> Gardevoir Tailwind Offense (First RMT) <
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Introduction
Hey everybody, it's my first time posting on here and this is one of my first serious teams I've made for this format. The team isn't exactly innovative, it's pretty standard but I feel it works pretty well to allow for Mega Gard's sweep. I'm fairly new to the format and haven't really battled too many serious teams with this team so there might be a massive threat to the team which is fairly common higher up on the ladder. I'm open to any suggestions, even if it involves massively changing the team composition, I'm all ears.
The Team
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 72 HP / 108 Def / 220 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Focus Blast
- Protect
Since the rest of the team is built around her (or he I guess?), it makes sense to start off with Mega Gard. Mega Gard is here to neuter teams once her checks and counters are dealt with by the rest of the team. The moves are standard. While originally this spread was much faster, I found the additional bulk from this newer spread to be very valuable. The spread lives a Talonflame's Brave Bird and outspeeds base 70s.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 116 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Originally a Suicune, Rotom-W provides the team with some much needed bulk, another ground immunity, a Talonflame, Heatran and Lando-T counter, improves my matchup vs waters like Keldeo and Volcanion and another form of speed control. I feel this is a much better fit for the team than Suicune
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Bish is here to improve my matchup vs opposing fairies, as well as Aegislash, the only steel that Gard can't touch at all. It also deters my opponent from leading with Lando-T and provides the team with another form of priority. This was originally sashed, but I felt the damage output was lacking, and LO allows Bish to be a lot more threatening to beat the threats that it's on the team for.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 120 SpA / 136 Spe
Naive Nature
- Overheat
- Brave Bird
- Tailwind
- Protect
Talonflame is the team's main form of speed control and priority. It is also here to beat steels (that aren't named Heatran). I chose to use the Overheat set to allow Talonflame to better deal with Aegislash and Ferrothorn without worrying about King's Shield, taking massive amounts of recoil or Intimidate. The spread allows Talonflame to OHKO Mega Metagross and outspeed fast Thundurus with max Attack.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 212 Atk / 56 Def / 184 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Lando provides the team with another option vs Heatran and Aegislash (assuming they don't use WG), Intimidate, and another Kang/Diancie check. While the original set was scarfed, now that the team has 2 ground immunities (3 including Lando-T itself) and a resist, I feel more comfortable being locked in to EQ and greatly appreciate the speed increase. The spread lives +1 Bisharp's Sucker Punch, 2 -1 Talonfalme Brave Birds and a HP Ice from bulky Thundy.




Introduction
Hey everybody, it's my first time posting on here and this is one of my first serious teams I've made for this format. The team isn't exactly innovative, it's pretty standard but I feel it works pretty well to allow for Mega Gard's sweep. I'm fairly new to the format and haven't really battled too many serious teams with this team so there might be a massive threat to the team which is fairly common higher up on the ladder. I'm open to any suggestions, even if it involves massively changing the team composition, I'm all ears.
The Team

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 72 HP / 108 Def / 220 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Focus Blast
- Protect
Since the rest of the team is built around her (or he I guess?), it makes sense to start off with Mega Gard. Mega Gard is here to neuter teams once her checks and counters are dealt with by the rest of the team. The moves are standard. While originally this spread was much faster, I found the additional bulk from this newer spread to be very valuable. The spread lives a Talonflame's Brave Bird and outspeeds base 70s.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 116 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Originally a Suicune, Rotom-W provides the team with some much needed bulk, another ground immunity, a Talonflame, Heatran and Lando-T counter, improves my matchup vs waters like Keldeo and Volcanion and another form of speed control. I feel this is a much better fit for the team than Suicune

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Bish is here to improve my matchup vs opposing fairies, as well as Aegislash, the only steel that Gard can't touch at all. It also deters my opponent from leading with Lando-T and provides the team with another form of priority. This was originally sashed, but I felt the damage output was lacking, and LO allows Bish to be a lot more threatening to beat the threats that it's on the team for.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 120 SpA / 136 Spe
Naive Nature
- Overheat
- Brave Bird
- Tailwind
- Protect
Talonflame is the team's main form of speed control and priority. It is also here to beat steels (that aren't named Heatran). I chose to use the Overheat set to allow Talonflame to better deal with Aegislash and Ferrothorn without worrying about King's Shield, taking massive amounts of recoil or Intimidate. The spread allows Talonflame to OHKO Mega Metagross and outspeed fast Thundurus with max Attack.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 212 Atk / 56 Def / 184 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Giga Drain
- Protect
Amoonguss provides the team with redirection support for my more frail members, acts as a TR and Rain check, as well as forming a nice FWG core with Talonflame and Rotom-W. The spread and moveset is fairly standard.
Conclusion
So yeah, that's the team. Please let me know if there are any glaring weaknesses that my team doesn't many/any answers to.
Importable
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 72 HP / 108 Def / 220 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Focus Blast
- Protect
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 116 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 120 SpA / 136 Spe
Naive Nature
- Overheat
- Brave Bird
- Tailwind
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 212 Atk / 56 Def / 184 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Giga Drain
- Protect
Ability: Trace
EVs: 72 HP / 108 Def / 220 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Focus Blast
- Protect
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 116 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 120 SpA / 136 Spe
Naive Nature
- Overheat
- Brave Bird
- Tailwind
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 212 Atk / 56 Def / 184 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Giga Drain
- Protect
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