Gen 4 Team OU

Hi, could someone please rate this team and provide any suggestions and constructive criticism? :)

Thanks!

1. Dragonite @ Life Orb
Quiet: 252Att, 252SpA, 4Spe
~ Draco Meteor
~ Fire Blast
~ Earthquake
~ Extremespeed

Meant as a lead for numerous reasons. Extremespeed my inihibit a Ninjask set-up. The mixed nature will help with (granted, quite a clichéd) SkarmBliss combo. Dragonite has bulk against taunt leads, like Heatran or Aerodactyl so it can last (hopefully) the five turns it takes. Natural speed means nothing with Extremespeed.

2. Swampert @ Shell Bell
Relaxed: 252HP, 4Att, 252Def
~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Protect

A brilliant all round-er that may absorb hits whilst setting up and step-in where Dragonite has fallen and dish out similar punishments (particularly revenge-killing dragons that might have taken Dragonite out, albeit without the natural speed a true-revenge killer needs (I suppose it's a psuedo-revenge-kill...)).

3. Scizor @ Choice Band
Adamant: 6HP, 252Att, 252Spe
~ Bullet Punch
~ U-Turn
~ Brick Break
~ Pursuit

Priority revenge. It works well with Swampert too, taking the super-effective hits Swampert can't take, whereas Swampert can take the super-effective hits Scizor can't take. U-Turn can also scout and deal craploads of damage.

4. Porygon-Z @ Choice Scarf
Modest: 6HP, 252SpA, 252Spe
~ Ice Beam
~ Hyper Beam
~ Psychic/Dark Pulse
~ Thunderbolt

This one is all about hitting hard and unnaturally fast for what one might expect from a Porygon-Z. Need help on deciding between Psychic and Dark Pulse... Dark Pulse will see off most Rotoms and Dusknoir but Psychic will check Machamp.

5. Blissey @ Leftovers
Bold: 252HP, 252Def, 4Spe
~ Counter
~ Softboiled
~ Flamethrower
~ Toxic

I have counter instead of Wish, simply because I don't have the capability in-game to get Wish on Blissey. So I thought I might surprise some physical attackers, perhaps looking to conserve the PP on harder-hitting attacks.

6. Tyranitar @ Babiri/Life Orb
Adamant: 6D, 252Att, 252Spe
~ Dragon Dance
~ Crunch
~ Stone Edge
~ Earthquake

If I do get a chance to set-up, then I would think DD Tyranitar would fit the bill. Thought I am unsure as to the item and the nature.
 
Good team, though it has MUCH fighting weakness, and Hyper beam is not the best attack even though it deals 300 Damage with STAB adaptability, Tri Attack is a lot better.
Hyper beam opens up the chance to DD or OHKO for an opponent, that makes it a bad move.
 
keep dark pulse you will see more rotoms than machamps and you get more versatility meaning you won't be stopped by steels. change tyranitar to jolly he is slow and needs as much speed as he can get to take down the other side with dragon dance. it lets you be more faster than 115s like starmie,azelf,raikou all which you can kill with crunch and eq but if you are adamant you are still too slow even after dragon dance
 
I just wanna say that a lead Machamp will be a HUGE problem for this team because it can easily OHKO dragonite with Ice punch. Choice scarf ape also gives u a lot of problems.

*EDIT* You should get a ghost because fighting give this team a shit load of problems and fighting is common in OU
 
Interesting team, though you need to be careful against stall teams, especially ones that set up entry hazards and proceed to phaze. I would not suggest counter on Blissey since most opponents would switch in a Pokemon that would OHKO it anyways, such as Machamp, Infernape, and Lucario. I would replace it with Heal Bell/Thunder Wave/ or Seismic Toss, since Blissey would easily be set up fodder otherwise for Pokemon with substitute.

I would replace Tyranitar with a DD Gyarados, since it can check up on some of the notable threats, including Machamp and Infernape with its intimidate. You could then switch to Swampert if they carry Thunderpunch and use their -1 attack stat to force a switch/finish them off.
 
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