What type of bug are you reporting? Mechanics
What is the bug?
This article exists btw.
In Gen 1 Stadium there are the following bugs that i myself know about:
1. Counter is supposed to be fixed. All jank related to it is not present in stadium. In the replay you can see i could counter the switch.
2. Neither player is supposed to be notified when partial trapping ends. On sim, both are.
3. If a mon is using PT, and either mon switches out, the turn ends unless the opponent switches. This is not the case on sim.
4. When a mon hits themself in confusion, it is supposed to brodcast the selected move. This is not the case on sim either. Video Proof
5. Confusion is supposed to work like it does in normal RBY. On sim currently, you are able to hit yourself in confusion when asleep and you fail to burn a sleep turn.
6. Mons with an illegal move (Tradebacks included) are supposed to have a purple name, barring fly pikachu and acid diglett. While this isnt expected, some sort of notification to replace it would be nice.
Counter was supposedly already fixed? Not on sim tho. https://www.smogon.com/forums/threads/stadium-bug-report-thread.3526616/page-3#post-8758350 (Oh wow it was called out immediately after and proceeded to get ignored.)
Btw the above thread like, exists and im not sure if 100% of whats said to be fixed actually is so its worth mentioning, especially since a ton of the stuff that was supposedly fixed just isnt.
Are you able to replicate it? If so, how?
2 Replays Showcasing all 6 issues. 1-4 and 6 in Replay 1, and 5 in replay 2.
https://replay.pokemonshowdown.com/gen1stadiumou-2539198667
https://replay.pokemonshowdown.com/gen1stadiumou-2539203721
What is the bug?
This article exists btw.
In Gen 1 Stadium there are the following bugs that i myself know about:
1. Counter is supposed to be fixed. All jank related to it is not present in stadium. In the replay you can see i could counter the switch.
2. Neither player is supposed to be notified when partial trapping ends. On sim, both are.
3. If a mon is using PT, and either mon switches out, the turn ends unless the opponent switches. This is not the case on sim.
4. When a mon hits themself in confusion, it is supposed to brodcast the selected move. This is not the case on sim either. Video Proof
5. Confusion is supposed to work like it does in normal RBY. On sim currently, you are able to hit yourself in confusion when asleep and you fail to burn a sleep turn.
6. Mons with an illegal move (Tradebacks included) are supposed to have a purple name, barring fly pikachu and acid diglett. While this isnt expected, some sort of notification to replace it would be nice.
Counter was supposedly already fixed? Not on sim tho. https://www.smogon.com/forums/threads/stadium-bug-report-thread.3526616/page-3#post-8758350 (Oh wow it was called out immediately after and proceeded to get ignored.)
Btw the above thread like, exists and im not sure if 100% of whats said to be fixed actually is so its worth mentioning, especially since a ton of the stuff that was supposedly fixed just isnt.
Are you able to replicate it? If so, how?
2 Replays Showcasing all 6 issues. 1-4 and 6 in Replay 1, and 5 in replay 2.
https://replay.pokemonshowdown.com/gen1stadiumou-2539198667
https://replay.pokemonshowdown.com/gen1stadiumou-2539203721