Zapdos and Cinderace are useful. As such, it appreciates associated with teammates like Jirachi and Primordial Sea users such as Barraskewda. Garchomp also appreciated entry hazard removers such as Corviknight in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down its checks such as Corviknight or Dauntless Shield Mew, so partners like Heatran and Inteleon are appreciated.

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful and able to 2HKO most of the defensive staples of the metagame after entry hazard damage such as Tapu Fini, Swampert, and Ferrothorn. Swords Dance allows Garchomp to OHKO most of the metagame after a boost, and Earthquake gives it an excellent Ground STAB that can hit most of the metagame neutrally. Scale Shot is a good Dragon STAB that can break through Flying-types such as Mandibuzz or Zapdos, as well as boosting Garchomp's Speed, making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, Stealth Rock capitalizes on the switches Garchomp forces, as well as its ability to threaten most Defoggers. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base Speed of 100 base 100 Speed such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better (RC) while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best in bulky offense team that appreciate its wallbreaking power and its capacity to break several times in a game thanks to Regenerator. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini such as Tapu Koko and Barraskewda are good partners. Fast specially offensive pivots such as Tapu Koko, Azelf, and Genesect (RC) can bring it on special walls such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters such as Swampert and Ferrothorn are good partners to wear down easily Garchomp's answers. It also appreciates entry hazards removers such as Tapu Fini to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew such as Barraskewda, Zarude, and physical Genesect are also good teammates, in order to overwhelm them and break through the opposite team. However, you need to be careful when pairing Garchomp with Zarude, as the Grassy Terrain nerfs reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the like of Tapu Lele, Togekiss, and Latios, so RegenVest Jirachi and Heatran are good partners. Since Garchomp is slow not particularly fast without Scale Shot's Speed boost, fast pivot such as Scarf Azelf or Barraskewda are appreciated to offer Speed control.

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce user in AAA. Its ability to reliably come on common Stealth Rock setters such as Swampert and Heatran allows it to keep entry hazards off the field through the course of a game. It can also check special threats such as Volcarona and Zapdos thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it such as Volcarona. Earthquake is Garchomp's main STAB, forcing out key threats like Heatran as well as doing good neutral damages to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame, as well as hits other Flying-types such as Zapdos, while Dragon Tail prevents setup from various threats such as Shift Gear Genesect and Cosmic Power Mew. The given Spread maximizes Garchomp special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards such as Choice Band Cinderace and Choice Specs Volcanion appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types such as Volcarona and Cinderace appreciate the Fire-resist provided by Garchomp. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters such as Mamoswine and opposite opposing Garchomp. As such, strong answers to them such as Corviknight are good partners, and they can also provide a situational Defog if needed. Switch-ins to Fairy- and Dragon-types such as Regenerator Genesect and Blissey are needed, as they force out Garchomp. Garchomp is also unable to bounce Stealth Rock from some setters, such as Kommo-o that threaten it with its powerful Body Press ot and Dragon Tail and Mold Breaker Heatran that can bypass Magic Bounce. As such, answers to them such as Toxapex are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vapoereon in order to not rely too much on RestTalk, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a 125 BP attack that also boosts Speed, making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil, as well as avoiding damage from Toxic. Dazzling can be used with Scale Shot in more offensive teams to avoid prioritiy attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can chose to run Flamethrower to easily wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally less good than others outclassed by other RegenVest due to a lacking of pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon STAB.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STABs. Corviknight can pivot out on a revenge killer or setup with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or KO it with Ice Beam.

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its set of resists to handle foes and doesn't take well strong STABs from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks good, is good. QC 1/2!
 
