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Pet Mod [Gen 1] - Azure Version | Slate 3 Submissions Open!

:gs/feraligatr: Slate 3: From the Future! :gs/mantine:

It's time for what you have probably been looking forward to, backporting mons from future generations! Ideally these Pokemon should enhance the meta, not overhaul it.

Submission Instructions
  • You are allowed to submit up to five (5) pokemon
  • Be sure to follow the general submission guidelines in the OP
  • You are allowed some flexibility in changing a mon's stats/moves/typing but they should not be completely overhauled. All moves should exist in vanilla RBY.
    • Reminder that Sludge, Leech Life, Mist, Hyper Fang, Karate Chop, Toxic, Bubblebeam, Dig, Dragon Rage, Rock Throw, Bonemerang, and Waterfall were all buffed last slate. Please make sure these don't make a new addition broken.
  • All Pokemon who learn TMs in RBY can learn Bide, Rage, Toxic, Mimic, Substitute, and Rest. These MUST be in the Pokemon's movepool.
  • Dark, Steel, and Fairy types do not exist in RBY, so any Pokemon that have these types must have them changed. This can be done either by removing the type (such as making Houndoom pure Fire) or by changing the type (such as making Drapion Poison/Bug)

HELPFUL TIP: An easy way to check a list of eligible moves is by going on showdown, and typing the following command in a chat window:
Code:
/nms [pokemon name], gen1, all

No hard deadline on submissions, probably somewhere around a week, and a 48 hour warning will be given in advance.
Happy submitting!

SUBMISSION TEMPLATE:
Code:
Name:
HP:
Attack:
Defense:
Special:
Speed:

Typing:
Movepool Changes (if any):
Justification of Changes:

Full Movepool: [hide=list of moves]

[/hide]

Description:
 
:dp/abomasnow:
Name: Abomasnow
HP: 90
Attack: 92
Defense: 75
Special: 92
Speed: 65 (+5)

Typing: Grass/Ice
Movepool Changes (if any): +Bide, +Rage, +Mimic, -Ice Punch, -Low Kick, -Swords Dance
Justification of Changes: Adding Universal Moves, Ice Punch has almost no distribution in RBY so removing it for consistency. I also want this mon to get walled by Chansey to encourage Chansey usage so I removed SD and the paraflinch option in Low Kick.

Full Movepool:
Bide, Blizzard, Body Slam, Double Team, Double-Edge, Earthquake, Flash, Growth, Headbutt, Hyper Beam, Ice Beam, Leech Seed, Leer, Light Screen, Mega Kick, Mega Punch, Mimic, Mist, Razor Leaf, Rage, Rest, Rock Slide, Skull Bash, Solar Beam, Stomp, Strength, Substitute, Take Down, Toxic

Description: Something that might shock non-RBY players is that Grass/Ice is a very strong typing in RBY. You have powerful unresisted dual STAB in Blizzard/Razor Leaf and most of your weaknesses are irrelevant in RBY OU context (Rock/Flying are secondary STABs on the mons that learn them, Fire/Fighting/Bug/Poison are all uncommon) while the resistances to Ground and Electric are important. You crucially outspeed Exeggutor and aren't walled by Starmie. I buffed speed to 65 just for the guaranteed crit with Razor Leaf, doesn't get any notable Speed tiers outside of Lapras which is rare in OU. Your biggest hurdle with using Abomasnow outside of the speed is that you are walled by Chansey.

:gs/jumpluff:
Name: Jumpluff
HP: 75
Attack: 55
Defense: 70
Special: 85
Speed: 110

Typing: Grass/Flying
Movepool Changes (if any): +Bide, +Rage, +Psychic
Justification of Changes: I felt bad about the fact that it has to use CONFUSION as an attacking move so I gave it psychic to mirror venomoth/butterfree.

Full Movepool:
Absorb, Amnesia, Bide, Confusion, Defense Curl, Double Team, Double-Edge, Flash, Growl, Headbutt, Hyper Beam, Leech Seed, Light Screen, Mega Drain, Mimic, Pay Day, Poison Powder, Psychic, Reflect, Rage, Rest, Sleep Powder, Solar Beam, Splash, Stun Spore, Substitute, Swords Dance, Tackle, Tail Whip, Take Down, Toxic

Description: Jumpluff is meant to be a one-trick pony. It's one trick is fast double powder. Outside of this, it offers almost NOTHING to the table. It can function as a good sleep lead, outspeeding Jynx and tying Gengar, then click Stun Spore a couple of times before dying. It has SD + Hyper Beam but the attack is too low to make it work.

:gs/magcargo:
Name: Magcargo
HP: 50
Attack: 50
Defense: 100 (-20)
Special: 90 (+10)
Speed: 30

Typing: Fire/Rock
Movepool Changes (if any): -Body Slam, -Earthquake, -Rock Throw, -Rock Slide
Justification of Changes: Consistent with most rocks not having Quakeslide in RBY, also forces magcargo to somewhat commit to an Amnesia angle. Removing Body Slam ensures it can't threaten unparalyzed Starmie/Alakazam. The nerf in defense makes it likely to be OHKOed by Tauros/Snorlax Earthquakes, can revert if this turns out to be too harsh. I made up for the nerf in defense by a buff in special (since its kinda 2 stats a +10 buff keeps bst constant).

Full Movepool:
Acid Armor, Amnesia, Defense Curl, Double Team, Double-Edge, Ember, Explosion, Fire Blast, Fire Spin, Flamethrower, Harden, Hyper Beam, Light Screen, Mimic, Recover, Reflect, Rest, Self-Destruct, Smog, Smokescreen, Solar Beam, Strength, Substitute, Take Down, Toxic

Description: Amnesia + Recover seems scary at first glance but it has a brutal 4x ground weakness so dies to Tauros/Snorlax clicking Earthquake. Always threatened by Starmie's surf as well. Starmie is a really really bad matchup for it since it has to rely on mono fire for offensive coverage. However once all its checks are gone, it can potentially sweep with Amnesia and Recover.

:rs/sceptile:
Name: Sceptile
HP: 70
Attack: 85
Defense: 65
Special: 105
Speed: 120

Typing: Grass
Movepool Changes (if any): +Bide, +Mimic, +Rage, +Razor Leaf, +Dragon Rage, -Slash, -Swords Dance, -Low Kick, -Thunder Punch
Justification of Changes: Razor Leaf as STAB (replacement for leaf blade), Dragon Rage I feel fits Sceptile and is a new way to use the move. Removed SD and Slash to force it to commit to the special side, Low Kick to prevent Chansey cheese, and Thunder Punch because of elemental punches.

Full Movepool:
Absorb, Agility, Body Slam, Counter, Cut, Dig, Double Kick, Double Team, Double-Edge, Dragon Rage, Earthquake, Flash, Headbutt, Hyper Beam, Leech Seed, Leer, Mega Drain, Mega Kick, Mega Punch, Mimic, Pound, Quick Attack, Razor Wind, Rest, Roar, Rock Slide, Screech, Seismic Toss, Slam, Solar Beam, Strength, Substitute, Swift, Take Down, Toxic

Description: Most Grasses in RBY are just "click sleep" mons that aren't very offensive, so I tried focusing on a more offensive grass that clicks razor leaf. Is fast and strong, but walled by Chansey and ruined by Zapdos.
 
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reopening wounds today (the first 2 are FutureProofing references)

:sm/mimikyu:
Name: Mimikyu
HP: 56 (+1)
Attack: 90
Defense: 80
Special: 78 (average of its SpA and SpD rounded up)
Speed: 96
Typing:
Ghost.png
Electric.png

Movepool Changes (if any): +Bide, +Rage, +Thunder Shock, -Leech Life, -Hyper Beam
Justification of Changes: Changing Fairy to Electric references Mimikyu trying to copy Pikachu, so might as copy its typing. 78 SpA gives Mimikyu a decent but not terribly strong Thunderbolt, 2HKOing basically everything it needs to (Cloyster, Starmie, Aerodactyl) and having a chance to OHKO Gyarados. +1 HP purely so that it has an even 400 BST. Removed Leech Life since I think Eggy walling this is probably a good thing, and I felt like I had to remove one of Hyper Beam and Swords Dance, opting for the former since that'd probably be more likely to break it. Added universal TMs and Thunder Shock for flavor.
Confuse Ray, Double Team, Dream Eater, Light Screen, Mimic, Night Shade, Psychic, Rest, Scratch, Screech, Slash, Splash, Substitute, Swords Dance, Take Down, Thunder, Thunder Wave, Thunderbolt, Toxic, Bide, Rage
Description: Another existent Ghost to switch into Normal moves, trading Gengar's Speed and sleep for better physical bulk, TWave, and a way through Chansey. Will mostly exist to click Thunder Wave and then be a decent mixed attacker with TBolt + Slash, with the last slot probably being Night Shade or Psychic for Rhydon (they do about the same damage). 56 HP means that it's frail enough to get 2HKO'd by any Earthquake ever and a lot of stronger Special moves very easily 2HKO it, with Alakazam's Psychic even having a chance to 2HKO.

:sm/ninetales-alola:
Name: Ninetales-Alola
HP: 73
Attack: 67
Defense: 75
Special: 100 (its SpD stat)
Speed: 109
Typing:
Ice.png

Movepool Changes (if any): +Bide, +Rage, +Mimic, +Skull Bash, +Quick Attack, +Bubble Beam, +Water Gun, +Night Shade, -Agility, -Disable, -Dream Eater, -Headbutt, -Hypnosis, -Solar Beam, -Tackle
Justification of Changes: Pure Ice instead of Ice/Ghost like it was in FutureProofing since this is probably too fat on the physical side to let it be Normal-immune. Stats and movepool changes mimic Ninetales (including it now getting Night Shade), with Hypnosis removed to not overlap with Jynx and the Water moves added since most Ice-types get them this gen.
Aurora Beam, Blizzard, Body Slam, Confuse Ray, Dig, Double Team, Double-Edge, Hyper Beam, Ice Beam, Mist, Reflect, Rest, Roar, Substitute, Swift, Tail Whip, Take Down, Toxic, Bide, Rage, Mimic, Skull Bash, Quick Attack, Bubble Beam, Water Gun, Night Shade
Description: fast ice. Trades Articuno's sheer power (though it is still quite strong) and Jynx's sleep and Psychic resistance for being able to outspeed Zapdos (though it is crucially slower than the 110s) and not getting completely folded by a Rock Slide. Will be what you use when you want your Articuno to be a little faster.

:rs/blaziken:
Name: Blaziken
HP: 70 (-10)
Attack: 120
Defense: 70
Special: 95 (its SpA, -15)
Speed: 80
Typing:
Fire.png
Fighting.png

Movepool Changes (if any): +Bide, +Rage, -Agility, -Fire Spin, -Swords Dance, -Rock Slide, -Solar Beam, -Thunder Punch
Justification of Changes: Nerfed stats to get its BST a little closer to the starters (still a little high at 435 BST compared to 425 but going any lower on anything probably makes this too unviable). Removed Agility as I'm not sure if we want a Fighting-type better than Hitmonchan to have that, removed Fire Spin cuz that's not what I designed this mon to do, removed Swords Dance because I want that to be Hitmonlee's thing, the rest removed for being rare in Gen 1, though I kept Fire Punch since it feels fitting with flavor and High Jump Kick to keep a good STAB on it.
Body Slam, Counter, Cut, Dig, Double Kick, Double Team, Double-Edge, Earthquake, Ember, Fire Blast, Fire Punch, Flamethrower, Focus Energy, Growl, Headbutt, High Jump Kick, Hyper Beam, Low Kick, Mega Kick, Mega Punch, Mimic, Mirror Move, Peck, Quick Attack, Rest, Roar, Sand Attack, Scratch, Seismic Toss, Slash, Strength, Substitute, Swift, Swords Dance, Take Down, Toxic, Bide, Rage
Description: I am adding Combusken to your Pet Mod. Blaziken is a solid Fighting-type that takes on a Ground and Water weakness for being able to blow through Exeggutor and just deal good mixed damage in general, kinda like a faster Flareon but without boosting. Like most Fighting-types it's frail and kinda slow, so Psychics and Zapdos bully it hard, along with faster Earthquakes.

