[Gen 5] Weatherless in the Weather Whored Gen

All right! Here is my first non weather team in here. With sandstorm being overused as hell, rain on the brink of getting ban hammered, and sun just plain sucking, I decided to go the same way 4th gen was - weatherless. So far, its working out, but of course, a different perspective always helps. Here is my team - Weatherless in the Weather Whored Gen.

Weatherless in the Weather Whored Gen

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Well first off, I wanted to use Scarf Chomp. He's my favorite revenge killer, and isn't used too much with SubSD chomp running around. Perfect for my non bandwagon playstyle. His power is immense, but I feel a choice scarf version isn't broken enough for OU.

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Like most dragons, being walled by steels sucks. Only dragons with fire moves can work well, but hey, we all know what happened to those guys *coughmencecough*. Regardless, I wanted a way to wittle those steels down. I chose offensive balloon tran to fire blast any steels in my way.

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Even with a balloon, I still fear powerful attacks in this powerful gen - most notably eq. Gliscor was slapped on for his incredible defenses. He has the ability to beat dragons head to head and tank generally any physical hit from the fearsome physical sweepers this gen. As a plus, he also stops stall!

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Well, with my bulky attackers, I decided that using rocks was a necessity. I put on ferrothorn for many obvious reasons. Stealth Rock, resistances, leech seed, being gay, being horny, and just his ability to tank just about ANYTHING.

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So far so good. I wasn't exactly sure of what to do at this point, so I added a CB ape. ape's weaknesses are covered really nicely, and he an 2HKO defensive Gliscor on the switch with Flare Blitz. He's also underused like scarf chomp. 2 peas in a pod!

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Once again, I still was unsure of what to do. I tacked in Zoroark due to his hype of illusion. I find it somewhat ok. He is frail, but I've scared many people into thinking ape was a NP variant. He's gotten many kills for me, but I still find it hard with his not there, but still, his low base speed (105) still stops me from sweeping. Regardless, he's really awesome at surprising and getting kills.

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As you can see, this team is exactly the same. The details I made are the movesets. I changed tran to a spD tran with SR to compensate for my volcorona weakness, and gave ferro spikes. I know I don't have a spinblocker so I only set up spikes when there is no spin blocker or if ferro can't do anything else.

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So with zoroark out of the way, I opted for SpD Rachi. I've used him in the past, and yeah, he makes those specs dragons look like nothing. Weaknesses are also covered too :D
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With rachi in play, I became a bit weak to waters since I didn't have Power Whip anymore. I had problems with - Vaporeon, pert, and cune. So I changed up my ferro for Rotom-W.

In Depth Look
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Garchomp
Sand Veil
Jolly
Choice Scarf
8 HP / 252 Att / 248 Spe
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Don't be fooled by chomp in the lead spot. He's just there to "scare"
the other lead if it can't deal with him. Generally I lead with tran or ferro instead. His moveset is pretty self-explanatory. Outrage when forced to, EQ when its viable, and Fire Blast for other steels. I put on Stone Edge to deal with Volcorona-my main weakness. With the scarf, I have 2 chances to KO with a Stone Edge. I have missed twice though, which cost me a match several times With the scarf, chomp becomes a very powerful threat, he can clean up easily, and outpaces the entire metagame with the exception of prankster users and random scarfers.
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Heatran
Flash Fire
Calm
Leftovers
252 HP / 252 SpD / 4 SpA
- Stealth Rock
-Toxic
- Roar
- Lava Plume
As a great Gen 4 poke, tran makes a reappearance in 5th sporting amazing resistances and great power when needed. Since he's no longer fast enough for OU standards, I made him a tank to counter Volcorona, my main weakness. Generally, I set up rocks, wall shit, and roar when needed. Toxic only when I feel its needed.
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Gliscor
Poison Heal
Impish
Toxic Orb
244 HP / 64 Att / 192 Def / 8 Spe
- Taunt
- Swords Dance
- Ice Fang
- Earthquake
As you can see, this is the standard Gliscor that everybody and his brother seem to be running. I changed the set up a bit though. 244 HP ev's for the magic poison heal number and 8 Spe to outpace and kill other Gliscors if I have enough prior damamge and a Swords Dance. I'm not sure why 64 Att is there, but is seems ok so far.


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Infernape
Blaze
Jolly
Choice Band
252 Att / 252 Spe / 4 Def
- Flare Blitz
- Close Combat
- Mach Punch
- U-Turn
Banded Ape is banded. He's great at denting shit and great at killing shit. The only problem is his base speed - 108. He also fails to OHKO those dragons and things at a higher base speed. Regardless, ferrothorn and chomp take care of them in his stead. I generally play ape really aggressively towards opponents. By agressive I mean spam Close Combat when switching in on a Ferro using leech seed. Or tran using HP on gliscor. Or Scizor using SD. Or just coming in for free and denting something like hell. Mach Punch is my 2nd safety barrier against excadril and stuff on sand teams. I generally don't use U-turn if there is something that resists his dual STABs. If there is nothing that resists his STABs, I spam them and pretend U-turn doesn't even exist.
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Rotom
Levitate
Modest
Leftovers
128 HP / 252 SpA / 128 Spe
- Hydro Pump
- Thunderbolt
- Will-o-wisp
- Pain Split
Just a standard Rotom-W I put him in to patch my water weakness. Also a great pivot switch for ape to come in on bulky waters.

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Jirachi
Serene Grace
Careful
Leftovers
236 HP / 224 SpD / 48 Spe
- Body Slam
- Iron Head
- Wish
- Protect
Just a standard SpD rachi. Takes draco meteors like nobody's business and can paralyze things. Great for aiding a sweep by ape and chomp.


Past Members
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Zoroark
Illusion
Timid
Life Orb
252 SpA / 252 Spe / 4 Def
- Nasty Plot
- Dark Pulse
- Flamethrower
-Focus Blast
Just a standard Zoroark. He comes in as something else and scares something away which nets a free Nasty Plot. Best thing is, it generally is as ape. And even better, its when I only used u-turn or haven't even shown ape. So basically, they're scratching their heads wondering what to do about the rare NP ape which doesn't exist. Likewise, I'll fire off a flamethrower to kill something and they continue to think Zoroark is ape. However, I still play this guy agressively. If a Reuniclus comes in and hits a Psychic as instead of a Calm Mind/Trick Room, I'll send in Zoroak for the immunity. If its Trick Room, I fire off a dark pulse, getting a KO, and taking NO damage from Reuniclus. Most of the time though, I send him in as something else and get a Nasty Plot and then KO the bulky water that comes in to wall the supposed ape.
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Ferrothorn
Iron Barbs
Sassy
Leftovers
252 HP / 40 Def / 216 Spe (0 Spe IVs)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ah Ferrothorn, the #1 used poke in 5th gen. What sucks though is that he's a bit too good. As for me, I decided to use the standard tank set. I put in spikes since tran is now defensive as well. What I do though is different depending on the situation. If there is no spinner, set up hazards like no tomorrow with some Leech Seed thrown in. If there is a spinner, spam leech seed with a hint of gyro whipping. Overall a good tank. Generally, if someone tricks me a specs, its suicide. I feel that without that "extra" power Latios just plain sucks

Weaknesses
Volcorona - the varients with HP ground own me. I used to use chomp as a check when they are at +1, but lost several times due to stone edge hax. Even with the SpD tran change, its still a bit difficult to kill this mofo. Just a SR + Roar does it, but then tran is at about 40% and easily killed the 2nd moth comes in.
Latias - Not a weakness in my opinion, but I feel only chomp get a clear shot on sub variants.


Conclusion
This is my first "good" non-weather team. I'm not sure what to do with it, but I currently love it. If you've any suggestions, please tell me. I'm not exactly sure what's wrong with it, so suggestions would really help!
 
The main weakness this team has is a well-played Calm Mind Virizion sporting Giga Drain | Focus Blast | HP Ice. It's bulky enough to take a hit from Chomp and you have to win a speed tie in order to KO with Ape - not exactly reliable. I recommend using a specially defensive Jirachi over Zoroark, as he can counter CM Virizion well (your first switch should still be Gliscor just in case it's an SD set; if you see CM, just switch to Rachi on the HP Ice). Jirachi also provides an extremely solid switch-in to the likes of Thundurus and Reuniclus, who can also be fairly threatening to this team.
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Jirachi @ Leftovers | Careful | EVs: 252 HP / 40 Atk / 216 SpD
Wish | Protect / U-turn | Body Slam | Iron Head
Now all I'm gonna do is nitpick some stuff. First off, Garchomp wants max speed. There's no reason to not give yourself the chance of winning the ScarfChomp vs. ScarfChomp speed tie, and the extra 4 HP EVs you get by running 248 Spe don't do anything at all. Next, try running 88 Spe and 176 Def on Gliscor. The loss in physical bulk is barely noticeable and the speed will allow you to outrun all other Gliscor. Lastly, try Protect on Ferrothorn over one of your attacking moves (I personally think Power Whip should be dropped due to its abysmal coverage but it's really up to you); Leech Seed+Protect makes up for Ferrothorn's lack of instant recovery. It also gives you the ability to scout choice users.

Good team and good luck!
 
You look pretty weak to Nasty Plot Thundurus. Garchomp won't always ko if rocks aren't up, though you can kill it in two strikes with Infernapes Mach Punch and Garchomp's Outrage. That probably means it's taken down two Pokemon, though. Should Garchomp be gone, it pretty much 6-0's you. Zoroark seems like thye weakest link, so I would consider replacing it with a Starmie or something to serve as a backup check.
 
The main weakness this team has is a well-played Calm Mind Virizion sporting Giga Drain | Focus Blast | HP Ice. It's bulky enough to take a hit from Chomp and you have to win a speed tie in order to KO with Ape - not exactly reliable. I recommend using a specially defensive Jirachi over Zoroark, as he can counter CM Virizion well (your first switch should still be Gliscor just in case it's an SD set; if you see CM, just switch to Rachi on the HP Ice). Jirachi also provides an extremely solid switch-in to the likes of Thundurus and Reuniclus, who can also be fairly threatening to this team.
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Jirachi @ Leftovers | Careful | EVs: 252 HP / 40 Atk / 216 SpD
Wish | Protect / U-turn | Body Slam | Iron Head
Now all I'm gonna do is nitpick some stuff. First off, Garchomp wants max speed. There's no reason to not give yourself the chance of winning the ScarfChomp vs. ScarfChomp speed tie, and the extra 4 HP EVs you get by running 248 Spe don't do anything at all. Next, try running 88 Spe and 176 Def on Gliscor. The loss in physical bulk is barely noticeable and the speed will allow you to outrun all other Gliscor. Lastly, try Protect on Ferrothorn over one of your attacking moves (I personally think Power Whip should be dropped due to its abysmal coverage but it's really up to you); Leech Seed+Protect makes up for Ferrothorn's lack of instant recovery. It also gives you the ability to scout choice users.

Good team and good luck!

Thanks for the rate! I do remember how well spD rachi tanks, and remembered using him in the past, I'll use him again. The speed EVs is simple. jolly chomp's max speed is 333, so it rounds down. I still get a speed tie even against other scarf chomps. Hell, I can troll them by saying I don't run max speed. On Gliscor, I'll try out the set, not sure of it though, I feel I need some attack, could you explain it a bit to me? I'll also use Protect too since you're right, Ferro's presence alone scares bulky waters.

You look pretty weak to Nasty Plot Thundurus. Garchomp won't always ko if rocks aren't up, though you can kill it in two strikes with Infernapes Mach Punch and Garchomp's Outrage. That probably means it's taken down two Pokemon, though. Should Garchomp be gone, it pretty much 6-0's you. Zoroark seems like thye weakest link, so I would consider replacing it with a Starmie or something to serve as a backup check.

Thanks for the rate! In my opinion, any team is weak to NP thundy really. I do have rachi now, and I remember him taking like 98% from a +2 Focus Blast lol, but walls +0 thundy all day long.. I'll just use have to be on my toes with thundy. I can try Starmie, but I'm not sure if I should use her over rachi.
 
Jirachi isn't really a great switchin, unfortunately, but it can get the job done. +2 Thunderbolt cleanly 2HKO's and you have to pray Body Slam paralyzes. Lum berry sets are gaining popularity (mostly because I kept hyping it on IRC lol - it's my personal favourite) and they rip you to pieces. Still, as you mentioned, Quagsire is the only solid counter, so pretty much every team is weak to some degree. I agree that Starmie is perhaps not so great synergy-wise. The only other option I guess is something like Scarf Terrakion over Garchomp, but the team is built around him, so that's not exactly convenient. Hopefully Thundy gets banned anyway.
 
Hey, I got the message. Unfortunately I have to type this out on my iPod and I suck at typing on it so Ill keep it short and snappy. The biggest threqt IMO isTR Reuniclus. Once it setz up you cant ohko it and nothing can take more than 2 attacks from it. Im also not really a fan of BU Conkeldurr. Gliscor cant actually do a whole lot in return other than Taunting- if you're at low health you can actually lose- I believe people had a massive debate on Solums core about it. There are others but other raters have them covered. I agree with BKC in that a special defensive Jirachi would certainly do the trick- Im not a huge fan of Zoroark in any case. Once the surprise wears off, hes rather underwhelming.

I might also change Heatrans srt slightly. While you can phaze it away, it doesnt really "beat" the moth per se. Chesto rest beats you outright, especially in the last man position. Id prefer you ran hp rock over Toxic- it doesnt really aid you in any particular way.

Bkc basically beat me to the punch but good team as always. I hoPe this helps!
 
I might also change Heatrans srt slightly. While you can phaze it away, it doesnt really "beat" the moth per se. Chesto rest beats you outright, especially in the last man position. Id prefer you ran hp rock over Toxic- it doesnt really aid you in any particular way.

Just a nitpick but Stone Edge > HP Rock.
 
Hey, nice team. You mentioned being let down by Infernape's base speed, so I suggest switching him for a scarf Darmanitan. Even without a band, an adamant version rivals Infernape (it has about 20 less attack points) in power and manages to outspeed it with a speed of 434 with a scarf(might want to double check). As for the stealth rock weakness, I believe Infernape's fragile defenses put it on a comparable level. In short:

Darmanitan@Choice Scarf
-Adamant Nature
-Ability:Sheer Force
-Evs:252Attack/252Speed/4hp
Moves:
-Flare Blitz
-Superpower
-U-turn
-Rock Slide

As Smith mentioned, Zoark becomes somewhat of a deadweight when lost with a surprise factor and if you forgo the change, NP Ape can't be bluffed. I would suggest changing it for an unaware Quagsire to stop boosting sweepers such as Excadrill (which could be a problem if Ferrothorn is weakened) or a Jellicent as a spin blocker. Both can help the problem of softening the opponent offensively.
 
use max speed on scarfchomp, u lose to other scarfchomp, and wat is the extra hp doing?
also, the 108 speed is great on infernape, that's the only reason it's usable, to outspeed and (hopefully) OHKO something. if it doesn't, ur pretty much screwed.
I use a better set on NP zoroark NP/flamethrower/Failcus blast/Night daze @ wide lens. U get so much damage with +2 it doesn't need more residual damage than it's already getting, and increasing failcus blast's accuracy (making it much less FAILcus) and night daze, it's a better alternative. Night daze also has higher power and a better side effect, and u shouldn't worry about it giving zoroark away, most good players get that it's a zoroark as soon as u send it out
 
Thanks for the rates everyone! I've changed the team up.

use max speed on scarfchomp, u lose to other scarfchomp, and wat is the extra hp doing?
also, the 108 speed is great on infernape, that's the only reason it's usable, to outspeed and (hopefully) OHKO something. out

I understand that the speed on ape is good, but i feel its a bit low this gen with Latios running around everywhere. Most players like to keep their blue jet dragon alive so ape pretty much can't sweep as easily. I still like it though! And for chomp, read above comments please.
 
333 x 1.5 = 499.5
332 x 1.5 = 498

Round it down all you want, you lose by one point. Max speed it a must on chomp.
 
Oh I see, the math works like that. My bad, thought it worked a bit differently. Anyways, yeah, team updated and stuff. I do find burn on Rotom annoying. If anyone knows any good sets, please tell me.
 
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