A R C
[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon such as Zapdos, Heatran, and Volcarona and threaten them with its powerful attacks. Earthquake OHKOs Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types such as Zapdos, Mandibuzz, and Talonflame that are immune to Earthquake. Swords Dance pressures bulkier teams as Garchomp can set up on Pokemon it forces out, and at +2 can beat defensive stalwarts like Ferrothorn and Tapu Fini that could otherwise try to check it. Stealth Rock is typically used in tThe last moveslot is relatively flexible: since common the main Defoggers (RC) such as Corviknight and Tapu Fini (RC) cannot OHKO it, Stealth Rock is a good option to reliably keep entry hazards up, although Garchomp can be crippled by a Scald burn from Tapu Fini. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon, or just to wear down soft checks such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes such as Swampert and Corviknight that would like to pivot out, or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and (Not particularly relevant since Xurkitree will often have surge surfer boost anyway + Xurkitree sux) Modest Tapu Lele while maximizing its special bulk in order to reliably come on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various Special Attackers threats with its numerous resists, notably (Insert a few actual examples: suggestions are Volcarona, Zapdos, Heatran) Fire and Electric (electric probably not a good general mention since Tapu Koko is the most relevant one in the tier). Particularly, Pokemon that are threatened by out like Zapdos and Heatran such as Corviknight and Jirachi are good partners. In return, they can check Fairy- and Dragon-types such as Tapu Lele and Latios that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, can be worn down very quickly if it takes more than 33% every time it comes on the field, so secondary switch ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users such as Zapdos and Barraskewda to help deal with powerful Fire and Electric-type attacks. Garchomp also appreciatesd entry hazard removers such as Corviknight in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten its checks such as Intimidate Corviknight and or Dauntless Shield Mew, so partners like Terrakion Heatran and Talonflame Inteleon are appreciated (Corv and Mew are never switching into Heatran and Inteleon unless they absolutely have to or something is being sacked, so those aren't good examples of mons that wear those two down).

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful and able to 2HKO most of the ('most' isn't that accurate when you consider the fact that dshield Mew farms this set if unboosted) defensive staples of the metagame after entry hazard damage such as Tapu Fini, Swampert, and Ferrothorn after entry hazard damage. Swords Dance allows Garchomp to OHKO most of the metagame after a boost, and Earthquake gives it an excellent Ground STAB that can hit most of the metagame neutrally. Scale Shot is a good Dragon STAB that can break through Flying-types such as Landorus-T Mandibuzz (since majority of viable Mandibuzz sets feature Unaware and this isn't Skill Link Chomp, not a good example) and or Zapdos while, as well as boosting Garchomp's Speed, making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, Stealth Rock capitalizes on the switches Garchomp forces, as well as its ability to heavily damage threaten most Defoggers with coverage attacks. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base 100 Speed such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best in bulky offense teams that appreciate its wallbreaking power and its capacity to break several times in a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini such as Tapu Koko and Barraskewda are good partners. Fast specially offensive pivots such as Tapu Koko, Azelf, and Genesect can bring it on special walls such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters such as Swampert and Ferrothorn are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers such as Tapu Fini to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew such as Barraskewda, Zarude, and physical Genesect are also good teammates, in order to overwhelm them and break through the opposite team. However, you need to be careful when pairing Garchomp with Zarude, as the Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the like of Tapu Lele, Togekiss, and Latios, so RegenVest Jirachi and Heatran are good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots such as Scarf Azelf or Barraskewda are appreciated to offer Speed control.

