
Team Created: February 18, 2012
From the Pokemon Online Server:
±Porygon: Your rank in Wifi OU is 42/41705 [1501 points / 263 battles]!
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Greetings, Smogonites! This is Clarion Valenheart, and I am here to showcase to you one of the most successful teams I made in the first anniversary kick-off of my first-ever Wifi OU team: The Battle Realms: The Valenheart's Soul [Monochrome Edition Prequel]. During the four-day testing of the team with an alt, the team struggled so badly--hax was not in my favor, swapping out some Pokemon in my team, others became dead weight, etc., but after the final swaps had occurred, it became successful after 263 battles, peaking to 1501 in the Wifi OU ladder (note: in the Pokemon Online Server, not Smogon. Sorry...)
Before, my Wifi OU teams have a balance of offense and defense altogether. However, this team has changed my paradigm; it geared more towards offense. This type of offense is somewhat a very unique anti-metagame offense, and this is an offensive team that doesn't have Stealth Rock nor any hazard in my team, and it is an offensive team that ensures most of the time no entry hazards will enter through the team. And two more fun facts: almost everyone in my team will have the chance to lead, since no Stealth Rocks were present in our team, and some Pokemon in my team can abuse certain types of weather (but not Sun, though). I created the team in a veeeeery long and tedious process with, of course, a bit of inspiration. Who do you think my inspiration Pokemon is? You'll see in the most verbose Team Building Process. (Of course, you may ignore reading it; they're in
tags, anyway.)
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One of the processes of building my own team is to have an inspiration. You know, everyone has different inspirations, and lives up to the desired inspirations. Anyway, the Pokemon that inspired me to build such a team is Kyurem. I know that he is a prominent sweeper under hail, but Kyurem without weather is also decent enough, given the proper support.
Kyurem is best supported with Magnezone as Scizor gives Kyurem a lot of problems, in fact Kyurem doesn't have Hidden Power [Fire] under his belt. Of course I wouldn't switch in Magnezone directly because of Superpower that would prematurely kill Magnezone. However, it has good synergy overall with Kyurem as Glaciate support can give Magnezone a golden opportunity against speedy Jirachi daring to step up against Kyurem.
Another Pokemon that I wanted to experiment on is Alakazam, due to its high Special Attack, high Speed, and a newly-donned ability in Magic Guard. His Special attacking prowess surely is a huge asset to this team.
I found out that after three Pokemon were placed, it became so Specially biased. I need to balance my offense in the Physical and Special spectrum, thus I opt to place Gyarados and Scizor in for Physical attacks and more resistance covering.
Phase 1 of the Team:
Lastly, I need Rapid Spin to give Gyarados and Kyurem more staying power. Since Rapid Spinners are mostly defensive and breaks the momentum on offensive playstyle like this, I would opt to use an offensive Rapid Spinner such as Hitmonlee. This is my theoretical set-up with the team, and here it is.
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However, after a few battles of testing, things didn't work out, such as Hitmonlee and Alakazam not doing as much as expected, as if they're dead weight to the team. Now I swapped Alakazam and Hitmonlee out to Latios and Hitmontop, respectively.
Phase 2 of the Team:
±Porygon: Your rank in Wifi OU is 56/39538 [1463 points / 97 battles]!
Hitmontop didn't do as much as Hitmonlee did before, so I replaced him with a bulky fighter--Conkeldurr. Plus, Gyarados didn't contribute as much as the first phase of the team, thus I replace Gyarados with Dragonite. This means, the "Legendary Dragon Triumvirate" is born: Kyurem, Latios, and Dragonite, with Magnezone and Scizor all over the team.
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The dark days of the team started on the 98th battle onward. This is the time where I got so panicked about this team. Hax was not in my favor, especially the Fail Blast and Charge Beam misses from Kyurem and Magnezone respectively. I changed some of their Pokemon's sets, or even change a Pokemon, from Virizion, Terrakion, Scrafty, until...
...a dimmed light shone on me and this is where Tentacruel slides in. I know it will break the balance between the attacks in the physical and special spectra, but Tentacruel has made one of the greatest contributions in the team. Good thing I took on the offensive side on Tentacruel, because of 100 Speed not to be underestimated.
Phase 3 of the Team:
±Porygon: Your rank in Wifi OU is 42/41705 [1501 points / 263 battles]!
After a couple of losses, I opt to remove Scizor from the equation. I returned Conkeldurr to replace Scizor in that affair, but Conkeldurr didn't really do much, until something came up with my mind: Choice Scarf Victini. I remembered the moments with my Mono-Psychic team as my Victini stood up as one of the greatest revenge killers, and there it is. I concluded the ladder peaking to 42nd (steps closer to be in Page 1 of the rankings), peaking to 1501, breaking the record before.
