Tyranitar - Mixed Offensive/Weather Setter
I typically open with Tyranitar for the set up of Sandstorm. When opposing weather teams I also consider opening with Ferrothorn.
Moveset
Crunch
Stealth Rock
Ice Beam
Fire Blast
EVs
HP: 252
SpA: 180
Speed: 76
Ability: Sand Stream
Nature: Sassy
Item: Leftovers
---------------------------------
Ferrothorn - Wall/Hazards
Just a typical Ferrothorn, however he serves as the teams only option for swapping vs. Water/Ice.
Moveset
Power Whip
Gyro Ball
Leech Seed
Spikes
EVs
HP: 252
Def: 48
SpDef: 208
Ability: Iron Barb
Nature: Relaxed
Item: Leftovers
---------------------------------
Jirachi - Special Wall
I believe this is just what you would consider a generic Iron Head Jirachi. I switch in, Paralyze and then attempt to spam flinches.
Moveset
Iron Head
Thunder Wave
Wish
Protect
EVs
HP: 252
SpDef: 224
Sp: 32
Ability: Serene Grace
Nature: Careful
Item: Leftovers
---------------------------------
Gliscor - Defense Wall
I find him a reliable defensive wall, the primary weakness being Phys. Sweepers with Ice Punch.
Moveset
Toxic
Earthquake
Ice Fang
Protect
EVs
HP: 252
Def: 184
Sp: 72
Ability: Poison Heal
Nature: Impish
Item: Toxic Orb
---------------------------------
Garchomp - Choice Scarf Sweeper
Realistically I use Garchomp mainly for the role of revenge killing other dragons. I attempted to capitalize on his speed in order to make sure I could accomplish that.
Moveset
Outrage
Dragon Rush
Fire Blast
Earth Quake
EVs
HP: 4
Atk: 252
Sp: 252
Ability: Sand Veil
Nature: Jolly
Item: Choice Scarf
---------------------------------
Excadrill - Sword Dancer
The most recent addition to my team. I imagine hes so common I don't need to justify my usage.
Moveset
Swords Dance
Rock Slide
Earthquake
Shadow Claw
EVs
HP: 4
Atk: 252
Sp: 252
Ability: Sand Rush
Nature: Adamant
Item: Air Balloon
---------------------------------
[Additional Discussion]
At this point my team feels, good but not as effective/efficient as it could be. I imagine there could be some gaping holes that are blatantly obvious to anyone but me, and I'd love to hear about them.
Because of my lack of experience I have adopted/referenced the Gen5 analysis for pretty much my entire team. Because of this I have no honest justification for things such as EVs, and so I'm extremely open to suggestions.
Thank you for all and any input.
Riotz
I typically open with Tyranitar for the set up of Sandstorm. When opposing weather teams I also consider opening with Ferrothorn.
Moveset
Crunch
Stealth Rock
Ice Beam
Fire Blast
EVs
HP: 252
SpA: 180
Speed: 76
Ability: Sand Stream
Nature: Sassy
Item: Leftovers
---------------------------------
Ferrothorn - Wall/Hazards
Just a typical Ferrothorn, however he serves as the teams only option for swapping vs. Water/Ice.
Moveset
Power Whip
Gyro Ball
Leech Seed
Spikes
EVs
HP: 252
Def: 48
SpDef: 208
Ability: Iron Barb
Nature: Relaxed
Item: Leftovers
---------------------------------
Jirachi - Special Wall
I believe this is just what you would consider a generic Iron Head Jirachi. I switch in, Paralyze and then attempt to spam flinches.
Moveset
Iron Head
Thunder Wave
Wish
Protect
EVs
HP: 252
SpDef: 224
Sp: 32
Ability: Serene Grace
Nature: Careful
Item: Leftovers
---------------------------------
Gliscor - Defense Wall
I find him a reliable defensive wall, the primary weakness being Phys. Sweepers with Ice Punch.
Moveset
Toxic
Earthquake
Ice Fang
Protect
EVs
HP: 252
Def: 184
Sp: 72
Ability: Poison Heal
Nature: Impish
Item: Toxic Orb
---------------------------------
Garchomp - Choice Scarf Sweeper
Realistically I use Garchomp mainly for the role of revenge killing other dragons. I attempted to capitalize on his speed in order to make sure I could accomplish that.
Moveset
Outrage
Dragon Rush
Fire Blast
Earth Quake
EVs
HP: 4
Atk: 252
Sp: 252
Ability: Sand Veil
Nature: Jolly
Item: Choice Scarf
---------------------------------
Excadrill - Sword Dancer
The most recent addition to my team. I imagine hes so common I don't need to justify my usage.
Moveset
Swords Dance
Rock Slide
Earthquake
Shadow Claw
EVs
HP: 4
Atk: 252
Sp: 252
Ability: Sand Rush
Nature: Adamant
Item: Air Balloon
---------------------------------
[Additional Discussion]
At this point my team feels, good but not as effective/efficient as it could be. I imagine there could be some gaping holes that are blatantly obvious to anyone but me, and I'd love to hear about them.
Because of my lack of experience I have adopted/referenced the Gen5 analysis for pretty much my entire team. Because of this I have no honest justification for things such as EVs, and so I'm extremely open to suggestions.
Thank you for all and any input.
Riotz



