SM OU Gen 7 OU Team

This is my first time posting on here so I will try my best. Below are the Pokemon and builds I have on them for my team, please feel free to suggest anything to me through commenting.

passimian.gif

Passimian @ Leftovers
Ability: Reciever
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Bulk Up
-Close Combat
-Earthquake
-Iron Head

I wanted to use Passimian because I thought that I needed a Pokemon to be set up and be able to sweep. It is resistant against rock types which helps out members of my team such as Mamoswine. Leftovers is used to help my Pokemon recover from a tough opponent, Bulk Up allows me to set up for a sweep and or can be used to negate close combat's reduction to defence.

feraligatr.gif

Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Waterfall
-Ice Punch
-Earthquake
-Dragon Dance

Feraligatr is on my team because I thought I needed a Pokemon to defend against types such as fire. As stated before it is resistant against fire and other types which could seriously harm some members of my team. Jolly nature helps it to outspeed a lot of Pokemon meaning it can quickly take out a threat to some of my team; Waterfall is great stab enabling Feraligatr to take out a lot of targets.

decidueye.gif

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
-U-turn
-Spirit Shackle
-Leaf Blade
-Sucker Punch

Decidueye is used on my team for utility. Decidueye is mostly used for trapping a Pokemon into battle then switching out to let a Pokemon that is strong against the locked in Pokemon to take it out. Spirit Shackle is used to trap in the opponent while U-turn enables Decidueye to switch out while dealing some damage; Decidium Z allows Decidueye to use its Z move which is great stab for bulky targets.

electivire.gif

Electivire @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-Thunderbolt
-Flamethrower
-Earthquake
-Hidden Power Grass

Electivire helps to take out a lot of targets that the rest of my team are weak against. It has a very wide move pool meaning it has a move to deal with a lot of different types. Thunderbolt is strong stab and also has the chance to paralyse the target; Hidden Power Grass is super effective against ground types which is Electivire's only weakness.

mamoswine.gif

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Stealth Rock
-Ice Shard
-Earthquake
-Freeze-Dry

Mamoswine is the focus of my team and is used as a lead. Mamoswine is usually the first Pokemon that I send out and helps to take out a lot of the enemy team. Stealth Rock allows me to set up a hazard for the enemy team weakening quite a lot of their Pokemon; Focus Sash allows Mamoswine to stay alive for a turn to set up Stealth Rock and lets it get an Ice Shard off afterwards to add a bit more damage, Earthquake is a strong stab move taking out targets such as Tapu KoKo

chandelure.gif

Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
-Flamethrower
-Will-O-Wisp
-Clear Smog
-Calm Mind

Chandelure is a Pokemon that deals with weaknesses to my team and helps it to give burn to the opponents. Chandelure is used as a status inflicting Pokemon mostly and has good coverage against grass types. Will-O-Wisp gives burn to the opposition meaning they have DOT and Halfs the physical. Flamethrower is a strong stab move and when powered up by calm mind can do some serious damage.

Thank you for reading and i would really appreciate tips :)
 
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Thanks to Celticpride for informing me on my mistakes and unlocking the thread after I had improved on them. Much appreciated.
 
Is there no longer a clause about only being able to use an item once on your team? Or was the item clause specifically for in game teams in things like Battle Tree and Battle Royal? I only ask as there are two Pokemon with Life Orb (Electivire and Feraligator) and Leftovers (Chandelure and Passimian).

As for your team, I have a couple of observations if I may.

The 4 EVs you put into SpA doesn't make a ton of sense. You have no moves that use your SpA. I recommend those 4 EVs go into HP instead. Also, that a Nature of Adamant or Jolly is used, to increase your attack or speed (respectively) without harming any of your other stats (since, again, you aren't using your SpA here).

You mention that Feraligator is on your team as a way to check Fire types, but you can do that pretty easily with your Chandelure, especially if you switch it's ability from Flame Body to Flash Fire. This will actually also give you a straight up immunity to Fire on your team. If you do this, it frees up Feraligator's spot on your team to be something else that could better balance your team.

