Garchomp (Revamp) [QC: 0/3]

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QC: //
GP: /


To Do List:
- Add Mixed set
- Add Tank set

Overview
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  • Awesome overall stats, with Attack peaking at 130
  • Got a mega evolution, has a decrease in Speed (92) which makes it outsped by some things, but otherwise is a threat due to its new base 170 Attack stat as well as 120 Special Attack stat, which lets it function as a wallbreaker
  • Speed of 102, lets it outspeed base 100s such as Mega Gardevoir, which is absolutely crucial
  • Respectable bulk (more or less to the mega) allows it to stomach attacks such as Bisharp's Sucker Punch
  • Good STABs, backed up by powerful moves respectably
  • Can perform multiple roles, which makes it hard to prepare for
  • Access to multiple coverage moves such as Fire Blast for Steel-type walls and Stone Edge for Flying-types, the latter forming EdgeQuake
  • Has Stealth Rock which allows it to function as an offensive lead, pretty much the best user of it in the metagame, because it beats most hazard removers (excadrill and skarm with Fire Blast / EQ, Zapdos and Buzz if it has SD)
  • Good ability in Rough Skin to screw over physical attackers (+rocky helmet is fun too)
  • Has a nasty 4x weakness to Ice-type attacks, which are somewhat common due to the Hidden Power Ice and Ice Beam flying around
  • The Speed drop from mega evolving is pretty bad, leaving it outsped by Mega Gardevoir and Mega Medicham, and Zard X
  • Can't do everything at once, because it can only perform one role at a time i.e. Stealth Rock set lacks immediate power, Mixed lacks Speed, ScarfChomp lacks wallbreaking power
  • Faces extreme competition from Landorus-I as a Scarf user, as it keeps momentum with U-turn, has Intimidate, has Superpower/Stone Edge to beat more threats, and a Ground immunity.

Offensive Stealth Rock
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name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Fire Blast / Swords Dance
ability: Rough Skin
item: Focus Sash / Lum Berry / Rocky Helmet
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

Moves
========

  • Stealth Rock is Stealth Rock and is a staple for most offensive teams, as it wears down the opponent as it comes in. Garchomp is an especially good user of the move because it beats almost every hazard remover in the metagame, and it still packs decent offensive presence
  • Earthquake is a STAB attack for Garchomp, and deals decent damage to virtually anything that doesn't resist it, bar maybe Clefable
  • Outrage is a main STAB attack, with a bolstering base 120 power and base 180 with STAB, and will just about OHKO or 2HKO anything that doesn't resist it or is a Fairy-type
  • Being locked into a Dragon-type STAB can be undesirable, so Dragon Claw can be used for more consistency
  • Fire Blast provides coverage against Steel-type Pokemon such as Ferrothorn and Skarmory, and isn't necessarily weak
  • Swords Dance, however, can be used after Stealth Rock to muscle through walls such as Clefable, but you're walled by Togekiss and Skarmory
Set Details
========

  • Maximum Attack investment in terms of EVs is necessary to allow Garchomp to hit hard after setting Stealth Rock
  • Maximum Speed investment with either nature allows Garchomp to outspeed up to Landorus-I and any lead
  • Rough Skin detracts 12% from any physical attacker that makes contact with Garchomp, pressuring weakened opponents
  • Focus Sash ensures that you'll be able to set up Stealth Rock, granted you're being used as a lead
  • Rocky Helmet is a great item in conjunction with Rough Skin to reduce 24% of the opponents health for each hit they make that's physical, which makes physical attackers reluctant to attack
  • Lum Berry is used to escape burns that would otherwise cripple you greatly, as well as escape self-induced confusion, although being able to screw over Sleep Powder users is quite nice as well
  • A Yache berry is an option to avoid the KOs from Ice-type attacks such as Weavile's Ice Shard

Usage Tips
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  • This set functions well as a lead, as being able to set up rocks early-game is usually ideal and is best for most teams
  • However, it doesn't necessarily have to be used as a lead. Garchomp can force switches against Pokemon such as Magnezone and Excadrill, and you can use Stealth Rock on the switch
  • More or less, the key to this set is early-game wallbreaking and setting up Stealth Rock. It's best to dent the opponent with +2 Outrage or Skarmory with Fire Blast, so a sweeper can come in and finish the opponents off

