This team is really just built to counter any threats I may encounter... What could I do to improve the team?
Please note, for Gen 7, I prefer using only 1-2 legendaries/mythicals per team.






Lucario @ Salac Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Poison Jab
- Counter
Landorus-Therian @ Red Card
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- U-turn
Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Thunder
- Volt Switch
- Overheat
Dragalge @ Rocky Helmet
Ability: Poison Point
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Grass]
- Sludge Bomb
- Shadow Ball
- Scald
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- Scald
- Grass Knot
Serperior @ Choice Specs
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Energy Ball
- Giga Drain
- Dragon Pulse
Please note, for Gen 7, I prefer using only 1-2 legendaries/mythicals per team.






Lucario @ Salac Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Poison Jab
- Counter
Landorus-Therian @ Red Card
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- U-turn
Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Thunder
- Volt Switch
- Overheat
Dragalge @ Rocky Helmet
Ability: Poison Point
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Grass]
- Sludge Bomb
- Shadow Ball
- Scald
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- Scald
- Grass Knot
Serperior @ Choice Specs
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Energy Ball
- Giga Drain
- Dragon Pulse