Speaking of which, that's the other thing I noticed, is that your team consists of 4 Physical Attackers, 1 Special attacker (Chandelure), and 1 mixed attacker (Electivire). And Electivire isn't that great of a mixed attacker anyways (sub par SpA in general). I might recommend a Toxapex in the place of Feraligator, with the below set.

Toxapex @ Black Sludge/Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 DEF / 4 SPD
Bold Nature
- Scald
- Recover
- Haze
- Toxic

This set still gives you that water typing on your team, but provides you with some additional bulk that you seem to be lacking. Scald is also a SpA move, giving you a little more coverage in that area that you are currently lacking. Toxic and Haze give you a way to deal with opposing 'mons that have setup (by either forcing them to switch to prevent more Toxic Damage, or by neutralizing their stat changes overall).

Going back to Electivire, I'm having trouble agreeing with the set you have at all. Electivire's base stats definitely make better as a physical attacker instead of a special attacker. If you're looking for a strong Special Attacking Electric type, there are better options out there. If you want to keep Electivire on your team, I'd recommend replacing Flamethrower with Fire Punch, and Thunderbolt with Wild Charge. I would also go with an Adamant or Jolly Nature, and change the EV spread to be 4 HP / 252 ATK / 252 SPE. You can also replace Hidden Power Grass with Ice Punch to hit those pesky Ground types (but I don't think this is available until after Pokebank arrives). Another option that's currently available via egg moves is Hammer Arm (via breeding with a Pangoro), as a Super Effective attack against Ground/Steel types like Excadrill or A-Dugtrio.

If you want a Special Attacking Electric Type, look into things like Magnezone, Vikavolt, or even Alolan Raichu.

One thing to look at for Chandelure, since Leftovers doesn't make a ton of sense on it (and is already being used on Passimian), is potentially using Wise Glasses or an Expert Belt (I think Wise Glasses would be better here).
 
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Is there no longer a clause about only being able to use an item once on your team? Or was the item clause specifically for in game teams in things like Battle Tree and Battle Royal? I only ask as there are two Pokemon with Life Orb (Electivire and Feraligator) and Leftovers (Chandelure and Passimian).
I do not think that the one item clause exists in smogon rules after reading this post https://www.facebook.com/SmogonU/posts/10151633590677390 but correct me if i am wrong.
 
Is there no longer a clause about only being able to use an item once on your team? Or was the item clause specifically for in game teams in things like Battle Tree and Battle Royal? I only ask as there are two Pokemon with Life Orb (Electivire and Feraligator) and Leftovers (Chandelure and Passimian).

As for your team, I have a couple of observations if I may.

The 4 EVs you put into SpA doesn't make a ton of sense. You have no moves that use your SpA. I recommend those 4 EVs go into HP instead. Also, that a Nature of Adamant or Jolly is used, to increase your attack or speed (respectively) without harming any of your other stats (since, again, you aren't using your SpA here).

You mention that Feraligator is on your team as a way to check Fire types, but you can do that pretty easily with your Chandelure, especially if you switch it's ability from Flame Body to Flash Fire. This will actually also give you a straight up immunity to Fire on your team. If you do this, it frees up Feraligator's spot on your team to be something else that could better balance your team.

Speaking of which, that's the other thing I noticed, is that your team consists of 4 Physical Attackers, 1 Special attacker (Chandelure), and 1 mixed attacker (Electivire). And Electivire isn't that great of a mixed attacker anyways (sub par SpA in general). I might recommend a Toxapex in the place of Feraligator, with the below set.

Toxapex @ Black Sludge/Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 DEF / 4 SPD
Bold Nature
- Scald
- Recover
- Haze
- Toxic

This set still gives you that water typing on your team, but provides you with some additional bulk that you seem to be lacking. Scald is also a SpA move, giving you a little more coverage in that area that you are currently lacking. Toxic and Haze give you a way to deal with opposing 'mons that have setup (by either forcing them to switch to prevent more Toxic Damage, or by neutralizing their stat changes overall).

Going back to Electivire, I'm having trouble agreeing with the set you have at all. Electivire's base stats definitely make better as a physical attacker instead of a special attacker. If you're looking for a strong Special Attacking Electric type, there are better options out there. If you want to keep Electivire on your team, I'd recommend replacing Flamethrower with Fire Punch, and Thunderbolt with Wild Charge. I would also go with an Adamant or Jolly Nature, and change the EV spread to be 4 HP / 252 ATK / 252 SPE. You can also replace Hidden Power Grass with Ice Punch to hit those pesky Ground types (but I don't think this is available until after Pokebank arrives). Another option that's currently available via egg moves is Hammer Arm (via breeding with a Pangoro), as a Super Effective attack against Ground/Steel types like Excadrill or A-Dugtrio.

If you want a Special Attacking Electric Type, look into things like Magnezone, Vikavolt, or even Alolan Raichu.

One thing to look at for Chandelure, since Leftovers doesn't make a ton of sense on it (and is already being used on Passimian), is potentially using Wise Glasses or an Expert Belt (I think Wise Glasses would be better here).
Thank you for your advice, I will try it out on Showdown and see what happens. Also what set would you think would be good a=on magnezone i have added it to my team and at the moment it is

magnezone.gif

Magnezone @ Air Balloon
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
-Flash Cannon
-Thunderbolt
-Magnet Rise
-Volt Switch

Is this set OK or would it need any changes?
 
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Thank you for your advice, I will try it out on Showdown and see what happens. Also what set would you think would be good a=on magnezone i have added it to my team and at the moment it is

magnezone.gif

Magnezone @ Air Balloon
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
-Flash Cannon
-Thunderbolt
-Magnet Rise
-Volt Switch

Is this set OK or would it need any changes?


There's a little overlap between Magnet Rise and Air Balloon, is that intentional? (Air Balloon to guaruntee you can Get a Magnet Rise without taking an Earthquake?) If so, then that's fine. Magnezone makes a great Slow V-switcher, so it makes sense that you'd want the ability Analytic for that little extra damage. However, it's SpA is already insanely high, along with your Nature and SpA investment, it seems like A LOT of overkill.

I would consider running Magnet Pull instead of Analytic as an ability in order to trap Steel Types. If you do this, add Hidden Power Fire somewhere to the move set (over Thunderbolt or Volt Switch) so that you have a move to OHKO those steel types. The EV spread would also be best as 128 HP / 252 SpA / 128 SPE, so that you can out speed Mega Scizor (who often runs minimum speed due to U-Turn, while having a priority move in Bullet Punch). Magnet Pull Prevents Mega Scizor from switching out, meaning you get a 4x Super Effective HP Fire off on it before it can try to escape via U-turn.

Sturdy is also a consideration, but as there's no way for you to recover health and re-activate it, it seems objectively worse than the other two options.

So, either keep the set you have (which I do like), but I'd consider the option of Magnet Pull and HP Fire, just in case.
 
[Quote = "EggedFSM, posta: 7158054, membro: 374422"] Questo è la mia prima volta Diffusione su qui quindi farò del mio meglio. Qui di seguito sono i Pokemon e costruisce ho su di loro per la mia squadra, non esitare a suggerire qualcosa a me attraverso commentare.

passimian.gif

Passimian @ Leftovers
Abilità: Reciever
EV: 252 CV / 252 Atk / 4 spd
Adamant Natura
-Bulk Up
-Combattimento corpo a corpo
-Terremoto
-Testa di Ferro

Ho voluto usare Passimian perché ho pensato che avevo bisogno di un Pokemon per essere istituito ed essere in grado di spazzare. È resistente contro i tipi di roccia che aiuta i membri della mia squadra, come Mamoswine. Avanzi è utilizzato per aiutare il mio Pokemon recuperare da un avversario difficile, Granfisico mi permette di impostare per una spazzata e o può essere usato per negare riduzione chiusura di combattimento a difesa.