:sm/cyclizar:
Name: Cyclizar
HP: 70
Attack: 85 (-10)
Defense: 65
Special: 85 (its SpA stat)
Speed: 121
Typing:
Dragon.png
Normal.png

Movepool Changes (if any): +Bide, +Rage, +Mimic, +Flamethrower, +Toxic, +Fire Blast, +Dragon Rage, +Mega Kick, +Mega Punch, +Double Team, +Headbutt, +Strength, +Thunder
Justification of Changes: Mostly flavor additions since this mon gets like 2 Gen 1 moves. Fire Blast and Flamethrower reference how it gets Overheat. Opted to not give it Water or Ice moves to not step on Persian's toes too much (it can still beat it with Dragon Rage (which I have only just now, on December 23rd at 3:47 AM, learned got buffed), but Persian does it much faster). Slight Attack nerf since a Normal-type with 121 Speed having just 5 less Attack than Tauros doesn't seem right.
Agility, Bite, Body Slam, Double-Edge, Growl, Hyper Beam, Quick Attack, Rest, Substitute, Tackle, Take Down, Thunderbolt, Bide, Rage, Mimic, Flamethrower, Toxic, Fire Blast, Dragon Rage, Mega Kick, Mega Punch, Double Team, Headbutt, Strength, Thunder
Description: This was originally a Swellow sub, so I called it Pidgeot with aura, but now it's not a bird so uh. Eevee with aura? Basically the same vibe of a second Tauros that Persian/buffed Raticate brings, but trading Slash crits for an even better Speed tier, now getting the jump on Alakazam and not Speed-tying Starmie. It lacks a way to get through Rhydon, so it has to rely on Tauros' Blizzard or other teammates for that, but in return it has a fairly strong Thunderbolt for Cloyster.

:rs/solrock:
Name: Solrock
HP: 90
Attack: 95
Defense: 95 (+10)
Special: 75 (its SpD stat, +10)
Speed: 70
Typing:
Rock.png
Psychic.png

Movepool Changes (if any): +Bide, +Rage, -Swords Dance, -Hypnosis, -Fire Spin
Justification of Changes: Bulk buffs allow Solrock to tank a a few more hits to make up for not having recovery. I was split on adding either Thunder Wave or Recover, since both would probably be a bit much, settling on Thunder Wave since it might make more of an impact on the game than having the healing, especially since you'll boom at some point anyway (EDIT: Had to remove TWave but decided not to add Recover since its bulk and resistances are probably enough to get by). Swords Dance, Hypnosis, and Fire Spin all removed for balance reasons (though Hypnosis would probably be fine).
Body Slam, Confusion, Defense Curl, Double Team, Double-Edge, Dream Eater, Earthquake, Explosion, Fire Blast, Flamethrower, Flash, Harden, Hyper Beam, Light Screen, Mimic, Psychic, Psywave, Reflect, Rest, Rock Slide, Rock Throw, Self-Destruct, Solar Beam, Substitute, Swift, Tackle, Toxic, Bide, Rage
Description: Solrock has the honor of being the only Psychic-type in the game that also resists Normal, giving it two of the best possible resistances in Gen 1. Meant to be used a nice pivot to switch into a bunch of strong Psychic and Normal moves, but not being super strong or super bulky, so you can't throw it out willy-nilly. It's also lacking in utility aside from having a good Boom, where it'll mostly exist to click Rock Throw and your choice of Hyper Beam, Psychic, Earthquake, or Fire Blast.
 
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Will probably be editing my post in the future to add more mons, but I'm gonna start with this one:

:sm/turtonator:
Name: Turtonator
HP: 70 (+10)
Attack: 88 (+10)
Defense: 145 (+10)
Special: 101 (+10)
Speed: 41 (+5)

Typing: Fire/Dragon
Movepool Changes (if any): +Bide, +Rage, +Mimic, +Dragon Rage, +Clamp, +Withdraw
Justification of Changes: Bide, Rage, and Mimic are there because they're universal moves (it already gets the other 3), Dragon Rage gives it stab, and Clamp/Withdraw are there because they're shell related moves and it's a turtle.

Full Movepool:
Bide, Body Slam, Clamp, Double Team, Dragon Rage, Earthquake, Ember, Explosion, Fire Blast, Fire Spin, Flamethrower, Hyper Beam, Mega Kick, Mega Punch, Mimic, Rage, Rest, Roar, Smog, Solar Beam, Substitute, Tackle, Toxic, Withdraw

Description: This thing has all the moves it could want and can barely do anything with them. Bslam, Hyper Beam, Explosion, Earthquake, Fire Blast, Fire Spin, and the new and improved Dragon Rage is a movepool that many mons would die for, but imo it will only be ok even with all of that. I ran lots of calcs against OU mons, and the only ones it beats 1v1 when both are at full hp are eggy, zap, and gengar (and jolt). However, I do feel like it can do well if the opposing team is chipped. It feels like an anti-lapras to me. If lap gets chipped, it gos from winning to losing, while if turt's opponent gets chipped, it can go from losing to winning. Turtonator is a top 5 favorite pokemon of mine, and I'd love to see it get added (Edit: gave it some stat increases to give it a more favorable Tauros matchup, plus I forgot about Dragon Rage having para chance, so turt can also spread para while having the defenses to rest off its para).

:dp/electivire:
Name: Electivire
HP: 75
Attack: 123
Defense: 67
Special: 95
Speed: 95

Typing: Electric
Movepool Changes (if any): None
Justification of Changes: N/A

Full Movepool:
Barrier, Bide, Body Slam, Counter, Dig, Double Team, Double-Edge, Flamethrower, Flash, Headbutt, Hyper Beam, Karate Chop, Leer, Light Screen, Low Kick, Meditate, Mega Kick, Mega Punch, Metronome, Mimic, Psychic, Psywave, Quick Attack, Rage, Reflect, Rest, Rock Slide, Rolling Kick, Screech, Seismic Toss, Skull Bash, Strength, Submission, Substitute, Swift, Take Down, Teleport, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Toxic

Description: This is basically an electabuzz that's buffed in every way but speed. A nice 123 attack + the addition of the new dig (compared to buzz) allows it to do pretty good physical damage, and stab electric attacks off of 95 special allows it to do pretty good special damage. It also has thunder wave for utility. I know that flamethrower isn't a TM in RBY, but I decided to let them have it to help with the egg matchup (which it still loses 90% of the time). Another one of my favorite mons, and I think it'd make a great addition (Edit: was told that the movepool was too much so I removed EQ, Ice Punch, and Fire Punch so that it doesn't own both Rhydon and Chansey).

:gs/mantine:
Name: Mantine
HP: 65
Attack: 40
Defense: 70
Special: 140
Speed: 70

Typing: Water/Flying
Movepool Changes (if any): +Bide, +Rage, -Amnesia
Justification of Changes: Bide and Rage are there because they're universal moves (it already gets the other 4). Amnesia is removed because +2 Hydro Pump ohkos Tauros and can possibly 2hko Chansey. I love Mantine, but that's way too much.

Full Movepool:
Agility, Bide, Blizzard, Body Slam, Bubble, Bubble Beam, Confuse Ray, Double Team, Double-Edge, Earthquake, Haze, Headbutt, Hydro Pump, Hyper Beam, Ice Beam, Mimic, Psybeam, Rage, Rest, Rock Slide, Slam, Splash, String Shot, Substitute, Supersonic, Surf, Swift, Tackle, Take Down, Toxic, Water Gun, Waterfall, Wing Attack

Description: Yooooooooooo it's the mon in the title! Some call this thing the 4th legendary bird because of its huge special and access to agility. In excange, it folds to anything with a physical or electric move. It doesn't even like switching in on Rhydon that much, since if don clicks Rock Slide on the switch it's taking 74 - 87%. It also loses the battle of the water/flyings since Gyarados has tbolt and it doesn't. All in all, it's a very "go big or go home" mon that I think will make a great addition to the metagame.

:dp/kricketune:
Name: Kricketune
HP: 77
Attack: 105 (+20)
Defense: 51
Special: 55
Speed: 65

Typing: Bug
Movepool Changes (if any): +Rage, +Mimic
Justification of Changes: Universal Moves

Full Movepool:
Absorb, Bide, Cut, Double Team, Flash, Focus Energy, Growl, Hyper Beam, Leech Life, Mimic, Rage, Rest, Screech, Sing, Slash, Strength, String Shot, Substitute, Swords Dance, Tackle, Take Down, Toxic

Description: I was thinking about roles that haven't been filled yet, and I remembered something gastlies said once about physical sleep being op, which got me thinking about how to make it balanced. I think I found the right mon for the job. Even with the sizeable attack increase and access to swords dance, Kricketune still dies to a wet fart. The only good matchup is has is Eggy (which it does kinda shit on). I still think it brings something unique to the table tho, so I'm hopeful that it'll get added. DELELELELE WHOOOOOP!!!!

:bw/escavalier:
Name: Escavalier
HP: 70
Attack: 135
Defense: 105
Special: 60
Speed: 20

Typing: Bug (removed Steel)
Movepool Changes (if any): +Bide, +Rage, +Mimic, +Leech Life, -Swords Dance
Justification of Changes: You know the drill, Bide, Rage, and Mimic are universal moves. Kingler does have swords dance with only 5 less base attack, however, it doesn't have physical stab. I thought that physical stab would be more consistent, so I gave it leech life and removed sd.

Full Movepool:
Agility, Bide, Counter, Cut, Double Team, Double-Edge, Fury Attack, Headbutt, Horn Attack, Hyper Beam, Leech Life, Leer, Mimic, Peck, Rage, Rest, Screech, Slash, Substitute, Take Down, Toxic, Twineedle

Description: This is basically the physical version of Mantine. Mantine says fuck you to rock, ground, and fire types, while Escavalier says fuck you to psychic and poison types. However, it's slower than lax and bro, and I gave it its spdef stat for its special to not make it too bulky. It has agility, but even after clicking it once it still fails to outspeed all base 90 speed mons or above, even w/o any para speed drops (+2 gets it to 276 speed, base 90s have 278 speed). Another "go big or go home mon" (you can tell I like big dump stats), and I think it'd be really cool to use.
 
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Probably adding more later, but this is the first idea I had that I liked.

:ss/obstagoon:
Name: Obstagoon
HP: 87 (-5)
Attack: 80 (-10)
Defense: 101
Special: 50 (Sp.A, -10)
Speed: 95

Typing: Normal (Dark type removed)
Movepool Changes (if any): +Bide, +Rage, +Toxic, +Mimic, -Fire Punch, -Ice Punch, -Thunder Punch, -Low Kick
Justification of Changes: Added the universal TMs, removed moves with poor RBY distribution that later became TMs.

