I figured I might as well post this on PO as well as here, so yeah.
Introduction
This team is an offensive team with rather little emphasis on entry hazards. I usually get by weakening all of my opponent's pokemon with various switches to whatever comes in, and if I get the chance to let Azelf use NP it's GG.
The friggin team
Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Stealth Rock is standard, though nowadays I rarely use it and just opt to Fire Blast whoever comes in. I used to run Taunt before hand, then I realised I couldn't at least take out a final threat before it died. Outspeeding Metagross and OHKOing is really fun and something all of you should do =P It can also nuke Scizor after switching, provided Scizor doesn't Brick Break/Superpower Heatran into oblivion.
The main problem with Heatran is that against Aero, Scarf Flygon and Swampert, it fails miserably. Shuca Berry is usually not enough to save it, and Machamp OHKOs with Dynamicpunch. Still, it's a very solid pokemon, and one that I usually bring back in later in the match.
Azelf @ Life Orb
Trait: Levitate
EVs: 28 HP / 252 SAtk / 228 Spd
Naive Nature (+Spd, -SDef)
- Psychic
- Flamethrower
- Nasty Plot
- Hidden Power [Fighting]
Standard set-up-and-rape Azelf. Psychic is the STAB that everyone loves, and it OHKOs Gengar, which I cannot counter otherwise. HP Fighting OHKOs Tyranitar before it Crunches, Flamethrower hits Metagross, Scizor, Forry and Zone. Azelf is absolutely amazing, and it's kinda cute too.
Azelf's frailty is the one thing that holds it back. Starmie and other Azelf tie speed with it, and if they move first Azelf usually gets taken out. Thankfully I've got 2 other counters to those 2, so it's all good.
Before anyone says Blissey, +2 Azelf 3RKOs it with HP Fighting or Psychic.
Raikou @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sleep Talk
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
Raikou... is interesting. Most people expect a Calm Mind variant, and will go straight to a sleepbot or Flygon. That's when I HP Ice it to death, and then swap out on the next switch-in. Thunderbolt provides power, and if it gets sleeped I use Sleep Talk to at least hit the sleeper.
If Raikou is locked into TBolt, however, ground types immediately force a switch, most notable of all being Flygon. Still, Shadow Ball and a pseudo-BoltBeam is enough to at least take out one pokemon, and Raikou's a pretty solid addition to the team.
Machamp (M) @ Leftovers
Trait: No Guard
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Stone Edge
- Payback
- Substitute
SubChamp is wonderful. It forces many switches once it comes in, and after the Sub I don't require any prediction to rape the opponent. A free switch-in to Blissey and Tyranitar is also nice. Dynamicpunch is the standard attack, with 150BP after STAB, it wrecks anything that doesn't resist it. Stone Edge hits anything on wings, and Payback hits Rotoms and Gengars. Simple, but amazingly effective.
The one weakness of SubChamp is that detestable speed. It's tied for 6th worst in the tier, though it at least has good defenses so it isn't immediately taken out.
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Trick
- Ice Beam
- Thunderbolt
Starmie, how I love thee. Trick cripples Blissey, forcing the opponent to switch. With the Scarf it also becomes a pro revenge killer, having the wonderful BoltBeam and STAB Hydro Pump. Hydro Pump is the main attack of choice, hitting everything that doesn't resist it hard. Starmie is also my counter to Flygon (provided it doesn't U-turn) and Gliscor, as well as being able to revenge many OU threats. Modest is used because the only OU pokemon that outspeeds it is Ninjask after one or 2 Speed Boosts, and Ninjask has paper durability.
Rotom-C @ Leftovers
Trait: Levitate
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
Rotom is the check to anything physical. With good defenses and burn, it can stop many things, and hell, I usually have it burn special types as well because Will-O-Wisp is my only status move. Thunderbolt and Shadow Ball provide reliable STAB, and Rotom-C is chosen because it scares Swampert off.
Rotom-C is one of my 2 Scizor counters, which really goes to show how much I hate it. Burn is an amazing status move, and if it hits (grr 75% accuracy), it's pretty much one pokemon gone from the match.
Conclusion
I really like this team. It's able to counter teams that go for a balance of attack and defense well, along with teams that rely on physical attackers to rip through teams. It's certainly not the best team out there, and stall probably beats it, but there's a reason why I have this RMT =P
Threats to this team
I have only beaten Curselax once with this team, and that was when the opponent misclicked Body Slam instead of Rest. I imagine any RestTalker would rip through this team (Thankfully I've only faced one so far, aka CROCUNE...), and if Raikou screws up Sleep Talk Breloom becomes a raping machine. Magnezone counters Heatran, Raikou and Starmie and is faster than Machamp, which is pretty dangerous as well.
Possible changes
Gengar is a cool bro, and Pain Split may help with Pokemon such as Suicune. I have considered Skarm as a Spiker and phazer, as well as being a good physical wall, but it would go against the direction of the team. This team is also very special oriented, so I might have Gyara replace Azelf and Jolteon replace Raikou, but then I lose my Sleep Talk. Could also potentially run Breloom over Machamp since it's faster and Sleep <3. Oh well.
Importable here~
Do help me give advice on how further to improve this team =P
Mai Gen 4 OU team (no I could not think of a better name)
Introduction
This team is an offensive team with rather little emphasis on entry hazards. I usually get by weakening all of my opponent's pokemon with various switches to whatever comes in, and if I get the chance to let Azelf use NP it's GG.
The friggin team

Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Stealth Rock is standard, though nowadays I rarely use it and just opt to Fire Blast whoever comes in. I used to run Taunt before hand, then I realised I couldn't at least take out a final threat before it died. Outspeeding Metagross and OHKOing is really fun and something all of you should do =P It can also nuke Scizor after switching, provided Scizor doesn't Brick Break/Superpower Heatran into oblivion.
The main problem with Heatran is that against Aero, Scarf Flygon and Swampert, it fails miserably. Shuca Berry is usually not enough to save it, and Machamp OHKOs with Dynamicpunch. Still, it's a very solid pokemon, and one that I usually bring back in later in the match.