Team Options
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  • Sweepers who rely on the weakening of the opponent by Stealth Rock and Garchomp's attacks such as Mega Pinsir and Dragon Dance MegaDos are good partners
  • This set works on offensive teams in general due to Stealth Rock being able to wear down the opponent to open the door for sweepers and Garchomp's powerful Attack
  • Bisharp is an amazing partner to pressure the opponent from using Defog, because then Defiant will activate and the opponent will have trouble playing around +2 Bisharp
  • Spinblockers are good partners with Garchomp to keep Stealth Rock intact so Excadrill or Kabutops don't remove your hazards; Gengar and Sableye do this well, and the latter can use Will-O-Wisp
  • Magnezone forms the DragMag core with Garchomp, as they both have great offensive and defensive synergy

Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Fire Fang / Substitute / Stone Edge
ability: Rough Skin
item: Lum Berry / Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

Moves
========

  • Swords Dance basically doubles your attack stat, and combined with your high Speed stat, allows to sweep as well as somewhat wallbreak
  • Earthquake is a STAB attack and usually is your "spammable" attack due to the high BP and the fact that it doesn't lock you in like Outrage or isn't weaker like Dragon Claw
  • Outrage is extremely powerful after Swords Dance and even before it, but is very risky to use due to it locking you in, but it also hits Pokemon Earthquake doesn't i.e. Landorus-T
  • Dragon Claw is an alternative, but is noticeably weaker than Outrage
  • Fire Fang reliably beats Steel-types, namely Ferrothorn, but it also hits Skarmory + zong, the latter though is uncommon
  • Stone Edge hits Flying-types such as buzz and Zapdos (both relatively uncommon atm, and any other flying-types are demolished by a Dragon STAB, so this isn't such a great option anymore). However, it forms EdgeQuake, which is kinda good coverage.
  • Substitute is an option to shield you from status and also guarantees a kill
Set Details
========

  • Maximum Attack investment allows you to hit crazy hard with a Swords Dance boost
  • Maximum Speed with a Jolly nature maximizes Speed, so you can outspeed up to Landorus-I
  • A Lum Berry gets rid of status, allowing for relatively easy setup, as well as curing Outrage confusion
  • However, a Life Orb boosts the damage output considerably
  • Leftovers is an option to add recovery if Substitute is being used
  • Rough Skin is the best choice to mess with priority users and U-turners

Usage Tips
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  • Like most SD sets, this set is best used to set-up mid- to late-game, where threatening opponents and checks / counters are mostly weakened or all-out fainted
  • Early-game, you can use this set's sheer power to punch holes through the opponents team while not setting up
  • Garchomp forces switches against Pokemon such as Excadrill, Magnezone, and Charizard Y, so be sure to use these switches for free Swords Dance set-up
  • At times, take advantage of the Lum Berry against Pokemon who rely on status such as Rotom-W and Chansey to set up; the Swords Dance boost easily OHKOs the latter if Outrage is being used and the latter is heavily dented
  • Do not use Outrage recklessly. Due to it locking you in, the opponent can send out Fairy- and Steel-type Pokemon to take advantage of it. Basically, eliminate those before Outrage is used
Team Options
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  • Magnezone, like always, forms DragMag which is good offensive and defensive synergy, and can trap Ferrothorn and Skarmory which easily clears the way for Garchomp
  • Thundurus's Pranktser Thunder Wave closes the door for revenge killers bar Talonflame, as they'll be slowed down, allowing Garchomp to come in and outspeed
  • Heatran beats Talonflame, who can easily revenge kill, and also has amazing offensive and defensive synergy with Garchomp, making it a good teammate. It can also set up Stealth Rock to make Garchomp's sweep easier
  • Garchomp, like always, works best on offensive teams that have hazards and who like good offensive presence.

