Hello, folks! After multiple battles in OU, I decided to be creative and run a Sun Team! This team is powered through sunlight to teach the
world how sunlight can make us live and gain more energy through Vitamins! Sunlight also weakens those pesky rain teams who tend to ruin everyone's day (except for them, of course.) There has been less rain teams throughout the gen and with your help, we can make all the rain population go extinct! Instead of hazards, the team only focuses on offensive power (so the sun could last as long) so if there's any Pokémon who supports hazards on sun teams, please give me feedback. Thanks!!
THE TEAM



Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Solar Beam
- Extrasensory
- Ninetales uses its Damp Rock to shine as much sun on the team as possible for every Pokémon to enjoy!
- Nasty Plot is supposed to weaken a part of the team with Fire Blast as STAB, and Solar Beam and Extrasensory as coverage.
- Memento was also an option, but I wanted to keep Ninetales safe since its the only one who can set up the Sun!



Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Throat Chop
- Rock Slide
- Grass-Types like the sun, right? Shiftry loves to get energy through sun thanks to its ability, Chlorophyll, doubling speed.
- Swords Dance, Life Orb, and Adamant all make Shiftry make a great sweeper thanks to Chlorophyll.
- Leaf Blade, Throat Chop are great STAB moves and Rock Slide is decent coverage.



Salazzle (F) @ Leftovers
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Sludge Wave
- Substitute
- Salazzle is the most threatening on the team. Nasty Plot helps it wallbreak through a lot of Pokémon!
- Oblivious makes it immune to Taunt, granting a free Sub/Nasty Plot!
- Sludge Wave and Fire Blast are great STAB moves, with Fire Blast being even stronger in the sun!
- Salazzle is pretty frail, but Leftovers is used for Substitute Recovery (Life Orb is too much recoil)



Arcanine @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Morning Sun
- Flare Blitz
- Wild Charge
- Extreme Speed
- Dogs especially like the sun! Justified boosts its strong attack, making it an even bigger threat!
- Flare Blitz is a strong STAB move, while Wild Charge and Extreme Speed are decent coverage moves!
- Arcanine takes too much recoil damage so Morning Sun is the best option here.



Whimsicott @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Growth
- Energy Ball
- Moonblast
- Here's our second Grass-Type on the team (Plants sure do like Sun, huh?) Whimsicott also gets Chlorophyll and the move Growth, boosting its Special Attack and Attack by 2 in the sun.
- Energy Ball and Moonblast are great STAB moves!
- Shadow Ball is for coverage such as Steel-Types!
Cinderace @ Expert Belt
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- High Jump Kick
- Court Change
- For the last teammate on the team, we have Cinderace! It cant get access to Librero yet, but is really fast and strong in the Sun!
- Expert Belt increases damage against weak opponents!
- Pyro Ball is STAB, while High Jump Kick is a great coverage move and it can even pivot out with U-Turn.
-Court Change removes hazards and swaps it with the opponents, which makes sense since theres no hazard setter on this team.





CONCLUSION
In conclusion, the team focuses on using the Sun so that its boosted Fire moves and Chlorophyll can find a role in weakening the opposing team! The team does share their types together, so please give me feedback on the team. Thanks!!
REPLAYS
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