SUN IS FUN!
This is a Gen 5 RMT for an OU Sunny Day team. This team has been tested a couple of times, and has been doing well in unranked matches so far. I'm looking for ways to improve this, so any help/tips/advice would be greatly appreciated.
The team is centered around a Charizard late game sweep, and he is the MVP of this team. Here is the full team in it's glory:
And now, an in-depth look:
Ninetales (M) @ Focus Sash
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- SolarBeam
- Quick Attack
- Hypnosis
Standard Ninetales lead. Gets permanent sun up quickly, and puts the opposing lead to sleep before proceeding to do as much damage as possible using Fire Blast and Solar Beam for coverage and Quick Attack for Priority. This baby really comes in handy late-game too, and with decent power, it can counter other weather-shifters, like Abomasnow.
Tangrowth (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Sleep Powder
- Leech Seed
- Power Whip
- Substitute
Physically defensive Tangrowth. Doesn't take advantage of sun, however. The standard process goes by putting the opponent to sleep, and proceeding to SubSeed. This is the pokemon I want to change, but I need a filler who can counter bulky waters and Tyranitar.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Rapid Spin
- Stone Edge
- Toxic
Defensive rapid spin Hitmontop. It's main purpose is to clear entry hazards to set up either a Charizard or Darmanitan sweep (more on that later). It cripples opponents who decide to set up on it with Toxic, but can still dish out the damage with Close Combat and Stone Edge for a combination of coverage and power.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 48 Atk / 252 SAtk / 208 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Draco Meteor
- Roost
- Outrage
Another filler Pokemon that takes advantage of the sun. Standard MixMence set, but on this, Fire Blast sees a lot more use with the sun up. Roost for staying power and prolonging the pain this baby brings. Draco Meteor and Outrage are your standard MixMence STAB attacks.
Charizard (M) @ Choice Scarf
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Focus Blast
- Hidden Power [Ice]
The hard hitter. The pain bringer. This baby right here is the MVP and crux of the squad, and is what this team was built around. Charizard has a decent special attack, but in the sun with Solar Power, Fire Blast gets essentially what is a 3x STAB boost. With that kind of power, Charizard uses the speed boost from the Choice Scarf and makes a great hard hitter along with a decent revenge killer. The Fire Blast is so powerful, it 3HKO's Blissey and Chansey. It OHKO's most of the metagame that doesn't resist Fire Blast, and many standard walls used as counters, like Jellicent and Vaporeon are 2HKO'ed. The other moves are mainly for coverage.
Darmanitan (M) @ Choice Band
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- U-turn
- Stone Edge
- Earthquake
Darmanitan is basically a physical Charizard. With Choice Band, Sheer Force, and Fire and Sun STAB, Flare Blitz becomes a physical Charizard's Fire Blast, also OHKO'ing and 2HKO'ing a big part of the metagame. As with Charizard, the other moves are for coverage, and U-Turn can be used to scout.
So this is my team! I am especially looking for a Tangrowth, Hitmontop, or Salamence replacement. Any help/advice is greatly appreciated.
This is a Gen 5 RMT for an OU Sunny Day team. This team has been tested a couple of times, and has been doing well in unranked matches so far. I'm looking for ways to improve this, so any help/tips/advice would be greatly appreciated.
The team is centered around a Charizard late game sweep, and he is the MVP of this team. Here is the full team in it's glory:

And now, an in-depth look:

Ninetales (M) @ Focus Sash
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- SolarBeam
- Quick Attack
- Hypnosis
Standard Ninetales lead. Gets permanent sun up quickly, and puts the opposing lead to sleep before proceeding to do as much damage as possible using Fire Blast and Solar Beam for coverage and Quick Attack for Priority. This baby really comes in handy late-game too, and with decent power, it can counter other weather-shifters, like Abomasnow.

Tangrowth (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Sleep Powder
- Leech Seed
- Power Whip
- Substitute
Physically defensive Tangrowth. Doesn't take advantage of sun, however. The standard process goes by putting the opponent to sleep, and proceeding to SubSeed. This is the pokemon I want to change, but I need a filler who can counter bulky waters and Tyranitar.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Rapid Spin
- Stone Edge
- Toxic
Defensive rapid spin Hitmontop. It's main purpose is to clear entry hazards to set up either a Charizard or Darmanitan sweep (more on that later). It cripples opponents who decide to set up on it with Toxic, but can still dish out the damage with Close Combat and Stone Edge for a combination of coverage and power.

Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 48 Atk / 252 SAtk / 208 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Draco Meteor
- Roost
- Outrage
Another filler Pokemon that takes advantage of the sun. Standard MixMence set, but on this, Fire Blast sees a lot more use with the sun up. Roost for staying power and prolonging the pain this baby brings. Draco Meteor and Outrage are your standard MixMence STAB attacks.

Charizard (M) @ Choice Scarf
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Focus Blast
- Hidden Power [Ice]
The hard hitter. The pain bringer. This baby right here is the MVP and crux of the squad, and is what this team was built around. Charizard has a decent special attack, but in the sun with Solar Power, Fire Blast gets essentially what is a 3x STAB boost. With that kind of power, Charizard uses the speed boost from the Choice Scarf and makes a great hard hitter along with a decent revenge killer. The Fire Blast is so powerful, it 3HKO's Blissey and Chansey. It OHKO's most of the metagame that doesn't resist Fire Blast, and many standard walls used as counters, like Jellicent and Vaporeon are 2HKO'ed. The other moves are mainly for coverage.

Darmanitan (M) @ Choice Band
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- U-turn
- Stone Edge
- Earthquake
Darmanitan is basically a physical Charizard. With Choice Band, Sheer Force, and Fire and Sun STAB, Flare Blitz becomes a physical Charizard's Fire Blast, also OHKO'ing and 2HKO'ing a big part of the metagame. As with Charizard, the other moves are for coverage, and U-Turn can be used to scout.
So this is my team! I am especially looking for a Tangrowth, Hitmontop, or Salamence replacement. Any help/advice is greatly appreciated.