Mega Swords Dance
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name: Mega Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Substitute / Fire Blast
ability: Sand Force
item: Garchompite
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

Moves
========

  • Swords Dance because +2 Attack is gr8
  • Earthquake is a main STAB move
  • Dragon Claw is a STAB move that deals decent damage and doesn't lock you in like Outrage does
  • Outrage can be used for significantly more power, but being locked in is very detrimental and you can easily be taken advantage of
  • Fire Blast kills off Skarmory and Ferrothorn
  • Substitute lets you set up safely and stay shielded. Great because Garchomp lures status all the time as well.
  • Stone Edge lets you hit Flying-types, but overall provides redundent coverage and most things are hit hard by either STAB (except togekiss which is rly irrelevant)

Set Details
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  • Speed EVs with a Jolly nature, after Mega Evolution, let you outspeed Jolly Mega Heracross, Gyarados, and Dragonite and any Pokemon at base 90
  • Adamant is bad because you miss out on many threats
  • 252 Atk EVs maximize attack, which makes SD so much scarier
  • Garchompite mega evolves you
  • Sand Force is the only ability when mega evolved

Usage Tips
========

  • Clear out Garchomp's checks/counters before you mega evolve i.e. get rid of things like Skarmory and Ferrothorn (the latter stalls you hard and doesn't die to Fire Blast)
  • This set can be used to wallbreak; after a SD, you have barely any defensive checks, and you can plow through many things including Clefable, Chansey, Mew (with Substitute), Gliscor, and Rotom-W
  • While this set functions as a great wallbreaker, you're also able to late-game sweep, however, you'll sometimes be too slow to.
  • Mega Garchomp forces many switches, so set up Substitute on forces you switch; it is also a great time to set up Substitute on predicted status attacks
  • Garchomp can hold off of mega-evolving to take advantage of its high speed pre-mega evolving and to weaken the opponent a bit
  • Don't use Outrage recklessly, being locked in sucks

Team Options
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  • Magnezone is a great partner because it traps Skarmory (although they are starting to run shed shells now) and Ferrothorn, clearing up the path for Garchomp to come and late-game sweep or safely wallbreak
  • Works best on offensive teams who need to be able to break through walls and who appreciate offensive pressure
  • If using this set for late-game sweeping, thundurus's prankster thunder wave is good for letting you outspeed opponents, it also beats Skarmory

Mixed
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name: Mixed
move 1: Earthquake
move 2: Draco Meteor
move 3: Fire Blast
move 4: Substitute
ability: Sand Force
item: Garchompite
nature: Naughty
evs: 16 Atk / 240 SpA / 252 Spe

Moves
========

  • Earthquake is your main physical STAB attack and does hefty damage
  • Draco Meteor is a special nuke and does good damage as well
  • Fire Blast because fuk skarmory and ferrothorn
  • Substitute lets you avoid sucker punches and makes you much better versus offense

Set Details
========

  • 16 Attack and a Naughty nature hit an Attack jump point

Usage Tips
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Team Options
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ScarfChomp
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name: ScarfChomp
move 1: Outrage
move 2: Earthquake
move 3: Rock Slide / Stone Edge
move 4: Dragon Claw / Fire Blast
ability: Rough Skin
item: Choice Scarf
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

Moves
========

  • A Choice Scarf allows Garchomp to outspeed the entire unboosted OU tier. Landorus-I seems like a considerably better scarf better, and is, but Garchomp has the pros of outrunning Jolly Zard X at +1, not having Intimidate to trigger Bisharp, a somewhat good Zard Y check, a water neutrality, and a stronger STAB.
  • Outrage is a mandatory STAB attack that is extremely powerful and is pretty much 180 base power with STAB
  • Earthquake hits Outrage resists, is a powerful STAB, and also doesn't lock you in, making it a better choice if the extra power is not needed
  • Stone Edge, combined with Earthquake, forms EdgeQuake, and provides coverage against Flying-types and Ice-types
  • Rock Slide because revenging Pinsir is nice and missing sux
  • Fire Blast is an option to hit Skarmory and Ferrothorn for good damage
  • Dragon Claw can be used for more consistency over Outrage, as being locked is bad

Set Details
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  • Maximum Attack investment allows Garchomp to revenge kill better; it packs more power
  • Maximum Speed investment works in tandem with a scarf to make Garchomp as fast as possible
  • A Naive nature will maximize Speed and allow you to use Fire Blast, and outspeed +1 Jolly Zard X
  • A Naughty nature will maximize firepower, but you'll miss out on outspeed +1 Jolly Zard X
  • A Choice Scarf is the main item on the set, and it multiplies Garchomp's Speed by 1.5, allowing it to outspeed the unboosted meta
  • Rough Skin is the chosen ability to mess with priority users, as well as stomach neutral physical attacks and retaliate without doing anything by detracting 12% health