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into come on common Stealth Rock setters such as Swampert and Heatran allows it to keep entry hazards off the field through the course of a game. It can also check special threats such as Volcarona and Zapdos thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it such as Volcarona. Earthquake is Garchomp's main STAB, forcing out key threats like Heatran as well as doing good neutral damages to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame, as well as hits other Flying-types such as Zapdos, while Dragon Tail prevents setup from various threats such as Shift Gear Genesect and Cosmic Power Mew. The given Spread maximizes Garchomp special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards such as Choice Band Cinderace and Choice Specs Volcanion appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types such as Volcarona and Cinderace appreciate the Fire-resist provided by Garchomp. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters such as Mamoswine and opposing Garchomp. As such, strong answers to them such as Corviknight are good partners, and they can also provide a situational Defog if needed. Regenerator Genesect and Blissey are examples of necessary Sswitch-ins to Fairy-types and Dragon-types (you already talked about opposing offensive chomp and Kommo-o anyway) such as Tapu Fini and Tapu Lele Regenerator Genesect and Blissey are needed, as they force out Garchomp. Garchomp is also unable to bounce Stealth Rock from some setters, such as Kommo-o that threaten it with its powerful Body Press and Dragon Tail and Mold Breaker Heatran that can bypass Magic Bounce. As such, answers to them such as Toxapex are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vapoereon in order to not rely too much on RestTalk, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a 125 BP attack that also boosts Speed, making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil, as well as avoiding damage from Toxic. However, both of these options give up the longevity that is unique to Regenerator sets. Dazzling can be used with Scale Shot in more offensive teams to avoid prioritiy attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest users due to because it lacks a lacking of pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Tapu Lele can revenge kill it with Triage Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon STAB.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STABs. Corviknight can pivot out on a revenge killer or setup with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam.

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its set of resists to handle foes and doesn't take well strong STABs from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

Mostly just making corrections on Pokemon mentions and rearranging things to be more accurate depictions of the meta. Will give final QC once suggestions are considered/implemented.
 
A R C


Mostly just making corrections on Pokemon mentions and rearranging things to be more accurate depictions of the meta. Will give final QC once suggestions are considered/implemented.
Implemented everything, thank you very much best AAA TL !
I just kept Xurk in the first set, it is only for 4 EVs in Speed and I don't think it's that much a big deal (also give an example of Chomp dealing with Electric mons). If you ask again I'll remove it tho
 
AM checker here! Feel free to implement what you wish.
add remove conjecture
[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, (comma) such as Zapdos, Heatran, and Volcarona, (comma) and threaten them with its powerful attacks. Earthquake OHKOs OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, (comma) such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, (comma) such as Zapdos, Mandibuzz, and Talonflame, (comma) that are immune to Earthquake. Swords Dance pressures bulkier teams as Garchomp can set up on Pokemon it forces out, (comma) and at +2 can beat defensive stalwarts like Ferrothorn and Tapu Fini that could otherwise try to check it. Stealth Rock is usually used in the last moveslot since common Defoggers, (comma) such as Corviknight and Tapu Fini, (comma) cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon, (comma) or just to wear down soft checks, (comma) such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes, (comma) such as Swampert and Corviknight, (comma) that would like to pivot out, (comma) or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various Special special attackers with its numerous resists resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, (comma) such as Corviknight and Jirachi, (comma) are good partners. In return, they can check Fairy- and Dragon-types, (comma) such as Tapu Lele and Latios, (comma) that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, (comma) so secondary switch ins switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, (comma) such as Zapdos and Barraskewda, (comma) to help deal with powerful Fire Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, (comma) such as Corviknight, (comma) in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, (comma) so partners like Terrakion and Talonflame are appreciated.

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, (comma) damage such as Tapu Fini, Swampert, and Ferrothorn, (comma) after entry hazard damage. Swords Dance allows Garchomp to OHKO most of the metagame after a boost, and Earthquake gives it an excellent Ground-type STAB move that can hit most of the metagame neutrally. Scale Shot is a good Dragon-type STAB move that can break through Flying-types, (comma) such as Landorus-T and Zapdos, (comma) while boosting Garchomp's Speed, (comma) making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, Stealth Rock capitalizes on the switches Garchomp forces, (comma) as well as its ability to heavily damage most Defoggers with coverage attacks. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, (comma) especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base 100 Speed, (comma) such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best in bulky offense teams that appreciate its wallbreaking power and its capacity to break ability to switch in several times in a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, (comma) such as Tapu Koko and Barraskewda, (comma) are good partners. Fast specially offensive pivots, (comma) such as Tapu Koko, Azelf, and Genesect, (comma) can bring it Garchomp in on special walls, (comma) such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, (comma) such as Swampert and Ferrothorn, (comma) are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, (comma) such as Tapu Fini, (comma) to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, (comma) such as Barraskewda, Zarude, and physical Genesect, (comma) are also good teammates, in order to overwhelm them and break through the opposite team. However, you need to be careful when pairing Garchomp with Zarude, (comma as the Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the like likes of Tapu Lele, Togekiss, and Latios;, so RegenVest Jirachi and Heatran are make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, (comma) such as Scarf Azelf or and Barraskewda, are appreciated to offer Speed speed control.

