Gen 5 stall phaze team.

So i had this idea to build a entry hazard abuse team. my main tactics with theese guys is set up spikes and stealth rocks as soon as possible, then make my annoyers/stallers chip hp off for as long as they can and then bring in speedy late game sweepers to capatalise on the sucess of they're team mates. My main inspiration for this was the huge amount of teams based aroung hard hitting sluggers. I wanted to try something different and i have had some sucess in tests.




Dragonite
Naughty@Yache berry
252hp 124atk 132spA
roost
protect
dragon tail
fire blast


I am a dragonite lover and i have always thought people have missused this gem of a poke. with an exellent movepool and great bulk he is very versatile. For my offensive choices i went with fire blast to break steels and the ever common scizor and Dragon tail to hit pretty much everything else and to combine well with entery hazards. I thought this gives me good solid hits on the special and physichal fronts. I chose roost to raise life span and protect to scout as he is my lead. i think protect could be swapped for stone edge or possibly thunder wave but i am not sure. perhaps you can offer some help.

Steelix
sassy@air balloon
252hp 192def 64spDef
eartquake
stealth rock
Dragon tail/Gyro ball
explosion


I am still quite new to gen 5, so correct me if i'm wrong but i interprated that air balloon gives the holder levitate, so i thought this would partner well with my physichal wall steelix. An earthquake from a sweeper is one of the few things that can KO this beast and having him immune to them is a great asset. I chose sassy to boost gyro ball and to give extra speacial def. i gave him those 64 evs to also add resistence to special attacks.
This guys main purpose is to set up rocks then explode and the moveset reflects this, i chose EQ for stab and i am uncertain to go for either dragon tail or gyro ball. gyro ball hits hard with stab but dragon tail is damge and a free roar. any suggestions?




Cacturne
Impish@Focus sash
252hp 252atk 4def
Leech seed
Spikes
sucker punch
seed bomb/protect

I know what your'e thinking. "A Cacturne!" but dont fret, there is some method in my madness. in gen 5 he gets water adsorb, my plan is to use steelix as bait for the obvious water attack, switch to my cacturne and use spikes when they switch. i've sashed him to make sure he can get it off and then sucker punch for stab priority. with a set like this which of my last moves would be most effective. i was thinking seed bomb because it would wreck alot of things but protect has it's appeal also.

Dusknoir
120hp 116atk 136def 136spDef
Brave@Choice band
Mean look
Toxic
Trick
Shadow Sneak

I love this guy, and my oppenents hate him. he is very bulky and this set is a nightmare for anyone who is caught using the wrong move. the plan here is to shadow sneak the first thing he runs into. because he's banded it will do alot and my opposition should see this and think it's banded, or so i hope. then next time hes in i trick my victim the band, Mean look then toxic. from here its pretty much gave over for the oposing poke who can do little more than slowly die to toxic, or if im feeling nice ill switch out and end it quickly with one of my big-hitters.

Terrakion
252atk 252spd 4hp
Adamant@choice scarf
X-scissor
Sacred Sword
Stone Edge
Earthquake

My favourite revenge killer at the moment. he is a beast and crushes whatver i tell him to. not really much else to say. pretty self explanetory. i usually reserve him for the late game sweep or surprise KO.

Alakazam
252spAtk 252spd 4hp
Modest@Choice Scarf
Energy Ball
Focus Blast
Psychic
Shadow Ball

This guy has the same role as Terrakion, just a special attacker instead of physical.

I hope you take the time to help me. I reakise it's not he most conventional team but i like it that way. no teams perfect. even if it was six garchomps.
cheers...
 
Dusknoir seems pretty random on this team. You say that your goal is to phaze pokemon around racking up entry hazard damage, but then you have a Dusknoir that is supposed to trap and toxic stall the opponent. You do need a spin blocker, so I would recommend switching it to a Spiritomb with the set I run.

Spiritomb @ Leftovers
Ability-Pressure
Nature- Calm
EV's- 252 HP, 140 Def, 116 SDef
1. Rest
2. Sleep Talk
3. Will-o-Wisp/ HP Fighting
4. Dark Pulse
Will-o-Wisp is what is best but if you switch out to a pokemon with Toxic Spikes then HP Fighting can be used instead. This set is designed to stall while toxic spikes slowly kills the team.

I would also agree with Shayupi and not lead Dragonite. I would recommend replacing Cacturne, who does not have the defenses to play stall, with a Forretress lead that is designed to set up two layers of toxic spikes.

Forretress @ Leftovers
Ability- Sturdy
Nature- Sassy
EV's- 252 HP, 116 Def, 140 SDef
1. Toxic Spikes
2. Stealth Rock
3. Gyro Ball
4. Explosion

This set is relativly simple to use. Lay down Toxic Spikes and proceed from there. I recommend Stealth Rocks because it hits almost every pokemon for damage, and it is a one turn set up instead of Spikes being 3 to max out, but Spikes is okay for that. For Explosion you could run Rapid Spin, but Dragonite is the only weakness so it isn't necessary.

Good Luck with the team.
 
As much as it pains me to say this, you should really put a blissey on this team, though your pokemon are all fairly bulky, you need a solid cleric on your team and blissey fits that perfectly, I would reccommend this set.
Blissey @ leftovers
Ability- Natural Cure
Nature- Calm
Ev's- 252 hp, 252 SDef, and 4 SAtk
1. Flamethrower
2. Wish
3. Protect
4. Heal Bell/ Aromatherapy
Good luck.
 
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