Full Movepool:
Bide, Blizzard, Body Slam, Counter, Dig, Double-Edge, Focus Energy, Fury Swipes, Headbutt, Hyper Beam, Ice Beam, Leer, Lick, Mega Kick, Mega Punch, Mimic, Pin Missile, Rage, Rest, Sand Attack, Screech, Submission, Substitute, Surf, Swift, Tackle, Take Down, Thunder, Thunder Wave, Thunderbolt, Toxic

Description: RBY loves its ball-of-stats normal types with every coverage move under the sun, and Obstagoon is one of those. They're most comparable to Kangaskhan, being a bit less hard hitting and without Earthquake, but a bit faster and bulkier and with a real special stat. Their main claim to fame is Thunder Wave. Few physical attackers have access to reliable paralysis, and it lets Obstagoon punish the fast special attackers that would otherwise bully them. I think being a bad Tauros with Thunder Wave is enough to give Obstagoon a real niche in OU.

Edit 2: After discussion on the discord, I've decided to nerf Obstagoon (-5 HP, -5 Attack, -10 Special). Physical Thunder Wave is very powerful, unique in RBY, and likely to be veto'd, so I've nerfed the attack slightly (hitting 7-8% harder than Chansey/Dragonite with physical attacks), and reduced both the HP and Special stats (making Obstagoon's match-ups against the special attackers much less favourable). While it's still physically bulkier and harder-hitting than the other Thunder Wave users, the margins should be narrower and its weaknesses more exploitable by standard teams.

Edit 1:

:bw/stunfisk:
Name: Stunfisk
HP: 109
Attack: 66
Defense: 84
Special: 99 (Sp.D)
Speed: 32

Typing: Ground/Electric
Movepool Changes (if any): +Rage, +Mimic
Justification of Changes: Added the universal TMs.

Full Movepool:
Bide, Dig, Double Team, Earthquake, Fissure, Flash, Mimic, Rage, Rest, Rock Slide, Substitute, Surf, Tackle, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Toxic, Water Gun

Description: Stunfisk has a unique typing and a very unusual statline and learnset for an electric type. Defensively, ground/electric lets it wall every other electric type, while its unusually high bulk lets it tank Earthquakes that would OHKO most other electric types. Meanwhile, Earthquake and Surf let Stunfisk threaten many of the pokemon that would typically be used to wall an Electric, threatening a 2HKO on all the other electrics (except Zapdos) and OHKOing Rhydon and Golem. Stunfisk pays for these powerful traits with an awful speed tier and dire Exeggutor matchup. I think Stunfisk would make for a fun alternative option for dealing with enemy Electrics.

Edit 3:

:gs/sneasel:
Name: Sneasel
HP: 55
Attack: 95
Defense: 55
Special: 75 (Sp.D)
Speed: 115

Typing: Ice
Movepool Changes (if any): +Bide, +Rage, +Submission, -Low Kick, -Ice Punch, -Swords Dance
Justification of Changes: Added the universal TMs, removed moves with poor RBY distribution that later became TMs. Added Submission because almost all humanoid mons get it in this gen. Removed Swords Dance because I think it's more interesting when Sneasel isn't just another Agility + Swords Dance mon.

Full Movepool:
Agility, Bide, Bite, Blizzard, Counter, Cut, Defense Curl, Dig, Double Team, Double-Edge, Dream Eater, Fury Swipes, Headbutt, Ice Beam, Leer, Mega Kick, Mega Punch, Mimic, Quick Attack, Rage, Reflect, Rest, Scratch, Screech, Slash, Strength, Substitute, Surf, Swift, Submission, Take Down, Toxic

Description: Sneasel would be the fastest mon with STAB Blizzard, and they have Slash and Dig to stop them from being walled by special mons. However, they're kept in check by the poor synergy between their type and offensive stats, their bad matchups against Starmie and Cloyster, and their frailty limiting their opportunities to switch in.
 
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hariyama.gif.m.1754256314


Name: Hariyama
HP: 144
Attack: 120
Defense: 60
Special: 60
Speed: 50

Typing: Fight-Electric
Movepool Changes (if any): -Ice Punch, -Fire Punch, -Headbutt, +Submission, +Karate Chop, +Bide, +Rage
Justification of Changes: Punches are signature moves and Hariyama uses palms anyway to attack. However, since Hariyama ended up being Electric instead of Ground, I left Thunder Punch in. Decided to remove Headbutt too, Hariyama is strong enough to not need flinch haxing. Submission and Karate Chop are moves Hariyama would definetely have if it was in Gen 1.

Full Movepool:
Description: Hariyama is a slow but powerful Fight Mon that requires paralysis to exert its full strength. It also counters Jolteon and checks Gengar decently well. With its Ground STAB, Psychics can,t safely switch into Hariyama, except Exeggutor, who is pretty much a counter. Unlike most Mons that use Submission, Hariyama has huge HP and doesn,t care that much if it happens to hit a Chansey or a Snorlax with the move. Hariyama also has the option of not using the move at all, Karate Chop has high crit chance...except for the fact Hariyama doesn,t reach the 64 Speed required for the 99% crit chance. Due to being Electric, Hariyama can switch into Thunderbolt from many Mons, such as Zapdos, Chansey and Jolteon.. That being said, vs non paralyzed teams, Hariyama fares quite poorly: as good as the second STAB is, it also adds 3 whole weaknesses, adding an ammount of 5. This means that every single OU Mon except Jolteon and Rhydon (who learns Blizzard, but never uses it), can hit Hariyama super effectively. As already mentioned, Exeggutor is a counter, but Starmie and Alakazam are good checks. Zapdos switches into both STABs, though takes a lot from Rock Slide. Hariyama doesn,t outclass Machamp, who is faster and has stronger Fight STABs, though with STAB Thunder Punch, Hariyama can do quite a damage to Cloyster and Slowbro. The sumo wrestler needs to be played carefully and supported by paralysis to succeed in RBY OU.

gourgeist.gif.m.1754256314


Name: Gourgeist (small size, but that is only relevant for the Stats, it can be called Gourgeist)
HP: 55
Attack: 85
Defense: 122
Special: 75
Speed: 99

Typing: Fire-Grass
Movepool Changes (if any): +Night Shade, +Bide, +Rage, +Mimic
Justification of Changes: I decided that Gengar should be a good check for Gourgeist and not viceversa. Therefore Psychic out, but Rock Slide and Fire moves stay. With Gourgeist not being Ghost anymore, no move needs to be removed, and Night Shade has no justification anymore.Night Shade cause it would be a little dumb not having Ghost moves.

Full Movepool:
Description: I like Jolteon, but somehow keep adding Mons that wall it. This one doesn,t wall it long term though, unless it uses Rest. The main appeal of Gourgeist is being a Ghost that also resists EQ. In exchange, it takes a lot of damage from Ice and Fire moves, meaning that while it walls EQ Snorlax, it doesn,t wall Ice Beam ones (77% of 2HKO). Still, Ghost type is Explosion, Body Slam and Hyper Beam immunity, which is great. Gourgeist also has Razor Leaf to threaten Rhydon (which it also short term walls) and Water types, especially Amnesia ones. Gourgeist is not as fast as Gengar, and is outsped by Zapdos, who has 100 Speed. However, it has a stronger Explosion and due to Fire Blast, a much better Exeggutor match-up. Rock Slide is another move that distinguishes Gourgeist from Gengar. It 2HKOs Jynx and does decent damage to Zapdos (Gourgeist has a shot to 1vs1 it, by living 2 Drill Pecks 60% of the time and using Rock Slide + Boom). Gourgeist's weak points are the critical weakness to Ice, the poor special bulk and the lack of status, outside of burn and poison. Out of the OU Mons, Gourgeist has great match-up vs Jolteon, Rhydon and EQ Snorlax, but poor match-up vs Gengar, IB Snorlax and full health Tauros.

Gourgeist is a Grass type that beats other Grass types. Nothing truly walls Gourgeist, since it has Explosion to break Chansey. However, it doesn,t switch into much, since the new typing gives no immunities.

klawf.gif.m.1754256314




Name: Klawf
HP: 70
Attack: 100
Defense: 115
Special: 55
Speed: 95 (+20)

Typing: Rock.
Movepool Changes (if any): + Submission, +Bide, +Mimic, +Rage, +Toxic
Justification of Changes: Basically it looks like a Mon that would use Submission. Rest are universals

Full Movepool:

Description: This is Klawf. RBY has no pure Rocks, so this is one. Its Stats and typing aren,t good enough to be an actual OU Mon, but it can still be a powerful win condition with Sword Dance. Klawf has no immunities, but resists Normal, so it can boost in some Snorlax. Klawf can succesfully use Rock Throw, Dig, Submission and Hyper Beam as physical moves, so it has versatility. Vs Rhydon, though, its better to OHKO with Crabhammer. Klawf outspeeds most of the meta and Speedties Jynx but its slower than Tauros, Zapdos, Gengar, Starmie, Alakazam and Jolteon, so it will need those paralyzed in order to reliably sweep. Its also totally ruined by paralysis itself, so it will have to be used smartly and take advantage of every free turn possible, just like all Pokemon who currently learn Sword Dance.

glaceon.gif.m.1754256314


Name: Glaceon
HP: 65
Attack: 60
Defense: 110
Special: 130
Speed: 65

Typing: Ice
Movepool Changes (if any): -Dig, -Sing, -Strength, -Headbutt, +Amnesia, +Bubble Beam
Justification of Changes: The removed moves are all learnt by Eevee, but not in Gen 1. Glaceon learns Calm Mind and Water Pulse in future Gens, so Amnesia + Bubble Beam will substitute that.

Full Movepool:
Description: Unlike the previous Mons, Glaceon is pretty much fixed for moveslots: Amnesia, Barrier, Rest and Ice Beam will be its set 90% of the time. Glaceon has a terrible movepool and a mediocre defensive typing (though its not as bad as in future Gens). However, STAB 130 Attack Ice Beam that can be boosted by Amnesia makes Glaceon a huge threat in late game. Especially since it also learns Barrier to protect itself from physical moves. Offensively, Ice type is very good in RBY, hitting all the OU meta at least neutrally except for Cloyster and Starmie. That being said, its not as easy as it looks: Glaceon's HP is a mediocre 65, so its succeptible to crits and Seismic Toss/Night Shade 4HKO it. Glaceon's Speed is also mediocre. Its faster than Exeggutor, but slower than Cloyster, which is pretty relevant, at +6 Glaceon doesn,t always 3HKO Cloyster with Ice Beam, so its succeptible to Clamp, Rest and Boom. As mentioned, Glaceon takes time to get to +6, so crits will likely happen in the process. This means, Glaceon has to be saved for the late game, with opponents being weakened and statused, before trying to sweep. Even then, +6 Glaceon has a full counter: Lapras with rest is only 5HKOd by Ice Beam and 4HKOd by Blizzard, thus fully walling Glaceon. All in all, Glaceon is a high risk, high reward Pokemon that will be either sweeping or doing very little.

centiskorch.gif.m.1754256314



Name: Centiskorch
HP: 100
Attack: 109 (-6)
Defense: 65
Special: 90
Speed: 71 (+6)

Typing: Fire-Bug
Movepool Changes (if any): +Vine Whip, +Bide, +Rage, +Toxic, Mimic
Justification of Changes: Vine Whip is very similar to Power Whip, a move Centiskorch learns.

Full Movepool:

Description: Say hello to the only (curently) Pokemon with 2 partial trapping moves, Wrap and Fire Spin. Centiskorch adds a new face to the Wrap style and one that also happens to massively threaten Psychic types with the new Leech Life. As all Fire types, Centiskorch also can burn physical attackers with Fire Blast, and it has a decent 90 power one (stronger than Rapidash, Magmar, Charizard and Arcanine, weaker than Moltres, Flareon and Ninetales). By giving 6 points to Speed, Centiskorch is faster than the 2 most common wrappers of the Tier, Victreebel and Cloyster. Its still not a fast Mon though, and will need paralysis support, something it cannot archieve itself (unlike Victreebel, Dragonite and Arbok, for example). The new Rock Throw is a massive problem for our centipede and its especially weak to the buffed Aerodactyl. Moltres, bad as it is, walls Centiskorch fully too, and Zapdos deals big damage with Drill Peck, while outspeeding. Despite that, Centiskorch can endure long battles due to the extra PP its 2 Wrapping move have. It needs some luck (like all wrappers) and it needs support, but that is what RBY meta represents, a good player will be able to succed with the fiery bug.
 
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:swsh/metagross:
Name: Metagross
HP: 80
Attack: 130 (-5)
Defense: 130
Special: 90
Speed: 70 (-10)
Typing: Psychic
Movepool Changes (if any): +Bide/Rage/Toxic/Mimic, -Reflect
Justification of Changes: Universal moves, Reflect seemed scary with this bulk
Full Movepool:
Agility, Body Slam, Confusion, Double-Edge, Earthquake, Explosion, Hyper Beam, Ice Punch, Light Screen, Psychic, Rest, Rock Slide, Substitute, Swift, Tackle, Take Down, Thunder Punch, Bide, Rage, Toxic, Mimic
Description: A Psychic without the special offense is interesting to work with (the only Psychic with lower Special is Slowbro) and it lacks status. Instead, this one uses its physical stats to punch holes in them and can blow up when it's done. Stat nerf aligns it to base 500 like Dragonite, so it's kinda special (and also why it let it keep the punches). Sort of a weird Exeggutor offshoot if you want a better MU into Normals.

:sv/garganacl:
Name: Garganacl
HP: 100
Attack: 100
Defense: 130
Special: 45
Speed: 35
Typing: Rock
Movepool Changes (if any): +Bide/Rage/Toxic/Mimic
Justification of Changes: Universal moves
Full Movepool:
Body Slam, Dig, Double-Edge, Earthquake, Explosion, Fire Punch, Fissure, Harden, Headbutt, Hyper Beam, Ice Punch, Recover, Rest, Rock Slide, Rock Throw, Substitute, Tackle, Take Down, Thunder Punch, Bide, Rage, Toxic, Mimic
Description: 32BP recover with this bulk looks kinda cracked (for reference, Rhydon is 105/120/45). However, the lack of a Ground typing immediately puts this guy in a bit of a sussy spot because it can't be used like Rhydon since it can be 2HKOed by Zapdos. Instead, it's left using its Normal resist (since it's not Ice-weak) to go into the normals and using Recover to avoid 2HKOs from Psychics trying to revenge kill it.

:xy/diggersby:
Name: Diggersby
HP: 85
Attack: 56
Defense: 77
Special: 77
Speed: 78
Typing: Normal/Ground
Movepool Changes (if any): +Bide/Rage/Mimic, -Fire/Thunder Punch, -Low Kick
Justification of Changes: Universal moves, punches weren't widespread in Gen 1, Low Kick might be broken
Full Movepool:
Agility, Body Slam, Cut, Defense Curl, Dig, Double Kick, Double Slap, Double Team, Earthquake, Hyper Beam, Leer, Mega Kick, Mega Punch, Quick Attack, Rest, Rock Slide, Strength, Substitute, Super Fang, Surf, Swords Dance, Tackle, Take Down, Toxic, Bide, Rage, Mimic
Description: NormalGround immediately has a lot of value because it can only be paralyzed by Stun Spore. At first glance, the stats aren't impressive (it's a faster, Ground-type Lickitung), but the movepool allows it to put in a lot of work as a cleaner, especially with the Normal typing giving it stab Beam. While it need some time to boost (it can't 2HKO Reflect Snorlax at +6), it ends up being a pretty reliable Swords Dancer. Super Fang is a further bonus, allowing it chip things into boosted Hyper Beam range if you want that more aggressive gameplay.

:swsh/qwilfish:
Name: Qwilfish
HP: 65
Attack: 85
Defense: 85
Special: 55
Speed: 85
Typing: Water/Poison
Movepool Changes (if any): +Bide/Rage,
Justification of Changes: Universal moves,
Full Movepool:
Agility, Blizzard, Bubble, Bubble Beam, Defense Curl, Double Team, Double-Edge, Explosion, Harden, Haze, Headbutt, Hydro Pump, Ice Beam, Mimic, Minimize, Pin Missile, Poison Sting, Rest, Self-Destruct, Substitute, Supersonic, Surf, Swift, Swords Dance, Tackle, Take Down, Thunder Wave, Toxic, Water Gun, Waterfall
Description: I wanted to play with physical Twave + Boom because KEPbrained (thanks Omega), and this seemed like a good combo for the meta. Water STAB isn't going to hit hard but it is enough to KO Rhydon which is the main thing stopping its TWave/Boom combo. Being slower than the Psychics and weak to them helps balance it as it needs those paralyzed before it can threaten a boom.
 
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:ss/iron-thorns:
Name: Iron Thorns
HP: 100
Attack: 134
Defense: 110
Special: 70
Speed: 67 (-5)

Typing:
Rock.png
Electric.png

Movepool Changes (if any): -Rock Slide -Rock Throw -Earthquake -Low Kick -Swords Dance -Hyper Beam
Justification of Changes: Too strong if it gets 134 Atk + good STAB Rock type moves. Even EQ on a 134 Atk mon would be a little too good when paired with TWave. Dig is fine. Low Kick is gone because it's too good vs Normals like Chansey.

Full Movepool:
Bide
Bite
Blizzard
Body Slam
Dig
Fire Blast

Fire Punch
Flamethrower
Ice Beam

Ice Punch
Mimic
Pin Missile
Rage
Rest
Screech
Substitute
Take Down
Thunder
Thunderbolt
Thunder Punch

Thunder Wave
Toxic

Description: A TWaver with boltbeam and a physical attacking stat. The downside is that it is 4x SE hit by EQ/Dig. Can fire off a Blizzard before getting overpowered by Rhydon. Edit: Was told on Discord a physical TWaver, even if its strongest move is Body Slam, would be too much for RBY OU.

:ss/zygarde-10:
Name: Zygarde 10%
HP: 54
Attack: 100
Defense: 71
Special: 70
Speed: 100 (-15)

Typing:
Dragon.png
Ground.png

Movepool Changes (if any): +Dragon Rage -Earthquake -Hyper Beam -Glare
Justification of Changes: Don't want to make it get crit EQs all the time with a decent attacking stat. No thank you. Dig is hopefully fine, it might still be pushing it. Hyper Beam on a fast mon is also iffy, and we don't need a minmaxed para spreader with Glare. Edit: Removed Bind. Completely forgot that was good in RBY.

Full Movepool:
Bide
Bite
Body Slam
Dig
Dragon Rage

Double Team
Haze
Mimic
Outrage
Protect

Rage
Rest
Rock Slide

Safeguard
Spite
Strength
Substitute
Toxic

Description: A fast DigSlide user, without being overbearing. Can also spread para with Dragon Rage/Body Slam. Slower than Tauros/Gengar and speed ties with Zapdos to not make it stupidly broken. Still is Blizzard/Ice Beam/Ice Punch bait.

:ss/sableye:
Name: Sableye
HP: 60 (+10)
Attack: 75
Defense: 75
Special: 85
Speed: 50

Typing:
Ghost.png

Movepool Changes (if any): None
Justification of Changes: N/A

Full Movepool:
Bide
Body Slam
Confuse Ray
Counter

Cut
Dig
Disable
Double-Edge
Double Team
Dream Eater
Fire Punch
Flash
Fury Swipes
Headbutt
Hyper Beam
Ice Punch
Leer
Light Screen
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Night Shade
Psybeam
Psychic
Rage
Recover
Reflect
Rest

Scratch
Seismic Toss
Substitute
Take Down
Thunder Punch
Thunder Wave
Toxic

Description: TWaver immune to Hyper Beam/Body Slam/boom and has access to Recover. Might be kinda annoying to face but it's nowhere near as bad as Mega Sableye. Even in ADV OU this thing has a niche, I can see it doing the same here.
Edit: I expressed worry on Discord about this, and the sub review confirmed my reasoning.

:ss/magcargo:
Name: Magcargo
HP: 70 (+10)
Attack: 50
Defense: 120
Special: 90
Speed: 30

Typing:
Fire.png
Rock.png

Movepool Changes (if any): -Amnesia
Justification of Changes: Don't want it to snowball with Amnesia.

Full Movepool:
Acid Armor
Bide
Body Slam
Defense Curl
Double-Edge
Double Team
Earthquake
Ember
Explosion
Fire Blast
Flamethrower

Harden
Hyper Beam
Light Screen
Mimic
Rage
Recover
Reflect
Rest

Rock Slide
Rock Throw

Self-Destruct
Smog
Smokescreen
Strength
Solar Beam
Strength
Substitute
Toxic

Description: Explosion user with low Attack (for balance reasons), and a decent Special stat combined with Recover. Good burn spreader and although weak the boom still can hit its targets hard. Kept Rock Slide/Throw because it's not really that great of a user of them, anyway. Still flops to any Ground/Water move.

:ss/swalot:
Name: Swalot
HP: 100
Attack: 83 (+10)
Defense: 83
Special: 78
Speed: 55

Typing:
Poison.png

Movepool Changes (if any): -Acid Armor -Amnesia -Explosion -Swords Dance -Self-Destruct -Thunder Wave
Justification of Changes: Acid Armor/Amnesia would make it impossible to KO, Explosion/Self-Destruct off of 83 Attack is way too good, Swords Dance + Sludge would be problematic, and TWave is giving it too diverse of a move pool.

Full Movepool:
Bide
Body Slam
Counter

Defense Curl
Double-Edge
Double Team
Dream Eater
Earthquake
Fire Punch

Headbutt
Hyper Beam
Ice Beam

Ice Punch
Metronome
Mimic
Poison Gas
Pound
Rage
Rest
Sing
Sludge

Smog
Solar Beam
Strength
Substitute
Take Down
Thunder Punch
Toxic

Description: A Sludge user that doesn't suck and gets a wider movepool with access to the elemental punches, and Ice Beam. Probably a good Toxic spreader, and I like the speed tie with Exeggutor to see who will get the KO first.

:ss/gliscor:
Name: Gliscor
HP: 75
Attack: 95
Defense: 115 (-10)
Special: 60
Speed: 90 (-5)

Typing:
Ground.png
Flying.png

Movepool Changes (if any): -Swords Dance
Justification of Changes: SD + EQ + Rock Slide + Hyper Beam seems a bit much.

Full Movepool:
Agility
Bide
Counter
Cut
Dig
Double-Edge
Dream Eater
Earthquake
Guillotine
Harden
Headbutt
Hyper Beam
Mimic
Poison Sting
Quick Attack
Rage
Razor Wind
Rest
Rock Slide

Sand Attack
Screech
Sky Attack
Slash

Strength
Substitute
Swift
Toxic
Wing Attack

Description: Immune to both Zapdos Tbolt and Rhydon EQ. Very good type combo, but specially frail and weak to IB/Blizzard/Ice Punch. Dropped 10 Def because otherwise walls Rock Slide/Throw a little too much, and 5 speed so it doesn't speed tie with Jynx.

:ss/rotom-mow:
Name: Rotom-Mow
HP: 50
Attack: 65
Defense: 107
Special: 106
Speed: 77 (-10)

Typing:
Electric.png
Grass.png

Movepool Changes (if any): +Mega Drain -Night Shade -Confuse Ray
Justification of Changes: Without Grass STAB it doesn't have much going on for it, and Razor Leaf would make it too good, probably. Night Shade beats over too many of its otherwise checks and Confuse Ray is just an annoyance that people wouldn't want to play against.

Full Movepool:
Bide
Double Team
Dream Eater
Flash
Light Screen
Mega Drain
Mimic
Rage
Reflect
Rest

Substitute
Swift
Thunder
Thunderbolt

Thundershock
Thunder Wave

Toxic

Description: A slower Electric type that can pressure Rhydon. Still is outsped by Articuno and Gyarados. Has the benefit of taking EQ neutrally, too. A nice quad resist to Electric type moves as well, while still being susceptible to common Ice coverage.
 
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1766701116761.png


Name: Medicham

HP: 60
Attack: 60
Defense: 75
Special: 75 (Regular Sp.Def)
Speed: 80

Typing: Fighting/Psychic

Movepool Changes (if any): +Swords Dance, +Amnesia, +Karate Chop, +Rage, -Low Kick, -Headbutt

Justification: Swords Dance mirrors the ability it loses, it has calm mind anyway so why not Amnesia and Karate Chop gives it a nice click button without boosts and to fight reflect. Removing Low Kick & Headbutt to promote playing good with Medicham instead of SD Flinching everything.


Amnesia, Bide, Body Slam, Confusion, Counter, Double Team, Double Edge, Dream Eater, Fire Punch, Flash, High Jump Kick, Hyper Beam, Ice Punch, Karate Chop, Light Screen, Meditate, Mega Kick, Mega Punch, Metronome, Mimic, Night Shade, Psybeam, Psychic, Rage, Recover, Reflect, Rest, Rock Slide, Seismic Toss, Strength, Substitute, Swift, Swords Dance, Take Down, Thunder Punch, Toxic

Description: Medicham falls under my favourite kind of mon: A mon with all the moves it could ask for but the stats to not use them well. Unlike Lickitung though, I think Medicham has what it takes to use them effectively with help. You can go SD or 2 calm mind sets depending on what your team needs and you gain and lose certain matchups with it. I think it's held back enough by the inherent stats, lack of any speed control outside of body slam para, 4 moveslot syndrome and paralysis likely ruining it regardless of the set you give it.
 
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It's Sub Review Time!

Unlike previous slates where we just veto things one at a time, we reviewed all subs at once. Unfortunately, many of these submissions were broken so there are quite a lot of vetos. The subs have been divided into three categories:

Fine - The Sub is fine as is
Minor Rework - We suggest a tweak to the mon, if that is made we will accept it
Veto - Needs either a MAJOR rework or come up with a different idea

On Physical Status: Many of the caution/veto things fall under something I call physical status. In RBY OU, almost every mon with access to a paralysis/sleep-inducing move is a special attacker. Alakazam, Starmie, Chansey, Exeggutor, Jynx, etc.... The closest you have to a physical status inducer is Zapdos and the occasional Normal-type move Exeggutor, both of which are still primarily special attackers. This is an important part of RBY's identity that we want to preserve. The lack of good physical status spreaders is what makes stuff like Chansey good status absorbers. Any mod that expands on RBY typically has Chansey fall off tremendously because of the introduction of physical status. We do not want to repeat this as we value preserving RBY's core identity, so we were pretty harsh on submissions that introduced physical twave/physical sleep.

On Tauros: Another part of RBY OU's identity is that Tauros is a free progress maker. That is - if tauros gets a free turn it IS going to make progress against your team. Nothing can switch into Tauros safely and this is part of what what prevents RBY OU games from being drawn-out rest wars. We want to preserve this as well, which is why we were harsh on many of the Ghost-types that were submitted, as they are able to switch into Tauros and deny it progress making. Note that in RBY OU, Gengar and Rhydon, the two popular normal-resists, are weak to Tauros's coverage options, so they can't really switch in.


reopening wounds today (the first 2 are FutureProofing references)

:sm/mimikyu:
Name: Mimikyu
HP: 56 (+1)
Attack: 90
Defense: 80
Special: 78 (average of its SpA and SpD rounded up)
Speed: 96
Typing:
Ghost.png
Electric.png

Movepool Changes (if any): +Bide, +Rage, +Thunder Shock, -Leech Life, -Hyper Beam
Justification of Changes: Changing Fairy to Electric references Mimikyu trying to copy Pikachu, so might as copy its typing. 78 SpA gives Mimikyu a decent but not terribly strong Thunderbolt, 2HKOing basically everything it needs to (Cloyster, Starmie, Aerodactyl) and having a chance to OHKO Gyarados. +1 HP purely so that it has an even 400 BST. Removed Leech Life since I think Eggy walling this is probably a good thing, and I felt like I had to remove one of Hyper Beam and Swords Dance, opting for the former since that'd probably be more likely to break it. Added universal TMs and Thunder Shock for flavor.
Confuse Ray, Double Team, Dream Eater, Light Screen, Mimic, Night Shade, Psychic, Rest, Scratch, Screech, Slash, Splash, Substitute, Swords Dance, Take Down, Thunder, Thunder Wave, Thunderbolt, Toxic, Bide, Rage
Description: Another existent Ghost to switch into Normal moves, trading Gengar's Speed and sleep for better physical bulk, TWave, and a way through Chansey. Will mostly exist to click Thunder Wave and then be a decent mixed attacker with TBolt + Slash, with the last slot probably being Night Shade or Psychic for Rhydon (they do about the same damage). 56 HP means that it's frail enough to get 2HKO'd by any Earthquake ever and a lot of stronger Special moves very easily 2HKO it, with Alakazam's Psychic even having a chance to 2HKO.

:sm/ninetales-alola:
Name: Ninetales-Alola
HP: 73
Attack: 67
Defense: 75
Special: 100 (its SpD stat)
Speed: 109
Typing:
Ice.png

Movepool Changes (if any): +Bide, +Rage, +Mimic, +Skull Bash, +Quick Attack, +Bubble Beam, +Water Gun, +Night Shade, -Agility, -Disable, -Dream Eater, -Headbutt, -Hypnosis, -Solar Beam, -Tackle
Justification of Changes: Pure Ice instead of Ice/Ghost like it was in FutureProofing since this is probably too fat on the physical side to let it be Normal-immune. Stats and movepool changes mimic Ninetales (including it now getting Night Shade), with Hypnosis removed to not overlap with Jynx and the Water moves added since most Ice-types get them this gen.
Aurora Beam, Blizzard, Body Slam, Confuse Ray, Dig, Double Team, Double-Edge, Hyper Beam, Ice Beam, Mist, Reflect, Rest, Roar, Substitute, Swift, Tail Whip, Take Down, Toxic, Bide, Rage, Mimic, Skull Bash, Quick Attack, Bubble Beam, Water Gun, Night Shade
Description: fast ice. Trades Articuno's sheer power (though it is still quite strong) and Jynx's sleep and Psychic resistance for being able to outspeed Zapdos (though it is crucially slower than the 110s) and not getting completely folded by a Rock Slide. Will be what you use when you want your Articuno to be a little faster.

:rs/breloom:
Name: Breloom
HP: 60
Attack: 130
Defense: 80
Special: 60
Speed: 75 (+5)
Typing:
Grass.png
Fighting.png

Movepool Changes (if any): +Bide, +Rage, +Quick Attack, +Submission, +Double Kick, +Sleep Powder, -Low Kick, -Rock Slide, -Swords Dance, -Thunder Punch
Justification of Changes: +5 Spe to get the jump on fellow Grass and Fighting Sleepers in Victreebel and Poliwrath. Most removed moves are ones that are uncommon in Gen 1, along with Swords Dance since that would probably be too strong on a Fighting-type with Sleep. Submission and Double Kick give it actual Fighting moves, since Low Kick was otherwise its only one, and Quick Attack is a slight reference to to its tried and true Mach Punch. Sleep Powder is flavor since it's outclassed by Spore anyway (and also being insurance in case Spore is too good on this so I don't forget to give it Sleep Powder instead).
Absorb, Body Slam, Counter, Cut, Dig, Double Team, Double-Edge, Flash, Growth, Headbutt, Hyper Beam, Leech Seed, Mega Drain, Mega Kick, Mega Punch, Mimic, Poison Powder, Rest, Seismic Toss, Solar Beam, Spore, Strength, Stun Spore, Substitute, Swift, Tackle, Take Down, Toxic, Bide, Rage, Quick Attack, Submission, Double Kick, Sleep Powder
Description: The Fighting-type with actual utility moves. Spore is its biggest selling point, being a rare sleeper that can threaten Chansey, which will be its main job. Aside from that, it does most other things you'd expect a Fighting-type to do, which is to bully other Normal-types and die to Psychics (especially that latter part since it's SO frail).

:sm/cyclizar:
Name: Cyclizar
HP: 70
Attack: 85 (-10)
Defense: 65
Special: 85 (its SpA stat)
Speed: 121
Typing:
Dragon.png
Normal.png

Movepool Changes (if any): +Bide, +Rage, +Mimic, +Flamethrower, +Toxic, +Fire Blast, +Dragon Rage, +Mega Kick, +Mega Punch, +Double Team, +Headbutt, +Strength, +Thunder
Justification of Changes: Mostly flavor additions since this mon gets like 2 Gen 1 moves. Fire Blast and Flamethrower reference how it gets Overheat. Opted to not give it Water or Ice moves to not step on Persian's toes too much (it can still beat it with Dragon Rage (which I have only just now, on December 23rd at 3:47 AM, learned got buffed), but Persian does it much faster). Slight Attack nerf since a Normal-type with 121 Speed having just 5 less Attack than Tauros doesn't seem right.
Agility, Bite, Body Slam, Double-Edge, Growl, Hyper Beam, Quick Attack, Rest, Substitute, Tackle, Take Down, Thunderbolt, Bide, Rage, Mimic, Flamethrower, Toxic, Fire Blast, Dragon Rage, Mega Kick, Mega Punch, Double Team, Headbutt, Strength, Thunder
Description: This was originally a Swellow sub, so I called it Pidgeot with aura, but now it's not a bird so uh. Eevee with aura? Basically the same vibe of a second Tauros that Persian/buffed Raticate brings, but trading Slash crits for an even better Speed tier, now getting the jump on Alakazam and not Speed-tying Starmie. It lacks a way to get through Rhydon, so it has to rely on Tauros' Blizzard or other teammates for that, but in return it has a fairly strong Thunderbolt for Cloyster.

:rs/solrock:
Name: Solrock
HP: 90
Attack: 95
Defense: 95 (+10)
Special: 75 (its SpD stat, +10)
Speed: 70
Typing:
Rock.png
Psychic.png

Movepool Changes (if any): +Bide, +Rage, +Thunder Wave, -Swords Dance, -Hypnosis, -Fire Spin
Justification of Changes: Bulk buffs allow Solrock to tank a a few more hits to make up for not having recovery. I was split on adding either Thunder Wave or Recover, since both would probably be a bit much, settling on Thunder Wave since it might make more of an impact on the game than having the healing, especially since you'll boom at some point anyway. Swords Dance, Hypnosis, and Fire Spin all removed for balance reasons (though Hypnosis would probably be fine).
Body Slam, Confusion, Defense Curl, Double Team, Double-Edge, Dream Eater, Earthquake, Explosion, Fire Blast, Flamethrower, Flash, Harden, Hyper Beam, Light Screen, Mimic, Psychic, Psywave, Reflect, Rest, Rock Slide, Rock Throw, Self-Destruct, Solar Beam, Substitute, Swift, Tackle, Toxic, Bide, Rage, Thunder Wave
Description: Solrock has the honor of being the only Psychic-type in the game that also resists Normal, giving it two of the best possible resistances in Gen 1. Meant to be used a nice pivot to switch into a bunch of strong Psychic and Normal moves, but not being super strong or super bulky, so you can't throw it out willy-nilly. Your main goal is to throw off TWaves, do some chip damage with its STABs, then Explode.
:mimikyu: Fine
:ninetales-alola: Fine
:breloom: Physical Sleep/Stun Spore - Veto
:cyclizar: Fine
:solrock: Physical Twave, fine if Thunder Wave is removed - Minor Rework

Will probably be editing my post in the future to add more mons, but I'm gonna start with this one:

:sm/turtonator:
Name: Turtonator
HP: 70 (+10)
Attack: 88 (+10)
Defense: 145 (+10)
Special: 101 (+10)
Speed: 41 (+5)

Typing: Fire/Dragon
Movepool Changes (if any): +Bide, +Rage, +Mimic, +Dragon Rage, +Clamp, +Withdraw
Justification of Changes: Bide, Rage, and Mimic are there because they're universal moves (it already gets the other 3), Dragon Rage gives it stab, and Clamp/Withdraw are there because they're shell related moves and it's a turtle.

Full Movepool:
Bide, Body Slam, Clamp, Double Team, Dragon Rage, Earthquake, Ember, Explosion, Fire Blast, Fire Spin, Flamethrower, Hyper Beam, Mega Kick, Mega Punch, Mimic, Rage, Rest, Roar, Smog, Solar Beam, Substitute, Tackle, Toxic, Withdraw

Description: This thing has all the moves it could want and can barely do anything with them. Bslam, Hyper Beam, Explosion, Earthquake, Fire Blast, Fire Spin, and the new and improved Dragon Rage is a movepool that many mons would die for, but imo it will only be ok even with all of that. I ran lots of calcs against OU mons, and the only ones it beats 1v1 when both are at full hp are eggy, zap, and gengar (and jolt). However, I do feel like it can do well if the opposing team is chipped. It feels like an anti-lapras to me. If lap gets chipped, it gos from winning to losing, while if turt's opponent gets chipped, it can go from losing to winning. Turtonator is a top 5 favorite pokemon of mine, and I'd love to see it get added (Edit: gave it some stat increases to give it a more favorable Tauros matchup, plus I forgot about Dragon Rage having para chance, so turt can also spread para while having the defenses to rest off its para).

:dp/electivire:
Name: Electivire
HP: 75
Attack: 123
Defense: 67
Special: 95
Speed: 95

Typing: Electric
Movepool Changes (if any): None
Justification of Changes: N/A

Full Movepool:
Barrier, Bide, Body Slam, Counter, Dig, Double Team, Double-Edge, Earthquake, Fire Punch, Flamethrower, Flash, Headbutt, Hyper Beam, Ice Punch, Karate Chop, Leer, Light Screen, Low Kick, Meditate, Mega Kick, Mega Punch, Metronome, Mimic, Psychic, Psywave, Quick Attack, Rage, Reflect, Rest, Rock Slide, Rolling Kick, Screech, Seismic Toss, Skull Bash, Strength, Submission, Substitute, Swift, Take Down, Teleport, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Toxic

Description: This is basically an electabuzz that's buffed in every way but speed. A nice 123 attack + the addition of earthquake (compared to buzz) allows it to do pretty good physical damage, and stab electric attacks off of 95 special allows it to do pretty good special damage. It also has thunder wave for utility. I know that flamethrower isn't a TM in RBY, but I decided to let them have it to help with the egg matchup (which it still loses 90% of the time). Another one of my favorite mons, and I think it'd make a great addition.

:gs/mantine:
Name: Mantine
HP: 65
Attack: 40
Defense: 70
Special: 140
Speed: 70

Typing: Water/Flying
Movepool Changes (if any): +Bide, +Rage, -Amnesia
Justification of Changes: Bide and Rage are there because they're universal moves (it already gets the other 4). Amnesia is removed because +2 Hydro Pump ohkos Tauros and can possibly 2hko Chansey. I love Mantine, but that's way too much.

Full Movepool:
Agility, Bide, Blizzard, Body Slam, Bubble, Bubble Beam, Confuse Ray, Double Team, Double-Edge, Earthquake, Haze, Headbutt, Hydro Pump, Hyper Beam, Ice Beam, Mimic, Psybeam, Rage, Rest, Rock Slide, Slam, Splash, String Shot, Substitute, Supersonic, Surf, Swift, Tackle, Take Down, Toxic, Water Gun, Waterfall, Wing Attack

Description: Yooooooooooo it's the mon in the title! Some call this thing the 4th legendary bird because of its huge special and access to agility. In excange, it folds to anything with a physical or electric move. It doesn't even like switching in on Rhydon that much, since if don clicks Rock Slide on the switch it's taking 74 - 87%. It also loses the battle of the water/flyings since Gyarados has tbolt and it doesn't. All in all, it's a very "go big or go home" mon that I think will make a great addition to the metagame.

:dp/kricketune:
Name: Kricketune
HP: 77
Attack: 105 (+20)
Defense: 51
Special: 55
Speed: 65

Typing: Bug
Movepool Changes (if any): +Rage, +Mimic
Justification of Changes: Universal Moves

Full Movepool:
Absorb, Bide, Cut, Double Team, Flash, Focus Energy, Growl, Hyper Beam, Leech Life, Mimic, Rage, Rest, Screech, Sing, Slash, Strength, String Shot, Substitute, Swords Dance, Tackle, Take Down, Toxic

Description: I was thinking about roles that haven't been filled yet, and I remembered something gastlies said once about physical sleep being op, which got me thinking about how to make it balanced. I think I found the right mon for the job. Even with the sizeable attack increase and access to swords dance, Kricketune still dies to a wet fart. The only good matchup is has is Eggy (which it does kinda shit on). I still think it brings something unique to the table tho, so I'm hopeful that it'll get added. DELELELELE WHOOOOOP!!!!

:bw/escavalier:
Name: Escavalier
HP: 70
Attack: 135
Defense: 105
Special: 60
Speed: 20

Typing: Bug (removed Steel)
Movepool Changes (if any): +Bide, +Rage, +Mimic, +Leech Life, -Swords Dance
Justification of Changes: You know the drill, Bide, Rage, and Mimic are universal moves. Kingler does have swords dance with only 5 less base attack, however, it doesn't have physical stab. I thought that physical stab would be more consistent, so I gave it leech life and removed sd.

Full Movepool:
Agility, Bide, Counter, Cut, Double Team, Double-Edge, Fury Attack, Headbutt, Horn Attack, Hyper Beam, Leech Life, Leer, Mimic, Peck, Rage, Rest, Screech, Slash, Substitute, Take Down, Toxic, Twineedle

Description: This is basically the physical version of Mantine. Mantine says fuck you to rock, ground, and fire types, while Escavalier says fuck you to psychic and poison types. However, it's slower than lax and bro, and I gave it its spdef stat for its special to not make it too bulky. It has agility, but even after clicking it once it still fails to outspeed all base 90 speed mons or above, even w/o any para speed drops (+2 gets it to 276 speed, base 90s have 278 speed). Another "go big or go home mon" (you can tell I like big dump stats), and I think it'd be really cool to use.
:turtonator: Fine
:electivire: Too good a movepool, if the movepool is more comparable to Electabuzz's then it's fine - Minor Rework
:mantine: Fine
:Kricketune: Fine
:Escavalier: Fine

Probably adding more later, but this is the first idea I had that I liked.

:ss/obstagoon:
Name: Obstagoon
HP: 87 (-5)
Attack: 80 (-10)
Defense: 101
Special: 50 (Sp.A, -10)
Speed: 95

Typing: Normal (Dark type removed)
Movepool Changes (if any): +Bide, +Rage, +Toxic, +Mimic, -Fire Punch, -Ice Punch, -Thunder Punch, -Low Kick
Justification of Changes: Added the universal TMs, removed moves with poor RBY distribution that later became TMs.

Full Movepool:
Bide, Blizzard, Body Slam, Counter, Dig, Double-Edge, Focus Energy, Fury Swipes, Headbutt, Hyper Beam, Ice Beam, Leer, Lick, Mega Kick, Mega Punch, Mimic, Pin Missile, Rage, Rest, Sand Attack, Screech, Submission, Substitute, Surf, Swift, Tackle, Take Down, Thunder, Thunder Wave, Thunderbolt, Toxic

Description: RBY loves its ball-of-stats normal types with every coverage move under the sun, and Obstagoon is one of those. They're most comparable to Kangaskhan, being a bit less hard hitting and without Earthquake, but a bit faster and bulkier and with a real special stat. Their main claim to fame is Thunder Wave. Few physical attackers have access to reliable paralysis, and it lets Obstagoon punish the fast special attackers that would otherwise bully them. I think being a bad Tauros with Thunder Wave is enough to give Obstagoon a real niche in OU.

Edit 2: After discussion on the discord, I've decided to nerf Obstagoon (-5 HP, -5 Attack, -10 Special). Physical Thunder Wave is very powerful, unique in RBY, and likely to be veto'd, so I've nerfed the attack slightly (hitting 7-8% harder than Chansey/Dragonite with physical attacks), and reduced both the HP and Special stats (making Obstagoon's match-ups against the special attackers much less favourable). While it's still physically bulkier and harder-hitting than the other Thunder Wave users, the margins should be narrower and its weaknesses more exploitable by standard teams.

Edit 1:

:bw/stunfisk:
Name: Stunfisk
HP: 109
Attack: 66
Defense: 84
Special: 99 (Sp.D)
Speed: 32

Typing: Ground/Electric
Movepool Changes (if any): +Rage, +Mimic
Justification of Changes: Added the universal TMs.

Full Movepool:
Bide, Dig, Double Team, Earthquake, Fissure, Flash, Mimic, Rage, Rest, Rock Slide, Substitute, Surf, Tackle, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Toxic, Water Gun

Description: Stunfisk has a unique typing and a very unusual statline and learnset for an electric type. Defensively, ground/electric lets it wall every other electric type, while its unusually high bulk lets it tank Earthquakes that would OHKO most other electric types. Meanwhile, Earthquake and Surf let Stunfisk threaten many of the pokemon that would typically be used to wall an Electric, threatening a 2HKO on all the other electrics (except Zapdos) and OHKOing Rhydon and Golem. Stunfisk pays for these powerful traits with an awful speed tier and dire Exeggutor matchup. I think Stunfisk would make for a fun alternative option for dealing with enemy Electrics.

Edit 3:

:gs/sneasel:
Name: Sneasel
HP: 55
Attack: 95
Defense: 55
Special: 75 (Sp.D)
Speed: 115

Typing: Ice
Movepool Changes (if any): +Bide, +Rage, +Submission, -Low Kick, -Ice Punch, -Swords Dance
Justification of Changes: Added the universal TMs, removed moves with poor RBY distribution that later became TMs. Added Submission because almost all humanoid mons get it in this gen. Removed Swords Dance because I think it's more interesting when Sneasel isn't just another Agility + Swords Dance mon.