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, (comma) such as Swampert and Heatran, (comma) allows it to keep entry hazards off the field through the course of a game. It can also check special threats, (comma) such as Volcarona and Zapdos, (comma) thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, (comma) such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damages damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame, (comma) as well as hits other Flying-types such as Zapdos, while Dragon Tail prevents setup set up from various threats, (comma) such as Shift Gear Genesect and Cosmic Power Mew. The given Spread EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, (comma) such as Choice Band Cinderace and Choice Specs Volcanion, (comma) appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, (comma) such as Volcarona and Cinderace, (comma) appreciate the Fire-resist provided by Garchomp Garchomp's resistance to Fire-type moves. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, (comma) such as Mamoswine and opposing Garchomp. As such, strong answers to them, (comma) such as Corviknight, (comma) are good partners, and they can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, (comma) such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to bounce Stealth Rock from some setters, such as Kommo-o that threaten it which threatens Garchomp with its powerful Body Press and Dragon Tail and Mold Breaker Heatran that can bypass Magic Bounce. As such, answers to them, (comma) such as Toxapex, (comma) are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vapoereon in order to not rely too much on RestTalk, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a 125 BP Base Power attack that also boosts Speed, (comma) making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil, (comma) as well as avoiding damage from Toxic. However, both of these options give up the longevity that the Regenerator sets have longevity that is unique to Regenerator sets. Dazzling can be used with Scale Shot in more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest because it lacks a pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STABs STAB moves. Corviknight can pivot out on to a revenge killer or setup set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam. does that really not OHKO? lol it does not

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its set of resists resistances to handle foes and doesn't take well strong STABs STAB moves from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
 
AM checker here! Feel free to implement what you wish.
add remove conjecture
[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, (comma) such as Zapdos, Heatran, and Volcarona, (comma) and threaten them with its powerful attacks. Earthquake OHKOs OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, (comma) such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, (comma) such as Zapdos, Mandibuzz, and Talonflame, (comma) that are immune to Earthquake. Swords Dance pressures bulkier teams as Garchomp can set up on Pokemon it forces out, (comma) and at +2 can beat defensive stalwarts like Ferrothorn and Tapu Fini that could otherwise try to check it. Stealth Rock is usually used in the last moveslot since common Defoggers, (comma) such as Corviknight and Tapu Fini, (comma) cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon, (comma) or just to wear down soft checks, (comma) such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes, (comma) such as Swampert and Corviknight, (comma) that would like to pivot out, (comma) or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various Special special attackers with its numerous resists resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, (comma) such as Corviknight and Jirachi, (comma) are good partners. In return, they can check Fairy- and Dragon-types, (comma) such as Tapu Lele and Latios, (comma) that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, (comma) so secondary switch ins switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, (comma) such as Zapdos and Barraskewda, (comma) to help deal with powerful Fire Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, (comma) such as Corviknight, (comma) in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, (comma) so partners like Terrakion and Talonflame are appreciated.

