Finally back after some serious gender confusion issues in my life (was very heavily considering transitioning so I tried living as a girl for a bit) and ready to play Pokemon competitively again. Gen 5 is my absolute favorite generation, and permanent weather I will always love. So I devised a team and have been testing it to wonderful results so far.
What This Team Aims To Do / Why I Built It:
I built this team specifically to be able to function independently while also acting as a stop to the multitude of weather teams (especially Rain) running around the OU tier. It's meant to throw conventional builds off balance and allow me to slowly wear my opponent down through a process of shutdowns and self-restoration. The name of the game is weather and speed in Gen 5, and that's what this team is specifically built to deal with.
Meet the Team (and why I chose these members):
Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Earthquake
Function:
Abomasnow is essentially the crux of this team, as it catches many OU staples off guard, along with disabling their weathers. STAB Blizzard that never misses is always a treat, and will absolutely shred Pokemon such as Dragonite, Hippowdon, Breloom, Celebi, Gliscor, Hydreigon, Landorus-T, Garchomp, the Lati twins, Salamence, and Thundurus-T. Giga Drain helps keep Abomasnow healthy beyond Chansey support, and nails Politoed, Gastrodon, Cloyster, Hippowdon, Keldeo, Mamoswine, Rotom-Wash, Starmie, Terrakion, and Tyranitar super effectively. Hidden Power [Fire] is almost exclusively for Ferrothorn, Forretress, and Scizor (though one must be wary of Bullet Punch). The final slot is Earthquake exclusively for Heatran, Tyranitar (that are too specially bulky), Magnezone, and Tentacruel. The key to this set is Scarf, as the unexpected Speed with a Hasty nature will catch players off guard and allows Abomasnow to revenge certain threats. In addition to this, Hail is important for disabling opposing weathers and racking up passive damage alongside the other members of my team. The EV allotment is fairly standard for a mixed attacker, Hasty is crucial here when using Scarf to reach certain speed benchmarks.Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Earthquake
Function:
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Recover
- Trick Room
- Shadow Ball
Function:
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Blizzard
- Scald
- Recover
Function:
Gastrodon swallows Rain teams whole with its wonderful ability Storm Drain, and thanks to Recover isn't bothered by Abomasnow's Hail. In fact, thanks to Hail it is able to use a 100% accurate Blizzard as well, which can hit crucial damage benchmarks without mostly any investment against specific threats that it couldn't hit with Ice Beam. Earth Power is a reliable STAB move that crushes Pokemon such as Heatran and Jirachi. Scald is another nice STAB move mostly meant to spread Burns around and help add to the additional "hyper chip" that I'm going for. Recover is for the same reason as Reuniclus, longevity. The EV allotment is specifically to make Gastrodon physically tanky, as a lot of the Special Pokemon Gastrodon switches into aren't going to want to stay in (such as Politoed).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Magma Storm
- Earth Power
- Stealth Rock
- Protect
Function:
This set is a fair bit more standard, but it has specific uses in conjunction with this team. This is Abomasnow's main partner, meant to absorb Fire attacks flying its away, set up Rocks, and trap opposing Pokemon using Magma Storm to ease the burden of prediction on yourself. Magma Storm is also quite powerful in its own right and provides crucial Fire-type coverage for your team. Earth Power is specifically useful here because of Magnezone flying around and for opposing Heatran as well. Stealth Rock is to add to that additional chip, and Protect is necessary on Heatran specifically because he's often the stopgap of the team. The EV allotment is built specifically to help Heatran last through Special hits flying in its direction in the event of a messed-up prediction.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Psychic
- Rapid Spin
- Scald
Function:
The team's designated Rapid Spinner. Starmie's access to Rapid Spin allows it to get rid of the pesky Stealth Rocks so that the opposing team gets worn down before yours does. The rest is a pretty standard 3 attack LO set with Natural Cure access to prevent Paralysis or another status such as Sleep or Freeze from ruining Starmie's fun (alternatively you could use it in a pinch if you have Trick Room up). Blizzard is again, fantastic and hits certain damage benchmarks that Ice Beam just can't. STAB Psychic melts Fighting types, while STAB Scald hits crucial Pokemon and spreads burns. The EV allotment is relatively standard as well; max speed and special attack with a speed boosting nature. Originally I was considering using a low-speed Analytic Starmie, but the team needed additional non-slow options in case Trick Room went down.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Toxic
Function:
The backbone of the team, this Pokemon is hard to kill, hard to wear down and keeps your team healthy with massive Wish-passing. Protect is crucial for scouting, and will allow Chansey to stay alive way beyond when it should. Seismic Toss allows for some consistent damage against threats who are too bulky or have boosted their defenses up. Toxic is to add to the roulette of passive damage we're going for here. Natural Cure means Chansey cannot be worn down with status very easily unless your opponent has the means to keep it from being switched out.
Weaknesses:
There are some specific threats and options that this Team does not like handling (although it can). Priority can absolutely be a menace to this team if you're not careful Scizor's Bullet Punch can shred Abomasnow if you're not careful (don't risk it, switch to Heatran), while Sucker Punch Toxicroak can absolutely blank Reuniclus and Starmie, while also being immune to Chansey's Toxic and crushing it with powerful Fighting STAB (switch to Gastrodon). Certain Scarf Pokemon such as HP Ground Scarf Magnezone or Scarf Mamoswine demolish Heatran; the former can nuke Abomasnow with STAB Flash Cannon while the latter can nuke Abomasnow with Stone Edge / Rock Slide. Kyurem-Black is probably the biggest issue for this team, as its wide variety of coverage and absolutely monstrous power allow it to cleave through many threats. Fusion Bolt is a monstrous physical Electric move that cleaves through Starmie, along with hitting Reuniclus, Heatran, and Chansey hard due to their Physical squish. Earth Power is the bane of Heatran's existence, while Gastrodon does not enjoy taking a STAB Blizzard or Ice Beam. In addition to this, Dragon STAB will cleave through the Physically squishy Pokemon on the team as well. It has many other more niche coverage options, but I'll be referencing just these for now. If your opponent has removed your Gastrodon, Gyarados can be a huge problem for your team. While Gyarados doesn't appreciate taking Blizzard STAB from Abomasnow or repeated attacks from Starmie, it deals with Heatran, Chansey, and Reuniclus quite easily.