This is my first time posting on here so I will try my best. Below are the Pokemon and builds I have on them for my team, please feel free to suggest anything to me through commenting.
Passimian @ Leftovers
Ability: Reciever
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Bulk Up
-Close Combat
-Earthquake
-Iron Head
I wanted to use Passimian because I thought that I needed a Pokemon to be set up and be able to sweep. It is resistant against rock types which helps out members of my team such as Mamoswine. Leftovers is used to help my Pokemon recover from a tough opponent, Bulk Up allows me to set up for a sweep and or can be used to negate close combat's reduction to defence.
Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Waterfall
-Ice Punch
-Earthquake
-Dragon Dance
Feraligatr is on my team because I thought I needed a Pokemon to defend against types such as fire. As stated before it is resistant against fire and other types which could seriously harm some members of my team. Jolly nature helps it to outspeed a lot of Pokemon meaning it can quickly take out a threat to some of my team; Waterfall is great stab enabling Feraligatr to take out a lot of targets.
Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
-U-turn
-Spirit Shackle
-Leaf Blade
-Sucker Punch
Decidueye is used on my team for utility. Decidueye is mostly used for trapping a Pokemon into battle then switching out to let a Pokemon that is strong against the locked in Pokemon to take it out. Spirit Shackle is used to trap in the opponent while U-turn enables Decidueye to switch out while dealing some damage; Decidium Z allows Decidueye to use its Z move which is great stab for bulky targets.
Electivire @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-Thunderbolt
-Flamethrower
-Earthquake
-Hidden Power Grass
Electivire helps to take out a lot of targets that the rest of my team are weak against. It has a very wide move pool meaning it has a move to deal with a lot of different types. Thunderbolt is strong stab and also has the chance to paralyse the target; Hidden Power Grass is super effective against ground types which is Electivire's only weakness.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Stealth Rock
-Ice Shard
-Earthquake
-Freeze-Dry
Mamoswine is the focus of my team and is used as a lead. Mamoswine is usually the first Pokemon that I send out and helps to take out a lot of the enemy team. Stealth Rock allows me to set up a hazard for the enemy team weakening quite a lot of their Pokemon; Focus Sash allows Mamoswine to stay alive for a turn to set up Stealth Rock and lets it get an Ice Shard off afterwards to add a bit more damage, Earthquake is a strong stab move taking out targets such as Tapu KoKo
Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
-Flamethrower
-Will-O-Wisp
-Clear Smog
-Calm Mind
Chandelure is a Pokemon that deals with weaknesses to my team and helps it to give burn to the opponents. Chandelure is used as a status inflicting Pokemon mostly and has good coverage against grass types. Will-O-Wisp gives burn to the opposition meaning they have DOT and Halfs the physical. Flamethrower is a strong stab move and when powered up by calm mind can do some serious damage.
Thank you for reading and i would really appreciate tips :)

Passimian @ Leftovers
Ability: Reciever
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Bulk Up
-Close Combat
-Earthquake
-Iron Head
I wanted to use Passimian because I thought that I needed a Pokemon to be set up and be able to sweep. It is resistant against rock types which helps out members of my team such as Mamoswine. Leftovers is used to help my Pokemon recover from a tough opponent, Bulk Up allows me to set up for a sweep and or can be used to negate close combat's reduction to defence.

Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Waterfall
-Ice Punch
-Earthquake
-Dragon Dance
Feraligatr is on my team because I thought I needed a Pokemon to defend against types such as fire. As stated before it is resistant against fire and other types which could seriously harm some members of my team. Jolly nature helps it to outspeed a lot of Pokemon meaning it can quickly take out a threat to some of my team; Waterfall is great stab enabling Feraligatr to take out a lot of targets.

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
-U-turn
-Spirit Shackle
-Leaf Blade
-Sucker Punch
Decidueye is used on my team for utility. Decidueye is mostly used for trapping a Pokemon into battle then switching out to let a Pokemon that is strong against the locked in Pokemon to take it out. Spirit Shackle is used to trap in the opponent while U-turn enables Decidueye to switch out while dealing some damage; Decidium Z allows Decidueye to use its Z move which is great stab for bulky targets.

Electivire @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-Thunderbolt
-Flamethrower
-Earthquake
-Hidden Power Grass
Electivire helps to take out a lot of targets that the rest of my team are weak against. It has a very wide move pool meaning it has a move to deal with a lot of different types. Thunderbolt is strong stab and also has the chance to paralyse the target; Hidden Power Grass is super effective against ground types which is Electivire's only weakness.

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Stealth Rock
-Ice Shard
-Earthquake
-Freeze-Dry
Mamoswine is the focus of my team and is used as a lead. Mamoswine is usually the first Pokemon that I send out and helps to take out a lot of the enemy team. Stealth Rock allows me to set up a hazard for the enemy team weakening quite a lot of their Pokemon; Focus Sash allows Mamoswine to stay alive for a turn to set up Stealth Rock and lets it get an Ice Shard off afterwards to add a bit more damage, Earthquake is a strong stab move taking out targets such as Tapu KoKo

Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
-Flamethrower
-Will-O-Wisp
-Clear Smog
-Calm Mind
Chandelure is a Pokemon that deals with weaknesses to my team and helps it to give burn to the opponents. Chandelure is used as a status inflicting Pokemon mostly and has good coverage against grass types. Will-O-Wisp gives burn to the opposition meaning they have DOT and Halfs the physical. Flamethrower is a strong stab move and when powered up by calm mind can do some serious damage.
Thank you for reading and i would really appreciate tips :)
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