Usage Tips
========

  • This set should be used as a revenge killer to finish off weakened opponents, as you'll outspeed them with a Scarf
  • This set lacks immediate power, and should not be used as a wallbreaker nor a sweeper, and solely a revenge killer
  • This set, overall, functions best late-game due to its ability as most Pokemon are weakened then, whereas Garchomp can easily come and clean them up
  • Avoid using Outrage when Fairy-types and Steel-types are still on the field, being locked in is very undesirable. It should only be used if the power is very needed, and should not be used recklessly
  • That being said, Fire Blast should be used to clean up those aforementioned Steel-types, so you can use Outrage safely

Team Options
========

  • Magnezone forms DragMag, again, but it can also trap Skarmory and Ferrothorn as well as eliminate Clefable, which all give Garchomp trouble
  • ScarfChomp lacks immediate power, so other Dragon-types such as Kyruem-B can wallbreak and weaken the opponent enough for Garchomp to come in and clean up
  • Hazard support from the likes of Heatran also weaken the opponent so Garchomp can easily come in
  • Works best on balanced and offensive teams who can use it as a glue to clean up weakened foes

Other Options
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OTHER OPTIONS GOES HERE. STUFF LIKE ALTERNATE MOVES, ALTERNATE SETS, NICHE STUFF THAT DOESN'T GET A MAIN SET MENTION


Checks & Counters
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CHECKS & COUNTERS GO HERE
NOTE THAT THIS WILL BE MORE THREATLISTY SO MENTION POKEMON / OTHER EFFECTS ONE AT A TIME
 
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Alright, this is a long analysis (will have 6 sets total if i believe incorporating the mega SD set Jukain wanted) so I'm going to be editing this overtime and it should be done and ready for QC this week. I'll leave a to-do list at the top to mark my progress, and I'll note when this is ready for input.
 
  • This set patches up Garchomp's mediocre Speed and makes it the fastest Pokemon in OU, allowing it to outspeed Latios and Latias, as well as even Greninja
i know this is just wip but the wording is really awkward as well as and even serve the same purpose, just pick one and it will be less repetitive imo
 
You need to elaborate that Scarf Garchomp faces heavy competition from Landorus-T, which hits harder and has access to Intimidate.
 
You need to elaborate that Scarf Garchomp faces heavy competition from Landorus-T, which hits harder and has access to Intimidate.

#alreadynitpicking

252 Atk Garchomp Outrage vs. 252 HP / 0 Def Mew: 196-232 (48.5 - 57.4%) -- 48.4% chance to 2HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 0 Def Mew: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery

Garchomp has a stronger STAB than Landorus-T, doesn't lose to Pokemon at +1, has a better overall typing, and Rough Skin to wear down opponent who attempt to use U-Turn or any form of priority. I'm not going to say it faces heavy competition to Landorus-T, but I will mention how Landorus-T does also fight for the teamslot.
 
#alreadynitpicking

252 Atk Garchomp Outrage vs. 252 HP / 0 Def Mew: 196-232 (48.5 - 57.4%) -- 48.4% chance to 2HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 0 Def Mew: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery

Garchomp has a stronger STAB than Landorus-T, doesn't lose to Pokemon at +1, has a better overall typing, and Rough Skin to wear down opponent who attempt to use U-Turn or any form of priority. I'm not going to say it faces heavy competition to Landorus-T, but I will mention how Landorus-T does also fight for the teamslot.

Getting locked into Outrage makes it easy for an opponent to take advantage of you though, which you have not mentioned.
 
Getting locked into Outrage makes it easy for an opponent to take advantage of you though, which you have not mentioned.

@_@ it's too early for me

I guess I'll mention it in the write-up that Landorus-T does give it competition, but more-or-less Garchomp is supposed to be a late-game cleaner with Outrage and revenge killer while Landorus-T is a momentum grabber, occasionally a revenge killer I guess.
 