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, (comma) damage such as Tapu Fini, Swampert, and Ferrothorn, (comma) after entry hazard damage. Swords Dance allows Garchomp to OHKO most of the metagame after a boost, and Earthquake gives it an excellent Ground-type STAB move that can hit most of the metagame neutrally. Scale Shot is a good Dragon-type STAB move that can break through Flying-types, (comma) such as Landorus-T and Zapdos, (comma) while boosting Garchomp's Speed, (comma) making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, Stealth Rock capitalizes on the switches Garchomp forces, (comma) as well as its ability to heavily damage most Defoggers with coverage attacks. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, (comma) especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base 100 Speed, (comma) such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best in bulky offense teams that appreciate its wallbreaking power and its capacity to break ability to switch in several times in a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, (comma) such as Tapu Koko and Barraskewda, (comma) are good partners. Fast specially offensive pivots, (comma) such as Tapu Koko, Azelf, and Genesect, (comma) can bring it Garchomp in on special walls, (comma) such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, (comma) such as Swampert and Ferrothorn, (comma) are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, (comma) such as Tapu Fini, (comma) to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, (comma) such as Barraskewda, Zarude, and physical Genesect, (comma) are also good teammates, in order to overwhelm them and break through the opposite team. However, you need to be careful when pairing Garchomp with Zarude, (comma as the Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the like likes of Tapu Lele, Togekiss, and Latios;, so RegenVest Jirachi and Heatran are make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, (comma) such as Scarf Azelf or and Barraskewda, are appreciated to offer Speed speed control.

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, (comma) such as Swampert and Heatran, (comma) allows it to keep entry hazards off the field through the course of a game. It can also check special threats, (comma) such as Volcarona and Zapdos, (comma) thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, (comma) such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damages damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame, (comma) as well as hits other Flying-types such as Zapdos, while Dragon Tail prevents setup set up from various threats, (comma) such as Shift Gear Genesect and Cosmic Power Mew. The given Spread EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, (comma) such as Choice Band Cinderace and Choice Specs Volcanion, (comma) appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, (comma) such as Volcarona and Cinderace, (comma) appreciate the Fire-resist provided by Garchomp Garchomp's resistance to Fire-type moves. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, (comma) such as Mamoswine and opposing Garchomp. As such, strong answers to them, (comma) such as Corviknight, (comma) are good partners, and they can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, (comma) such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to bounce Stealth Rock from some setters, such as Kommo-o that threaten it which threatens Garchomp with its powerful Body Press and Dragon Tail and Mold Breaker Heatran that can bypass Magic Bounce. As such, answers to them, (comma) such as Toxapex, (comma) are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vapoereon in order to not rely too much on RestTalk, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a 125 BP Base Power attack that also boosts Speed, (comma) making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil, (comma) as well as avoiding damage from Toxic. However, both of these options give up the longevity that the Regenerator sets have longevity that is unique to Regenerator sets. Dazzling can be used with Scale Shot in more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest because it lacks a pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STABs STAB moves. Corviknight can pivot out on to a revenge killer or setup set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam. does that really not OHKO? lol it does not

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its set of resists resistances to handle foes and doesn't take well strong STABs STAB moves from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
Implemented, but I hate "such as" from now and will never use it again.
 
GP Check
blue = add
red = delete
green = comments

[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, such as Zapdos, Heatran, and Volcarona, and threaten them with its powerful attacks. Earthquake OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, such as Zapdos, Mandibuzz, and Talonflame, that are immune to Earthquake. Swords Dance pressures bulkier teams, (add comma) as Garchomp can set up on Pokemon it forces out the switches it forces and, (add comma) at +2, (add comma) can beat defensive stalwarts like Ferrothorn and Tapu Fini that could would otherwise try to check it. Stealth Rock is usually used in the last moveslot since common Defoggers, such as Corviknight and Tapu Fini, cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon or just to wear down soft checks, such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes, such as Swampert and Corviknight, that would like to pivot out or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come in on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various special attackers with its numerous resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, such as Corviknight and Jirachi, are good partners. In return, they can check Fairy- and Dragon-types, such as Tapu Lele and Latios, that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, (add comma) so secondary switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, such as Zapdos and Barraskewda, to help deal with powerful Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, such as Corviknight, in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, (add comma) so partners like Terrakion and Talonflame are appreciated.

