garchy sweep? why not?

Hey smogon I am return with a new sand I made some time ago. As you can see by the title, is based around a garchomp sweep so lets start with the team :

Tyranitar @ chople berry
Nature : sassy
Evs : 252 hp/232 spD/20 spatk/4 atk
Trait : sand stream
Stealth rock
Fire blast
Stone edge
Pursuit

Good mainly set, fire blast 2HKO skarmory and forretress, OHKO scizor on switch (he is faster D:) and deal a lot of damage to ferrothorn, SR obvius move, stone edge a stab for hit hard nine and poli , pursuit for trap some escaping Latios :D. I find good with this set, I think is one of the best sets for tyra. I really hate steel type and CSrakion or CBrakion, so I need someone to resist them.. So fight fire with fire:

Scizor @ choice band
Nature : adamant
Evs : 252 atk/248 hp/8 speed
Trait : tecnician
Bullet punch
U-turn
Superpower
Pursuit

Again a standard CB scizor set. Pursuit same reason of tyra, u-turn keep momentum, Bpunch stab main move that hit really hard and superpower for coverage. No other explains.
Terrakion is a big treath for now.. His type and resist to both SR and sand is really bad for me if I wrong a predict. I chose to put :

Celebi @ leftovers
Nature : modest
Trait : natural cure
Evs : 252 hp/252 spatk/4 def
Giga drain
Thunder wave
Recover
Hp (fire)

After use a pure offensive celebi on my last team i tryed out this set: really strong, kill pursuit scizor, rotoms, poli and is not hit hard by rakion (bar x-scissor and i be careful with switch). Twave own pups and scarf, so i can recover or spam stab giga hp fire for boring steels. So now go with the star of the team :

Garchy (garchomp) @ life orb
Nature : naive
trait : rought skin
Evs : 252 atk/252 speed/4 spatk
outrage/ dragon rush
Fire blast
Earthquake
stone edge

garchomp is a really strong poke: he can sweep entire unprepared teams alone. Outrage main stab, or dragon rush for no be locked on it (i hate bad accuracy :/ ) fire blast for steels, EQ other stab and stone for coverage. Now looking the team i am weak to rakion and scarf rachi and ice moves, so i use :

Gastrodom @ leftovers
Nature : bold
Trait : storm drain
Evs : 252 hp/ 152 def/104 spdef (i should be wrong with this Evs.. )
Scald
Toxic
Recover
Ice beam/ earth power

Main set: scald can burn and is a stab, toxic cuz is good, recover for stall and ice beam mainly for hit dragons or earth power for fight better some steels like jirachi. I use him cuz he can easily wall jirachi, rotom, scizor, and if it can burn, even phisical dragons. Everyone (mee too) use jellicent thank to his bulk and better stats, plus in one-vs-one jelli will won. But i really have a special wall (tyra) so i prefer use him. Sometimes he is better than jelly. The last pok is a must on every my team:

Stoutland @ choice band
Nature : adamant
Trait : sand rush
Evs : 252 atk/252 speed/ 4 hp
Return
Superpower
Crunch
Ice fang/fire fang

I really love stoutland. Return is main stab that hurt soo much, superpower for more coverage, crunch for jelli, Latios, alakazam, gengar and co, ice fang used mainly for dragons or fire for hit hard bulky steels. But they are killed by the rest of the team so most of the time i use ice fang for deal with dragons. I can run a jolly nature for outspeed even jolly scarf rakion.

soo this is the team, i wish you could help me to improve it! Thank you all, and see ya ;)
 
Hello, interesting team. You seem pretty weak to Scizor, especially SD Scizor, as it can easily run through your team as you don't really have a way to deal with it. You seem a bit weak to Keldeo as well, especially Choice Scarf versions, as they outspeed your primary win condition Stoutland and take it out, forces Scizor, Tyranitar out, and can revenge-kill weakened Celebi and Garchomp with Hidden Power Ice, and use Secret Sword to take down your Gastrodon. I find Gastrodon is your team's weakest link, as it pretty much just sits there and doesn't accomplish much. It's forced out by Ferrothorn and stuff like Scizor, and it can easily be used as set-up bait. I'd recommend replacing Gastrodon with a Jellicent (see set below). With this change, you can beat Scizor reliably, burn Ferrothorn and completely wall stuff like Keldeo, SD Toxicroak, who will be forced out. You do become weaker to Rotom-W though, however, you have Celebi to sponge Electric moves and it can easily deal with Rotom-W. Will-O-Wisp burns Ferrothorn, Scizor, Toxicroak, etc, making them less effective so they become less problematic. Scald is a nice STAB that can occasionally burn, which is nice, and Recover keeps Jellicent healthy throughout the match, making it hard for teams to take it down. Taunt prevents opponents from poisoning you, or setting up hazards, which is really useful. For other changes, I'd replace Stoutland's Ice Fang with Wild Charge. This lets you hit stuff like Gyarados, Politoed, Keldeo harder, and Ice Fang isn't really needed as Dragons are hit hard by Return anyways. Hope this helps.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Taunt
- Recover
 
Thanks for rate, i said that jelli is better than gastro, ye keldeo is a problem... I think I can think to jelli, I use much him, and I was trying use gastro. SD scizor, I really no fear him he is not able to setup. I can kill it fast. Thank for rate anyways :) I'll try jelli, cuz keldeo really own me. Wild charge is not a bad idea... I'LL. Try it :)
 
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