Mega SD and [Mega / reg. LO] mixed should probably have their own sets or at least mention (idk if you were about to add them, so I just posted anyways n_n)

Defensive with Helmet and Dragon Tail also works on more balanced teams, so I'd mabye mention it in OO
 
Mega SD and [Mega / reg. LO] mixed should probably have their own sets or at least mention (idk if you were about to add them, so I just posted anyways n_n)

lol dude I thought I made it as clear as possible that this is still a WIP and that i said i was going to be editing the remnant 4 sets lol. so yea they're getting their own sets. the sets are going to be OSR / Scarf / SD / Mega SD / Mixed / Tank

long analysis imo
 
Might be wanting to change:
  • A Choice Scarf allows Garchomp to outspeed the entire OU tier to:
  • A Choice Scarf allows Garchomp to outspeed any other unboosted Pokemon in the entire OU tier.
Also, put this in Set Details instead of Moves.
 
Might be wanting to change:
  • A Choice Scarf allows Garchomp to outspeed the entire OU tier to:
  • A Choice Scarf allows Garchomp to outspeed any other unboosted Pokemon in the entire OU tier.
Also, put this in Set Details instead of Moves.

No, it was purposeful. It's in moves because you're allowed to give a quick overview of the set in a sentence i.e. "Dragonite can use its bulk to run a bulky set"

and idk if you fully read this but it's already in set details too

edit: added SD set
 
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Mysteria I actually think the competition with Scarf Landorus-T is very relevant. tbh I rate Scarf as one of the worse Garchomp sets simply because for the vast majority of teams, there's little reason to use it over Landorus-T, which has a stronger EQ and moreover doesn't have to face constant prediction games and maintaining of momentum thanks to U-turn, which ensures momentum always stays on its side. Landorus-T also has a beneficial Ground immunity and Intimidate which lets it check quite a few physical attackers including Excadrill, opposing Landorus-T, SD Talonflame, and Terrakion, and Superpower/Stone Edge make it far better at revenge killing Mega Gyarados. This is evident in the fact that Landorus-T is #1 in usage; you can't say that Garchomp is better or even in the same league as Landorus-T where being a Scarf user is concerned, at least overall. I would move Scarf down significantly in the set order and make sure you talk about the positives of it, which include outrunning Jolly Mega Charizard X (a set that has started to catch on), not having Intimidate for teams so as not to amplify a Bisharp weakness, a Fire resist so it can provide a sort of Zard Y check, a neutrality to Water, and a strong Dragon STAB.

On the lead set, I would slash Lum Berry second. Avoiding burns from mons like Mew and Rotom-W is really huge for it, making it the go-to option for a lot of players particularly when Mew is a concern. Rocky Helmet is really only for teams that are particularly Talonflame weak and to punish Scarf Landorus-T U-turns. It's also worth mentioning Yache Berry in there.

For SD I would slash DClaw first for similar reasons as the main SR set. I'd also opt for Fire Blast as opposed to Fire Fang, simply because Fire Fang leaves you open to Counter Skarm and does less damage right off the bat. Simply put, it's not as good an option.

I would slash DClaw first on Scarf as well. Fire Blast, while a nice option, ultimately requires a lot of prediction to use. Often, I really just find it's too risky to use, and it doesn't come close to KOing its targets, so they can just switch out and come in later, though somewhat annoyed by the dent. The lure is nice, but it's a horrible lock-in. The reliable Dragon STAB is very useful because you really don't want to lock yourself into Outrage every time you want to revenge kill a Latios, for example. Slash in Rock Slide, too, as hitting Pinsir is really the main use of that slot and missing is horrible. I wouldn't include a Naughty/+Attack nature on the set, as Jolly Mega Charizard X caught on a bit and one of the draws of ScarfChomp is outspeeding that.
 
Mysteria I actually think the competition with Scarf Landorus-T is very relevant. tbh I rate Scarf as one of the worse Garchomp sets simply because for the vast majority of teams, there's little reason to use it over Landorus-T, which has a stronger EQ and moreover doesn't have to face constant prediction games and maintaining of momentum thanks to U-turn, which ensures momentum always stays on its side. Landorus-T also has a beneficial Ground immunity and Intimidate which lets it check quite a few physical attackers including Excadrill, opposing Landorus-T, SD Talonflame, and Terrakion, and Superpower/Stone Edge make it far better at revenge killing Mega Gyarados. This is evident in the fact that Landorus-T is #1 in usage; you can't say that Garchomp is better or even in the same league as Landorus-T where being a Scarf user is concerned, at least overall. I would move Scarf down significantly in the set order and make sure you talk about the positives of it, which include outrunning Jolly Mega Charizard X (a set that has started to catch on), not having Intimidate for teams so as not to amplify a Bisharp weakness, a Fire resist so it can provide a sort of Zard Y check, a neutrality to Water, and a strong Dragon STAB.