Phase 4 of the Team:
The Current Team:
After finding out Victini becomes dead weight, as most people from the forums say, I chose to swap Victini out to Landorus in the same perspective (Choice Scarf). I changed Kyurem's and Tentacruel's sets from then on. However, I got stuck in the 1400's range, never peaking anymore.
Now that I have chosen my Pokemon suitable for my team, I'm going to introduce to you my Pokemon in the team entitled: "League of Legends: The Legendary Dragon Triumvirate". Enjoy reading the team showcase!
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"Freljord provides for the few. For others, 'peace' means only death."
Kyurem is used to be one of the most prominent Special Sweepers in Hail because it possesses one of the most powerful Blizzards in the metagame (alongside Glaceon). Of course, Kyurem should pair up with Abomasnow to successfully pull this off. However, in this team, this proves that Kyurem, with or without weather that help or hinder it, will still be effective.
Kyurem is the Pokemon I lead most of the time, and I always encounter weather-inducing Pokemon, such as Politoed and Tyranitar. This is a straightforward set from Kyurem, with Ice Beam over Blizzard because it is a weather-less team, and Hail is pretty rare to face. Ice Beam is the main attack move that deals great damage to most Pokemon--imagine a Glaceon doing the same damage output as Kyurem's thanks to its massive 130 Special Attack. Next goes Draco Meteor, one of the most threatening attacks in the metagame, dealing 210 BP, factoring in STAB, but since the speed "mediocrity" of Kyurem, Draco Meteor is not as frequently used as Ice Beam does, and Draco Meteor's side-effect of a two-stage Special Attack drop makes Kyurem prone to switching out. Focus Blast rounds up as the coverage move here, as it can nail Heatran and Tyranitar and somewhat damage Blissey. Substitute is the last move in its set, as it can scout for U-turn and Volt Switch attackers, can block Status problems such as Burn, Toxic, and so on. Kyurem's EV spread are modified here, 56 HP EV's is a must to have 101 HP substitutes and it can switch on to Stealth Rock more than 4 times, hence the odd number on its HP. 216 Speed is also necessary with a Timid Nature to ensure outpacing most Pokemon sitting in base 90 Speed, and the rest of its EV's are invested to Special Attack to deal as much damage as possible with all of these attacks.
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"Beware, minions of chaos! The Shard of the Monolith has come."
Landorus, alongside Kyurem, is another prominent sweeper with another weather condition in Sandstorm, and can sometimes pair up with Tyranitar or Hippowdon to pull this off successfully. However, Landorus in this team is also valuable regardless of any weather condition, and almost all trainers use Landorus in Sun, in Rain, or even in Hail!
Landorus is also one of the Pokemon I used to lead, but not as much as Kyurem's. This is also a straightforward Choice Scarf sweeping set from Landorus, and it is one of the revenge killers of the team. It can abuse the power of Sandstorm coming from opposing Tyranitar or Hippowdon, and Earthquake deals quite a massive damage to most Pokemon that are not immune to Earthquake, when Sand Force is activated. Other than that, U-turn is the most valuable move for Landorus as it becames an effective scout. Stone Edge is also there in this set is because Sand Force also boosts it quite significantly, and Hidden Power [Ice] is there to decimate most Dragon-types, especially Salamence, Dragonite, and others. EV's are somewhat modified here--however, 252 Speed with Naive nature is a must to outrun a +1 Volcarona, a Choice Scarf Salamence, and the like, and secure a kill with Stone Edge (hoping not to miss) and Hidden Power [Ice] respectively. 36 Special Attack EV's are also placed there is because without those Special Attack EV's, it doesn't have the chance to OHKO Gliscor, Salamence, and others weak to Ice, and in fact no Stealth Rock supports our team. The remainder of the EV's were placed into Attack so it can deal as much damage as possible.
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"Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side." --Miss Fortune
Tentacruel is used to be defensively-inclined due to its decent base 120 Special Defense as it allows to somewhat wall weak Special Attacks and Rapid Spin entry hazards with ease. However, this Tentacruel is designed to be offensive too, as Base 100 Speed and decent enough Base 80 Special Attack is often overlooked for most trainers; actually, it is pretty fast for a defensive Pokemon!