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil wallbreak while not being bothered by Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, such as Tapu Fini, Swampert, and Ferrothorn, after entry hazard damage; Garchomp's wallbreaking ability is only further augmented by Swords Dance. Swords Dance allows Garchomp to OHKO most of the metagame after a boost, and Earthquake gives it an excellent Ground-type STAB move that can hit most of the metagame neutrally. (this is just standard info that most people know already) Scale Shot is a good Dragon-type STAB move that can break through Flying-types, such as Landorus-T and Zapdos, while boosting Garchomp's Speed, (add comma) making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, Stealth Rock capitalizes on the switches Garchomp forces as well as its ability to heavily damage most Defoggers with its coverage attacks. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, (add comma) especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize damage rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base 100 Speed, such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best in on bulky offense teams that appreciate its wallbreaking power and ability to switch in several times in throughout a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, such as Tapu Koko and Barraskewda, are good partners. Fast, (add comma) specially offensive pivots, such as Tapu Koko, Azelf, and Genesect, can bring Garchomp in on special walls, such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, such as Swampert and Ferrothorn, are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, such as Tapu Fini, to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, such as Barraskewda, Zarude, and physical Genesect, are also good teammates. However, you need to be careful when pairing Garchomp with Zarude, (add comma) as Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the likes of Tapu Lele, Togekiss, and Latios; accordingly, (add comma) RegenVest Jirachi and Heatran make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, such as Scarf Azelf and Barraskewda, are appreciated to offer speed control pressure faster foes (note to UT: speed control only refers to Sticky Web, Icy Wind, Tailwind, etc.).

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, such as Swampert and Heatran, allows it to keep entry hazards off its side of the field throughout the course of a game. It can also check special threats, such as Volcarona and Zapdos, thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame as well as and hits other Flying-types such as Zapdos, while Dragon Tail prevents set up from various threats, such as Shift Gear Genesect and Cosmic Power Mew. The given EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, such as Choice Band Cinderace and Choice Specs Volcanion, appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, such as Volcarona and Cinderace, appreciate Garchomp's resistance to Fire-types moves Garchomp switching into them. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, such as Mamoswine and opposing Garchomp. As such, strong answers to them, such as Corviknight, are good partners, and they Corviknight can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to bounce deny Stealth Rock from some setters (remove comma) such as Kommo-o, (add comma) which threatens Garchomp with its powerful Body Press and Dragon Tail, (add comma) and Mold Breaker Heatran that can bypass Magic Bounce. As such, answers to them, such as Toxapex, are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vapoereon Vaporeon in order to not rely too much on RestTalk, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well-rounded (add hyphen) stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a consistent 125 Base Power attack that also boosts Speed, (add comma) making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil as well as avoiding damage from Toxic. However, both of these options give up the longevity that the Regenerator sets have provides. Dazzling can be used with Scale Shot in on more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest users because it lacks a pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STAB moves. Corviknight can pivot out to a revenge killer or set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam.

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its resistances to handle foes and doesn't take well strong STAB moves well from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
1/1
 
Last edited:
GP Check
blue = add
red = delete
green = comments

[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe

[SET COMMENTS]

Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, such as Zapdos, Heatran, and Volcarona, and threaten them with its powerful attacks. Earthquake OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, such as Zapdos, Mandibuzz, and Talonflame, that are immune to Earthquake. Swords Dance pressures bulkier teams, (add comma) as Garchomp can set up on Pokemon it forces out the switches it forces and, (add comma) at +2, (add comma) can beat defensive stalwarts like Ferrothorn and Tapu Fini that could would otherwise try to check it. Stealth Rock is usually used in the last moveslot since common Defoggers, such as Corviknight and Tapu Fini, cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon or just to wear down soft checks, such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up a Substitute on passive foes, such as Swampert and Corviknight, that would like to pivot out or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini's Scald. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come in on Zapdos and Volcarona.

Garchomp fits best on balance teams that appreciate its ability to soft check various special attackers with its numerous resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, such as Corviknight and Jirachi, are good partners. In return, they can check Fairy- and Dragon-types, such as Tapu Lele and Latios, that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, (add comma) so secondary switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, such as Zapdos and Barraskewda, to help deal with powerful Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, such as Corviknight, in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, (add comma) so partners like Terrakion and Talonflame are appreciated.

[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Offensive Garchomp utilizes Regenerator to come in multiple times per game to break through the opposing team and mitigate Life Orb recoil wallbreak while not being bothered by Life Orb recoil. With Life Orb equipped, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, such as Tapu Fini, Swampert, and Ferrothorn, after entry hazard damage; Garchomp's wallbreaking ability is only further augmented by Swords Dance. Swords Dance allows Garchomp to OHKO most of the metagame after a boost, and Earthquake gives it an excellent Ground-type STAB move that can hit most of the metagame neutrally. (this is just standard info that most people know already) Scale Shot is a good Dragon-type STAB move that can break through Flying-types, such as Landorus-T and Zapdos, while boosting Garchomp's Speed, (add comma) making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. On the last moveslot, Stealth Rock capitalizes on the switches Garchomp forces as well as its ability to heavily damage most Defoggers with its coverage attacks. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, (add comma) especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize damage rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with a base 100 Speed, such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.

Offensive Regenerator Garchomp fits best in on bulky offense teams that appreciate its wallbreaking power and ability to switch in several times in throughout a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, such as Tapu Koko and Barraskewda, are good partners. Fast, (add comma) specially offensive pivots, such as Tapu Koko, Azelf, and Genesect, can bring Garchomp in on special walls, such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, such as Swampert and Ferrothorn, are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, such as Tapu Fini, to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, such as Barraskewda, Zarude, and physical Genesect, are also good teammates. However, you need to be careful when pairing Garchomp with Zarude, (add comma) as Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the likes of Tapu Lele, Togekiss, and Latios; accordingly, (add comma) RegenVest Jirachi and Heatran make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, such as Scarf Azelf and Barraskewda, are appreciated to offer speed control pressure faster foes (note to UT: speed control only refers to Sticky Web, Icy Wind, Tailwind, etc.).

[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]

With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, such as Swampert and Heatran, allows it to keep entry hazards off its side of the field throughout the course of a game. It can also check special threats, such as Volcarona and Zapdos, thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame as well as and hits other Flying-types such as Zapdos, while Dragon Tail prevents set up from various threats, such as Shift Gear Genesect and Cosmic Power Mew. The given EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.

Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, such as Choice Band Cinderace and Choice Specs Volcanion, appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, such as Volcarona and Cinderace, appreciate Garchomp's resistance to Fire-types moves Garchomp switching into them. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, such as Mamoswine and opposing Garchomp. As such, strong answers to them, such as Corviknight, are good partners, and they Corviknight can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to bounce deny Stealth Rock from some setters (remove comma) such as Kommo-o, (add comma) which threatens Garchomp with its powerful Body Press and Dragon Tail, (add comma) and Mold Breaker Heatran that can bypass Magic Bounce. As such, answers to them, such as Toxapex, are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vapoereon Vaporeon in order to not rely too much on RestTalk, although it is not mandatory.

[STRATEGY COMMENTS]

Other Options
=============

Garchomp's large movepool and well-rounded (add hyphen) stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a consistent 125 Base Power attack that also boosts Speed, (add comma) making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil as well as avoiding damage from Toxic. However, both of these options give up the longevity that the Regenerator sets have provides. Dazzling can be used with Scale Shot in on more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest users because it lacks a pivoting move.

Checks and Counters
===================

**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.

**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STAB moves. Corviknight can pivot out to a revenge killer or set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam.

**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its resistances to handle foes and doesn't take well strong STAB moves well from foes like Terrakion, Galarian Zapdos, and Zarude.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
1/1
Implemented, thanks !!

This should be ready for upload (UT gm)
 
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