On the lead set, I would slash Lum Berry second. Avoiding burns from mons like Mew and Rotom-W is really huge for it, making it the go-to option for a lot of players particularly when Mew is a concern. Rocky Helmet is really only for teams that are particularly Talonflame weak and to punish Scarf Landorus-T U-turns. It's also worth mentioning Yache Berry in there.

For SD I would slash DClaw first for similar reasons as the main SR set. I'd also opt for Fire Blast as opposed to Fire Fang, simply because Fire Fang leaves you open to Counter Skarm and does less damage right off the bat. Simply put, it's not as good an option.

I would slash DClaw first on Scarf as well. Fire Blast, while a nice option, ultimately requires a lot of prediction to use. Often, I really just find it's too risky to use, and it doesn't come close to KOing its targets, so they can just switch out and come in later, though somewhat annoyed by the dent. The lure is nice, but it's a horrible lock-in. The reliable Dragon STAB is very useful because you really don't want to lock yourself into Outrage every time you want to revenge kill a Latios, for example. Slash in Rock Slide, too, as hitting Pinsir is really the main use of that slot and missing is horrible. I wouldn't include a Naughty/+Attack nature on the set, as Jolly Mega Charizard X caught on a bit and one of the draws of ScarfChomp is outspeeding that.

Done, sorry if this was a lot to correct o_o.
 
Mysteria Life Orb on the Swords Dance set gives you a much easier time wallbreaking:
+2 252 Atk Life Orb Garchomp Outrage vs. 252 HP / 232+ Def Slowbro: 348-411 (88.3 - 104.3%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 88+ Def Ferrothorn: 286-337 (81.2 - 95.7%) -- 12.5% chance to OHKO after Stealth Rock (yes, +2 EQ hits harder than Fire Blast)
+1 252 Atk Life Orb Garchomp Outrage vs. 252 HP / 252+ Def Landorus-T: 296-348 (77.4 - 91%) -- 25% chance to OHKO after Stealth Rock

And to reference calcs against lesser seen physically bulky Pokémon:
+2 252 Atk Life Orb Garchomp Outrage vs. 252 HP / 252+ Def Chesnaught: 320-376 (84.2 - 98.9%) -- 31.3% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Garchomp Outrage vs. 252 HP / 144+ Def Hippowdon: 356-421 (84.7 - 100.2%) -- 43.8% chance to OHKO after Stealth Rock

Mention teammates that want some of these physical walls weakened, or even flat out KOd. Dragon Dance Zard X appreciated having Slowbro and Landorus-T gone (as well as Hippowdon), and Swords Dance Talonflame likes Slowbro / Landorus-T / Hippowdon gone.
 
just wanting to share some things/opinions:
  • Rocky Helmet is a great item in conjunction with Rough Skin to reduce 24% of the opponents health for each hit they make that's physical, which makes physical attackers reluctant to attack
not import but it's ~29%, rocky helmet damage is 1/6 of max HP. Also, in my humble opinion, I don't think Rocky Helmet deserves a slash, sash and lum accomplish very specific and useful things, but rocky only damages a bit more physical attackers. The best use I can think is just for preventing Scarf Lando-T from spamming U-turn as much as it wants and weakening it and other things like Mega Scizor and such, so it could help a possible DD Mega Tyranitar sweep (or I don't know just for helping things that dislike things like lando-t, bisharp, talon, etc, like most DDers, Mega Heracross, etc.).

  • A Yache berry is an option to avoid the KOs from Ice-type attacks such as Weavile's Ice Shard
More than Ice-types, I would say it's very helpful for offensive teams that struggles to check Electric-types, so you have a somewhat a decent answer, and usually caught off of guard thing like Mega Manectric or Thundurus that think the can OHKO you, especially more when you have a a take a hit, and they think: I broke the possible sash so hp ice is a safe move now. It doesn't help you vs Ice-types cause they OHKO you even with yache (Protean Greninja, Kyurem-B, etc.)

