Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Defog
- Hurricane
Pelipper is pretty much mandatory on a rain team, and so is Damp Rock. Pelipper also provides the team with a slow U-turn to pivot safely. Hurricane can handle the fighting types that others might struggle with, and scald hits surprisingly hard under rain, I also included defog just for hazard removal.


Swampert-Mega @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
Swampert provides speed control for the team, I could run Jolly to outspeed scarf Kartana but I prefer the extra power. Waterfall instead of Liquidation because the flinch chance can save matches, and Earthquake nails Toxapex, Ice Punch can surprise KO Landorus-T on a predicted E-quake, and Superpower nails Steel types and opposing Ash-Gren. Having Damp pre-Mega can stop Landouros-T from exploding.

Toxtricity @ Throat Spray
Ability: Punk Rock
Shiny: Yes
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Boomburst
- Shift Gear
- Drain Punch
- Overdrive
I chose this Toxtricity set because Boomburst is a very strong move, and it gets a boost from punk rock. Shift Gear because it doubles speed and gives an attack boost. Drain Punch because it damages the opponent and heals you. Lastly Overdrive for punk rock boost and STAB, Toxtricity takes Corviknight and Celesteela usually.


Barraskewda @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Ice Fang
- Close Combat
- Psychic Fangs
I was originally using Ludicolo but I recently switched to Barraskewda, Barraskewda is a naturally fast pokemon with quite a decent attack stat and a good offensive movepool. It can do things Ludicolo cannot, like ohko hydreigon with Close Combat and it has priority in Aqua Jet for opposing priority users. It's a pokemon that doesn't necessarily need rain to be up to function well, thanks to its great speed.


Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Gyro Ball
- Leech Seed
Ferrothorn is a great SR setter, and it forms a defensive core with Pelipper. Gyro Ball gets a surprising amount of KO's after Iron Barbs and Rocky Helmet chip, and Leech Seed is both recovery and whittles down the opponent. Power whip for extra coverage against those water/ground types, etc, Ferrothorn also provides a valuable Grass and Electric resist.


Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- U-turn
Urshifu is my third rain sweeper alongside Swampert and Barraskewda, and it gives the team an alternative priority. Surging Strikes is both a multi-hit move and a water move, which can be great utility. Close Combat is great STAB, U-turn allows me to scout moves and pivot into Ferrothorn to take a hit.
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