Gen 5 Gen 5 OU - First Team, Need Help

Hello ! I'm a beginner in Gen 5 OU and this is my first team. ( third version of my first team ) :

**Scizor @ Expert Belt**
Ability: Light Metal
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Bullet Punch
- Air Slash
- Night Slash
- Bug Buzz

Scizor is used as a mixed-type attacker with options.
Bullet Punch provides priority, but the other moves are mainly for type variety.
Like that, he can hit more weaknesses, and with the Expert Belt, it does 1.2x or 1.5x damage.
Expert Belt helps deal more damage on super effective hits.

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**Dragonite @ Leftovers**
Ability: Multiscale
EVs: 248 Atk / 8 Def / 252 Spe
Lonely Nature
- Extreme Speed
- Blizzard
- Aqua Tail
- Earthquake

Dragonite is another mixed-type attacker.
Extreme Speed gives me a fast finisher, while the other moves hit many types.
Blizzard is mostly there for Flying and Dragon targets.
Multiscale helps him survive longer and do more chip before going down, and also helps finish with Extreme Speed.

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**Blissey @ Leftovers**
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Flamethrower
- Drain Punch
- Shadow Ball

Blissey is my special wall and team healer with Wish support.
Flamethrower helps against Steel-types, especially Ferrothorn or Forretress.
Drain Punch is there mostly to surprise Tyranitar and get chip recovery.
Shadow Ball is experimental but helps against Ghost-types like Gengar.
I use it when one of my Pokémon is low: I switch, use Wish, tank the damage,
switch again and heal my Pokémon. Or if I can hit a weakness, I attack.
Before, I was just trying to let it survive and convince the opponent to forfeit.

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**Landorus-Therian @ Focus Sash**
Ability: Intimidate
EVs: 132 Atk / 124 SpA / 252 Spe
Naughty Nature
- Focus Blast
- Extrasensory
- Earthquake
- Hidden Power [Fire]

I don't have much to say about this one.
Just picked it for the stats and having multiple moves.

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**Skarmory @ Leftovers**
Ability: Sturdy
EVs: 136 Atk / 96 Def / 112 SpD / 164 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Spikes
- Stealth Rock

Skarmory is my lead and main.
I use Spikes and Stealth Rock to wear down the enemy team over time.
Whirlwind forces switches, which helps take advantage of entry hazard damage.
If it goes down, the rest of my team is there to clean up.
I just spam it until my Pokémon die or I win.
Then the others, like Dragonite with Extreme Speed, can finish.
When they switch back, they take damage, and I use speed or switch again.

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**Rotom-Wash @ Leftovers**
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Hydro Pump
- Hex
- Dark Pulse
- Volt Switch

Rotom-W was recommended to me and I often see it in Gen 5 teams.
I chose it for its great typing, resistances, and Ground immunity.
It helps me pivot with Volt Switch and can deal with physical threats.
The moveset is still experimental, and I’m open to suggestions.


My strategy was to lead with Skarmory to set up Spikes, then use Whirlwind to force switches and rack up damage.
If Skarmory goes down, the rest of the team takes over to finish off the weakened enemies.
Blissey is here to cover several common special threats and mainly uses Wish to heal my low HP Pokémon.
 
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This team is... weird to say the least. While a strategy revolving around getting both layers of hazards with lead Skarmory is viable, these teams are super offensive and many of the Pokemon you've chosen either don't fit on that kind of strategy (Blissey most notably) or have poor sets that don't help them accomplish their tasks (Dragonite, Landorus-T, Scizor). As of now, you struggle against too many threats in the metagame to have any kind of sustained success (not least of which being Keldeo, Reuniclus, and Trick variants of Choice item Latios).

Ok, you want to lead Skarmory so your team can get instant Stealth Rock and Spikes for the entire game. Here is a sample team (https://pokepast.es/ffd7acac6d991dcb) that benefits from this gameplan, and to boot, it even includes Scizor. This team has a lot more of an offensive lean compared to what your team currently has. Here, it has Custap Berry on Skarmory to ensure that it will either get the second layer of hazards guaranteed or KO itself with Brave Bird to prevent the opponent from using Rapid Spin to remove its hazards. Jellicent is used both to check Keldeo and to prevent Rapid Spin from going off, and Choice Scarf Tyranitar is to pivot into a non-Water move from Starmie and trap it. The rest of the Pokemon are threats that benefit from all the entry hazards: Swords Dance Scizor blasts holes into teams, mixed Jirachi catches otherwise safe answers like Politoed off-guard with its coverage, and Choice Scarf Garchomp is the cleaner of choice because it handles Volcarona and Alakazam. I suggest that if you want to have more success while having the same gamplan as your first team (lead Skarmory and barf up hazards), then you should use this team.
 
This team is... weird to say the least. While a strategy revolving around getting both layers of hazards with lead Skarmory is viable, these teams are super offensive and many of the Pokemon you've chosen either don't fit on that kind of strategy (Blissey most notably) or have poor sets that don't help them accomplish their tasks (Dragonite, Landorus-T, Scizor). As of now, you struggle against too many threats in the metagame to have any kind of sustained success (not least of which being Keldeo, Reuniclus, and Trick variants of Choice item Latios).

Ok, you want to lead Skarmory so your team can get instant Stealth Rock and Spikes for the entire game. Here is a sample team (https://pokepast.es/ffd7acac6d991dcb) that benefits from this gameplan, and to boot, it even includes Scizor. This team has a lot more of an offensive lean compared to what your team currently has. Here, it has Custap Berry on Skarmory to ensure that it will either get the second layer of hazards guaranteed or KO itself with Brave Bird to prevent the opponent from using Rapid Spin to remove its hazards. Jellicent is used both to check Keldeo and to prevent Rapid Spin from going off, and Choice Scarf Tyranitar is to pivot into a non-Water move from Starmie and trap it. The rest of the Pokemon are threats that benefit from all the entry hazards: Swords Dance Scizor blasts holes into teams, mixed Jirachi catches otherwise safe answers like Politoed off-guard with its coverage, and Choice Scarf Garchomp is the cleaner of choice because it handles Volcarona and Alakazam. I suggest that if you want to have more success while having the same gamplan as your first team (lead Skarmory and barf up hazards), then you should use this team.
Hello, sorry for the late reply and thank you for your feedback.

This was one of the first teams I built, so I was testing a lot of things without really knowing the metagame. I knew some choices were questionable, but I wanted to try type combinations that seemed interesting to me.

I’ll take a look at the team you shared, it will probably help me understand how to build around Skarmory in a more effective way.
Thanks again for taking the time to explain things clearly.
 
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