While it maintains the ability to Spin out entry hazards coming out against our team (of course, to support Dragonite and Kyurem, in which both of them are weak to), Tentacruel has also the ability to revenge kill faster threats such as unboosted Volcarona and Dragonite, Gliscor with a Substitute broken, Mamoswine with prior damage, etc. This is also a straightforward offensive set coming from Tentacruel, but the sheer surprise factor is what makes Tentacruel worthy of being in a team. Hydro Pump and Ice Beam are great moves to start with, as they have great coverage altogether, and with the addition of Acid Spray, it can lower the opponent's Special Attack in two stages, making Tentacruel's golden opportunity worth it as Hydro Pump and Ice Beam will be stronger than ever. The EV's are also straightforward as well: maximizing Special Attack to deal as much damage as possible, and maximizing Speed with its Timid Nature allows it to make the most out of its sweeping capabilities.
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"Ugh, it's gonna take forever to scrape your face off my suit!"
Magnezone's ability of trapping defensively-inclined Steel-type Pokemon is what makes Magnezone one of the most unique Pokemon, and still does it job better. When I spotted a Ferrothorn who doesn't have Bulldoze, I would give Magnezone a golden opportunity to switch in for Ferrothorn and slowly killing it with Charge Beam, immediately getting it to +6 Special Attack with ease and sweep the rest of the team with it.
This is also a straightforward sweeping set for Magnezone--Flash Cannon is used instead of a certain Hidden Power to avoid IV alterations. EV's are quite modified here, but Speed is a must to be maximized, plus a Timid Nature to get the most out of its sweeping capabilities. I'm a bit OC to have Magnezone's Special Attack divisible by 5; that's why I made its EV spread like that to reach its Special Attack to 330, leaving it to 1320 when it becomes +6 in Special Attack. Of course, I wanted to put the remainder of the EV's on HP to slightly increase its bulk.
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"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain."
Latios is actually the remnant of the first-ever Wifi OU team and it gets its job even better. Choice Scarf Latios is the last of the revenge killers because of the item choice, aside from Landorus's. It can outrun every single Dragon you can think of; it can outrun every single Pokemon that abuses weather to gain Speed (bar Excadrill--banned anyway, Kingdra, Sawsbuck, and Timid Venusaur).
This is actually a straightforward sweeping set for Latios, gearing towards abusing Rain thanks to Surf and Thunder. The EV spread is also self-explanatory; maximizing its Special Attack to deal as much damage as possible, especially its main move (Draco Meteor), and maximizing Speed with a Timid Nature to outrun Dragon Dance and Choice Scarf variants of all Dragon-types, and others.
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"The most effective way to kill an opponent is to slice through the man next to him."
Dragonite is used to be one of the most overrated Pokemon in existence. Seriously, with Multiscale, Dragonite can still survive a powerful hit at maximum health and unleashes its rage--this is where Rapid Spin support from Tentacruel comes in.
This is also a straightforward Dragon Dance set for Dragonite, with Fire Punch omitted because of Heatran issues (and Magnezone can take care of Scizor). EV's are modified here--I got the Speed EV's from the Substitute + Dragon Dance set as I can still outrun Breloom and others before setting up. Of course, maximizing Attack deal as much damage as possible. The remaining EV's are invested to Special Defense to survive some Special hits better.
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Sorry for the lengthy content of this thread, but actually, this is it, the "League of Legends: The Legendary Dragon Triumvirate" team. Every team has its advantages and disadvantages; there is no absolutely perfect team to counter all teams. Everyone loses to hax (especially me; after the peak to 1463 after 97 battles, a lot of shit happens--seriously), and it's really unavoidable to obtain that; even players didn't expect that to happen.
For now, I experience so much problems against Blissey, as Kyurem, Dragonite and Landorus are actually not enough to pull off a sweep, and use Softboiled everytime, especially when Shed Shell Skarmory is still alive. I'm planning to have a Fighting-type Pokemon suitable for this job (maybe Infernape) to eliminate this quickly before going to Dragonite and sweep the whole team.
I know that there are threats in this team that may found uncertain in some cases, but I wanted you to criticize my team in a constructive manner for the better of this team. Fire away your rates!
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One of the processes of building my own team is to have an inspiration. You know, everyone has different inspirations, and lives up to the desired inspirations. Anyway, the Pokemon that inspired me to build such a team is Kyurem. I know that he is a prominent sweeper under hail, but Kyurem without weather is also decent enough, given the proper support.


