Gastrodon [GP: 0/2]

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Garrett

Banned deucer.
[Overview]

Gastrodon is a premiere counter to one of the strongest Ubers threats in Kyogre being by immune to both its STAB moves, thanks to Storm Drain, and Thunder. Unlike the common Kyogre switch-in of Eternatus, Gastrodon is less prone to losing against Kyogre through status. Gastrodon also is useful as a hard counter to Regieleki frequenting strong Electric moves bar lead sets that run Explosion. It also serves a pivot into Dracovish that commonly spams Fishious Rend, and a counter to non-offensive Necrozma-DM, and Palkia and Dialga that are not Choice Specs. With that being said, Gastrodon is a more passive switch-in to Kyogre compared to other options, meaning special walls often switch in and shut Gastrodon down to heal, inflict status, or set up hazards in front of it.

[SET]
name: Specially Defensive (Big Slugga)
move 1: Scald
move 2: Clear Smog
move 3: Ice Beam / Earthquake / Icy Wind
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

Scald is preferred over Surf on Gastrodon to chance for burns on common switch-ins like Eternatus and Yveltal looking to heal or Defog on it, deter offensive breakers like Zekrom or Zygarde from freely switching in, and better handle Kyogre in case of Ice Beam freezes. Ice-move coverage is valuable to prevent Zygarde in both forms from using Substitute and trying to setup on Gastrodon with Coil or Dragon Dance. Ice Beam allows greater damage on Eternatus and Yveltal, while Icy Wind conveniently lowers the speed of switch-ins to allow for Gastrodon's partners to switch-in safer. Earthquake instead improves the matchup against Eternatus and Toxapex trying to heal or set up Toxic Spikes in front of it, and catches Dialga and Zekrom for respectable damage. Clear Smog is necessary to prevent Calm Mind Kyogre from boosting significantly and powering through Gastrodon.

Gastrodon, being a Kyogre counter and general switch-in to Electric moves, is a great partner for what loses a lot of momentum against Kyogre. Ho-Oh is a great example, often taking a turn to Defog entry hazards or Sacred Fire for minimal damage as Kyogre switches in, and enjoys having a switch-in to Water and Electric moves. In turn, Ho-Oh is a switch-in for threatening Grass types like Zarude, Tangrowth, and Ferrothorn, and often absorbs status like Toxic for Gastrodon. Other strong team partners include Ferrothorn and Skarmory that use Spikes to defensively pressure what Gastrodon is threatened by, and Yveltal, which similarly to Ho-Oh commonly loses momentum when using Defog.

[STRATEGY COMMENTS]
Other Options
====

Yawn is another option to deter setup sweepers and special tanks from switching in and sitting on Gastrodon. A set of Scald/Earthquake/Yawn/Recover can be used if a team has sufficient Zygarde counterplay. Alternatively, a set of Scald/Icy Wind/Yawn/Recover instead is workable if a team has sufficient counterplay for the rare Substitute + Calm Mind Kyogre or Suicine.

Checks and Counters
====

**Grass-Types**: Even with Ice move coverage, Gastrodon is not reliably removing Zarude, Tangrowth, and Ferrothorn with it. Ferrothorn switching-in is especially an issue for Gastrodon, comfortably taking on all three of its attacks and receiving the chance to either Knock Off an item or take it out with Power Whip (depending on coverage), recover any small damage with Leech Seed, or set up Spikes in front of Gastrodon.

**Special Walls**: The likes of Blissey, Ho-Oh, and Eternatus repeatedly sponge any of Gastrodon's attacks and threaten to Toxic Gastrodon. Blissey and Eternatus can use Gastrodon's presence on the field to set up Stealth Rock or Toxic Spikes, respectively, as well.

[CREDITS]
- Written by: [[BasedWhat?, 528667]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
 
Last edited:
Gastrodon?
more like ASStrodon lolololol
giphy.gif

QC 1/2
 
Gastrodon is less prone to losing against Kyogre through paralysis and freezes.

well it's not "less prone", it's literally "immuned", since you cant get paralyzed and you have scald in case you get frozen lol

Scald is preferred over Surf on Gastrodon

is this really useful? i mean everyone knows scald is better than surf on defensive mons... at least i hope so

[STRATEGY COMMENTS]
Other Options
====

(I want to discuss Yawn > Ice move coverage as a niche way of denying setup/gaining sudden momentum, but I will ask QC for thoughts first. If denied, then I think this should be blank.)

i think eq > icy wind as a slash option, and mention yawn + icy wind here is the way to go.
(eq is a nice alternative i think because you don't autolose to subcm ogre and it can hit zekrom/pex/dialga correctly)

Other strong team partners include Skarmory to use Spikes to defensively pressure what Gastrodon is threatened by

ferrothorn > skarmory

QC 2/2
 
well it's not "less prone", it's literally "immuned", since you cant get paralyzed and you have scald in case you get frozen lol

Good point, fixed my wording

is this really useful? i mean everyone knows scald is better than surf on defensive mons... at least i hope so

It's not but I thought explaining it would be nice for someone new

i think eq > icy wind as a slash option, and mention yawn + icy wind here is the way to go.
(eq is a nice alternative i think because you don't autolose to subcm ogre and it can hit zekrom/pex/dialga correctly)

