Gen 7 Gen 7 doubles OU team problems

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
- Rock Slide
- Crunch
- Dragon Dance
- Protect

Tyranitar's main goal is setting sand for Excadrill and working as a good teammate with ddance boosted rock slides for flinches and to finish anything excadrill couldn't kill. Crunch is on here just as coverage and stab. Even when excadrill goes down or has to switch out, ttar can still be a large threat due to the ddance boost.

Excadrill @ Groundium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Protect

Excadrill is here to abuse the sand from ttar but is still able to pose a threat outside of sand if needed. Earthquake paired with either protect or celesteela makes for great spread damage. Iron head also makes for good single target damage especially when earthquake can't do enough. Groundium-Z is here for some extra damage on mons that would be able to take an earthquake or to avoid hitting the ally pokemon.

Amoonguss @ Wiki Berry
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect

Amoonguss is here to provide support to allow an ally to get some big hits in or safely set up. It does great damage to tapus and helps counter rain teams. I chose amoonguss over tapu bulu so I wouldn't have to go drill run instead of earthquake on excadrill. Amoonguss is the team's main counter to trick room but gets beaten by mega camperupt under trickroom.

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Scald
- Protect

Tapu fini is able to get good damage against bulky pokemon while also being the team's main answer to sun teams. It's bulk allows it to survive a lot of moves that would normally ohko and retaliate hard enough to cripple various threats.

Incineroar @ Figy Berry
Ability: Intimidate
EVs: 252 HP / 100 Def / 144 SpD / 12 Spe
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Incineroar makes for great intimidate support as it can deal with opposing excadrill with rage powder support and poses a threat to a variety of mons while keeping their attacks low. I chose Figy berry over assault vest because I'm not used to low recovery sets.

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 120 Atk / 12 Def / 128 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
(Edited to have higher attack to avoid pokemon simply ignoring it)

Celesteela is a vital part of the team, it throws around leech seed for chip damage on anything that decides to stay in. With the boosts from beast boost, intimidate support, 2 leech seeded targets + leftovers it can often survive 2v1 scenarios and save an otherwise lost game. Celesteela is often prone to the enemy setting up as celesteela often doesn't have an immidiate offensive presence (now has more of an offensive presence but still lacks sometimes) although it can use its bulk to either weaken targets for excadrill or clean up holes that excadrill makes. Celesteela's leech seed can be used to heal allies although I haven't used it for that much.

This team has major problems with any fire types that can deal with tyranitar, incineroar or tapu fini, heat wave users causing the larger problem. Pokemon like mega camperupt and volcanion fit this.

This team also struggles against trick room teams, although amoonguss is here, he still gets outsped by mega camperupt under trick room.
 
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