Also i think se /rock move is really bad in everything that's not scarf (because helps you to rk things like m-pinsir), doesn't help vs anything that's not named togekiss, and that one is very uncommmon. fire move / sub are the only good options for 4th slot in sd.
 
I guess I'll chime in since Garchomp is one of my favorite mons to use. For Mega Garchomp I have two recommended sets you can use.

Mega Swords Dance
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name: Mega Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Substitute / Rock Slide / Stone Edge / Fire Fang
ability: Sand Force
item: Garchompite
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

Moves
========

  • Swords Dance is Swords Dance. Once at +2 Garchomp becomes deadly.
  • Earthquake is your best STAB on this set. Once Garchomp is at +2 in the sand, Earthquake becomes your spammable move. It even has a 31.3% chance to OHKO Slowbro with Earthquake.
  • Dragon Claw is slashed first because you don't want to be locked into Outrage and have a Fairy or Steel type wall you. You can use Outrage if your other Pokemon can handle fairy types.
  • Substitute is good move for Garchomp since he tends to lure in status condition and taunts. Once behind a substitute getting up a Swords Dance will turn it into a deadly sweeper at +2.

Set Details
========
  • For the Mega Swords Dance set I think it's pretty important to run a +Speed nature. Not running a +Speed Nature will cause you to be outspeed by Dragonite, Mamoswine, Gyarados, and Jolly Heracross. With Garchomp sitting at 311 (after you Mega Evolve) you outspeed all Pokemon under Base 90.
  • You can use Stone Edge over Substitute if your teams need a way to hit Bird-Spam that's another option.
  • Fire Fang is another option if you want to hit steel types who want to come in and stop a sweep from Garchomp.

Mega Wallbreaker
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name: Mega Wallbreaker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake
move 4: Stone Edge / Rock Slide
ability: Sand Force
item: Garchompite
nature: Naive
evs: 88 Atk / 252 SpA / 168 Spe

Moves
========

  • Draco Meteor is your go to STAB attack to get past bulky physical walls. Pokemon that give Garchomp trouble are Quasire, Slowbro, Rotom-W, Gliscor,and Landorus-T.
  • Fire Blast provides a way for Garchomp to get past Steel Types namely: like Ferrothorn, Magnezone, Scizor, and Skarmory.
  • Earthquake is a STAB move and will be your spammable attack and coming off the Sand Force will increase it
  • Stone Edge lets you hit flying types like Taloflame, Manibuzz, Zapdos, and Gyarados. This is also provides the infamous EdgeQuake, which provides amazing coverage.

Set Details
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  • Now the EVs might seem a bit weird but here me out. With 168 in Speed you sit it at 288 which is 1 point faster than Jolly Gyarados. (Who can OHKO you with Ice Fang). This also allows you to outspeed all Pokemon under Base 81 Speed.
  • You can use Rock Slide if you do not like the shaky accuracy of Stone Edge. But the increase in power from Sand Force behind Stone Edge is too much to give up.

Team Options
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  • Hazard Support is a plus for Garchomp as it helps nabs important OHKO.
  • Users of Sandstream are great partners for Garchomp. Tyranitar is an excellent teammate as it not only provides you with Sandstorm but provides the best offensive presence for Garchomp.

This is just my $0.02. Hope I helped in anyway. (Sorry if there are any grammatical errors.)
 
If Garchomp is running Dragon Claw > Fire Blast on the Choice Scarf set, then there is no need for it to run a Naive Nature; a Jolly Nature will give it a little more bulk.
 
If Garchomp is running Dragon Claw > Fire Blast on the Choice Scarf set, then there is no need for it to run a Naive Nature; a Jolly Nature will give it a little more bulk.

Thanks, I'll be sure to slash Jolly in there.

I'm going to add mega sd and normal sd today in
 
Stealth Rock Garchomp's biggest asset over over Stealth Rock leads is being able to get past Mega Sableye with access to Lum Berry + Swords Dance. For this reason, Lum Berry should be the first slash on the Stealth Rock set. A +2 Earthquake should easily 2HKO Mega Sableye; if the calcs say no, then make Outrage the primary slash before Dragon Claw.
 
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