I have put EQ > Icy Wind in a slash and noted possible set permutations in OO

ferrothorn > skarmory

Big spike boi added

I guess I'm ready for GP 1 once I finish in a few mins thanks guys
 
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(AC)/(RC): Add/Remove Comma

[Overview]

Gastrodon is a premiere counter to one of the strongest Ubers threats in Kyogre being by immune to both its main water STAB moves in Water Spout and Surf/Origin Pulse due to its fantastic ability Storm Drain, as well as rain accuracy-boosted Thunders. STAB moves, thanks to Storm Drain, and Thunder. Unlike the common Kyogre switch-in of Eternatus, Gastrodon is less prone to losing against Kyogre through status. Gastrodon also is useful as a hard counter to Regieleki, (AC) frequenting strong Electric moves bar lead sets that run Explosion. It also serves a pivot into Dracovish that commonly spams Fishious Rend, and a counter to non-offensive pivots into Dracovish spamming Fishious Rend, counters defensive Necrozma-DM, and counters Palkia and Dialga that are not running Choice Specs. With that being said, Gastrodon is a more passive switch-in to Kyogre compared to other options, meaning special walls often switch in and shut Gastrodon it down to heal, inflict status, or set up entry hazards in front of it.

[SET]
name: Specially Defensive (Big Slugga) (sorry mate, combo of it not having any specific pun/set relevance/etc. plus a search seeming to suggest not many people use it besides you)
move 1: Scald
move 2: Clear Smog
move 3: Ice Beam / Earthquake / Icy Wind
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

Scald is preferred over Surf on Gastrodon to chance for burns on Scald's burn chance can punish common switch-ins like Eternatus and Yveltal looking to heal or use Defog on it, Gastrodon, deter offensive breakers wallbreakers like Zekrom or and Zygarde from freely switching in, and better handle Kyogre in case of Ice Beam freezes. Ice-move Ice Beam freezes Gastrodon. Clear Smog is necessary to prevent Calm Mind Kyogre from boosting significantly and powering through Gastrodon. (moved from bottom of paragraph to reflect moveslot order) Ice-type coverage is valuable to prevent Zygarde in both forms Zygarde-C from using Substitute and trying to set up (was "Gastrodon") on Gastrodon with Coil or Dragon Dance. Ice Beam allows greater damage on Eternatus and Yveltal, while Icy Wind conveniently lowers the Speed of switch-ins to allow for Gastrodon's partners to switch-in safer. Gastrodon's partners to switch in more safely. Earthquake instead improves the matchup against Eternatus and Toxapex trying to heal or set up Toxic Spikes in front of it, and it catches Dialga and Zekrom for respectable damage.

Gastrodon (RC) being a Kyogre counter and general switch-in to Water- and Electric-type moves (RC) is a great partner for what loses a lot of momentum against Kyogre. Ho-Oh is a great example, often taking a turn to Defog entry hazards or Sacred Fire for minimal damage as Kyogre switches in, and enjoys having a switch-in to Water and Electric moves. great for Ho-Oh, which often loses momentum to Kyogre switching into Defog or a weakened Sacred Fire. In turn, Ho-Oh is a switch-in for threatening Grass types like Zarude, Tangrowth, and Ferrothorn, and it often absorbs status like Toxic for Gastrodon. Other strong team partners include Ferrothorn and Skarmory, (AC) that which use Spikes to defensively pressure what Gastrodon is threatened by, and Yveltal, which similarly to Ho-Oh commonly loses momentum when using Defog like Ho-Oh.

[STRATEGY COMMENTS]
Other Options
====

Yawn is another option to deter setup sweepers and special tanks from switching in and sitting staying in on Gastrodon. A set of Scald / Earthquake / Yawn / Recover (added spaces before/after the slashes) can be used if a team has sufficient Zygarde counterplay. Alternatively, a set of Scald / Icy Wind / Yawn / Recover (added spaces before/after the slashes) instead is workable if a team has sufficient counterplay for the rare Substitute + Calm Mind Kyogre or Suicine and Suicune.

Checks and Counters
====

Grass Types: **Grass-types**: Even with Ice move Ice-type coverage, Gastrodon is not reliably removing Zarude, Tangrowth, and Ferrothorn with it. Ferrothorn switching in (removed hyphen) is especially an issue for Gastrodon, comfortably taking on all three of its attacks and receiving the chance to either Knock Off an item or take it out with Power Whip (depending on coverage), recover any small damage with Leech Seed, or set up Spikes in front of Gastrodon. issue, as it comfortably takes all of Gastrodon's attacks and gets a free chance to use Knock Off or Spikes. It can also take Gastrodon out with Power Whip, if running it, and recover any small damage with Leech Seed. (I assume "if running it" is what you meant?)

**Special Walls**: The likes of Blissey, Ho-Oh, and Eternatus repeatedly sponge any of Gastrodon's attacks and threaten to Toxic Gastrodon. hit it with Toxic. Blissey and Eternatus can use Gastrodon's presence on the field to set up Stealth Rock or Toxic Spikes, respectively, as well.

[CREDITS]
- Written by: [[BasedWhat?, 528667]]
- Quality checked by: [[Manaphy, 50695], [SiTuM, 274590]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
 
Basedwhat has quit mons for now and hasn't showed interest in finishing this up so archiving and passing the template over to Lasen to finish
 
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