Azelf @ Life Orb
Trait: Levitate
EVs: 28 HP / 252 SAtk / 228 Spd
Naive Nature (+Spd, -SDef)
- Psychic
- Flamethrower
- Nasty Plot
- Hidden Power [Fighting]
Standard set-up-and-rape Azelf. Psychic is the STAB that everyone loves, and it OHKOs Gengar, which I cannot counter otherwise. HP Fighting OHKOs Tyranitar before it Crunches, Flamethrower hits Metagross, Scizor, Forry and Zone. Azelf is absolutely amazing, and it's kinda cute too.
Azelf's frailty is the one thing that holds it back. Starmie and other Azelf tie speed with it, and if they move first Azelf usually gets taken out. Thankfully I've got 2 other counters to those 2, so it's all good.
Before anyone says Blissey, +2 Azelf 3RKOs it with HP Fighting or Psychic.

Raikou @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sleep Talk
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
Raikou... is interesting. Most people expect a Calm Mind variant, and will go straight to a sleepbot or Flygon. That's when I HP Ice it to death, and then swap out on the next switch-in. Thunderbolt provides power, and if it gets sleeped I use Sleep Talk to at least hit the sleeper.
If Raikou is locked into TBolt, however, ground types immediately force a switch, most notable of all being Flygon. Still, Shadow Ball and a pseudo-BoltBeam is enough to at least take out one pokemon, and Raikou's a pretty solid addition to the team.

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Stone Edge
- Payback
- Substitute
SubChamp is wonderful. It forces many switches once it comes in, and after the Sub I don't require any prediction to rape the opponent. A free switch-in to Blissey and Tyranitar is also nice. Dynamicpunch is the standard attack, with 150BP after STAB, it wrecks anything that doesn't resist it. Stone Edge hits anything on wings, and Payback hits Rotoms and Gengars. Simple, but amazingly effective.
The one weakness of SubChamp is that detestable speed. It's tied for 6th worst in the tier, though it at least has good defenses so it isn't immediately taken out.

Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Trick
- Ice Beam
- Thunderbolt
Starmie, how I love thee. Trick cripples Blissey, forcing the opponent to switch. With the Scarf it also becomes a pro revenge killer, having the wonderful BoltBeam and STAB Hydro Pump. Hydro Pump is the main attack of choice, hitting everything that doesn't resist it hard. Starmie is also my counter to Flygon (provided it doesn't U-turn) and Gliscor, as well as being able to revenge many OU threats. Modest is used because the only OU pokemon that outspeeds it is Ninjask after one or 2 Speed Boosts, and Ninjask has paper durability.

Rotom-C @ Leftovers
Trait: Levitate
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
Rotom is the check to anything physical. With good defenses and burn, it can stop many things, and hell, I usually have it burn special types as well because Will-O-Wisp is my only status move. Thunderbolt and Shadow Ball provide reliable STAB, and Rotom-C is chosen because it scares Swampert off.
Rotom-C is one of my 2 Scizor counters, which really goes to show how much I hate it. Burn is an amazing status move, and if it hits (grr 75% accuracy), it's pretty much one pokemon gone from the match.
Conclusion
I really like this team. It's able to counter teams that go for a balance of attack and defense well, along with teams that rely on physical attackers to rip through teams. It's certainly not the best team out there, and stall probably beats it, but there's a reason why I have this RMT =P
Threats to this team
I have only beaten Curselax once with this team, and that was when the opponent misclicked Body Slam instead of Rest. I imagine any RestTalker would rip through this team (Thankfully I've only faced one so far, aka CROCUNE...), and if Raikou screws up Sleep Talk Breloom becomes a raping machine. Magnezone counters Heatran, Raikou and Starmie and is faster than Machamp, which is pretty dangerous as well.
Possible changes
Gengar is a cool bro, and Pain Split may help with Pokemon such as Suicune. I have considered Skarm as a Spiker and phazer, as well as being a good physical wall, but it would go against the direction of the team. This team is also very special oriented, so I might have Gyara replace Azelf and Jolteon replace Raikou, but then I lose my Sleep Talk. Could also potentially run Breloom over Machamp since it's faster and Sleep <3. Oh well.
Importable here~
Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Azelf @ Life Orb
Trait: Levitate
EVs: 28 HP / 252 SAtk / 228 Spd
Naive Nature (+Spd, -SDef)
- Psychic
- Flamethrower
- Nasty Plot
- Hidden Power [Fighting]
Raikou @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sleep Talk
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
Machamp (M) @ Leftovers
Trait: No Guard
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Stone Edge
- Payback
- Substitute
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Trick
- Ice Beam
- Thunderbolt
Rotom-C @ Leftovers
Trait: Levitate
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Azelf @ Life Orb
Trait: Levitate
EVs: 28 HP / 252 SAtk / 228 Spd
Naive Nature (+Spd, -SDef)
- Psychic
- Flamethrower
- Nasty Plot
- Hidden Power [Fighting]
Raikou @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sleep Talk
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
Machamp (M) @ Leftovers
Trait: No Guard
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Stone Edge
- Payback
- Substitute
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Trick
- Ice Beam
- Thunderbolt
Rotom-C @ Leftovers
Trait: Levitate
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
Do help me give advice on how further to improve this team =P