Full Movepool:
Agility, Bide, Bite, Blizzard, Counter, Cut, Defense Curl, Dig, Double Team, Double-Edge, Dream Eater, Fury Swipes, Headbutt, Ice Beam, Leer, Mega Kick, Mega Punch, Mimic, Quick Attack, Rage, Reflect, Rest, Scratch, Screech, Slash, Strength, Substitute, Surf, Swift, Submission, Take Down, Toxic

Description: Sneasel would be the fastest mon with STAB Blizzard, and they have Slash and Dig to stop them from being walled by special mons. However, they're kept in check by the poor synergy between their type and offensive stats, their bad matchups against Starmie and Cloyster, and their frailty limiting their opportunities to switch in.
:obstagoon: Mon built around physical twave - Veto
:stunfisk: Fine
:Sneasel: Fine

hariyama.gif.m.1754256314


Name: Hariyama
HP: 144
Attack: 120
Defense: 60
Special: 60
Speed: 50

Typing: Fight-Ground
Movepool Changes (if any): -Ice Punch, -Fire Punch, -Thunder Punch, -Headbutt, +Submission, +Karate Chop, +Bide, +Rage
Justification of Changes: Punches are signature moves and Hariyama uses palms anyway to attack. Decided to remove Headbutt too, Hariyama is strong enough to not need flinch haxing. Submission and Karate Chop are moves Hariyama would definetely have if it was in Gen 1.

Full Movepool:
Description: Hariyama is a slow but powerful Fight Mon that requires paralysis to exert its full strength. It also counters Jolteon and checks Gengar decently well. With its Ground STAB, Psychics can,t safely switch into Hariyama, except Exeggutor, who is pretty much a counter. Unlike most Mons that use Submission, Hariyama has huge HP and doesn,t care that much if it happens to hit a Chansey or a Snorlax with the move. Hariyama also has the option of not using the move at all, Karate Chop has high crit chance...except for the fact Hariyama doesn,t reach the 64 Speed required for the 99% crit chance. Due to being Ground, Hariyama munishes reckless Thunder Waves, especially if the Pokemon using them is already paralyzed, since Hariyama will be outspeeding it. That being said, vs non paralyzed teams, Hariyama fares quite poorly: as good as the second STAB is, it also adds 3 whole weaknesses, adding an ammount of 5. This means that every single OU Mon except Jolteon and Rhydon (who learns Blizzard, but never uses it), can hit Hariyama super effectively. As already mentioned, Exeggutor is a counter, but Starmie and Alakazam are good checks. Zapdos switches into both STABs, though takes a lot from Rock Slide. Hariyama doesn,t outclass Machamp, who is faster and has stronger Fight STABs. The sumo wrestler needs to be played carefully and supported by paralysis to succeed in RBY OU.

gourgeist.gif.m.1754256314


Name: Gourgeist (small size, but that is only relevant for the Stats, it can be called Gourgeist)
HP: 55
Attack: 85
Defense: 122
Special: 58
Speed: 99

Typing: Ghost-Grass
Movepool Changes (if any): -Psychic, +Night Shade, +Bide, +Rage, +Mimic
Justification of Changes: I decided that Gengar should be a good check for Gourgeist and not viceversa. Therefore Psychic out, but Rock Slide and Fire moves stay. Night Shade cause it would be a little dumb not having Ghost moves.

Full Movepool:
Description: I like Jolteon, but somehow keep adding Mons that wall it. This one doesn,t wall it long term though, unless it uses Rest. The main appeal of Gourgeist is being a Ghost that also resists EQ. In exchange, it takes a lot of damage from Ice and Fire moves, meaning that while it walls EQ Snorlax, it doesn,t wall Ice Beam ones (77% of 2HKO). Still, Ghost type is Explosion, Body Slam and Hyper Beam immunity, which is great. Gourgeist also has Razor Leaf to threaten Rhydon (which it also short term walls) and Water types, especially Amnesia ones. Gourgeist is not as fast as Gengar, and is outsped by Zapdos, who has 100 Speed. However, it has a stronger Explosion and due to Fire Blast, a much better Exeggutor match-up. Rock Slide is another move that distinguishes Gourgeist from Gengar. It 2HKOs Jynx and does decent damage to Zapdos (Gourgeist has a shot to 1vs1 it, by living 2 Drill Pecks 60% of the time and using Rock Slide + Boom). Gourgeist's weak points are the critical weakness to Ice, the poor special bulk and the lack of status, outside of burn and poison. Out of the OU Mons, Gourgeist has great match-up vs Jolteon, Rhydon and EQ Snorlax, but poor match-up vs Gengar, IB Snorlax and full health Tauros.

klawf.gif.m.1754256314




Name: Klawf
HP: 70
Attack: 100
Defense: 115
Special: 55
Speed: 105 (+30)

Typing: Rock.
Movepool Changes (if any): + Submission, +Bide, +Mimic, +Rage, +Toxic
Justification of Changes: Basically it looks like a Mon that would use Submission. Rest are universals

Full Movepool:

Description: This is Klawf. RBY has no pure Rocks, so this is one. Its Stats and typing aren,t good enough to be an actual OU Mon, but it can still be a powerful win condition with Sword Dance. Klawf has no immunities, but resists Normal, so it can boost in some Snorlax. Klawf can succesfully use Rock Throw, Dig, Submission and Hyper Beam as physical moves, so it has versatility. Vs Rhydon, though, its better to OHKO with Crabhammer. Klawf outspeeds most of the meta, including Zapdos, but its slower than Tauros, Gengar, Starmie, Alakazam and Jolteon, so it will need those paralyzed in order to reliably sweep. Its also totally ruined by paralysis itself, so it will have to be used smartly and take advantage of every free turn possible, just like all Pokemon who currently learn Sword Dance.

glaceon.gif.m.1754256314


Name: Glaceon
HP: 65
Attack: 60
Defense: 110
Special: 130
Speed: 65

Typing: Ice
Movepool Changes (if any): -Dig, -Sing, -Strength, -Headbutt, +Amnesia, +Bubble Beam
Justification of Changes: The removed moves are all learnt by Eevee, but not in Gen 1. Glaceon learns Calm Mind and Water Pulse in future Gens, so Amnesia + Bubble Beam will substitute that.

Full Movepool:
Description: Unlike the previous Mons, Glaceon is pretty much fixed for moveslots: Amnesia, Barrier, Rest and Ice Beam will be its set 90% of the time. Glaceon has a terrible movepool and a mediocre defensive typing (though its not as bad as in future Gens). However, STAB 130 Attack Ice Beam that can be boosted by Amnesia makes Glaceon a huge threat in late game. Especially since it also learns Barrier to protect itself from physical moves. Offensively, Ice type is very good in RBY, hitting all the OU meta at least neutrally except for Cloyster and Starmie. That being said, its not as easy as it looks: Glaceon's HP is a mediocre 65, so its succeptible to crits and Seismic Toss/Night Shade 4HKO it. Glaceon's Speed is also mediocre. Its faster than Exeggutor, but slower than Cloyster, which is pretty relevant, at +6 Glaceon doesn,t always 3HKO Cloyster with Ice Beam, so its succeptible to Clamp, Rest and Boom. As mentioned, Glaceon takes time to get to +6, so crits will likely happen in the process. This means, Glaceon has to be saved for the late game, with opponents being weakened and statused, before trying to sweep. Even then, +6 Glaceon has a full counter: Lapras with rest is only 5HKOd by Ice Beam and 4HKOd by Blizzard, thus fully walling Glaceon. All in all, Glaceon is a high risk, high reward Pokemon that will be either sweeping or doing very little.

centiskorch.gif.m.1754256314



Name: Centiskorch
HP: 100
Attack: 109 (-6)
Defense: 65
Special: 90
Speed: 71 (+6)

Typing: Fire-Bug
Movepool Changes (if any): +Vine Whip, +Bide, +Rage, +Toxic, Mimic
Justification of Changes: Vine Whip is very similar to Power Whip, a move Centiskorch learns.

Full Movepool:

Description: Say hello to the only (curently) Pokemon with 2 partial trapping moves, Wrap and Fire Spin. Centiskorch adds a new face to the Wrap style and one that also happens to massively threaten Psychic types with the new Leech Life. As all Fire types, Centiskorch also can burn physical attackers with Fire Blast, and it has a decent 90 power one (stronger than Rapidash, Magmar, Charizard and Arcanine, weaker than Moltres, Flareon and Ninetales). By giving 6 points to Speed, Centiskorch is faster than the 2 most common wrappers of the Tier, Victreebel and Cloyster. Its still not a fast Mon though, and will need paralysis support, something it cannot archieve itself (unlike Victreebel, Dragonite and Arbok, for example). The new Rock Throw is a massive problem for our centipede and its especially weak to the buffed Aerodactyl. Moltres, bad as it is, walls Centiskorch fully too, and Zapdos deals big damage with Drill Peck, while outspeeding. Despite that, Centiskorch can endure long battles due to the extra PP its 2 Wrapping move have. It needs some luck (like all wrappers) and it needs support, but that is what RBY meta represents, a good player will be able to succed with the fiery bug.
:hariyama: The ground typing here seems like overkill if it is removed the sub is fine - Minor Rework
:gourgeist: A grass/ghost typing forces Tauros to run Blizzard all the time, and walls most common lax sets. This will be too meta-warping - Veto
:Klawf: Similar to Hariyama's ground typing the speed buff seems unessecary - Minor Rework
:glaceon: Fine
:centiskorch: Fine

:swsh/metagross:
Name: Metagross
HP: 80
Attack: 130 (-5)
Defense: 130
Special: 90
Speed: 70 (-10)
Typing: Psychic
Movepool Changes (if any): +Bide/Rage/Toxic/Mimic, -Reflect
Justification of Changes: Universal moves, Reflect seemed scary with this bulk
Full Movepool:
Agility, Body Slam, Confusion, Double-Edge, Earthquake, Explosion, Hyper Beam, Ice Punch, Light Screen, Psychic, Rest, Rock Slide, Substitute, Swift, Tackle, Take Down, Thunder Punch, Bide, Rage, Toxic, Mimic
Description: A Psychic without the special offense is interesting to work with (the only Psychic with lower Special is Slowbro) and it lacks status. Instead, this one uses its physical stats to punch holes in them and can blow up when it's done. Stat nerf aligns it to base 500 like Dragonite, so it's kinda special (and also why it let it keep the punches). Sort of a weird Exeggutor offshoot if you want a better MU into Normals.

:sv/garganacl:
Name: Garganacl
HP: 100
Attack: 100
Defense: 130
Special: 45
Speed: 35
Typing: Rock
Movepool Changes (if any): +Bide/Rage/Toxic/Mimic
Justification of Changes: Universal moves
Full Movepool:
Body Slam, Dig, Double-Edge, Earthquake, Explosion, Fire Punch, Fissure, Harden, Headbutt, Hyper Beam, Ice Punch, Recover, Rest, Rock Slide, Rock Throw, Substitute, Tackle, Take Down, Thunder Punch, Bide, Rage, Toxic, Mimic
Description: 32BP recover with this bulk looks kinda cracked (for reference, Rhydon is 105/120/45). However, the lack of a Ground typing immediately puts this guy in a bit of a sussy spot because it can't be used like Rhydon since it can be 2HKOed by Zapdos. Instead, it's left using its Normal resist (since it's not Ice-weak) to go into the normals and using Recover to avoid 2HKOs from Psychics trying to revenge kill it.

