[SET]
Curse (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Water / Fairy
Careful Nature
- Curse
- Salt Cure
- Recover
- Earthquake / Heavy Slam
[SET COMMENTS]
Curse Garganacl is a solid wincon that can turn games around in the blink of an eye. Curse in conjunction with Terastallization lets it take hits from common physical attackers like Mega Lopunny, Great Tusk, and Landorus-T, and its ability prevents it from getting Toxic poisoned, a major roadblock to slow setup sweepers. Salt Cure allows Garganacl to chip foes and is complemented by Attack boosts from Curse; it also discourages common threats to Garganacl like Iron Crown and Urshifu-R from switching in directly. Earthquake hits almost all foes for decent damage with enough boosts, threatening Steel- and Electric-types like Iron Crown, Raging Bolt, Galarian Slowking, and Tapu Koko for particularly high damage; Salt Cure covers Flying-types that Earthquake cannot reach. Heavy Slam deals immediate damage to Fairy-types such as Tapu Lele, Iron Valiant, and Clefable, which threaten to deal massive damage with their STAB moves or are immune to Salt Cure's passive damage in the latter's case. Tera Water allows Garganacl to beat common Water-types like Manaphy, Urshifu-R, and Mega Swampert, giving its team a positive matchup against rain teams. Tera Fairy allows Garganacl to resist Fighting-type moves from Urshifu-R, Zamazenta, and Mega Lopunny, especially when unboosted, as Garganacl gets several free turns to set up after surprising these foes. Garganacl is a fat momentum sapper that lends itself well to balance teams, as they are able to compensate for its lack of immediate power with their ability to withstand heavy damage; Alomomola, a commonly seen Pokemon on these archetypes, is a great ally that can heal up Garganacl, allowing it to be used more recklessly with Salt Cure to offset the passivity of other allies. Garganacl is extremely hampered by Taunt and Knock Off users, as they prevent it from setting up and healing and prevent Leftovers passive recovery. It is best to wait for such foes to be eliminated before trying to set up. Therefore, Knock Off absorbers like Mega Scizor and Gliscor are good teammates to threaten Knock Off users including Hisuian Samurott and Ferrothorn. Garganacl performs best when used with Terastallization, as its base typing gives it nasty weaknesses to common foes like Zamazenta and Landorus-T; thus, allies should try not to expend Terastallization early-game. This means that a solid defensive core, such as Alomomola and Heatran, should be used to help with the longevity of the team and can chip down foes until it is safe to set up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/sulo.528036/
Curse (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Water / Fairy
Careful Nature
- Curse
- Salt Cure
- Recover
- Earthquake / Heavy Slam
[SET COMMENTS]
Curse Garganacl is a solid wincon that can turn games around in the blink of an eye. Curse in conjunction with Terastallization lets it take hits from common physical attackers like Mega Lopunny, Great Tusk, and Landorus-T, and its ability prevents it from getting Toxic poisoned, a major roadblock to slow setup sweepers. Salt Cure allows Garganacl to chip foes and is complemented by Attack boosts from Curse; it also discourages common threats to Garganacl like Iron Crown and Urshifu-R from switching in directly. Earthquake hits almost all foes for decent damage with enough boosts, threatening Steel- and Electric-types like Iron Crown, Raging Bolt, Galarian Slowking, and Tapu Koko for particularly high damage; Salt Cure covers Flying-types that Earthquake cannot reach. Heavy Slam deals immediate damage to Fairy-types such as Tapu Lele, Iron Valiant, and Clefable, which threaten to deal massive damage with their STAB moves or are immune to Salt Cure's passive damage in the latter's case. Tera Water allows Garganacl to beat common Water-types like Manaphy, Urshifu-R, and Mega Swampert, giving its team a positive matchup against rain teams. Tera Fairy allows Garganacl to resist Fighting-type moves from Urshifu-R, Zamazenta, and Mega Lopunny, especially when unboosted, as Garganacl gets several free turns to set up after surprising these foes. Garganacl is a fat momentum sapper that lends itself well to balance teams, as they are able to compensate for its lack of immediate power with their ability to withstand heavy damage; Alomomola, a commonly seen Pokemon on these archetypes, is a great ally that can heal up Garganacl, allowing it to be used more recklessly with Salt Cure to offset the passivity of other allies. Garganacl is extremely hampered by Taunt and Knock Off users, as they prevent it from setting up and healing and prevent Leftovers passive recovery. It is best to wait for such foes to be eliminated before trying to set up. Therefore, Knock Off absorbers like Mega Scizor and Gliscor are good teammates to threaten Knock Off users including Hisuian Samurott and Ferrothorn. Garganacl performs best when used with Terastallization, as its base typing gives it nasty weaknesses to common foes like Zamazenta and Landorus-T; thus, allies should try not to expend Terastallization early-game. This means that a solid defensive core, such as Alomomola and Heatran, should be used to help with the longevity of the team and can chip down foes until it is safe to set up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/sulo.528036/
Last edited: