National Dex Garganacl

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[SET]
Curse (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Water / Fairy
Careful Nature
- Curse
- Salt Cure
- Recover
- Earthquake / Heavy Slam

[SET COMMENTS]
Curse Garganacl is a solid wincon that can turn games around in the blink of an eye. Curse in conjunction with Terastallization lets it take hits from common physical attackers like Mega Lopunny, Great Tusk, and Landorus-T, and its ability prevents it from getting Toxic poisoned, a major roadblock to slow setup sweepers. Salt Cure allows Garganacl to chip foes and is complemented by Attack boosts from Curse; it also discourages common threats to Garganacl like Iron Crown and Urshifu-R from switching in directly. Earthquake hits almost all foes for decent damage with enough boosts, threatening Steel- and Electric-types like Iron Crown, Raging Bolt, Galarian Slowking, and Tapu Koko for particularly high damage; Salt Cure covers Flying-types that Earthquake cannot reach. Heavy Slam deals immediate damage to Fairy-types such as Tapu Lele, Iron Valiant, and Clefable, which threaten to deal massive damage with their STAB moves or are immune to Salt Cure's passive damage in the latter's case. Tera Water allows Garganacl to beat common Water-types like Manaphy, Urshifu-R, and Mega Swampert, giving its team a positive matchup against rain teams. Tera Fairy allows Garganacl to resist Fighting-type moves from Urshifu-R, Zamazenta, and Mega Lopunny, especially when unboosted, as Garganacl gets several free turns to set up after surprising these foes. Garganacl is a fat momentum sapper that lends itself well to balance teams, as they are able to compensate for its lack of immediate power with their ability to withstand heavy damage; Alomomola, a commonly seen Pokemon on these archetypes, is a great ally that can heal up Garganacl, allowing it to be used more recklessly with Salt Cure to offset the passivity of other allies. Garganacl is extremely hampered by Taunt and Knock Off users, as they prevent it from setting up and healing and prevent Leftovers passive recovery. It is best to wait for such foes to be eliminated before trying to set up. Therefore, Knock Off absorbers like Mega Scizor and Gliscor are good teammates to threaten Knock Off users including Hisuian Samurott and Ferrothorn. Garganacl performs best when used with Terastallization, as its base typing gives it nasty weaknesses to common foes like Zamazenta and Landorus-T; thus, allies should try not to expend Terastallization early-game. This means that a solid defensive core, such as Alomomola and Heatran, should be used to help with the longevity of the team and can chip down foes until it is safe to set up.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/sulo.528036/
 
Last edited:
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[SET]
Curse (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Water / Fairy
Careful Nature
- Curse
- Salt Cure
- Recover
- Earthquake / Heavy Slam

[SET COMMENTS]
Curse Garganacl is a solid wincon that can turn games around in the blink of an eye. Curse with max Special Defense investment means that Garganacl can tank hits well from both physical and special attackers Curse in conjunction with Tera lets it take hits from common physical attackers like Mega Lopunny, Great Tusk, and Landorus-T since ev comments should be later, also adds some needed description, and its ability prevents it from getting Toxic poisoned, the main roadblock to slow setup sweepers. Salt Cure allows Garganacl to chip opponents akin to Toxic especially with Attack boosts from Curse; it also deals extra damage to threatening foes like Iron Crown and Urshifu-R, which means that they are forced to switch out after some Recover stall preferably use examples that dont require tera else you should explicitly state that it needs tera to 1v1 these, alternatively you could say how "Salt Cure discourages common threats to Garganacl like Iron Crown and Urshifu-R from switching in directly.". Earthquake hits almost all foes for decent damage with enough boosts, threatening Steel- and Electric-types like Iron Crown, Raging Bolt, and Tapu Koko for particularly high damage gking!!!!! very very important one; Salt Cure covers Flying-types that Earthquake cannot reach. Heavy Slam deals immediate damage to Fairy-types such as Tapu Lele, Iron Valiant, and Enamorus Clefable, which threaten to deal massive damage with their STAB moves or coverage are immune to Salt Cure's passive damage in the latter's case. Tera Water allows Garganacl to beat common Water-types like Manaphy, Urshifu-R, and Mega Swampert, giving its team a positive matchup against rain teams. Tera Fairy allows Garganacl to resist Fighting-type moves from Urshifu-R, Zamazenta, and Mega Lopunny, especially when unboosted as Garganacl gets several free turns to set up after surprising these foes with a Tera. Garganacl is a fat momentum sapper that lends itself well to balance and bulky offense teams, as they are able to compensate for its lack of immediate threat with their ability to withstand heavy damage; Alomomola, a commonly seen Pokemon on these archetypes, is a great ally that can heal up Garganacl allowing it to be used more early-game rather than simply waiting u dont have to reserve garg til endgame, it applies pressure with salt cure quite well at any point in a game. You could change this to how the more passive pieces on these balances appreciate its consistent pressure it applies with salt cure. However, Garganacl is countered by extremely hampered by Taunt and Knock Off users, as they prevent it from setting up and healing and prevent Leftovers passive recovery, respectively. It is best to wait such foes to be eliminated before trying to set up. Therefore, Knock Off absorbers like Mega Scizor and Mega Lopunny and Mega Medicham are good teammates to threaten Knock Off users including Hisuian Samurott and Ferrothorn. Garganacl performs best when used with Terastal, as its base typing gives it nasty weaknesses to common foes like Zamazenta and Landorus-T, thus allies should try not to expend Tera early-game. This means that a solid defensive core, such as Alomomola and Heatran, will help with the longevity of the team and can chip down foes until it is safe to set up.

[CREDITS]
later

nice, 1/1

sealoo (1).gif
 
GP 1/1
[SET]
Curse (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Water / Fairy
Careful Nature
- Curse
- Salt Cure
- Recover
- Earthquake / Heavy Slam

[SET COMMENTS]
Curse Garganacl is a solid wincon that can turn games around in the blink of an eye. Curse in conjunction with Tera Terastallization idk if we allow tera as a standalone term? can ask for clarification in gp server lets it take hits from common physical attackers like Mega Lopunny, Great Tusk, and Landorus-T, and its ability prevents it from getting Toxic poisoned, a major the main roadblock to slow setup sweepers. Salt Cure allows Garganacl to chip foes and is complemented by opponents especially with Attack boosts from Curse; it also discourages common threats to Garganacl like Iron Crown and Urshifu-R from switching in directly. Earthquake hits almost all foes for decent damage with enough boosts, threatening Steel- and Electric-types like Iron Crown, Raging Bolt, Galarian Slowking, and Tapu Koko for particularly high damage; Salt Cure covers Flying-types that Earthquake cannot reach. Heavy Slam deals immediate damage to Fairy-types such as Tapu Lele, Iron Valiant, and Clefable, which threaten to deal massive damage with their STAB moves or are immune to Salt Cure's passive damage in the latter's case. Tera Water allows Garganacl to beat common Water-types like Manaphy, Urshifu-R, and Mega Swampert, giving its team a positive matchup against rain teams. Tera Fairy allows Garganacl to resist Fighting-type moves from Urshifu-R, Zamazenta, and Mega Lopunny, especially when unboosted, (ac) as Garganacl gets several free turns to set up after surprising these foes with a Tera. Garganacl is a fat momentum sapper that lends itself well to balance teams, as they are able to compensate for its lack of immediate power threat with their ability to withstand heavy damage; Alomomola, a commonly seen Pokemon on these archetypes, is a great ally that can heal up Garganacl, (ac) allowing it to be used more recklessly with Salt Cure to offset the passivity of other balance allies. However, Garganacl is extremely hampered by Taunt and Knock Off users, as they prevent it from setting up and healing and prevent Leftovers passive recovery (rc) respectively. It is best to wait for such foes to be eliminated before trying to set up. Therefore, Knock Off absorbers like Mega Scizor and Mega Lopunny more of a qc change but i'd be genuinely concerned if someone hard switches their lop into these mons, consider changing are good teammates to threaten Knock Off users including Hisuian Samurott and Ferrothorn. Garganacl performs best when used with Terastallization, Terastal, as its base typing gives it nasty weaknesses to common foes like Zamazenta and Landorus-T; (add semicolon) thus, (ac) allies should try not to expend Tera this goes back to the first point, idk if tera on its own is allowed and should be changed to "Terastallization" early-game. This means that a solid defensive core, such as Alomomola and Heatran, should be used to will help with the longevity of the team and can chip down foes until it is safe to set up.


[SET CREDITS]
later :3
GP Team done
 
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