:xy/diggersby:
Name: Diggersby
HP: 85
Attack: 56
Defense: 77
Special: 77
Speed: 78
Typing: Normal/Ground
Movepool Changes (if any): +Bide/Rage/Mimic, -Fire/Thunder Punch, -Low Kick
Justification of Changes: Universal moves, punches weren't widespread in Gen 1, Low Kick might be broken
Full Movepool:
Agility, Body Slam, Cut, Defense Curl, Dig, Double Kick, Double Slap, Double Team, Earthquake, Hyper Beam, Leer, Mega Kick, Mega Punch, Quick Attack, Rest, Rock Slide, Strength, Substitute, Super Fang, Surf, Swords Dance, Tackle, Take Down, Toxic, Bide, Rage, Mimic
Description: NormalGround immediately has a lot of value because it can only be paralyzed by Stun Spore. At first glance, the stats aren't impressive (it's a faster, Ground-type Lickitung), but the movepool allows it to put in a lot of work as a cleaner, especially with the Normal typing giving it stab Beam. While it need some time to boost (it can't 2HKO Reflect Snorlax at +6), it ends up being a pretty reliable Swords Dancer. Super Fang is a further bonus, allowing it chip things into boosted Hyper Beam range if you want that more aggressive gameplay.

:swsh/qwilfish:
Name: Qwilfish
HP: 65
Attack: 85
Defense: 85
Special: 55
Speed: 85
Typing: Water/Poison
Movepool Changes (if any): +Bide/Rage, +Sludge
Justification of Changes: Universal moves, Sludge gives its STAB
Full Movepool:
Agility, Blizzard, Bubble, Bubble Beam, Defense Curl, Double Team, Double-Edge, Explosion, Harden, Haze, Headbutt, Hydro Pump, Ice Beam, Mimic, Minimize, Pin Missile, Poison Sting, Rest, Self-Destruct, Substitute, Supersonic, Surf, Swift, Swords Dance, Tackle, Take Down, Thunder Wave, Toxic, Water Gun, Waterfall, Sludge
Description: I wanted to play with physical Twave + Boom because KEPbrained (thanks Omega), and this seemed like a good combo for the meta. Water STAB isn't going to hit hard but it is enough to KO Rhydon which is the main thing stopping its TWave/Boom combo. Being slower than the Psychics and weak to them helps balance it as it needs those paralyzed before it can threaten a boom.
:metagross: We feel the stats and boom are just way too much for RBY's power level - Veto
:garganacl: Even though you mention the worse matchup into electrics, removing the ground typing means it is no longer blizz weak so it can fend off Tauros and Snorlax, which we think is too meta-wraping - Veto
:diggersby: Fine
:Qwilfish: Physical twave especially with the sludge buff. If you remove sludge this is probably fine since then it won't have STAB. - Minor Rework

:ss/zygarde-10:
Name: Zygarde 10%
HP: 54
Attack: 100
Defense: 71
Special: 70
Speed: 100 (-15)

Typing:
Dragon.png
Ground.png

Movepool Changes (if any): +Dragon Rage -Earthquake -Hyper Beam -Glare
Justification of Changes: Don't want to make it get crit EQs all the time with a decent attacking stat. No thank you. Dig is hopefully fine, it might still be pushing it. Hyper Beam on a fast mon is also iffy, and we don't need a minmaxed para spreader with Glare.

Full Movepool:
Bide
Bind
Bite
Body Slam
Dig
Dragon Rage

Double Team
Haze
Mimic
Outrage
Protect

Rage
Rest
Rock Slide

Safeguard
Spite
Strength
Substitute
Toxic

Description: A fast DigSlide user, without being overbearing. Can also spread para with Dragon Rage/Body Slam. Slower than Tauros/Gengar and speed ties with Zapdos to not make it stupidly broken. Still is Blizzard/Ice Beam/Ice Punch bait.

:ss/sableye:
Name: Sableye
HP: 60 (+10)
Attack: 75
Defense: 75
Special: 85
Speed: 50

Typing:
Ghost.png

Movepool Changes (if any): None
Justification of Changes: N/A

Full Movepool:
Bide
Body Slam
Confuse Ray
Counter

Cut
Dig
Disable
Double-Edge
Double Team
Dream Eater
Fire Punch
Flash
Fury Swipes
Headbutt
Hyper Beam
Ice Punch
Leer
Light Screen
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Night Shade
Psybeam
Psychic
Rage
Recover
Reflect
Rest

Scratch
Seismic Toss
Substitute
Take Down
Thunder Punch
Thunder Wave
Toxic

Description: TWaver immune to Hyper Beam/Body Slam/boom and has access to Recover. Might be kinda annoying to face but it's nowhere near as bad as Mega Sableye. Even in ADV OU this thing has a niche, I can see it doing the same here.

:ss/magcargo:
Name: Magcargo
HP: 70 (+10)
Attack: 50
Defense: 120
Special: 90
Speed: 30

Typing:
Fire.png
Rock.png

Movepool Changes (if any): -Amnesia
Justification of Changes: Don't want it to snowball with Amnesia.

Full Movepool:
Acid Armor
Bide
Body Slam
Defense Curl
Double-Edge
Double Team
Earthquake
Ember
Explosion
Fire Blast
Flamethrower

Harden
Hyper Beam
Light Screen
Mimic
Rage
Recover
Reflect
Rest

Rock Slide
Rock Throw

Self-Destruct
Smog
Smokescreen
Strength
Solar Beam
Strength
Substitute
Toxic

Description: Explosion user with low Attack (for balance reasons), and a decent Special stat combined with Recover. Good burn spreader and although weak the boom still can hit its targets hard. Kept Rock Slide/Throw because it's not really that great of a user of them, anyway. Still flops to any Ground/Water move.

:ss/swalot:
Name: Swalot
HP: 100
Attack: 83 (+10)
Defense: 83
Special: 78
Speed: 55

Typing:
Poison.png

Movepool Changes (if any): -Acid Armor -Amnesia -Explosion -Swords Dance -Self-Destruct
Justification of Changes: Acid Armor/Amnesia would make it impossible to KO, Explosion/Self-Destruct off of 83 Attack is way too good, Swords Dance + Sludge would be problematic, and TWave is giving it too diverse of a move pool.

Full Movepool:
Bide
Body Slam
Counter

Defense Curl
Double-Edge
Double Team
Dream Eater
Earthquake
Fire Punch

Headbutt
Hyper Beam
Ice Beam

Ice Punch
Metronome
Mimic
Poison Gas
Pound
Rage
Rest
Sing
Sludge

Smog
Solar Beam
Strength
Substitute
Take Down
Thunder Punch
Toxic

Description: A Sludge user that doesn't suck and gets a wider movepool with access to the elemental punches, and Ice Beam. Probably a good Toxic spreader, and I like the speed tie with Exeggutor to see who will get the KO first.

:ss/gliscor:
Name: Gliscor
HP: 75
Attack: 95
Defense: 115 (-10)
Special: 60
Speed: 90 (-5)

Typing:
Ground.png
Flying.png

Movepool Changes (if any): -Swords Dance
Justification of Changes: SD + EQ + Rock Slide + Hyper Beam seems a bit much.

Full Movepool:
Agility
Bide
Counter
Cut
Dig
Double-Edge
Dream Eater
Earthquake
Guillotine
Harden
Headbutt
Hyper Beam
Mimic
Poison Sting
Quick Attack
Rage
Razor Wind
Rest
Rock Slide

Sand Attack
Screech
Sky Attack
Slash

Strength
Substitute
Swift
Toxic
Wing Attack

Description: Immune to both Zapdos Tbolt and Rhydon EQ. Very good type combo, but specially frail and weak to IB/Blizzard/Ice Punch. Dropped 10 Def because otherwise walls Rock Slide/Throw a little too much, and 5 speed so it doesn't speed tie with Jynx.
:zygarde-10: A twave-immune mon with Bind seems very unfun to play against, fine if bind is removed - Minor Rework
:sableye: The combination of twave + recover on a ghost-type without a ground weakness means this can hard switch into Tauros and force it out with the threat of twave, which is very meta warping - Veto
:magcargo: - Fine
:gliscor: - Fine
:swalot: - Fine

View attachment 796289

Name: Medicham

HP: 60
Attack: 60
Defense: 75
Special: 75 (Regular Sp.Def)
Speed: 80

Typing: Fighting/Psychic

Movepool Changes (if any): +Swords Dance, +Amnesia, +Karate Chop, +Rage, -Low Kick, -Headbutt

Justification: Swords Dance mirrors the ability it loses, it has calm mind anyway so why not Amnesia and Karate Chop gives it a nice click button without boosts and to fight reflect. Removing Low Kick & Headbutt to promote playing good with Medicham instead of SD Flinching everything.


Amnesia, Bide, Body Slam, Confusion, Counter, Double Team, Double Edge, Dream Eater, Fire Punch, Flash, High Jump Kick, Hyper Beam, Ice Punch, Karate Chop, Light Screen, Meditate, Mega Kick, Mega Punch, Metronome, Mimic, Night Shade, Psybeam, Psychic, Rage, Recover, Reflect, Rest, Rock Slide, Seismic Toss, Strength, Substitute, Swift, Swords Dance, Take Down, Thunder Punch, Toxic

Description: Medicham falls under my favourite kind of mon: A mon with all the moves it could ask for but the stats to not use them well. Unlike Lickitung though, I think Medicham has what it takes to use them effectively with help. You can go SD or 2 calm mind sets depending on what your team needs and you gain and lose certain matchups with it. I think it's held back enough by the inherent stats, lack of any speed control outside of body slam para, 4 moveslot syndrome and paralysis likely ruining it regardless of the set you give it.
:medicham: - Fine


That concludes the sub review! We will give around ~72 hours to make edits. If one of your submissions was vetoed, feel free to replace it with something else!
 
Hariyama is now Fight-Electric and learns Thunder Punch (but that will be its only STAB).

Gourgeist is now Fire-Grass, learns Psychic and doesn,t learn Night Shade. It also has 78 Special from its Sdef.

Removed 10 Speed from Klawf. It now Speedties Jynx and its outsped by Zapdos and other base 100 Mons.
 
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:rs/swampert:
Name: swampert
HP: 95 (-5)
Attack: 110
Defense: 90
Special: 85
Speed: 60
Typing: water/ground
Moves: -Amnesia +bide +rage

Description: bulky ground with some of the good traits of rhydon (101 subs, coverage for fliers, good into zapdos but not quite as hard of a wall) with a much less exploitable typing, outspeeding exeggutor and hitting it with blizz (guaranteed 3 hit but no better than that). Drawbacks include being as weak as golem, can’t fit eq blizz body slam sub, rest and surf/pump on the same set so either doesnt hit eggy or doesn’t hit lax as hard. Starmie kind of walls kind of doesn’t since it can’t threaten an ohko/2 hit on pert like vs don and lem so pert can fish for paras against it fairly easily. Every starmie set by default hits pert though so starmie will just run more stab? Water ground is like an exceptional typing in rby though as there aren’t many good grass moves, lacking resistances but essentially no weaknesses is great. I assume the grass moves could change. Overall the stats are quite good so maybe we consider something like quag first (doesn’t have recover in gen 1).

As an aside I’m interested in other ground types as well so if we want to try something like Flygon instead I’m open to that (blizzweakness and no 101 subs probably makes it more balanced)

Edit: let’s bring the hp down to 95, currently pert can sub on all chansey sets (unless something goofy like blizzard) so let’s make it only able to sub on boltbeam chansey and not toss chans
 
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