[SET]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe
[SET COMMENTS]
Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, such as Zapdos, Heatran, and Volcarona, and threaten them with its powerful attacks. Earthquake OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, such as Zapdos, Mandibuzz, and Talonflame, that are immune to Earthquake. Swords Dance pressures bulkier teams, as Garchomp can set up on the switches it forces and, at +2, can beat defensive stalwarts like Ferrothorn and Tapu Fini that would otherwise check it. Stealth Rock is usually used in the last moveslot since common Defoggers, such as Corviknight and Tapu Fini, cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon or just to wear down soft checks, such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up on passive foes, such as Swampert and Corviknight, that would like to pivot out or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come in on Zapdos and Volcarona.
Garchomp fits best on balance teams that appreciate its ability to soft check various special attackers with its numerous resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, such as Corviknight and Jirachi, are good partners. In return, they can check Fairy- and Dragon-types, such as Tapu Lele and Latios, that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, so secondary switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, such as Zapdos and Barraskewda, to help deal with powerful Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, such as Corviknight, in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, so partners like Terrakion and Talonflame are appreciated.
[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Offensive Garchomp utilizes Regenerator to come in multiple times per game to wallbreak while not being bothered by Life Orb recoil. With Life Orb, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, such as Tapu Fini, Swampert, and Ferrothorn, after entry hazard damage; Garchomp's wallbreaking ability is only further augmented by Swords Dance. Scale Shot is a good Dragon-type STAB move that can break through Flying-types, such as Landorus-T and Zapdos, while boosting Garchomp's Speed, making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. Stealth Rock capitalizes on the switches Garchomp forces as well as its ability to heavily damage most Defoggers with its coverage. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize damage rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with base 100 Speed, such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.
Offensive Regenerator Garchomp fits best on bulky offense teams that appreciate its wallbreaking power and ability to switch in several times throughout a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, such as Tapu Koko and Barraskewda, are good partners. Fast, specially offensive pivots, such as Tapu Koko, Azelf, and Genesect, can bring Garchomp in on special walls, such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, such as Swampert and Ferrothorn, are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, such as Tapu Fini, to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, such as Barraskewda, Zarude, and physical Genesect, are also good teammates. However, you need to be careful when pairing Garchomp with Zarude, as Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the likes of Tapu Lele, Togekiss, and Latios; accordingly, RegenVest Jirachi and Heatran make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, such as Scarf Azelf and Barraskewda, are appreciated to pressure faster foes.
[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe
[SET COMMENTS]
With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, such as Swampert and Heatran, allows it to keep entry hazards off its side of the field throughout the course of a game. It can also check special threats, such as Volcarona and Zapdos, thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame and hits other Flying-types such as Zapdos, while Dragon Tail prevents set up from various threats, such as Shift Gear Genesect and Cosmic Power Mew. The given EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.
Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, such as Choice Band Cinderace and Choice Specs Volcanion, appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, such as Volcarona and Cinderace, appreciate Garchomp switching into them. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, such as Mamoswine and opposing Garchomp. As such, strong answers to them, such as Corviknight, are good partners, and Corviknight can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to deny Stealth Rock from some setters such as Kommo-o, which threatens Garchomp with its powerful Body Press and Dragon Tail, and Mold Breaker Heatran. As such, answers to them, such as Toxapex, are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vaporeon in order to not rely too much on Rest, although it is not mandatory.
[STRATEGY COMMENTS]
Other Options
=============
Garchomp's large movepool and well-rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a consistent 125 Base Power attack that also boosts Speed, making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil as well as avoid damage from Toxic. However, both of these options give up the longevity that Regenerator provides. Dazzling can be used with Scale Shot on more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest users because it lacks a pivoting move.
Checks and Counters
===================
**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.
**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STAB moves. Corviknight can pivot out to a revenge killer or set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam.
**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its resistances to handle foes and doesn't take strong STAB moves well from foes like Terrakion, Galarian Zapdos, and Zarude.