feraligatr.gif

Feraligatr @ Assorbisfera
Abilità: Torrent
EV: 252 Atk / 4 SPD / 252 Spe
Jolly Natura
-Cascata
-ice Punch
-Terremoto
-Danza del dragone

Feraligatr è nella mia squadra, perché ho pensato che avevo bisogno di un Pokemon per difendere contro i tipi come il fuoco. Come detto prima è resistente al fuoco e di altri tipi potrebbe ledere gravemente alcuni membri della mia squadra. Jolly natura aiuta a outspeed un sacco di Pokemon che significa che può assumere rapidamente una minaccia per alcune delle mia squadra; Cascata è grande pugnalata consentendo Feraligatr di prendere un sacco di obiettivi.

decidueye.gif

Decidueye @ Decidium Z
Abilità: overgrow
EV: 252 Atk / 4 SpA / 252 Spe
Hasty Natura
-Inversione a U
-spirito Grillo
-Foglia Lama
-Sucker Punch

Decidueye è usato nella mia squadra per l'utilità. Decidueye è usato soprattutto per la cattura di un Pokémon in battaglia per poi passare fuori per lasciare un Pokemon che è forte contro il blocco in Pokemon di tirarla fuori. Spirito Grillo è usato per intrappolare l'avversario, mentre a U permette Decidueye a passare fuori mentre si occupano un po 'di danni; Decidium Z permette Decidueye di usare la sua mossa Z che è grande pugnalata per obiettivi ingombranti.

electivire.gif

Electivire @ Assorbisfera
Abilità: Spirit Vital
EV: 4 Atk / 252 SpA / 252 Spe
Hasty Natura
-Fulmine
-Flamethrower
-Terremoto
Potenza Erba -Hidden

Electivire aiuta a prendere un sacco di obiettivi che il resto della mia squadra sono deboli contro. Ha una vasta piscina mossa che significa che ha una mossa a che fare con un sacco di diversi tipi. Thunderbolt è forte pugnalata e ha anche la possibilità di paralizzare il bersaglio; Hidden Power Grass è super efficace contro i tipi di terra che è unica debolezza di Electivire.

mamoswine.gif

Mamoswine @ Focalnastro
Abilità: Oblivious
EV: 252 Atk / Def 4/252 Spe
Jolly Natura
-Stealth rock
-ice Shard
-Terremoto
-Freeze-Dry

Mamoswine è al centro della mia squadra e viene utilizzato come un vantaggio. Mamoswine di solito è il primo Pokémon che mando fuori e aiuta a prendere un sacco di squadra nemica. Levitoroccia mi permette di impostare un pericolo per la squadra nemica indebolire un bel po 'di loro Pokemon; Focalnastro permette Mamoswine di rimanere in vita per un turno per impostare Stealth Rock e lo lascia ottenere un frammento di ghiaccio fuori in seguito per aggiungere un po 'più danni, terremoto è una mossa forte pugnalata tirando fuori target, come Tapu KoKo

chandelure.gif

Chandelure @ Leftovers
Abilità: Fiamma corpo
EV: 4 CV / 252 SpA / 252 Spe
Modest Natura
-Flamethrower
-Will-O-Wisp
Smog -Clear
-Mente calma

Chandelure è un Pokemon che si occupa di debolezza per la mia squadra e aiuta a dare ustioni agli avversari. Chandelure viene utilizzato come uno stato di infliggere Pokemon per lo più e ha una buona copertura contro i tipi di erba. Will-O-Wisp dà bruciare per l'opposizione nel senso che hanno DOT e Halfs il fisico. Lanciafiamme è una mossa forte pugnalata e quando alimentato da mente calma può fare qualche danno serio.

Grazie per la lettura e vorrei davvero apprezzare suggerimenti:) [/ quote]




Want to play OU but in your team do not see any Pokemon OU, honestly if you play in that Tier with this Team will devastate, no offense of course, I start with Electrivire and a low-level pkm and if the special uses there are pkm stronger and faster of that type such Tapu Koko, Xurkitree or trapper as Magnezone that are useful to block pkm as Scizor, Celeestela, Ferrothorn, Skermory etc., regarding Chandelure the best set and the set with a scarf, also because it has a bad rate but a very good special attack, also used with Trik to stop pkm walls chansey example, Mamoswine is fine the set and the classic some also use it with Life Orb, if you need one sweep Buzzwole with substitute and perfect and is definitely better than Passimian, if Chandelure games you need to 100% a defogger, or one that uses Rapid spin
 
Hello readers, I would like to post my team after improvements suggested below to make sure there is no confusion
reasons for choosing Pokemon that are still on my team are stated above, new Pokemon have reasons on this post.

buzzwole.gif

Buzzwole @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fell Stinger
- Superpower
- Ice Punch
- Poison Jab

Buzzwole enables me to have a Pokemon that can sweep easily. It is good for taking opponents out very quickly. Choice scarf enables me to move very quickly and outspeed most opponents, Superpower is strong stab and it's debuff to attack is also negated by Beast Boost, also superpower could break a wall such as chansey easily because of the super effectiveness.

mamoswine.gif

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Freeze-Dry

chandelure.gif

Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Will-O-Wisp
- Clear Smog
- Calm Mind

decidueye.gif

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- U-turn
- Spirit Shackle
- Leaf Blade
- Sucker Punch

toxapex.gif

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic

Toxapex is used as bulk for my team. It is used to add toxic to the opponent and stall until they have been defeated. Toxic is used to badly poison the target while recover allows me to stall for a while, haze removes all buffs to the opponent so i can take out a swords dance etc.

magnezone.gif

Magnezone @ Air Balloon
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Magnet Rise
- Volt Switch

Magnezone is used as a strong special attacker . It is resistant against over 10 types making it very good at taking out weaknesses of my team. Air balloon is used so that I can pull of a magnet rise against a ground type pokemon and stay immune to most of their attacks for 5 turns, flash cannon is good coverage against fairy types as well as being stab, Volt switch allows magnezone to pull off a strong stab move while switching out at the same time.
 
Buzzwole @ Leftovers
Ability: Beast Boost
SVE: 196 CV / 188 Atk / 12 SPD / 112 Spe
Adamant Natura
- Substitute
- Focus Punch
- Earthquake
- Vita Leech

This is the best set of Buzzwole you as a switch of the walls, if set well and difficult to put out

Magnezone @ Choice Specs
Abilità: Pull Magnet
EV: 168 CV / 252 SpA / 88 Spe
Modest Natura
- Interruttore Volt
- Hidden Power Fuoco
- Flash Cannon
- Thunderbolt

Special choice allows you to make OHKO of Celeestela thing with Air ballon does


Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Chandelure be played with a pkm that uses Defog Rapid Spin or otherwise gets hurt rocks
also you have 4 pkm weak to fire
 
Buzzwole @ Leftovers
Ability: Beast Boost
SVE: 196 CV / 188 Atk / 12 SPD / 112 Spe
Adamant Natura
- Substitute
- Focus Punch
- Earthquake
- Vita Leech

This is the best set of Buzzwole you as a switch of the walls, if set well and difficult to put out

Magnezone @ Choice Specs
Abilità: Pull Magnet
EV: 168 CV / 252 SpA / 88 Spe
Modest Natura
- Interruttore Volt
- Hidden Power Fuoco
- Flash Cannon
- Thunderbolt

Special choice allows you to make OHKO of Celeestela thing with Air ballon does


Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Chandelure be played with a pkm that uses Defog Rapid Spin or otherwise gets hurt rocks
also you have 4 pkm weak to fire
I will try this set and see how it works out
 
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