What type of bug are you reporting? Mechanics
What is the bug?
In Gen 3, if a Pokemon with a status condition has an ability that blocks the same status condition (through either Trace or Skill Swap then switching out) is sent out after a Pokemon faints or obtains the ability through Trace, then the ability will not activate until after a move is made in-battle. This is not implemented in PS!, where the ability will activate immediately and cure the status. On PS!, this means that this bug could potentially result in a paralyzed Pokemon with Limber outspeeding a Pokemon on the first turn that it should not on cartridge due to the speed nerf.
Are you able to replicate it? If so, how?
PS! Replay | Cart Footage
What is the bug?
In Gen 3, if a Pokemon with a status condition has an ability that blocks the same status condition (through either Trace or Skill Swap then switching out) is sent out after a Pokemon faints or obtains the ability through Trace, then the ability will not activate until after a move is made in-battle. This is not implemented in PS!, where the ability will activate immediately and cure the status. On PS!, this means that this bug could potentially result in a paralyzed Pokemon with Limber outspeeding a Pokemon on the first turn that it should not on cartridge due to the speed nerf.
Are you able to replicate it? If so, how?
PS! Replay | Cart Footage