[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[dex, 277988]]
name: Defensive Regenerator
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Stealth Rock / Toxic / Substitute
item: Leftovers
ability: Regenerator
nature: Jolly
evs: 252 HP / 152 SpD / 104 Spe
[SET COMMENTS]
Thanks to its great bulk and good typing, Garchomp can act as a blanket check to many common special attackers in AAA. With Regenerator, it is able to consistently switch into various Pokemon, such as Zapdos, Heatran, and Volcarona, and threaten them with its powerful attacks. Earthquake OHKOes Heatran and Tapu Koko and also deals consistent damage to defensive Pokemon, such as Jirachi and Blissey. Stone Edge allows Garchomp to OHKO Volcarona and threaten Flying-types, such as Zapdos, Mandibuzz, and Talonflame, that are immune to Earthquake. Swords Dance pressures bulkier teams, as Garchomp can set up on the switches it forces and, at +2, can beat defensive stalwarts like Ferrothorn and Tapu Fini that would otherwise check it. Stealth Rock is usually used in the last moveslot since common Defoggers, such as Corviknight and Tapu Fini, cannot OHKO Garchomp. Toxic is another option to punish would-be answers such as Unaware Mandibuzz and Dauntless Shield Hippowdon or just to wear down soft checks, such as Tapu Fini and Swampert. Lastly, Substitute can be used to capitalize on Garchomp's excellent bulk and freely set up on passive foes, such as Swampert and Corviknight, that would like to pivot out or to avoid status from various defensive Pokemon, such as Dauntless Shield Mew, Swampert, and Tapu Fini. The given Speed EVs allow Garchomp to outspeed Xurkitree and Modest Tapu Lele while maximizing its special bulk in order to reliably come in on Zapdos and Volcarona.
Garchomp fits best on balance teams that appreciate its ability to soft check various special attackers with its numerous resistances, notably Heatran, Volcarona, and Zapdos. Particularly, Pokemon that are threatened by Zapdos and Heatran, such as Corviknight and Jirachi, are good partners. In return, they can check Fairy- and Dragon-types, such as Tapu Lele and Latios, that threaten Garchomp. Despite being a soft check to numerous threats, Garchomp is limited by its lack of reliable recovery outside of Regenerator, so secondary switch-ins to threats like Zapdos and Cinderace are useful. As such, it appreciates teammates like Jirachi and Primordial Sea users, such as Zapdos and Barraskewda, to help deal with powerful Fire- and Electric-type attacks. Garchomp also appreciates entry hazard removers, such as Corviknight, in order to maintain Regenerator's utility. Lastly, Garchomp appreciates partners that can wear down or threaten Intimidate Corviknight and Dauntless Shield Mew, so partners like Terrakion and Talonflame are appreciated.
[SET]
name: Offensive Regenerator
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot / Stone Edge
move 4: Stealth Rock / Fire Fang / Stone Edge
item: Life Orb
ability: Regenerator
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Offensive Garchomp utilizes Regenerator to come in multiple times per game to wallbreak while not being bothered by Life Orb recoil. With Life Orb, Garchomp's attacks are extremely powerful and able to 2HKO defensive staples of the metagame, such as Tapu Fini, Swampert, and Ferrothorn, after entry hazard damage; Garchomp's wallbreaking ability is only further augmented by Swords Dance. Scale Shot is a good Dragon-type STAB move that can break through Flying-types, such as Landorus-T and Zapdos, while boosting Garchomp's Speed, making it very hard to revenge kill without priority moves. Stone Edge is another option to hit Tapu Bulu and Flying-types without lowering its Defense. Stealth Rock capitalizes on the switches Garchomp forces as well as its ability to heavily damage most Defoggers with its coverage. Fire Fang and Stone Edge are also viable options to hit Corviknight and Tapu Bulu better, especially in conjunction with Swords Dance. An Adamant nature is preferred to maximize damage rolls on Tapu Fini and Swampert, but a Jolly nature can be used to outspeed Pokemon with base 100 Speed, such as Zapdos. A bulkier spread with 156 EVs in Speed and the rest in HP or Special Defense can also be used to allow Garchomp to take hits from threats like Heatran and Zapdos better while still outspeeding Timid Heatran.
Offensive Regenerator Garchomp fits best on bulky offense teams that appreciate its wallbreaking power and ability to switch in several times throughout a game. Pokemon that appreciate its ability to threaten Heatran and Tapu Fini, such as Tapu Koko and Barraskewda, are good partners. Fast, specially offensive pivots, such as Tapu Koko, Azelf, and Genesect, can bring Garchomp in on special walls, such as Blissey or RegenVest Jirachi. If Garchomp is not carrying Stealth Rock, entry hazards setters, such as Swampert and Ferrothorn, are good partners to wear down Garchomp's answers. It also appreciates entry hazards removers, such as Tapu Fini, to maximize the health given by Regenerator. Pokemon that can wear down Corviknight and Dauntless Shield Mew, such as Barraskewda, Zarude, and physical Genesect, are also good teammates. However, you need to be careful when pairing Garchomp with Zarude, as Grassy Terrain reduces Earthquake's power. Due to Garchomp's weakness to Fairy- and Dragon-types, Steel-types are often good teammates in order to check the likes of Tapu Lele, Togekiss, and Latios; accordingly, RegenVest Jirachi and Heatran make good partners. Since Garchomp is not particularly fast without Scale Shot's Speed boost, fast pivots, such as Scarf Azelf and Barraskewda, are appreciated to pressure faster foes.
