Gen 5 offensive OU RMT

At a Glance
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This Is my first (legal) gen 5 RMT. I've had moderate success with this team so I figured Id get some advice to have more than moderate success with it.
It really is mediocre though, so I come to you, smogon, to help me fix it =]

Team building process.

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Ive always loved Mence, and now that hes legal, I really wanted to make a team with him.
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I have a sweeper, now I needed a lead. I had success with Leadgross in Gen4 and decided to try it here in BW
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I saw a battle on youtube with this poke with a funkeh set and just had to try it.
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Chomp is very powerful, and I wanted a fun setup sweeper. and SD Chomp came to mind.
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Revenge killer was needed, and I needed something to absorb ice attacks aimed at the two dragons, so I figured Id use hihi since Ive never used it Before.
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I needed a poke for the last slot, and I couldnt think of anything, and Ive seen people use Terakion with success so I added him to muh roster.

A closer look

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Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Bullet Punch
- Stealth Rock
- Earthquake
- Explosion
My lead is the standard lead from gen 4. Set up rocks, then Bullet Punch or eq whatevers in. If that is not possible i WHATTHEFUCKBOOOOOMMM!!!! but since Sexplosion has been nerfed my lead isnt really effective... I really could use a new lead.

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Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Draco Meteor
- Fire Blast
- Dragon Pulse
Oh remember the olden days? Specsmence earns me so many kills =] I switch in on a Natty or something like that, then use fire blast, or revenge kill something with Draco Meteor. It can also be used as a late game cleaner upper by picking off weakened foes with Dragon Pulse. Hydro Pump is for those pesky moles.

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Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 108 SDef / 148 Spd
Calm Nature (+SDef, -Atk)
- Agility
- Toxic
- Recover
- Taunt
This is the Agilitoxic set I found in uncharted territory, switch in on something that cant kill it, agility on the switch, then taunt or toxic and spam recover. I thinking of replacing Taunt with Ice Beam for dragons that don't mind Toxic as much. Taunt doesnt really get much use.

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Garchomp (M) @ Leftovers
Trait: Sand Veil
EVs: 188 HP / 68 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Earthquake
- Outrage
This Swords Dance set is a set i made up. Max speed to outspeed pesky mences and other base 100s. 188 hp evs gives you 404 hp. This set is supposed to set up on Blissey and Chansey. sub up. Swords Dance then use one of your two epic stab moves. even with only 64 atk evs, at +2 it still scores some great KOs.

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Hihidaruma (M) @ Choice Scarf
Trait: Encourage
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Superpower
- U-turn
- Earthquake
Hihidaruma is my revenge killer. Flare Blitz from this bad boy hurts even those who resist it. Earthquake is for Heatran, U-turn and Superpower are both just filler moves, I find myself using them once and a while but not often. With 140 base atk and a Scarf Hihidaruma pretty much guarantees me a K.O.

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Terakion @ Life Orb
Trait: Justice Heart
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
To be completely honest, I dont know why I have a Terakion, his weakness are covered by various members of my team, but he doesnt contribute much. If i can set up I can get a kill or two but its easy to force out. I need another poke to put in this spot.
 
I don't have time for a full rate, but at a glance, you have a pretty big Doryuuzu weakness. It can pretty much sweep your entire team with Super Effective moves, bar Garchomp, which isn't going to do much if it gets to +2. For now, a simple fix would to be to put Balloon on Terakion, and change to to a Rock Polish set. Once it is changed to a Rock Polish set, change its nature to Adamant. Balloon Terakion makes Doryuuzu hit it with a non-super effective move first, then go for the kill. When it pops the balloon, you can OHKO with STAB Close Combat. If Terakion sets up a Rock Polish set before Doryuuzu outspeeds, you outspeed even a Jolly Doryuuzu and once again, OHKO with STAB Close Combat. By the way, I hadn't noticed til now, change Swords Dance to something else, I'm not sure what at the moment, but it shouldn't be too hard to figure out. Having 2 setup moves on 1 Pokemon doesn't work, since even 1 Rock Polish / Swords Dance is hard to get.

Edit: I just saw your post for the threat list after I posted this, and having a threat list is not required, but if you want to make one you can find it here
 
I don't have time for a full rate, but at a glance, you have a pretty big Doryuuzu weakness. It can pretty much sweep your entire team with Super Effective moves, bar Garchomp, which isn't going to do much if it gets to +2. For now, a simple fix would to be to put Balloon on Terakion, and change to to a Rock Polish set. Once it is changed to a Rock Polish set, change its nature to Adamant. Balloon Terakion makes Doryuuzu hit it with a non-super effective move first, then go for the kill. When it pops the balloon, you can OHKO with STAB Close Combat. If Terakion sets up a Rock Polish set before Doryuuzu outspeeds, you outspeed even a Jolly Doryuuzu and once again, OHKO with STAB Close Combat. By the way, I hadn't noticed til now, change Swords Dance to something else, I'm not sure what at the moment, but it shouldn't be too hard to figure out. Having 2 setup moves on 1 Pokemon doesn't work, since even 1 Rock Polish / Swords Dance is hard to get.

Edit: I just saw your post for the threat list after I posted this, and having a threat list is not required, but if you want to make one you can find it here

Thanks for teh link. And the team advice. I forgot that balloon existed, even though it has pissed me off many a time... haha
 
On Metagross change Explosion to Meteor Mash cause it gives you a more powerful stab move than Bullet Punch and Explosion sucks nowadays anyways. On Salamence change fire Blast to flamethrower cause it has enough power with the Specs and you can't afford to miss anyways.
 
hi elgoo,

heres a quickie, swap balloon over lo on terakion to actually give yourself a ground immunity and some sort of safety blanket versus sd dory under the sand. x-scissor over rock polish seems like a good idea to deal damage to latias because it seems problematic on garchomp and salamence's side.

this team is screaming for nattorei over metagross and while it seems out of place, it is definitely accustomed to fit on an offensive team. nattorei will provide your team with a check to stuff like latias, latios, lo starmie (very rare but can be problematic), unboosted voltlos, etc. please use 252 hp / 4 def / 252 spd sassy nature with the item leftovers and the moveset thunder wave / sr / gyro ball / power whip. use 0 ivs for speed to boost gyro balls power. thunder wave is there to regulate faster pokemon looking to stay in. if you catch yourself a voltlos then thats one problem away because after one nasty plot, it can run your entire team with relative ease bar scarf hira, which is obviously scarf for the most part.

as for other options, just maximise gachomp to a basic 252 atk / 4 def / 252 spe with a jolly nature. take advantage of its speed. if you are feeling balsy, swap substitute for fire fang so you at least have a chance of hitting skarmory if you catch it at low health. i'd recommend lo but you can swap according to your tastes between yache berry, haban berry or leftovers. overall gl !
 
Balloon isn't a move. :/

Also the purpose of 101 HP subs is to prevent Blissey from one-shotting your subs with Seismic Toss.

Fire Blast hits Excadrill just as hard as Hydro Pump, so you do not need Hydro Pump, since you already have 2 EQ users in your party.

For Deoxys-D, you may want to swap out a move for a coverage move, MH Taunt pwns you currently.
 
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