Kyurem is best supported with Magnezone as Scizor gives Kyurem a lot of problems, in fact Kyurem doesn't have Hidden Power [Fire] under his belt. Of course I wouldn't switch in Magnezone directly because of Superpower that would prematurely kill Magnezone. However, it has good synergy overall with Kyurem as Glaciate support can give Magnezone a golden opportunity against speedy Jirachi daring to step up against Kyurem.



Another Pokemon that I wanted to experiment on is Alakazam, due to its high Special Attack, high Speed, and a newly-donned ability in Magic Guard. His Special attacking prowess surely is a huge asset to this team.





I found out that after three Pokemon were placed, it became so Specially biased. I need to balance my offense in the Physical and Special spectrum, thus I opt to place Gyarados and Scizor in for Physical attacks and more resistance covering.
Phase 1 of the Team:






Lastly, I need Rapid Spin to give Gyarados and Kyurem more staying power. Since Rapid Spinners are mostly defensive and breaks the momentum on offensive playstyle like this, I would opt to use an offensive Rapid Spinner such as Hitmonlee. This is my theoretical set-up with the team, and here it is.
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However, after a few battles of testing, things didn't work out, such as Hitmonlee and Alakazam not doing as much as expected, as if they're dead weight to the team. Now I swapped Alakazam and Hitmonlee out to Latios and Hitmontop, respectively.
Phase 2 of the Team:
±Porygon: Your rank in Wifi OU is 56/39538 [1463 points / 97 battles]!






Hitmontop didn't do as much as Hitmonlee did before, so I replaced him with a bulky fighter--Conkeldurr. Plus, Gyarados didn't contribute as much as the first phase of the team, thus I replace Gyarados with Dragonite. This means, the "Legendary Dragon Triumvirate" is born: Kyurem, Latios, and Dragonite, with Magnezone and Scizor all over the team.
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The dark days of the team started on the 98th battle onward. This is the time where I got so panicked about this team. Hax was not in my favor, especially the Fail Blast and Charge Beam misses from Kyurem and Magnezone respectively. I changed some of their Pokemon's sets, or even change a Pokemon, from Virizion, Terrakion, Scrafty, until...






...a dimmed light shone on me and this is where Tentacruel slides in. I know it will break the balance between the attacks in the physical and special spectra, but Tentacruel has made one of the greatest contributions in the team. Good thing I took on the offensive side on Tentacruel, because of 100 Speed not to be underestimated.
Phase 3 of the Team:
±Porygon: Your rank in Wifi OU is 42/41705 [1501 points / 263 battles]!






After a couple of losses, I opt to remove Scizor from the equation. I returned Conkeldurr to replace Scizor in that affair, but Conkeldurr didn't really do much, until something came up with my mind: Choice Scarf Victini. I remembered the moments with my Mono-Psychic team as my Victini stood up as one of the greatest revenge killers, and there it is. I concluded the ladder peaking to 42nd (steps closer to be in Page 1 of the rankings), peaking to 1501, breaking the record before.
Phase 4 of the Team:
The Current Team:






After finding out Victini becomes dead weight, as most people from the forums say, I chose to swap Victini out to Landorus in the same perspective (Choice Scarf). I changed Kyurem's and Tentacruel's sets from then on. However, I got stuck in the 1400's range, never peaking anymore.






Now that I have chosen my Pokemon suitable for my team, I'm going to introduce to you my Pokemon in the team entitled: "League of Legends: The Legendary Dragon Triumvirate". Enjoy reading the team showcase!
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"Freljord provides for the few. For others, 'peace' means only death."

When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard."
On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.
On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends.
Kyurem is used to be one of the most prominent Special Sweepers in Hail because it possesses one of the most powerful Blizzards in the metagame (alongside Glaceon). Of course, Kyurem should pair up with Abomasnow to successfully pull this off. However, in this team, this proves that Kyurem, with or without weather that help or hinder it, will still be effective.
Kyurem is the Pokemon I lead most of the time, and I always encounter weather-inducing Pokemon, such as Politoed and Tyranitar. This is a straightforward set from Kyurem, with Ice Beam over Blizzard because it is a weather-less team, and Hail is pretty rare to face. Ice Beam is the main attack move that deals great damage to most Pokemon--imagine a Glaceon doing the same damage output as Kyurem's thanks to its massive 130 Special Attack. Next goes Draco Meteor, one of the most threatening attacks in the metagame, dealing 210 BP, factoring in STAB, but since the speed "mediocrity" of Kyurem, Draco Meteor is not as frequently used as Ice Beam does, and Draco Meteor's side-effect of a two-stage Special Attack drop makes Kyurem prone to switching out. Focus Blast rounds up as the coverage move here, as it can nail Heatran and Tyranitar and somewhat damage Blissey. Substitute is the last move in its set, as it can scout for U-turn and Volt Switch attackers, can block Status problems such as Burn, Toxic, and so on. Kyurem's EV spread are modified here, 56 HP EV's is a must to have 101 HP substitutes and it can switch on to Stealth Rock more than 4 times, hence the odd number on its HP. 216 Speed is also necessary with a Timid Nature to ensure outpacing most Pokemon sitting in base 90 Speed, and the rest of its EV's are invested to Special Attack to deal as much damage as possible with all of these attacks.
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"Beware, minions of chaos! The Shard of the Monolith has come."

There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.
One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.
One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.
Landorus, alongside Kyurem, is another prominent sweeper with another weather condition in Sandstorm, and can sometimes pair up with Tyranitar or Hippowdon to pull this off successfully. However, Landorus in this team is also valuable regardless of any weather condition, and almost all trainers use Landorus in Sun, in Rain, or even in Hail!
Landorus is also one of the Pokemon I used to lead, but not as much as Kyurem's. This is also a straightforward Choice Scarf sweeping set from Landorus, and it is one of the revenge killers of the team. It can abuse the power of Sandstorm coming from opposing Tyranitar or Hippowdon, and Earthquake deals quite a massive damage to most Pokemon that are not immune to Earthquake, when Sand Force is activated. Other than that, U-turn is the most valuable move for Landorus as it becames an effective scout. Stone Edge is also there in this set is because Sand Force also boosts it quite significantly, and Hidden Power [Ice] is there to decimate most Dragon-types, especially Salamence, Dragonite, and others. EV's are somewhat modified here--however, 252 Speed with Naive nature is a must to outrun a +1 Volcarona, a Choice Scarf Salamence, and the like, and secure a kill with Stone Edge (hoping not to miss) and Hidden Power [Ice] respectively. 36 Special Attack EV's are also placed there is because without those Special Attack EV's, it doesn't have the chance to OHKO Gliscor, Salamence, and others weak to Ice, and in fact no Stealth Rock supports our team. The remainder of the EV's were placed into Attack so it can deal as much damage as possible.
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"Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side." --Miss Fortune

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
Tentacruel is used to be defensively-inclined due to its decent base 120 Special Defense as it allows to somewhat wall weak Special Attacks and Rapid Spin entry hazards with ease. However, this Tentacruel is designed to be offensive too, as Base 100 Speed and decent enough Base 80 Special Attack is often overlooked for most trainers; actually, it is pretty fast for a defensive Pokemon!
While it maintains the ability to Spin out entry hazards coming out against our team (of course, to support Dragonite and Kyurem, in which both of them are weak to), Tentacruel has also the ability to revenge kill faster threats such as unboosted Volcarona and Dragonite, Gliscor with a Substitute broken, Mamoswine with prior damage, etc. This is also a straightforward offensive set coming from Tentacruel, but the sheer surprise factor is what makes Tentacruel worthy of being in a team. Hydro Pump and Ice Beam are great moves to start with, as they have great coverage altogether, and with the addition of Acid Spray, it can lower the opponent's Special Attack in two stages, making Tentacruel's golden opportunity worth it as Hydro Pump and Ice Beam will be stronger than ever. The EV's are also straightforward as well: maximizing Special Attack to deal as much damage as possible, and maximizing Speed with its Timid Nature allows it to make the most out of its sweeping capabilities.
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"Ugh, it's gonna take forever to scrape your face off my suit!"

Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were "sellouts," trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to "enlightened" yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
Magnezone's ability of trapping defensively-inclined Steel-type Pokemon is what makes Magnezone one of the most unique Pokemon, and still does it job better. When I spotted a Ferrothorn who doesn't have Bulldoze, I would give Magnezone a golden opportunity to switch in for Ferrothorn and slowly killing it with Charge Beam, immediately getting it to +6 Special Attack with ease and sweep the rest of the team with it.
This is also a straightforward sweeping set for Magnezone--Flash Cannon is used instead of a certain Hidden Power to avoid IV alterations. EV's are quite modified here, but Speed is a must to be maximized, plus a Timid Nature to get the most out of its sweeping capabilities. I'm a bit OC to have Magnezone's Special Attack divisible by 5; that's why I made its EV spread like that to reach its Special Attack to 330, leaving it to 1320 when it becomes +6 in Special Attack. Of course, I wanted to put the remainder of the EV's on HP to slightly increase its bulk.
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"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain."

In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
Latios is actually the remnant of the first-ever Wifi OU team and it gets its job even better. Choice Scarf Latios is the last of the revenge killers because of the item choice, aside from Landorus's. It can outrun every single Dragon you can think of; it can outrun every single Pokemon that abuses weather to gain Speed (bar Excadrill--banned anyway, Kingdra, Sawsbuck, and Timid Venusaur).
This is actually a straightforward sweeping set for Latios, gearing towards abusing Rain thanks to Surf and Thunder. The EV spread is also self-explanatory; maximizing its Special Attack to deal as much damage as possible, especially its main move (Draco Meteor), and maximizing Speed with a Timid Nature to outrun Dragon Dance and Choice Scarf variants of all Dragon-types, and others.
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"The most effective way to kill an opponent is to slice through the man next to him."

Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
Dragonite is used to be one of the most overrated Pokemon in existence. Seriously, with Multiscale, Dragonite can still survive a powerful hit at maximum health and unleashes its rage--this is where Rapid Spin support from Tentacruel comes in.
This is also a straightforward Dragon Dance set for Dragonite, with Fire Punch omitted because of Heatran issues (and Magnezone can take care of Scizor). EV's are modified here--I got the Speed EV's from the Substitute + Dragon Dance set as I can still outrun Breloom and others before setting up. Of course, maximizing Attack deal as much damage as possible. The remaining EV's are invested to Special Defense to survive some Special hits better.
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Sorry for the lengthy content of this thread, but actually, this is it, the "League of Legends: The Legendary Dragon Triumvirate" team. Every team has its advantages and disadvantages; there is no absolutely perfect team to counter all teams. Everyone loses to hax (especially me; after the peak to 1463 after 97 battles, a lot of shit happens--seriously), and it's really unavoidable to obtain that; even players didn't expect that to happen.
For now, I experience so much problems against Blissey, as Kyurem, Dragonite and Landorus are actually not enough to pull off a sweep, and use Softboiled everytime, especially when Shed Shell Skarmory is still alive. I'm planning to have a Fighting-type Pokemon suitable for this job (maybe Infernape) to eliminate this quickly before going to Dragonite and sweep the whole team.
I know that there are threats in this team that may found uncertain in some cases, but I wanted you to criticize my team in a constructive manner for the better of this team. Fire away your rates!
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Sejuani (Kyurem) @ Expert Belt
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Ice Beam
- Focus Blast
- Substitute
Malphite (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EV's: 220 Atk / 36 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Fizz (Tentacruel) (M) @ Leftovers
Trait: Liquid Ooze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Acid Spray
- Rapid Spin
Rumble (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 120 HP / 136 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Flash Cannon
Xerath (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunder
- Trick
Garen (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 92 SDef / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed
Trait: Pressure
EVs: 56 HP / 236 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Ice Beam
- Focus Blast
- Substitute
Malphite (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EV's: 220 Atk / 36 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Fizz (Tentacruel) (M) @ Leftovers
Trait: Liquid Ooze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Acid Spray
- Rapid Spin
Rumble (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 120 HP / 136 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Flash Cannon
Xerath (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunder
- Trick
Garen (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 92 SDef / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed