[OVERVIEW]
Gastrodon is an amazing specially defensive wall because of its defensive typing, ability, and access to reliable recovery that differentiate it from the other Ground-types in the metagame. It remains one of the only consistent checks to offensive pivots like Tapu Koko, Zeraora, and Dragapult and is notably one of the best checks to Heatran. Gastrodon can also serve as an all-purpose wall against common special attackers like Volcarona, Nidoking, and Dracozolt. Sticky Hold lets it become a counter to most Pokemon using Knock Off and Trick to force progress, like Zeraora, pivot Tornadus-T, and Clefable. On teams lacking solid Water-resistant Pokemon, Storm Drain gives it an edge in matchups against rain teams. However, its passiveness usually relegates it to more defensive teams that can afford its loss in momentum and staying power. For example, it often invites in threatening Grass-types like Kartana and Rillaboom on a predicted Recover or Earthquake, requiring teammates to handle these polarizing offensive threats. Offensive pivots that Gastrodon checks, like Dragapult, can also gain momentum and steady chip damage on it with U-turn, making them much more difficult to check long-term. It is also incredibly vulnerable to status from some of the threats it checks, like Heatran's and Zeraora's Toxic and Dragapult's Will-O-Wisp. Gastrodon faces competition from other defensive Ground-types that are less passive or have the ability to set Stealth Rock, like Landorus-T, Swampert, defensive Garchomp, and its main alternative on defensive teams, Hippowdon.
[SET]
name: Specially Defensive
move 1: Scald
move 2: Earthquake
move 3: Recover
move 4: Clear Smog / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Sticky Hold / Storm Drain
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Scald gives Gastrodon some offensive pressure by letting it punish common Grass- and Steel-type switch-ins like Ferrothorn, Rillaboom, and Corviknight with a burn. Gastrodon uses Earthquake primarily to OHKO specially defensive Heatran after minor chip damage. Recover gives it a reliable way to check offensive threats like Heatran, Tapu Koko, Nidoking, and Dragapult over the course of a game. Clear Smog lets Gastrodon sit on many different specially attacking setup sweepers, including Calm Mind Clefable and Volcarona. Toxic can alternatively be used for more pressure on defensive Pokemon like Tangrowth, Zapdos, and Slowking if Gastrodon's teammates can adequately handle the aforementioned sweepers. Sticky Hold gives Gastrodon the ability to keep its Heavy-Duty Boots forever, making it less vulnerable to chip damage from entry hazards and being gradually worn down by offensive pivots that it checks, such as Dragapult and Tapu Koko. Sticky Hold also lets it counter defensive Pokemon using Knock Off to force progress, like Toxapex lacking Toxic and Clefable. For teams lacking concrete Water-resistant Pokemon, Storm Drain can be used for a better matchup against rain teams, as well as providing a rare immunity to Scald to block progress from common users like Toxapex and Galarian Slowking. Leftovers, typically used on teams with better entry hazard control, give Gastrodon more longevity at the cost of increased vulnerability to Spikes and Toxic Spikes. A more physically defensive spread with 48 EVs in Defense and 208 EVs in Special Defense lets it survive a Choice Specs-boosted Psyshock from Modest Tapu Lele and guarantee a 3HKO from defensive Landorus-T's Earthquake on Leftovers Gastrodon sets.
Gastrodon primarily fits on more defensive balance and stall teams because of its passiveness and vulnerability to being taken advantage of by offensive threats like Rillaboom and Kyurem. These teams greatly appreciate its ability to check Heatran and Dracozolt, wallbreakers that their defensive cores typically struggle with. It is also an incredibly effective check to Tapu Koko, Zeraora, and Dragapult, offensive pivots that are usually able to annoy defensive teams with Knock Off. Gastrodon's defensive typing and Sticky Hold additionally help limit their pivoting. Physically defensive teammates like Corviknight, Skarmory, and Buzzwole help patch up Gastrodon's weakness to Rillaboom and Kartana while also pushing their advantage on a forced switch by pivoting with U-turn, setting Spikes, and gaining a wallbreaking opportunity with its powerful STAB and coverage moves, respectively. Because Gastrodon can often give free switches to special attackers that threaten it, like Tapu Lele and Kyurem, other specially defensive teammates like Blissey and Heatran make solid teammates as well. Gastrodon's vulnerability to status can be alleviated by Aromatherapy support from clerics like Clefable and Blissey, which also appreciate Gastrodon's support as a solid Heatran check.
[STRATEGY COMMENTS]
Other Options
====
Earth Power can be used to hit Bulk Up Zeraora harder, neutering a typical threat to the defensive cores Gastrodon usually fits on. Gastrodon can run Curse with Waterfall over Scald to act as a late-game wincon, but its vulnerability to incredibly common revenge killers like Rillaboom, Kartana, and Kyurem and status from Skarmory, Zapdos, and Toxapex make this a niche and unreliable team option without extensive team support from partners like Magnezone and Heatran.
Checks and Counters
====
**Grass-types**: Defensive Grass-types like Ferrothorn and Tangrowth can often come in against Gastrodon with little risk, forcing it out easily. Offensive threats like Kartana and Rillaboom, which can either be pivoted in by a teammate like Slowking or switched directly in on a prediction, are also able to force Gastrodon to switch and use it as an opportunity to set up with Swords Dance, force progress with Knock Off, or pivot with U-turn.
**Kyurem**: Both Choice Specs and Substitute Kyurem variants can switch into Gastrodon extremely easily because of their solid natural defenses. However, they must be careful of Toxic or Scald burn upon switching in.
**Status Conditions**: Status inflicted by Zeraora, Dragapult, and Zapdos can make Gastrodon's job as a specially defensive wall much more difficult because of its need to use Recover more often. Heatran can also use Toxic and Taunt to stop Gastrodon from healing, but this is risky because of the chance Heatran is OHKOed by Earthquake on an incorrect prediction.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Stareal, 481219], [ausma, 360720], [Gomi, 516245]]
- Grammar checked by: [[Estronic, 240732], [DC, 449990]]
Gastrodon is an amazing specially defensive wall because of its defensive typing, ability, and access to reliable recovery that differentiate it from the other Ground-types in the metagame. It remains one of the only consistent checks to offensive pivots like Tapu Koko, Zeraora, and Dragapult and is notably one of the best checks to Heatran. Gastrodon can also serve as an all-purpose wall against common special attackers like Volcarona, Nidoking, and Dracozolt. Sticky Hold lets it become a counter to most Pokemon using Knock Off and Trick to force progress, like Zeraora, pivot Tornadus-T, and Clefable. On teams lacking solid Water-resistant Pokemon, Storm Drain gives it an edge in matchups against rain teams. However, its passiveness usually relegates it to more defensive teams that can afford its loss in momentum and staying power. For example, it often invites in threatening Grass-types like Kartana and Rillaboom on a predicted Recover or Earthquake, requiring teammates to handle these polarizing offensive threats. Offensive pivots that Gastrodon checks, like Dragapult, can also gain momentum and steady chip damage on it with U-turn, making them much more difficult to check long-term. It is also incredibly vulnerable to status from some of the threats it checks, like Heatran's and Zeraora's Toxic and Dragapult's Will-O-Wisp. Gastrodon faces competition from other defensive Ground-types that are less passive or have the ability to set Stealth Rock, like Landorus-T, Swampert, defensive Garchomp, and its main alternative on defensive teams, Hippowdon.
[SET]
name: Specially Defensive
move 1: Scald
move 2: Earthquake
move 3: Recover
move 4: Clear Smog / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Sticky Hold / Storm Drain
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Scald gives Gastrodon some offensive pressure by letting it punish common Grass- and Steel-type switch-ins like Ferrothorn, Rillaboom, and Corviknight with a burn. Gastrodon uses Earthquake primarily to OHKO specially defensive Heatran after minor chip damage. Recover gives it a reliable way to check offensive threats like Heatran, Tapu Koko, Nidoking, and Dragapult over the course of a game. Clear Smog lets Gastrodon sit on many different specially attacking setup sweepers, including Calm Mind Clefable and Volcarona. Toxic can alternatively be used for more pressure on defensive Pokemon like Tangrowth, Zapdos, and Slowking if Gastrodon's teammates can adequately handle the aforementioned sweepers. Sticky Hold gives Gastrodon the ability to keep its Heavy-Duty Boots forever, making it less vulnerable to chip damage from entry hazards and being gradually worn down by offensive pivots that it checks, such as Dragapult and Tapu Koko. Sticky Hold also lets it counter defensive Pokemon using Knock Off to force progress, like Toxapex lacking Toxic and Clefable. For teams lacking concrete Water-resistant Pokemon, Storm Drain can be used for a better matchup against rain teams, as well as providing a rare immunity to Scald to block progress from common users like Toxapex and Galarian Slowking. Leftovers, typically used on teams with better entry hazard control, give Gastrodon more longevity at the cost of increased vulnerability to Spikes and Toxic Spikes. A more physically defensive spread with 48 EVs in Defense and 208 EVs in Special Defense lets it survive a Choice Specs-boosted Psyshock from Modest Tapu Lele and guarantee a 3HKO from defensive Landorus-T's Earthquake on Leftovers Gastrodon sets.
Gastrodon primarily fits on more defensive balance and stall teams because of its passiveness and vulnerability to being taken advantage of by offensive threats like Rillaboom and Kyurem. These teams greatly appreciate its ability to check Heatran and Dracozolt, wallbreakers that their defensive cores typically struggle with. It is also an incredibly effective check to Tapu Koko, Zeraora, and Dragapult, offensive pivots that are usually able to annoy defensive teams with Knock Off. Gastrodon's defensive typing and Sticky Hold additionally help limit their pivoting. Physically defensive teammates like Corviknight, Skarmory, and Buzzwole help patch up Gastrodon's weakness to Rillaboom and Kartana while also pushing their advantage on a forced switch by pivoting with U-turn, setting Spikes, and gaining a wallbreaking opportunity with its powerful STAB and coverage moves, respectively. Because Gastrodon can often give free switches to special attackers that threaten it, like Tapu Lele and Kyurem, other specially defensive teammates like Blissey and Heatran make solid teammates as well. Gastrodon's vulnerability to status can be alleviated by Aromatherapy support from clerics like Clefable and Blissey, which also appreciate Gastrodon's support as a solid Heatran check.
[STRATEGY COMMENTS]
Other Options
====
Earth Power can be used to hit Bulk Up Zeraora harder, neutering a typical threat to the defensive cores Gastrodon usually fits on. Gastrodon can run Curse with Waterfall over Scald to act as a late-game wincon, but its vulnerability to incredibly common revenge killers like Rillaboom, Kartana, and Kyurem and status from Skarmory, Zapdos, and Toxapex make this a niche and unreliable team option without extensive team support from partners like Magnezone and Heatran.
Checks and Counters
====
**Grass-types**: Defensive Grass-types like Ferrothorn and Tangrowth can often come in against Gastrodon with little risk, forcing it out easily. Offensive threats like Kartana and Rillaboom, which can either be pivoted in by a teammate like Slowking or switched directly in on a prediction, are also able to force Gastrodon to switch and use it as an opportunity to set up with Swords Dance, force progress with Knock Off, or pivot with U-turn.
**Kyurem**: Both Choice Specs and Substitute Kyurem variants can switch into Gastrodon extremely easily because of their solid natural defenses. However, they must be careful of Toxic or Scald burn upon switching in.
**Status Conditions**: Status inflicted by Zeraora, Dragapult, and Zapdos can make Gastrodon's job as a specially defensive wall much more difficult because of its need to use Recover more often. Heatran can also use Toxic and Taunt to stop Gastrodon from healing, but this is risky because of the chance Heatran is OHKOed by Earthquake on an incorrect prediction.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Stareal, 481219], [ausma, 360720], [Gomi, 516245]]
- Grammar checked by: [[Estronic, 240732], [DC, 449990]]
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