[SET]
name: Defensive Magic Bounce
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Rock Slide / Dragon Tail
item: Leftovers
ability: Magic Bounce
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe
[SET COMMENTS]
With its great bulk and defensive typing, Garchomp is one of the best Magic Bounce users in AAA. Its ability to reliably switch into common Stealth Rock setters, such as Swampert and Heatran, allows it to keep entry hazards off its side of the field throughout the course of a game. It can also check special threats, such as Volcarona and Zapdos, thanks to its good special bulk. Garchomp recovers HP and removes status with Rest, and Sleep Talk keeps it from being too passive in front of Pokemon that would try to setup on it, such as Volcarona. Earthquake is Garchomp's main STAB move, forcing out key threats like Heatran as well as doing good neutral damage to foes like Blissey and Ferrothorn. In the last moveslot, Rock Slide OHKOes Volcarona and Talonflame and hits other Flying-types such as Zapdos, while Dragon Tail prevents set up from various threats, such as Shift Gear Genesect and Cosmic Power Mew. The given EV spread maximizes Garchomp's special bulk while allowing it to outspeed Modest Heatran.
Magic Bounce Garchomp fits best on balance teams that appreciate its ability to reliably keep hazards off the field without being passive. Pokemon that are weak to entry hazards, such as Choice Band Cinderace and Choice Specs Volcanion, appreciate this support. Pokemon like Jirachi and Zarude that are forced out by strong Fire-types, such as Volcarona and Cinderace, appreciate Garchomp switching into them. Even with Magic Bounce, Garchomp can be overwhelmed by offensive Stealth Rock setters, such as Mamoswine and opposing Garchomp. As such, strong answers to them, such as Corviknight, are good partners, and Corviknight can also provide a situational Defog if needed. Regenerator Blissey and Genesect are examples of necessary switch-ins to Fairy-types, such as Tapu Fini and Tapu Lele, as they force out Garchomp. Garchomp is also unable to deny Stealth Rock from some setters such as Kommo-o, which threatens Garchomp with its powerful Body Press and Dragon Tail, and Mold Breaker Heatran. As such, answers to them, such as Toxapex, are appreciated. Garchomp also likes Heal Bell and Wish support from partners like Vaporeon in order to not rely too much on Rest, although it is not mandatory.
[STRATEGY COMMENTS]
Other Options
=============
Garchomp's large movepool and well-rounded stats give it several other options it can use either defensively or offensively. Skill Link turns Scale Shot into a consistent 125 Base Power attack that also boosts Speed, making Garchomp a dangerous sweeper. Magic Guard allows it to freely run Life Orb without taking recoil as well as avoid damage from Toxic. However, both of these options give up the longevity that Regenerator provides. Dazzling can be used with Scale Shot on more offensive teams to avoid priority attacks from Tapu Lele, Togekiss, and Zarude. Defensively, Garchomp can run Flamethrower to wear down Ferrothorn and Corviknight. RegenVest Garchomp is also an option to better check threats like Volcarona, Zapdos, and Tapu Koko, but it is generally outclassed by other RegenVest users because it lacks a pivoting move.
Checks and Counters
===================
**Fairy- and Dragon-types**: Fairy-types can threaten Garchomp with their powerful Moonblast, and Triage Tapu Lele can revenge kill it with Draining Kiss even after a Speed boost from Scale Shot. Faster Dragon-types such as Latios can threaten Garchomp with their powerful Dragon-type STAB moves.
**Dauntless Shield Corviknight and Mew**: With their Defense boosted, Corviknight and Mew take little damage from Garchomp's STAB moves. Corviknight can pivot out to a revenge killer or set up with Bulk Up, while Mew can burn Garchomp with Will-O-Wisp or 2HKO it with Ice Beam.
**Strong neutral attacks**: Despite being bulky, Garchomp relies a lot on its resistances to handle foes and doesn't take strong STAB moves well from foes like Terrakion, Galarian Zapdos, and Zarude.
[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[dex, 277988]]
Last edited: