Gen 6 Offence Bias

Ok, so I went to someone who does teambuilding well, and he helped me build this team. I'll explain what I find to be the case for each, and would appreciate your input.

Politoed @ Damp Rock

Ability: Drizzle

EVs: 212 HP / 252 Def / 44 Spd

Bold Nature

- Encore

- Ice Beam

- Scald

- Toxic

As my lead, this guy has one major role: Set up rain. After that, any locks into moves with Encore or poisoned foes are a bonus, and although he has the potential with Scald and Ice beam to come back later and wreck house, he really doesn't make it long. Rain itself is a non-essential part of the team, as only Toxicroak and Salamence really benefit from it other than Politoed himself. This guy is a traditional lead: get some accessories to ease along the rest of the crew. This guy is the one who I would be most willing to switch. (He was my idea)

Lucario @ Lucarionite

Ability: Justified

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature

- Aura Sphere

- Nasty Plot

- Dark Pulse

- Flash Cannon

This guy is the bomb. Full stop. Buff him with Mega + Nasty Plot, and that thing shoots through schools. I put Flash Cannon and Aura Sphere on for Adaptability, and Dark Pulse is for things like Alakazam and crew who come in like Poke'balls and face roll Lucario. This is my primary special sweeper, and Politoed is more a secondary option (see above). When I saw that Mega Lucario was suspect to Ubers, I nearly died; this guy is invaluable to the team, and easily a candidate for MVP.

Florges (F) @ Leftovers

Ability: Symbiosis

EVs: 252 HP / 4 SAtk / 252 SDef

Calm Nature

- Wish

- Aromatherapy

- Moonblast

- Protect

This guy (gal?) has one roll: Protect his friends, wish and Aromatherapy them to health, and send them out onto the field. There are only TWO reasons I have him instead of Blissey. 1) This guy resists Fighting and is immune to Dragon, both of which are the bane of Blissey (fighting more so) 2) Florges can use both Aromatherapy AND Wish, meaning both of these make hi-her a more effective battlefield nurse.

Salamence @ Life Orb

Ability: Moxie

EVs: 252 Atk / 4 SDef / 252 Spd

Adamant Nature

- Aqua Tail

- Earthquake

- Outrage

- Dragon Dance

Another example of face rolling. Salamence usually forces the switch, allowing him to get a free Dragon Dance. With Moxie, that's all you need; Once the pain train starts rolling, he's VERY hard to stop. He CAN be stopped, but not very well. My only fear is that they pull fairy types: One opponent pulled a Mr. Mime on me and I was basically done for on the block. Aqua Tail is taken over Fire Blast for one reason: the rain Politoed sends out. Aqua tail is the single most effective tool Salamence has against Gliscor and other such things, and Rain boosted Aqua tail with x2 or x3 Attack is a horrifying sight to behold.

Toxicroak (F) @ Black Sludge

Ability: Dry Skin

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature

- Bulk Up

- Fake Out

- Drain Punch

- Poison Jab

This guy is my secondary sweeper, ready to take over if Salamence gets KOed. For one, he takes neutral damage from Salamence's bane, Fairy, and for another, his ability grants health in rain storms (I think). Fake out is good for set up characters and other such things. Poison Jab is to take down the Fairies that vex Salamence. Like Politoed, though, I won't mind as much if he gets replaced, but he does help a lot.

Forretress @ Leftovers

Ability: Sturdy

EVs: 252 Def / 252 HP / 4 Atk

Relaxed Nature

IVs: 0 Spd

- Rapid Spin

- Stealth Rock

- Gyro Ball

- Volt Switch

I am in the belief that no team should go without a Forretress. I run him to take hits and spin out like a Beyblade, using Volt Switch to snag momentum for others like Salamence and Mega Lucario. He also works well with Politoed, due to Politoed resisting fire and Forretress taking hits like a (ma)champ. I run Gyro Ball due to the fact that Forretress has no real offensive capabilities and the fact that hazards aren't as nessicary. If I'm doing well, he and Florges often watch from the sidelines.
 
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